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Monk 2 Zunk711

CLASS & LEVEL PLAYER NAME


Aldon Black
Wood Elf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity

+1
+1

-1
Constitution
Intelligence
+3 20 23 23 --
CLASS
+3 Wisdom INITIATIVE HIT POINTS
13
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Longbow, Longsword, Shortsword, Simple
CONSTITUTION Weapons
+3 Acrobatics DEX
+2 PROFICIENCY BONUS
0 +3

-1
Animal Handling WIS
Arcana INT
=== TOOLS ===
Tinker's Tools

10 P +3 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Elvish
+1 Deception CHA
-1 History INT
INTELLIGENCE BIRD CALL Thing
+3 Insight WIS
orb of direction
45 ft. (Walking) 35FT IF WEARING
-1 +1 Intimidation CHA ARMOR OR SHIELD
-1 Investigation INT
8 +3 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+1 Performance CHA === BONUS ACTIONS ===
+3 +1 Persuasion CHA
Unarmed Strike
When you use the Attack action with an unarmed
strike or a monk weapon on your turn, you can make KI POINTS: 2 (ki points=level) regens after rest (1)
-1 Religion INT one unarmed strike as a bonus action.
16 flurry of blows:after attack action spend one point to
+3 Sleight of Hand DEX
=== SPECIAL === have 2 unarmed strikes as bonus action
P +5 Stealth DEX Mask of the Wild
You can attempt to hide when light obsceured Patience defence: 1 ki point to use doge action as
CHARISMA +3 Survival WIS bonus action on your turn
if hit by long ranged weapon i can do 1d10+dex+monk
+1 level damge decrease Step of the wind: 1 ki point to either disengage or dash
action as bonus action and your jump doubles.

12

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)

Unarmed Strike +5 1d4+1 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

long sword +5 1d8+1slashing changes to +1 if wearing armor/shield

9 PASSIVE INTELLIGENCE (INVESTIGATION)


short sword +5 1d6+1slashing changes to +1 if wearing armor/shield

Darkvision 60 ft. longbow +5 1d8+1piercing changes to +1 if wearing armor/shield

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 1 Zunk711
CLASS & LEVEL PLAYER NAME
Zunk711's Character
Wood Elf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === * Ability Score Increase ? BR 24

* Hit Points ? PHB 77 * Elf Weapon Training ? BR 24


You have proficiency with the longsword, shortsword,
* Proficiencies ? PHB 77 shortbow, and longbow.

* Unarmored Defense ? PHB 78 * Fleet of Foot ? BR 24


While not wearing armor and not using a shield, your Your base walking speed increases to 35 feet.
AC equals 10 + DEX modifier + WIS modifier.
* Mask of the Wild ? BR 24
* Martial Arts ? PHB 78 You can attempt to hide even when you are only lightly
While you are unarmed or wielding only monk obscured.
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack | Special
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.

| Unarmed Strike: 1 Bonus Action

=== WOOD ELF RACIAL TRAITS ===

* Darkvision ? BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses ? BR 23
You have proficiency in the Perception skill.

* Fey Ancestry ? BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance ? BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 31 Shortsword 1 2 lb.

Backpack 1 5 lb.

SP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
EP 0 Piton 10 2.5 lb.

Torch 10 10 lb.
GP 0 Tinderbox 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Waterskin 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

66 lb. Dart 10 2.5 lb.

ENCUMBERED sickles 2 ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium 6ft 2inch
GENDER AGE SIZE HEIGHT WEIGHT
Zunk711's Character Chaotic Good white blue brunnete
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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