CAT3500A BoxSet RecordSheets With Counters

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TM

TM

RECORD SHEET DESIGN BY DAVID L. McCULLOCH


ARMOR DIAGRAM
Head (6)
Left Torso Right Torso
(6) (6)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: COM-2D COMMANDO Name:
Movement Points: Tonnage: 25 Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 9 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 SRM 6 CT 4 2/Msl — 3 6 9 Left Arm Right Arm
(6) Torso (6)
1 SRM 4 RA 3 2/Msl — 3 6 9 (8)
1 Medium Laser LA 3 5 — 3 6 9

Left Right
Leg Center Leg
(8) Torso (8)
Rear (4)

Left Right
Torso Rear Torso Rear
(3) (3)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (6) Right Torso (6)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. Medium Laser 6. Life Support 5. SRM 4 28*
6. Roll Again 6. Roll Again 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (4) (4)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (8) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (6) (6) 19*
1. Heat Sink 4-6 4. Engine 1. Heat Sink 18*
2. Heat Sink 5. SRM 6 2. Heat Sink 17*
1-3 3.
4.
Ammo (SRM 6) 15
Roll Again
6. SRM 6 1-3 3.
4.
Ammo (SRM 4) 25
Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 10 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Roll Again 5. Roll Again 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (6)
Left Torso Right Torso
(6) (6)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: SDR-5V SPIDER Name:
Movement Points: Tonnage: 30 Gunnery Skill: Piloting Skill:
Walking: 8 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 12 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 8

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
2 Medium Laser CT 3 5 — 3 6 9 Left Arm Right Arm
(5) Torso (5)
(8)

Left Right
Leg Center Leg
(6) Torso (6)
Rear (4)

Left Right
Torso Rear Torso Rear
(2) (2)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (7) Right Torso (7)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Heat Sink
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. Roll Again 6. Life Support 5. Roll Again 28*
6. Roll Again 6. Roll Again 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (5) (5)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (10) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (7) (7) 19*
1. Jump Jet 4-6 4. Engine 1. Jump Jet 18*
2. Jump Jet 5. Medium Laser 2. Jump Jet 17*
1-3 3.
4.
Jump Jet
Jump Jet
6. Medium Laser 1-3 3.
4.
Jump Jet
Jump Jet 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 10 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Roll Again 5. Roll Again 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (7)
Left Torso Right Torso
(8) (8)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: JR7-D JENNER Name:
Movement Points: Tonnage: 35 Gunnery Skill: Piloting Skill:
Walking: 7 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 11 Succession Consciousness# 3 5 7 10 11 Dead
Jumping: 5 Wars

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
2 Medium Laser RA 3 5 0 3 6 9 Left Arm Right Arm
(4) Torso (4)
2 Medium Laser LA 3 5 0 3 6 9 (10)
1 SRM 4 CT 3 2/Msl 0 3 6 9

Left Right
Leg Center Leg
(6) Torso (6)
Rear (3)

Left Right
Torso Rear Torso Rear
(4) (4)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (8) Right Torso (8)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Heat Sink
1-3 3.
4.
Medium Laser
Medium Laser 5. Sensors 1-3 3.
4.
Medium Laser
Medium Laser 29
5. Roll Again 6. Life Support 5. Roll Again 28*
6. Roll Again 6. Roll Again 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (6)
4-6 3. 4-6 3.
Roll Again Roll Again (6)
3. Engine 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again
Center 23*
5. Gyro Torso
6. Roll Again 6. Roll Again 22*
6. Gyro (11)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (8) (8) 19*
1. Jump Jet 4-6 4. Engine 1. Jump Jet 18*
2. Jump Jet 5. Jump Jet 2. Jump Jet 17*
1-3 3.
4.
Roll Again
Roll Again
6. SRM 4 1-3 3.
4.
Ammo (SRM 4) 25
Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 10 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Roll Again 5. Roll Again 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(10) (10)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: PNT-9R PANTHER Name:
Movement Points: Tonnage: 35 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 4

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 PPC RA 10 10 3 6 12 18 Left Arm Right Arm
(10) Torso (10)
1 SRM 4 CT 3 2/Msl — 3 6 9 (14)

