Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 2

Seeking advice to try to defuse a weird table situation.

I know a lot of these


posts can be solved with, "just talk to them," but I'm not sure that'll work in
this case. I'll try to keep the story as engaging as I can, at least, since it
won't be short. Tl;dr at bottom. (Also, in advance, if anyone from my table
recognizes this, please be chill.)

My table has been playing 5e together for three and a half years. We finished a 1-
to-epic campaign at the beginning of this year and the DM wanted to start another.
We were all on board, and he also mentioned that his wife had expressed an interest
in playing. They're still fairly newly-wed but she's awesome, always super nice
when we show up to play, cooks for us sometimes, shows us her paintings and other
art, chats with us before and after the games, so no one really objected. If your
spouse spent four hours a week laughing and cheering with people at your kitchen
table, eventually you might also want to get in on that, who could blame her?

Except.

She's not local and her English is good but not great. I don't know about anyone
else at the table but I assumed, at the time, that it would be fine because surely
our DM, who has been playing since first edition and who loves his wife and has her
best interests at heart, would take time in between campaigns to make sure his wife
understood enough of the jargon and concepts to be able to enjoy herself. Spoiler
alert, this does not seem to have happened. She definitely gets the collaborative
storytelling part of it and she's wonderfully creative with that, but doesn't seem
to get how the world works. As an example, he described her using a teleportation
circle to get to the location the party left from, so she now thinks she can always
teleport.

Even this wouldn't be that big of a deal except she's also playing the party's
cleric, and our DM built her character so she's Life Domain and he is an old school
guy so he's very focused on her being The Healer. One of the other players, bless
them, is working very hard with her to try to help her understand what that means,
but I think she gets lost in the mechanical game aspects of it. She doesn't grok HP
and spell slots and that when the DM says, "your friends are very hurt and you
should help them," he wants her to run over and cure wounds rather than using her
flail again to kill the thing that's hurting us. The DM is also vocally opposed to
the use of phones at the table which, fair, but it means any kind of voice
translation situation to help her understand seems out of the question. (She uses
it sometimes before the games to share news of her country and things with us, and
when we start he always insists she puts it away.)

So, this brings us to the last session. We're heading into what is shaping up to be
an extended dungeon crawl. Our last campaign didn't have a lot of these so we as
players aren't used to resource management on long adventuring days the way we
probably should be. At the beginning of this session, the DM announces to his wife
that he's not going to be helping her anymore and that her friends (the party) need
to be the ones doing that. We have been trying to the best of our abilities but we
also have our own turns and stuff to look after so this was disheartening to hear.
He did end up helping her a bit through the session but it was clear he was getting
frustrated, and by the end she also didn't seem to be having fun anymore. I can't
emphasize enough how nice and smart and fun of a woman she is and how much what's
happening isn't her fault so her continuing to have fun and autonomy and not be
essentially a DM sock puppet is really important to the rest of us (we, the other
players, have all collectively talked about this concern away from the table).

By the end of the session which had three combats and a trap, all our casters
except the cleric are out of spell slots (we're only level 3) and the DM uses the
NPCs with us to drill home that there is no way we're getting a long rest in here
any time soon. We've used our last potion, the fighter used their second wind, and
the last thing we encountered was a lightning trap that immediately sent two
characters including the cleric into unconsciousness and that required some
handwaving from the DM to avoid death saves with no way to help. Neither of the
traps seem like normal trap-checking strats would have worked on them (the first
was motion detection based so no ten foot pole and pressure plates, the second was
dependent on a certain amount of metal being in the area so while sending the high
HP fighter and can't-be-surprised steel defender in front seemed like a great idea
at first they got wrecked immediately).

How do we go forward without this ending in either a slow or fast TPK but also
without totally upsetting the delicate apple cart of social stuff at the table? I'm
looking for anything here: advice on better dungeon strategy when you're already
tapped out, advice on helping a new player who just isn't getting it without
playing their character for them, advice on getting the DM to help his wife without
getting into the middle of their relationship, anything. (At the risk of giving a
big identifying detail, directions to d&d resources in Ukrainian would also be a
huge help, as most of what I've found is more focused on current events there for
obvious reasons.)

Tl;dr: DM's wife is ESOL and playing her first game with us, and this combined with
other factors may get our party killed and/or ruin her enjoyment. How do we survive
a long dungeon crawl with no resources left? If it helps, party is all level 3,
human life cleric, mountain dwarf rune knight fighter, elf hunter ranger, half elf
clockwork soul sorcerer, and rock gnome battlesmith artificer (sans steel defender
since it's dead and she's out of slots)

You might also like