This document outlines the menu structure and metering options for accounting on an IGT S2000 gaming machine. It includes sections for terminal accounting, statistics, cashless and voucher meters, and period accounting. The terminal accounting section includes meters for coin in/out, bills, attendant paid amounts, bonuses won, and cashless transactions. Statistics track games and credits. Cashless meters track electronic funds transfers and promotions. Voucher meters track redeemed tickets and coupons.
This document outlines the menu structure and metering options for accounting on an IGT S2000 gaming machine. It includes sections for terminal accounting, statistics, cashless and voucher meters, and period accounting. The terminal accounting section includes meters for coin in/out, bills, attendant paid amounts, bonuses won, and cashless transactions. Statistics track games and credits. Cashless meters track electronic funds transfers and promotions. Voucher meters track redeemed tickets and coupons.
This document outlines the menu structure and metering options for accounting on an IGT S2000 gaming machine. It includes sections for terminal accounting, statistics, cashless and voucher meters, and period accounting. The terminal accounting section includes meters for coin in/out, bills, attendant paid amounts, bonuses won, and cashless transactions. Statistics track games and credits. Cashless meters track electronic funds transfers and promotions. Voucher meters track redeemed tickets and coupons.
1.1)Terminal Accounting MTS9 Games with 6 Credits 1.1.1) Terminal Master Accounting MTS10 Games with 7 Credits 1.1.1.1) Terminal Master Money Accounting MTS11 Games with 8 Credits MTA1 Coin In (Played) MTS12 Games with 9 Credits MTA2 Machine Paid Won MTS13 Games with 10+ Credits MTA2.1 Coin Out (Machine Paid Paytable) MTS14 Coin In Last Pri. MTA 2.2 Machine Paid Progressive Payout MTS15 Coin In Last Sec. MTA 2.3 Machine Paid External Bonus Payout MTS16 Jackpot Resets MTA3 Drop MTS17 Bonus Triggered MTA3.1 Bill Drop MTS18 Cashout Handpays MTA 3.2 Coin Drop 1.1.1.3) Master Bill Accounting MTA 3.3 Voucher Drop MBA1 $1 Bills MTA 4 Attendant Paid Cancelled Credits MBA2 $2 Bills MTA 5 Attendant Paid Won MBA3 $5 Bills MTA 5.1 Attendant Paid Jackpots MBA4 $10 Bills MTA 5.2 Attendant Paid Progressive Payout MBA5 $20 Bills MTA 5.3 Attendant Paid External Bonus Payout MBA6 $50 Bills MTA 6 Bonus Won MBA7 $100 Bills MTA 7 Quantity of Physical Coins In MBA8 Total Bill Count MTA 8 Quantity of Physical Coins Out MBA10 Bill In (Money) MTA 9 Payback % 1.1.1.4) Master Cashless Accounting MTA 10 Hold % 1.1.1.4.1) Master Legacy Cashless Meters MTA 11 Base Payback % MLC1 Legacy Transfer Accepted MTA 12 Base Hold % MLC2 Total Money In MTA 13 System Deductible Bonus Won MLC3 Cashable Money In MTA 14 System Non Deductible Bonus Won MLC4 Cashable Promo Money In MTA 15 System Wager Matching Bonus MLC5 Noncashable Promo Money In MTA 16 Hopper Throughput MLC9 Money Cashed Out To The MTA 17 W-2G Credits Won Host MTA 17.1 W-2G Credits Payable Won 1.1.1.4.2) Master AFT Meters MTA 17.2 W-2G Credits Progressive Won MAC1 In House Cashable to GM MTA 17.3 W-2G Credits Ext. Bonus Won MAC2 In House Cashable to GM MTA 18 Physical Coin In Count MTA 19 Physical Coin Out MAC3 In House Noncashable Promo 1.1.1.2) Master Statistics to GM MTS1 Games Played MAC4 In House Noncashable Promo MTS2 Games Won to GM Count MTS3 Games Lost MAC5 In House Cashable Promo to MTS4 Games with 1 Credit GM MTS5 Games with 2 Credits MAC6 In House Cashable Promo to MTS6 Games with 3 Credits GM Count MTS7 Games with 4 Credits MAC7 Debit to GM IGT S2000 Menu Structure