Left Right
Leg Center Leg
(12) Torso (12)
Rear (7)

Left Right
Torso Rear Torso Rear
(5) (5)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (8) Right Torso (8)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. Roll Again 6. Life Support 5. PPC 28*
6. Roll Again 6. PPC 27
1. Roll Again Center Torso 1. PPC Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (6)
4-6 3. 4-6 3.
Roll Again Roll Again (6)
3. Engine 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again
Center 23*
5. Gyro Torso
6. Roll Again 6. Roll Again 22*
6. Gyro (11)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (8) (8) 19*
1. Heat Sink 4-6 4. Engine 1. Heat Sink 18*
2. Heat Sink 5. SRM 4 2. Heat Sink 17*
1-3 3.
4.
Heat Sink
Heat Sink
6. Roll Again 1-3 3.
4.
Heat Sink
Heat Sink 16
5. Ammo (SRM 4) 25 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 13 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Jump Jet 5. Jump Jet 2
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (8)
Left Torso Right Torso
(10) (10)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: ASN-21 ASSASSIN Name:
Movement Points: Tonnage: 40 Gunnery Skill: Piloting Skill:
Walking: 7 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 11 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 7

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 Medium Laser RA 3 5 — 3 6 9 Left Arm Right Arm
(6) Torso (6)
1 LRM 5 RT 2 1/Msl 6 7 14 21 (12)
1 SRM 2 LT 2 2/Msl — 3 6 9

Left Right
Leg Center Leg
(6) Torso (6)
Rear (4)

Left Right
Torso Rear Torso Rear
(2) (2)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (10) Right Torso (10)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Medium Laser 29
5. Roll Again 6. Life Support 5. Roll Again 28*
6. Roll Again 6. Roll Again 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (6) (6)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (12) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (10) (10) 19*
1. Jump Jet 4-6 4. Engine 1. Jump Jet 18*
2. Jump Jet 5. Jump Jet 2. Jump Jet 17*
1-3 3.
4.
Jump Jet
SRM 2
6. Roll Again 1-3 3.
4.
Jump Jet
LRM 5 16
5. Ammo (SRM 2) 50 5. Ammo (LRM 5) 24 HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 10 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Roll Again 5. Roll Again 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(6) (6)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: CDA-2A CICADA Name:
Movement Points: Tonnage: 40 Gunnery Skill: Piloting Skill:
Walking: 8 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 12 Succession Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Wars

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 Medium Laser RT 3 5 — 3 6 9 Left Arm Right Arm
(4) Torso (4)
1 Medium Laser LT 3 5 — 3 6 9 (11)
1 Small Laser CT 1 3 — 1 2 3

Left Right
Leg Center Leg
(6) Torso (6)
Rear (6)

Left Right
Torso Rear Torso Rear
(3) (3)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (10) Right Torso (10)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Roll Again
Roll Again 5. Sensors 1-3 3.
4.
Roll Again
Roll Again 29
5. Roll Again 6. Life Support 5. Roll Again 28*
6. Roll Again 6. Roll Again 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (6) (6)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (12) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (10) (10) 19*
1. Medium Laser 4-6 4. Engine 1. Medium Laser 18*
2. Roll Again 5. Small Laser 2. Roll Again 17*
1-3 3.
4.
Roll Again
Roll Again
6. Roll Again 1-3 3.
4.
Roll Again
Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 10 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Roll Again 5. Roll Again 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(6) (6)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: CLNT-2-3T CLINT Name:
Movement Points: Tonnage: 40 Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 9 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 6

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 Autocannon 5 RA 1 5 3 6 12 18 Left Arm Right Arm
(6) Torso (6)
1 Medium Laser LT 3 5 — 3 6 9 (11)
1 Medium Laser CT 3 5 — 3 6 9

Left Right
Leg Center Leg
(8) Torso (8)
Rear (4)

