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CBR+PNK Runner Sheets (Public)
CBR+PNK Runner Sheets (Public)
To use this file, make a copy going to: USE TEMPLATE on the top right corner.
RUNNER FILES are character sheets for the tabletop rpg CBR+PNK, available at emanoelmelo.itch.io/cbrpnk
Multiple sheets can be made going to the bottom bar, clicking the downward
arrow next to the sheet name and selecting Duplicate.
CBR+PNK is based on Blades in the Dark (http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by
John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license
(http://creativecommons.org/licenses/by/3.0/).
HANDLE CYBERWARE
HUNTED
0
ANGLE ▲
LOOK
APPROACHES
GEAR
AGGRESSION 0 0 0 SMARTNESS 0 0 0
0 A blade or two
EMPATHY 0 0 0 CAUTION 0 0 0
0 Handgun
0 Submachine Gun
SKILLS 0 Large/Heavy Weapon
CLOSE COMBAT 0 0 0 PILOTING 0 0 0 0 Exotic Weapon
〉 〉 0 Cyberdeck
0 Drone (small, fast)
ENDURANCE 0 0 0 RANGED COMBAT 0 0 0 0 Drone (medium, versatile)
〉 〉 0 Medkit
0 Disguise
HACKING 0 0 0 RIGGING 0 0 0 0 Infiltration Gear
〉 〉
RULES REFERENCE
INFLUENCE 0 0 0 SCIENCES 0 0 0 TEAMWORK SPECIAL ACT
Assist a teammate
〉 〉
Set up a teammate
OVERLOADED ▲
0
[OVERLOAD] An Approach of your choosing becomes permanently glitchy
and incurs a Complication.
0 While OVERLOADED, you gain ▲E but can’t perform Actions that would
require 🗲 or make Resistance rolls.
0
3 OUT
0 Armor
▲ 0 +Heavy
2 -1D
0 Ammo
0 Special Ammo LESS
1 EFFECT
0 0 Demolition Tools
0 Special Grenade 00
0 Microtronics Tools If you take Harm of a level already filled, move it on to the next level. When
you take Harm and no slot is left to fill, it is TIME TO DIE.
0 Spare parts
0 Survival Kit 0 00
0 Anything else? [OUT] You can only act when Assisted or Pushing.
CREDS 0 0 0
NCE NOTES
GATHER INFORMATION
〉What do they intend to do?
〉How can I get them to [X]?
〉What should I look out for?
〉What's the best way in?
〉Where can I hide here?
〉How can I find [X]?
〉What's really going on here?
HANDLE CYBERWARE
HUNTED
0
ANGLE ▲
LOOK
APPROACHES
GEAR
AGGRESSION 0 0 0 SMARTNESS 0 0 0
0 A blade or two
EMPATHY 0 0 0 CAUTION 0 0 0
0 Handgun
0 Submachine Gun
SKILLS 0 Large/Heavy Weapon
CLOSE COMBAT 0 0 0 PILOTING 0 0 0 0 Exotic Weapon
〉 〉 0 Cyberdeck
0 Drone (small, fast)
ENDURANCE 0 0 0 RANGED COMBAT 0 0 0 0 Drone (medium, versatile)
〉 〉 0 Medkit
0 Disguise
HACKING 0 0 0 RIGGING 0 0 0 0 Infiltration Gear
〉 〉
RULES REFERENCE
INFLUENCE 0 0 0 SCIENCES 0 0 0 TEAMWORK SPECIAL ACT
Assist a teammate
〉 〉
Set up a teammate
OVERLOADED ▲
0
[OVERLOAD] An Approach of your choosing becomes permanently glitchy
and incurs a Complication.
0 While OVERLOADED, you gain ▲E but can’t perform Actions that would
require 🗲 or make Resistance rolls.
0
3 OUT
0 Armor
▲ 0 +Heavy
2 -1D
0 Ammo
0 Special Ammo LESS
1 EFFECT
0 0 Demolition Tools
0 Special Grenade 00
0 Microtronics Tools If you take Harm of a level already filled, move it on to the next level. When
you take Harm and no slot is left to fill, it is TIME TO DIE.
0 Spare parts
0 Survival Kit 0 00
0 Anything else? [OUT] You can only act when Assisted or Pushing.
CREDS 0 0 0
NCE NOTES
GATHER INFORMATION
〉What do they intend to do?
