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Infographic
Infographic
Infographic
Students will be incorpora ng technology into the lesson by not only using technology to do the research for the American Revolu on ba le/
event, but also pu ng together the infographic as well.
What do you need to do to get the technology ready? (se ng up accounts, di eren a ng, etc.)
Depending in their site, they will need to make a free account, like with Canva, but they just need an email address to do that.
How is the Tool Being Integrated? (all boxes are clickable for x) How will you assess the ac vi es happening through the tool?
☐Monitoring/observa ons
X Individual
X Forma ve assessment
X Pairs
☐Informal assessment
X Teams
X Summa ve assessment
☐Other
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What features of the technology tool
have elements of engagement? Can the technology allow students to focus on the assignment/learning with less distrac on (Time on
Answer the Triple E Engagement Task)?
ques ons concerning how technology ☐No x Somewhat ☐Yes
can bring about co-use, me-on-task
learning and focus on the learning goals Can the technology mo vate students to begin the learning process?
Can the technology cause a shi in behavior, from more passive to ac ve social learners (co-use)?
☐No x Somewhat ☐Yes
Can the technology create paths for students to demonstrate their understanding of the learning goals
in ways they could not do with tradi onal tools?
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Can the technology allow students to build authen c life skills, which they can use in their everyday
life (so skills)?
☐No x Somewhat ☐Yes
Modified from Liz Kolb’s original TripleE Framework Lesson Planning Template
Triple E Framework by http://tripleeframework.weebly.com is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
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Provide mul ple means of Engagement Provide mul ple means of Representa on Provide mul ple means of Ac on & Expression
A ec ve Networks Recogni on Networks Strategic Networks
The “WHY” of Learning The “WHAT” of Learning The “HOW” of Learning
Provide op ons for Recrui ng Interest (7) Provide op ons for Percep on (1) Provide op ons for Physical Ac on (4)
☐Op mize individual choice and autonomy (7.1) ☐O er ways of customizing the display of informa on ☐Vary the methods for response and naviga on (4.1)
☐Op mize relevance, value, and authen city (7.2) (1.1) ☐Op mize access to tools and assis ve technologies
☐Minimize threats and distrac ons (7.3) ☐O er alterna ves for auditory informa on (1.2) (4.2)
☐O er alterna ves for visual informa on (1.3)
Provide op ons for Sustaining E ort & Persistence (8) Provide op ons for Expression & Communica on (5)
☐Heighten salience of goals and objec ves (8.1) Provide op ons for Language & Symbols (2) ☐Use mul ple media for communica on (5.1)
☐Vary demands and resources to op mize challenge ☐Clarify vocabulary and symbols (2.1) ☐Use mul ple tools for construc on and composi on
(8.2) ☐Clarify syntax and structure (2.2) (5.2)
☐Foster collabora on and community (8.3) ☐Support decoding of text, mathema cal nota on, and ☐Build uencies with graduated levels of support for
symbols (2.3) prac ce and performance (5.3)
☐Increase mastery-oriented feedback (8.4) ☐Promote understanding across languages (2.4)
☐Illustrate through mul ple media (2.5) Provide op ons for Execu ve Func ons (6)
Provide op ons for Self-Regula on (9) ☐Guide appropriate goal-se ng (6.1)
☐Promote expecta ons and beliefs that Provide op ons for Comprehension (3) ☐Support planning and strategy development (6.2)
op mize mo va on (9.1) ☐Ac vate or supply background knowledge (3.1) ☐Facilitate managing informa on and resources (6.3)
☐Facilitate personal coping skills and strategies (9.2) ☐Highlight pa erns, cri cal features, big ideas, ☐Enhance capacity for monitoring progress (6.4)
☐Develop self-assessment and re ec on (9.3) and rela onships (3.2)
☐Guide informa on processing and visualiza on (3.3)
☐Maximize transfer and generaliza on (3.4)
CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from h p://udlguidelines.cast.org
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Remembering Understanding Applying Analyzing Evalua ng Crea ng
is when memory is is about construc ng refers to situa ons is about breaking is about making is pu ng elements
used to produce meaning from where the material judgements together
de ni ons, facts, or di erent types of learned material is into parts, and then based on criteria to form a func onal
lists, or to recite or func on, be they used in products determining how and standards whole, reorganizing
retrieve informa on. wri en or graphic. such as diagrams, the parts interrelate through checking elements into a new
models, interviews, to each other or to and cri quing. structure or pa ern
simula ons, and an overall structure by planning or
presenta ons. or purpose. producing.