Left Right
Torso Rear Torso Rear
(4) (4)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (10) Right Torso (10)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Hand 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Autocannon 5 29
5. Roll Again 6. Life Support 5. Autocannon 5 28*
6. Roll Again 6. Autocannon 5 27
1. Roll Again Center Torso 1. Autocannon 5 Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (6) (6)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (12) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (10) (10) 19*
1. Jump Jet 4-6 4. Engine 1. Jump Jet 18*
2. Medium Laser 5. Medium Laser 2. Heat Sink 17*
1-3 3.
4.
Roll Again
Roll Again
6. Roll Again 1-3 3.
4.
Ammo (AC 5) 20
Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 10 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Jump Jet 5. Jump Jet 2
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(14) (14)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: HER-2S HERMES II Name:
Movement Points: Tonnage: 40 Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 9 Succession Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Wars

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 Autocannon 5 RT 1 5 3 6 12 18 Left Arm Right Arm
(11) Torso (11)
1 Medium Laser RA 3 5 — 3 6 9 (17)
1 Flamer LA 3 2 — 1 2 3

Left Right
Leg Center Leg
(14) Torso (14)
Rear (6)

Left Right
Torso Rear Torso Rear
(5) (5)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (10) Right Torso (10)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Flamer 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. Roll Again 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (6) (6)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (12) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (10) (10) 19*
1. Heat Sink 4-6 4. Engine 1. Autocannon 5 18*
2. Ammo (AC 5) 20 5. Roll Again 2. Autocannon 5 17*
1-3 3.
4.
Roll Again
Roll Again
6. Roll Again 1-3 3.
4.
Autocannon 5
Autocannon 5 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 10 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Roll Again 5. Roll Again 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(12) (12)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: WTH-1 WHITWORTH Name:
Movement Points: Tonnage: 40 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 4

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 LRM 10 LT 4 1/Msl 6 7 14 21 Left Arm Right Arm
(12) Torso (12)
1 LRM 10 RT 4 1/Msl 6 7 14 21 (16)
1 Medium Laser H 3 5 — 3 6 9
1 Medium Laser RA 3 5 — 3 6 9
1 Medium Laser LA 3 5 — 3 6 9 Left Right
Leg Center Leg
(18) Torso (18)
Rear (7)

Left Right
Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (10) Right Torso (10)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Medium Laser
1-3 3.
4.
Lower Arm Actuator
Medium Laser 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Medium Laser 29
5. Roll Again 6. Life Support 5. Roll Again 28*
6. Roll Again 6. Roll Again 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (6) (6)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (12) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (10) (10) 19*
1. Heat Sink 4-6 4. Engine 1. Heat Sink 18*
2. Heat Sink 5. Roll Again 2. Heat Sink 17*
1-3 3.
4.
LRM 10
LRM 10
6. Roll Again 1-3 3.
4.
LRM 10
LRM 10 16
5. Ammo (LRM 10) 12 5. Ammo (LRM 10) 12 HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 10 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Jump Jet 5. Jump Jet 2
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(16) (16)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: VND-1R VINDICATOR Name:
Movement Points: Tonnage: 45 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Succession Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Wars

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 LRM 5 LT 2 1/Msl 6 7 14 21 Left Arm Right Arm
(14) Torso (14)
1 PPC RA 10 10 3 6 12 18 (18)
1 Medium Laser H 3 5 — 3 6 9
1 Small Laser LA 1 3 — 1 2 3
Left Right
Leg Center Leg
(18) Torso (18)
Rear (9)

Left Right
Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (11) Right Torso (11)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Medium Laser
1-3 3.
4.
Lower Arm Actuator
Hand 5. Sensors 1-3 3.
4.
Lower Arm Actuator
PPC 29
5. Small Laser 6. Life Support 5. PPC 28*
6. Roll Again 6. PPC 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (7) (7)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (14)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (11) (11) 19*
1. Heat Sink 4-6 4. Engine 1. Heat Sink 18*
2. Heat Sink 5. Jump Jet 2. Heat Sink 17*
1-3 3.
4.
Heat Sink
Heat Sink
6. Jump Jet 1-3 3.
4.
Heat Sink
Heat Sink 16
5. LRM 5 5. Heat Sink HEAT DATA 15*
6. Ammo (LRM 5) 24 Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 16 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Jump Jet 5. Jump Jet 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(17) (17)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: ENF-4R ENFORCER Name:
Movement Points: Tonnage: 50 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Succession Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Wars