〉How can I get them to [X]?
〉What should I look out for?
〉What's the best way in?
〉Where can I hide here?
〉How can I find [X]?
〉What's really going on here?
HANDLE CYBERWARE
HUNTED
0
ANGLE ▲
LOOK
APPROACHES
GEAR
AGGRESSION 0 0 0 SMARTNESS 0 0 0
0 A blade or two
EMPATHY 0 0 0 CAUTION 0 0 0
0 Handgun
0 Submachine Gun
SKILLS 0 Large/Heavy Weapon
CLOSE COMBAT 0 0 0 PILOTING 0 0 0 0 Exotic Weapon
〉 〉 0 Cyberdeck
0 Drone (small, fast)
ENDURANCE 0 0 0 RANGED COMBAT 0 0 0 0 Drone (medium, versatile)
〉 〉 0 Medkit
0 Disguise
HACKING 0 0 0 RIGGING 0 0 0 0 Infiltration Gear
〉 〉
RULES REFERENCE
INFLUENCE 0 0 0 SCIENCES 0 0 0 TEAMWORK SPECIAL ACT
Assist a teammate
〉 〉
Set up a teammate
OVERLOADED ▲
0
[OVERLOAD] An Approach of your choosing becomes permanently glitchy
and incurs a Complication.
0 While OVERLOADED, you gain ▲E but can’t perform Actions that would
require 🗲 or make Resistance rolls.
0
3 OUT
0 Armor
▲ 0 +Heavy
2 -1D
0 Ammo
0 Special Ammo LESS
1 EFFECT
0 0 Demolition Tools
0 Special Grenade 00
0 Microtronics Tools If you take Harm of a level already filled, move it on to the next level. When
you take Harm and no slot is left to fill, it is TIME TO DIE.
0 Spare parts
0 Survival Kit 0 00
0 Anything else? [OUT] You can only act when Assisted or Pushing.
CREDS 0 0 0
NCE NOTES
GATHER INFORMATION
〉What do they intend to do?
〉How can I get them to [X]?
〉What should I look out for?
〉What's the best way in?
〉Where can I hide here?
〉How can I find [X]?
〉What's really going on here?
HANDLE CYBERWARE
HUNTED
0
ANGLE ▲
LOOK
APPROACHES
GEAR
AGGRESSION 0 0 0 SMARTNESS 0 0 0
0 A blade or two
EMPATHY 0 0 0 CAUTION 0 0 0
0 Handgun
0 Submachine Gun
SKILLS 0 Large/Heavy Weapon
CLOSE COMBAT 0 0 0 PILOTING 0 0 0 0 Exotic Weapon
〉 〉 0 Cyberdeck
0 Drone (small, fast)
ENDURANCE 0 0 0 RANGED COMBAT 0 0 0 0 Drone (medium, versatile)
〉 〉 0 Medkit
0 Disguise
HACKING 0 0 0 RIGGING 0 0 0 0 Infiltration Gear
〉 〉
RULES REFERENCE
INFLUENCE 0 0 0 SCIENCES 0 0 0 TEAMWORK SPECIAL ACT
Assist a teammate
〉 〉
Set up a teammate
OVERLOADED ▲
0
[OVERLOAD] An Approach of your choosing becomes permanently glitchy
and incurs a Complication.
0 While OVERLOADED, you gain ▲E but can’t perform Actions that would
require 🗲 or make Resistance rolls.
0
3 OUT
0 Armor
▲ 0 +Heavy
2 -1D
0 Ammo
0 Special Ammo LESS
1 EFFECT
0 0 Demolition Tools
0 Special Grenade 00
0 Microtronics Tools If you take Harm of a level already filled, move it on to the next level. When
you take Harm and no slot is left to fill, it is TIME TO DIE.
0 Spare parts
0 Survival Kit 0 00
0 Anything else? [OUT] You can only act when Assisted or Pushing.
CREDS 1 0 0 1
NCE NOTES
GATHER INFORMATION
〉What do they intend to do?
〉How can I get them to [X]?
〉What should I look out for?
〉What's the best way in?
〉Where can I hide here?
〉How can I find [X]?
〉What's really going on here?