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To start off, my research question is What effects does gaming have amongst the most

academically successful in Florida and how does it affect the academically changed in Florida?
This will become my research question because it goes into my genre of video games and their
effect on the growing youth. It will be able to be condensed to one location which is where I
reside making it more feasible and relatable.

To get into my research methods, I will try and find as many scholarly sources, leaning
towards more primary sources. As Imagine Easy Solutions states, “it's a good idea to use
primary sources and research papers because it allows you to form your own argument to
defend your thesis, since the information you’re using is unfiltered by another person’s point of
view” (0:52). The first place I would begin my research is the UCF Library Database. This is
because it is free and accessible to me to begin with, but more importantly, the database only
has peer-reviewed articles and reliable articles making that part of my research, not a task. On
the other hand, this makes it so my view is what makes up the research and won't allow me to
see the other viewpoints of video game effects. This is the sole reason I will also use secondary
sources such as community posts or other essays that go into this exact topic to further expand
my understanding. There is the added negative that if I use secondary sources, my argument
wont is from my point of view but rather others.

One secondary source I could use is that youtube videos. I would have verified these
channels and more importantly, the videos aren't sponsored or biased so I could use them as a
place for research gathering. After I do this checking I would go into a few videos talking about
the benefits and drawbacks of video games on education and IQ. One problem arises however
which comes with the number of videos that could be biased or not informative. With the ones
that do end up meeting the criteria, I would try and look up all the sources they reference or list
in the video or description.

One scholarly article I could look into could be from IT interviews or surveys that find out
how many positions that require tech or coding were actual gamers before doing that as their
full-time job. This could be a bad source however due to the amount of uncertainty. There could
be people who state they were gamers or played video games, but didn't affect their life or
favored job position. Another problem arises if they just say they played games that don't
include the kinds of games out now. The major difficulty with this arises when games back then
could be replayed or didn't involve a lot of complex things, or time-consuming aspects of it.

One other source I could use is that of another highly known university along with UCF
that has a highly valued video game design or programming major and what happened to
certain students after they graduated from that major. This would provide insight into the
benefits of the gaming field but also how effective the degree is comp[ared to actually playing
the games in the past time. One flaw, however, could rise with students choosing another
career path or just not being able to finish the major.

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