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 Autocannon 10 RA 3 10 — 5 10 15 Left Arm Right Arm
(14) Torso (14)
1 Large Laser LA 8 8 — 5 10 15 (23)
1 Small Laser LT 1 3 — 1 2 3

Left Right
Leg Center Leg
(20) Torso (20)
Rear (4)

Left Right
Torso Rear Torso Rear
(3) (3)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (12) Right Torso (12)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Large Laser 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Autocannon 10 29
5. Large Laser 6. Life Support 5. Autocannon 10 28*
6. Roll Again 6. Autocannon 10 27
1. Roll Again Center Torso 1. Autocannon 10 Left Right 26*
2. Roll Again 1. Engine 2. Autocannon 10 Arm Arm 25*
2. Engine (8) (8)
4-6 3. Roll Again
3. Engine 4-6 3. Autocannon 10 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Autocannon 10
Roll Again
Center 23*
5. Gyro Torso
6. Roll Again 6. Roll Again 22*
6. Gyro (16)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (12) (12) 19*
1. Heat Sink 4-6 4. Engine 1. Heat Sink 18*
2. Heat Sink 5. Roll Again 2. Heat Sink 17*
1-3 3.
4.
Small Laser
Roll Again
6. Roll Again 1-3 3.
4.
Ammo (AC 10) 10
Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 12 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Jump Jet 5. Jump Jet 2
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(20) (20)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: HBK-4G HUNCHBACK Name:
Movement Points: Tonnage: 50 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 Medium Laser RA 3 5 — 3 6 9 Left Arm Right Arm
(16) Torso (16)
1 Medium Laser LA 3 5 — 3 6 9 (26)
1 Autocannon 20 RT 7 20 — 3 6 9
1 Small Laser H 1 3 — 1 2 3
Left Right
Leg Center Leg
(20) Torso (20)
Rear (5)

Left Right
Torso Rear Torso Rear
(4) (4)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (12) Right Torso (12)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Small Laser
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (8) (8)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again
Center 23*
5. Gyro Torso
6. Roll Again 6. Roll Again 22*
6. Gyro (16)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (12) (12) 19*
1. Ammo (AC 20) 5 4-6 4. Engine 1. Autocannon 20 18*
2. Ammo (AC 20) 5 5. Heat Sink 2. Autocannon 20 17*
1-3 3.
4.
Roll Again
Roll Again
6. Roll Again 1-3 3.
4.
Autocannon 10
Autocannon 20 16
5. Roll Again 5. Autocannon 20 HEAT DATA 15*
6. Roll Again Engine Hits 6. Autocannon 20 Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Autocannon 20 Level* Effects 13 13*
2. Roll Again Sensor Hits 2. Autocannon 20 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Autocannon 20 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Autocannon 20 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Heat Sink 5. Heat Sink 2
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(11) (11)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: TBT-5N TREBUCHET Name:
Movement Points: Tonnage: 50 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 Succession Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Wars

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 LRM 15 LA 5 1/Msl 6 7 14 21 Left Arm Right Arm
(10) Torso (10)
1 LRM 15 RT 5 1/Msl 6 7 14 21 (22)
1 Medium Laser LA 3 5 — 3 6 9
2 Medium Laser RA 3 5 — 3 6 9
Left Right
Leg Center Leg
(15) Torso (15)
Rear (7)

Left Right
Torso Rear Torso Rear
(5) (5)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (12) Right Torso (12)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Medium Laser 29
5. LRM 15 6. Life Support 5. Medium Laser 28*
6. LRM 15 6. Roll Again 27
1. LRM 15 Center Torso 1. Roll Again Left Right 26*
2. Medium Laser 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (8) (8)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again
Center 23*
5. Gyro Torso
6. Roll Again 6. Roll Again 22*
6. Gyro (16)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (12) (12) 19*
1. Ammo (LRM 15) 8 4-6 4. Engine 1. LRM 15 18*
2. Roll Again 5. Roll Again 2. LRM 15 17*
1-3 3.
4.
Roll Again
Roll Again
6. Roll Again 1-3 3.
4.
LRM 15
Ammo (LRM 15) 8 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 10 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Roll Again 5. Roll Again 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (8)
Left Torso Right Torso
(15) (15)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: DV-6M DERVISH Name:
Movement Points: Tonnage: 55 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 5

