Professional Documents
Culture Documents
MPTH Lecture
MPTH Lecture
The Tourism and Hospitality industry is dynamic, complex, and highly interconnected.
The study requires multi-disciplinary and inter disciplinary approach.
Tourism is often referred to as an “engine of socio-economic growth and prosperity.
Characteristics of Tourism and Hospitality Products
Tangible
- Hotels
- Restaurant
Intangible
- The speed of check in procedure at the Front Desk
- The attitude of the Food Server
- The queue at the museum entrance
Major Factors that Influence the Industry
They include issues pertaining to:
Globalization
Safety and security,
Health and wellness
Diversity
Service Expectations
Technology
Green Practices
Legal Issues and
Changing travel interests
ISSUES AFFECTING THE INDSUTRY
Experience Economy
Creative Tourism Model
Sharing Economy
Need for Learning and Enrichment
Authenticity versus Commodification
Anthropocene
Cultural Appropriation and Cultural Appreciation
Use of Big Data Analytics
Engagement and Connectivity
EXPERIENCE ECONOMY
- It can help organizations design a customer focused company that manages the
intangible while focusing on revenues and profits.
- It can be achieved by 4 E’s:
Education – “edutainment”
Entertainment
Esthetic (Aesthetic)
Escapist
CREATIVE TOURISM
- It is “travel directed toward an engaged and authentic experience” with participative
learning in arts, heritage, or special character of a place.
- It is based either on the destination or activity.
- It requires active involvement of visitors in co creating their experiences.
SHARING ECONOMY
- Its objectives are to provide speed, flexibility, convenience, and efficiency thru a
shared economy.
- Example is mobile application to rent cars grab and uber.
- This is the result of the rise of collaborative economy, increasingly demanding
consumers and the need for transparency and interactive communication.
LEARNING AND ENGAGEMENT
- Vacation that includes experiences to learn that “provide greater insights, increased
understanding and personal connection to the people and places visited”.
- This is providing authentic and interactive experiences such as Guided expedition to
Antarctica.
AUTHENTICITY VS COMMODIFICATION
Authenticity – It means that the product is not manufactured specifically for the
market.
Commodification – A process by which things and activities come to be evaluated
primarily in terms of their exchange value, in a context of trade.
Examples:
- Tribes of Cordilleras are encouraged to wear costumes for photo opportunities.
- Whang Od (last remaining tattoo artists) came to Manila for a “meet and greet”
during tourism event.
Issues with “Staged Experience”
Focuses on details.
Emphasizes factors that directly influence an organization.
Studies the effects of key concerns
Finding answers to number of workers, pricing strategies and possible damage.
ANALYSIS USING SWOT
- It is a technique used to review the internal and external position of an organization
in relation to the business landscape.
- The acronyms refers to four variables: S - Strengths; W - Weaknesses; O -
Opportunities and T - Threats which are the main factors that influence an
enterprise.
- It is an analysis yields two key advantages:
distinctive competencies
Opportunities to take advantage
Porter’s Five Forces Model
It enables organization to analyze the industry based on the following criteria:
Diversity – “the mix in the workplace of people from different race, cultures and
backgrounds”
“Cultural Diversity refers to the cultural differences between people that includes
language, manner of dressing, traditions, morality, religion, social organizations as
well as the way they interact with the environment.
Layers of Culture
1. Internal Dimensions
- Refers to demographic information such as age, gender, ethnicity, sexual
orientation, race and physical ability.
2. External Dimensions
- Includes person’s appearance, work experience, educational background,
recreational habits, personal habits, income, marital status, parental status,
and geographic location.
3. Organization Dimensions
- Involve the job, position, management status, union affiliation, work location,
seniority, division/department/unit group, work content and functional level.
21ST Century Skills
Written and verbal communication Technical
Human Relations Conceptual
Analytical Decision-making
Digital capabilities Critical thinking
Initiative Maturity
Confidence Willingness to learn
Ability to work independently and with a team Ability to think quickly
Integrity
Ethics in the Workplace
Ethics – “a set of moral principles, especially ones relating to or affirming a specified group,
field, or for of conduct”
- from Greek word “ethikos” – “of or for morals”.
Morals – from Latin word “mos” – “distinction between right and wrong”
10 Ethical Principles for Tourism and Hospitality Managers
Honesty
Integrity
Trustworthiness
Loyalty
Fairness
Concern and respect for others
Commitment to excellence
Leadership
Reputation and morale
Accountability
Career Paths
This is defined as the actual interaction between the organization and its customers
who evaluate the interaction based on the perceived benefits they received.
Walt Disney Company is the best example of the concept of service in tourism.
“Guestology” originated by Bruce Laval of WDC means that “all the organization’s
employees must treat customers like guests and manage the organization from the
guest’s point of view.
Used to “refer to the person-to-person interaction or series of interactions between
the customer and the person delivering the service.
An encounter is the period of time during which the organization and the guest
interact. The length of a typical service encounter will vary from one service
providers or organizational type to another.
Moment of Truth
- These are key instances of contact between a tourist and a representative of an
enterprise.
- These can be experiences with the brand, personnel, product or service of tourist-
related organization wherein the customer gets an opportunity to form an
impression.
It occurs in Three Stages:
Pre-Purchase
- All aspects related to interaction between a visitor and an organization before
purchase.
- Selection from alternatives and substitutes.
Purchase
- This covers actions related to the actual purchase including but not limited to,
the final selection of a product, the mode of payment, as well as the attitude
of the staff and the environment where the sales takes.
- Expectation versus Actual Experience
Post-Purchase
- Interaction happens after sale.
- An important phase that can lead to either customer loyalty or dissatisfaction.
- Comparison of experiences with the expectations formed at the pre-purchase
and purchase stage.
TOURIST EXPERIENCE
- To create memorable experience to remain competitive.
- An mixture of inputs and processes created along a value chain.
- It is also influenced by individual motivations and preferences; shared experiences;
knowledge of the destination and its attractions as well as noncontrollable issues
such as weather, traffic and irregular internet connection.
FOUR TYPES OF TOURISM EXPERIENCES
1. Conventional Tourism Experience
- Company-centric approach of creating prefabricated experience and delivery
it to mainly passive tourist consumer.
- Technology does not constitute a part in the experience.
2. Co-Creation Tourism Experience
- Experiences that are actively created by the tourist consumer in conjunction
with the company.
3. Technology Tourism Experience
- This is determined by a high level of technology use, with low level of
consumer involvement remains predominantly company-centric.
4. Fully Technology-Enhanced Tourism Experience
- This experience maximizes the potential offered by both elements of co-
creation and technology.
CO-CREATING THE TOURISM EXPERIENCE
It introduced the concept of value co-creation referring to mutual benefits that can
be derived by customer and the organization
It has been defined as “joint activities by parties involved in direct interactions,
aiming at contributing to the value that emerges for one or both parties”
ADVANTAGES