Power Verbs Power Verbs Power Verbs Power Verbs Power Verbs Power Verbs
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ISTE Standards for Students, ©2016, ISTE® (Interna onal Society for Technology in Educa on), iste.org. All rights reserved.
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Empowered Professional
2.1 Learner
Educators con nually improve their prac ce by learning from and with others and exploring proven and promising prac ces that leverage
technology to improve student learning. Educators:
☐a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and re ect on their
e ec veness.
☐b. Pursue professional interests by crea ng and ac vely par cipa ng in local and global learning networks.
☐c. Stay current with research that supports improved student learning outcomes, including ndings from the learning sciences.
2.2 Leader
Educators seek out opportuni es for leadership to support student empowerment and success and to improve teaching and learning. Educators:
☐a. Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with educa on stakeholders.
☐b. Advocate for equitable access to educa onal technology, digital content and learning opportuni es to meet the diverse needs of all
students.
☐c. Model for colleagues the iden ca on, explora on, evalua on, cura on and adop on of new digital resources and tools for learning.
2.3 Ci zen
Educators inspire students to posi vely contribute to and responsibly par cipate in the digital world. Educators:
☐a. Create experiences for learners to make posi ve, socially responsible contribu ons and exhibit empathe c behavior online that build
rela onships and community.
☐b. Establish a learning culture that promotes curiosity and cri cal examina on of online resources and fosters digital literacy and media
uency.
☐c. Mentor students in the safe, legal and ethical prac ces with digital tools and the protec on of intellectual rights and property.
☐d. Model and promote management of personal data and digital iden ty and protect student data privacy.
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Learning Catalyst
2.4 Collaborator
Educators dedicate me to collaborate with both colleagues and students to improve prac ce, discover and share resources and ideas, and solve
problems. Educators:
☐a. Dedicate planning me to collaborate with colleagues to create authen c learning experiences that leverage technology.
☐b. Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
☐c. Use collabora ve tools to expand students’ authen c, real world learning experiences by engaging virtually with experts, teams and
students, locally and globally.
☐d. Demonstrate cultural competency when communica ng with students, parents and colleagues and interact with them as co-collaborators
in student learning.
2.5 Designer
Educators design authen c, learner-driven ac vi es and environments that recognize and accommodate learner variability. Educators:
☐a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner
di erences and needs.
☐b. Design authen c learning ac vi es that align with content area standards and use digital tools and resources to maximize ac ve, deep
learning.
☐c. Explore and apply instruc onal design principles to create innova ve digital learning environments that engage and support learning.
2.6 Facilitator
Educators facilitate learning with technology to support student achievement of the 2016 ISTE Standards for Students. Educators:
☐a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group se ngs.
☐b. Manage the use of technology and student learning strategies in digital pla orms, virtual environments, hands-on makerspaces or in the
eld.
☐c. Create learning opportuni es that challenge students to use a design process and computa onal thinking to innovate and solve problems.
☐d. Model and nurture crea vity and crea ve expression to communicate ideas, knowledge or connec ons.
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2.7 Analyst
Educators understand and use data to drive their instruc on and support students in achieving their learning goals. Educators:
☐a. Provide alterna ve ways for students to demonstrate competency and re ect on their learning using technology.
☐b. Use technology to design and implement a variety of forma ve and summa ve assessments that accommodate learner needs, provide
mely feedback to students and inform instruc on.
☐c. Use assessment data to guide progress and communicate with students, parents and educa on stakeholders to build student self-
direc on.
For more informa on, contact standards@iste.org. ISTE Standards for Educators, ©2017, ISTE® (Interna onal Society for Technology in Educa on), iste.org. All rights reserved.
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