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 LRM 10 LT 4 1/Msl 6 7 14 21 Left Arm Right Arm
(10) Torso (10)
1 LRM 10 RT 4 1/Msl 6 7 14 21 (20)
1 Medium Laser LA 3 5 — 3 6 9
1 Medium Laser RA 3 5 — 3 6 9
1 SRM 2 LA 2 2/Msl — 3 6 9 Left Right
1 SRM 2 RA 2 2/Msl — 3 6 9 Leg Center Leg
(15) Torso (15)
Rear (4)

Left Right
Torso Rear Torso Rear
(4) (4)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (13) Right Torso (13)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Medium Laser 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Medium Laser 29
5. SRM 2 6. Life Support 5. SRM 2 28*
6. Ammo (SRM 2) 50 6. Ammo (SRM 2) 50 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (9) (9)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (18) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (13) (13) 19*
1. LRM 10 4-6 4. Engine 1. LRM 10 18*
2. LRM 10 5. Jump Jet 2. LRM 10 17*
1-3 3.
4.
Ammo (LRM 10) 12
Roll Again
6. Roll Again 1-3 3.
4.
Ammo (LRM 10) 12
Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 10 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Jump Jet 5. Jump Jet 2
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(16) (16)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: DRG-1N DRAGON Name:
Movement Points: Tonnage: 60 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
4 1/Msl Center
1 LRM 10 CT 6 7 14 21 Left Arm Right Arm
(14) Torso (14)
1 Autocannon 5 RA 1 5 3 6 12 18 (27)
1 Medium Laser LA 3 5 — 3 6 9
1 Medium Laser LT (R) 3 5 — 3 6 9
Left Right
Leg Center Leg
(18) Torso (18)
Rear (12)

Left Right
Torso Rear Torso Rear
(8) (8)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (14) Right Torso (14)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Medium Laser 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Autocannon 5 29
5. Roll Again 6. Life Support 5. Autocannon 5 28*
6. Roll Again 6. Autocannon 5 27
1. Roll Again Center Torso 1. Autocannon 5 Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (10) (10)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again
Center 23*
5. Gyro Torso
6. Roll Again 6. Roll Again 22*
6. Gyro (20)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (14) (14) 19*
1. Medium Laser (R) 4-6 4. Engine 1. Ammo (AC 5) 20 18*
2. Ammo (LRM 10) 12 5. LRM 10 2. Ammo (AC 5) 20 17*
1-3 3.
4.
Ammo (LRM 10) 12
Roll Again
6. LRM 10 1-3 3.
4.
Roll Again
Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 10 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Roll Again 5. Roll Again 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(14) (14)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: QKD-4G QUICKDRAW Name:
Movement Points: Tonnage: 60 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 5

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 LRM 10 LT 4 1/Msl 6 7 14 21 Left Arm Right Arm
(11) Torso (11)
1 SRM 4 CT 3 2/Msl — 3 6 9 (17)
1 Medium Laser LA 3 5 — 3 6 9
1 Medium Laser RA 3 5 — 3 6 9
2 Medium Laser RT (R) 3 5 — 3 6 9 Left Right
Leg Center Leg
(15) Torso (15)
Rear (8)

Left Right
Torso Rear Torso Rear
(7) (7)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (14) Right Torso (14)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Heat Sink
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (10) (10)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again
Center 23*
5. Gyro Torso
6. Roll Again 6. Roll Again 22*
6. Gyro (20)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (14) (14) 19*
1. Jump Jet 4-6 4. Engine 1. Jump Jet 18*
2. Jump Jet 5. Jump Jet 2. Jump Jet 17*
1-3 3.
4.
LRM 10
LRM 10
6. SRM 4 1-3 3.
4.
Medium Laser (R)
Medium Laser (R) 16
5. Ammo (LRM 10) 12 5. Ammo (SRM 4) 25 HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 13 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Roll Again 5. Roll Again 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(19) (19)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: CPLT-C1 CATAPULT Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 4

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 LRM 15 RA 5 1/Msl 6 7 14 21 Left Arm Right Arm
(13) Torso (13)
1 LRM 15 LA 5 1/Msl 6 7 14 21 (24)
2 Medium Laser CT 3 5 — 3 6 9
1 Medium Laser LT 3 5 — 3 6 9
1 Medium Laser RT 3 5 — 3 6 9 Left Right
Leg Center Leg
(18) Torso (18)
Rear (11)

Left Right
Torso Rear Torso Rear
(8) (8)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (15) Right Torso (15)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Heat Sink
1-3 3.
4.
LRM 15
LRM 15 5. Sensors 1-3 3.
4.
LRM 15
LRM 15 29
5. LRM 15 6. Life Support 5. LRM 15 28*
6. Roll Again 6. Roll Again 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (10) (10)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (21) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (15) (15) 19*
1. Jump Jet 4-6 4. Engine 1. Jump Jet 18*
2. Jump Jet 5. Medium Laser 2. Jump Jet 17*
1-3 3.
4.
Medum Laser
Ammo (LRM 15) 8
6. Medium Laser 1-3 3.
4.
Medium Laser
Ammo (LRM 15) 8 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 15 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Heat Sink 5. Heat Sink 2
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(13) (13)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: JM6-S JAGERMECH Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 Autocannon 5 RA 1 5 3 6 12 18 Left Arm Right Arm
(6) Torso (6)
1 Autocannon 5 LA 1 5 3 6 12 18 (16)
1 Autocannon 2 RA 1 2 4 8 16 24
1 Autocannon 2 LA 1 2 4 8 16 24
1 Medium Laser RT 3 5 — 3 6 9 Left Right
1 Medium Laser LT 3 5 — 3 6 9 Leg Center Leg
(11) Torso (11)
Rear (5)

Left Right
Torso Rear Torso Rear
(3) (3)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (15) Right Torso (15)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Autocannon 5
Autocannon 5 5. Sensors 1-3 3.
4.
Autocannon 5
Autocannon 5 29
5. Autocannon 5 6. Life Support 5. Autocannon 5 28*
6. Autocannon 5 6. Autocannon 5 27
1. Autocannon 2 Center Torso 1. Autocannon 2 Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (10) (10)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (21) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (15) (15) 19*
1. Medium Laser 4-6 4. Engine 1. Medium Laser 18*
2. Ammo (AC 5) 20 5. Ammo (AC 2) 45 2. Ammo (AC 5) 20 17*
1-3 3.
4.
Roll Again
Roll Again
6. Roll Again 1-3 3.
4.
Roll Again
Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 10 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Roll Again 5. Roll Again 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(20) (20)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: GHR-5H GRASSHOPPER Name:
Movement Points: Tonnage: 70 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Succession Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Wars

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 Large Laser CT 8 8 — 5 10 15 Left Arm Right Arm
(22) Torso (22)
1 Medium Laser LT 3 5 — 3 6 9 (30)
1 Medium Laser RA 3 5 — 3 6 9
1 Medium Laser LA 3 5 — 3 6 9
1 Medium Laser RT 3 5 — 3 6 9 Left Right
1 LRM 5 H 2 1/Msl 6 7 14 21 Leg Center Leg
(26) Torso (26)
Rear (13)

Left Right
Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (15) Right Torso (15)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. LRM 5
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. Heat Sink 6. Life Support 5. Heat Sink 28*
6. Medium Laser 6. Medium Laser 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (11) (11)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (22) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (15) (15) 19*
1. Heat Sink 4-6 4. Engine 1. Heat Sink 18*
2. Heat Sink 5. Large Laser 2. Heat Sink 17*
1-3 3.
4.
Heat Sink
Heat Sink
6. Large Laser 1-3 3.
4.
Heat Sink
Heat Sink 16
5. Heat Sink 5. Medium Laser HEAT DATA 15*
6. Medium Laser Engine Hits 6. Ammo (LRM 5) 24 Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 22 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Jump Jet 5. Jump Jet 2
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: AWS-8Q AWESOME Name:
Movement Points: Tonnage: 80 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 PPC RA 10 10 3 6 12 18 Left Arm Right Arm
(24) Torso (24)
1 PPC RT 10 10 3 6 12 18 (30)
1 PPC LT 10 10 3 6 12 18
1 Small Laser H 1 3 — 1 2 3
Left Right
Leg Center Leg
(33) Torso (33)
Rear (19)

Left Right
Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (17) Right Torso (17)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Small Laser
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Heat Sink 29
5. Roll Again 6. Life Support 5. Heat Sink 28*
6. Roll Again 6. Heat Sink 27
1. Roll Again Center Torso 1. Heat Sink Left Right 26*
2. Roll Again 1. Engine 2. Heat Sink Arm Arm 25*
2. Engine (13) (13)
4-6 3. Roll Again
3. Engine 4-6 3. PPC 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
PPC
PPC
Center 23*
5. Gyro Torso
6. Roll Again 6. Roll Again 22*
6. Gyro (25)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (17) (17) 19*
1. Heat Sink 4-6 4. Engine 1. Heat Sink 18*
2. Heat Sink 5. Heat Sink 2. Heat Sink 17*
1-3 3.
4.
Heat Sink
PPC
6. Heat Sink 1-3 3.
4.
Heat Sink
PPC 16
5. PPC 5. PPC HEAT DATA 15*
6. PPC Engine Hits 6. PPC Heat Heat Sinks: 14*
1. Heat Sink Gyro Hits 1. Roll Again Level* Effects 28 13*
2. Heat Sink Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Heat Sink 5. Heat Sink 2
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(18) (18)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: ZEU-6S ZEUS Name:
Movement Points: Tonnage: 80 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 Large Laser LT 8 8 — 5 10 15 Left Arm Right Arm
(22) Torso (22)
1 LRM 15 RA 5 1/Msl 6 7 14 21 (26)
1 Medium Laser LT (R) 3 5 — 3 6 9
1 Medium Laser CT 3 5 — 3 6 9
1 Autocannon 5 LA 1 5 3 6 12 18 Left Right
Leg Center Leg
(24) Torso (24)
Rear (9)

Left Right
Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (17) Right Torso (17)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Autocannon 5 5. Sensors 1-3 3.
4.
Lower Arm Actuator
LRM 15 29
5. Autocannon 5 6. Life Support 5. LRM 15 28*
6. Autocannon 5 6. LRM 15 27
1. Autocannon 5 Center Torso 1. Roll Again Left Right 26*
2. Ammo (AC 5) 20 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (13) (13)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again
Center 23*
5. Gyro Torso
6. Roll Again 6. Roll Again 22*
6. Gyro (25)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (17) (17) 19*
1. Large Laser 4-6 4. Engine 1. Ammo (LRM 15) 8 18*
2. Large Laser 5. Heat Sink 2. Roll Again 17*
1-3 3.
4.
Medium Laser (R)
Roll Again
6. Medium Laser 1-3 3.
4.
Roll Again
Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 17 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Heat Sink 5. Heat Sink 2
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(20) (20)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: CP-10-Z CYCLOPS Name:
Movement Points: Tonnage: 90 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 Autocannon 20 RT 7 20 — 3 6 9 Left Arm Right Arm
(10) Torso (10)
1 LRM 10 LT 4 1/Msl 6 7 14 21 (30)
1 Medium Laser RA 3 5 — 3 6 9
1 Medium Laser LA 3 5 — 3 6 9
1 SRM 4 CT 3 2/Msl — 3 6 9 Left Right
Leg Center Leg
(17) Torso (17)
Rear (11)

Left Right
Torso Rear Torso Rear
(8) (8)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (19) Right Torso (19)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (15) (15)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (29) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (19) (19) 19*
1. LRM 10 4-6 4. Engine 1. Autocannon 20 18*
2. LRM 10 5. SRM 4 2. Autocannon 20 17*
1-3 3.
4.
Ammo (AC 20) 5
Ammo (AC 20) 5
6. Ammo (SRM 4) 25 1-3 3.
4.
Autocannon 20
Autocannon 20 16
5. Ammo (LRM 10) 12 5. Autocannon 20 HEAT DATA 15*
6. Roll Again Engine Hits 6. Autocannon 20 Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Autocannon 20 Level* Effects 12 13*
2. Roll Again Sensor Hits 2. Autocannon 20 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Autocannon 20 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Autocannon 20 25 –5 Movement Points
5. Roll Again 5. Ammo (AC 20) 5 10*
24 +4 Modifier to Fire
6. Roll Again 6. Ammo (AC 20) 5 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Roll Again 5. Roll Again 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(30) (30)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: BNC-3E BANSHEE Name:
Movement Points: Tonnage: 95 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 PPC RT 10 10 3 6 12 18 Left Arm Right Arm
(21) Torso (21)
1 Autocannon 5 LT 1 5 3 6 12 18 (40)
1 Small Laser H 1 3 — 1 2 3

Left Right
Leg Center Leg
(26) Torso (26)
Rear (17)

Left Right
Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (20) Right Torso (20)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Small Laser
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. Roll Again 6. Life Support 5. Roll Again 28*
6. Roll Again 6. Roll Again 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (16) (16)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (30) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (20) (20) 19*
1. Autocannon 5 4-6 4. Engine 1. PPC 18*
2. Autocannon 5 5. Roll Again 2. PPC 17*
1-3 3.
4.
Autocannon 5
Autocannon 5
6. Roll Again 1-3 3.
4.
PPC
Roll Again 16
5. Ammo (AC 5) 20 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
1. Roll Again Gyro Hits 1. Roll Again Level* Effects 16 13*
2. Roll Again Sensor Hits 2. Roll Again 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Roll Again Life Support 4-6 3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Roll Again 5. Heat Sink 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(32) (32)

’MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: AS7-D ATLAS Name:
Movement Points: Tonnage: 100 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Star League Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
Center
1 Autocannon 20 RT 7 20 — 3 6 9 Left Arm Right Arm
(34) Torso (34)
1 LRM 20 LT 6 1/Msl 6 7 14 21 (47)
2 Medium Laser CT (R) 3 5 — 3 6 9
1 Medium Laser RA 3 5 — 3 6 9
1 Medium Laser LA 3 5 — 3 6 9 Left Right
1 SRM 6 LT 4 2/Msl — 3 6 9 Leg Center Leg
(41) Torso (41)
Rear (14)

Left Right
Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (21) Right Torso (21)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Heat Sink
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. Heat Sink 6. Life Support 5. Heat Sink 28*
6. Medium Laser 6. Medium Laser 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (17) (17)
4-6 3. Roll Again
3. Engine 4-6 3. Roll Again 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again Center 23*
6. Roll Again 5. Gyro 6. Roll Again Torso 22*
6. Gyro (31) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (21) (21) 19*
1. Single Heat Sink 4-6 4. Engine 1. Autocannon 20 18*
2. LRM 20 5. Medium Laser (R) 2. Autocannon 20 17*
1-3 3.
4.
LRM 20
LRM 20
6. Medium Laser (R) 1-3 3.
4.
Autocannon 20
Autocannon 20 16
5. LRM 20 5. Autocannon 20 HEAT DATA 15*
6. LRM 20 Engine Hits 6. Autocannon 20 Heat Heat Sinks: 14*
1. SRM 6 Gyro Hits 1. Autocannon 20 Level* Effects 20 13*
2. SRM 6 Sensor Hits 2. Autocannon 20 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Ammo (LRM 20) 6 Life Support 4-6 3. Autocannon 20 26 Shutdown, avoid on 10+ 11
4. Ammo (LRM 20) 6 4. Autocannon 20 25 –5 Movement Points
5. Ammo (SRM 6) 15 5. Ammo ( AC 20 ) 5 10*
24 +4 Modifier to Fire
6. Roll Again 6. Ammo ( AC 20 ) 5 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 –2 Movement Points
5. Heat Sink 5. Heat Sink 2
Damage Transfer 8 +1 Modifier to Fire
6. Heat Sink 6. Heat Sink 5 –1 Movement Points 1
Diagram
0
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
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Fold Here

rear rear rear rear rear rear rear rear


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rear rear rear rear rear rear rear rear


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Front Front Front Front Front Front Front Front

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