MAC8 Debit to GM Count MCT1.3 Cashable Electronic Promo
MAC9 In House Cashable to Ticket In MAC10 In House Cashable to Ticket MCT1.4 Non-Cashable Electronic Count Promo In MAC11 In House Noncashable MCT2 Cashless Out Promo to Ticket MCT2.1 WAT Out MAC12 In House Noncashable MCT2.2 Cashable Electronic Promo Promo to Ticket Count Out MAC13 Debit to Ticket MCT2.3 Non-Cashable Electronic MAC14 Debit to Ticket Count Promo Out MAC15 Bonus Cashable to GM 1.1.1.5) Master Voucher Accounting MAC16 Bonus Cashable to GM Count 1.1.1.5.1) Master SAS Voucher Meters MAC17 Bonus Cashable Promo to MSV1 SAS Voucher Out GM MSV2 SAS Voucher Out Count MAC18 Bonus Cashable Promo to MSV3 SAS Coupon Promo Out GM Count MSV4 SAS Coupon Promo Out Count MAC19 In House Cashable to Host MSV5 SAS Cashable Voucher In MAC20 In House Cashable to Host MSV6 SAS Cashable Voucher In Count Count MAC21 In House Noncashable MSV7 SAS Coupon Promo In Promo to Host MSV8 SAS Coupon Promo In Count MAC22 In House Noncashable MSV9 SAS Cashable Promo Voucher Promo to Host Count in MAC23 In House Cashable Promo to MSV10 SAS Cashable Promo Host Voucher In Count MAC24 In House Cashable Promo to MSV11 Cancelled Credits Receipt Host Count MSV12 Cancelled Credits Receipt 1.1.1.4.3) Master Current Cashless Meters Count MCC1 TOTAL Current Cashable MSV13 Jackpot Receipt Money MSV14 Jackpot Receipt Count MCC2 TOTAL Current Cashable 1.1.1.5.2) Master Bally Voucher Meters Promo Money MBV1 Bally Coupon Promo In MCC3 TOTAL Current Noncashable MBV2 Bally Coupon Promo In Count Promo Money MBV3 Bally Cashable Promo Voucher MCC4 Current Noncashable Promo In Pool ID MBV4 Bally Cashable Promo Voucher MCC5 Current Noncashable Promo In Count Expiration 1.1.1.5.3) Master Voucher Total Meters 1.1.1.4.4) Master Cashless Total Meters MVT1 Voucher In (Cashable) MCT1 Cashless In MVT1.1 Cashable Voucher In MCT1.1 EFT In MVT1.2 Cashable Promo Voucher In MCT1.2 WAT In MVT2 Coupon Promo In (Non- Cashable) IGT S2000 Menu Structure
MVT3 Voucher Out PLC1 Legacy Transfer Accepted
MVT4 Coupon Promo Out PLC2 Total Money In 1.1.2) Period Accounting PLC3 Cashable Money In 1.1.2.1) Period Terminal Accounting PLC4 Cashable Promo Money In PTA1 Period Coin In (Played) PLC Noncashable Promo Money In PTA2 Period Machine Paid Won PLC9 Money Cashed Out to the Host PTA2.1 Period Coin Out (Machine Paid Paytable) 1.1.2.4.2) Period AFT Meters PTA2.2 Period Machine Paid Progressive Payout PAC1 In House Cashable to GM PTA2.3 Period Machine Paid External Bonus Payout PAC2 In House Cashable to GM Count PTA3 Period Drop PAC3 In House Noncashable Promo to GM PTA3.1 Period Bill Drop PAC4 In House Noncashable Promo to GM PTA3.2 Period Coin Drop Count PTA3.3 Period Voucher Drop PAC5 In House Cashable Promo to GM PTA4 Period Attendant Paid Cancelled Credits PAC6 In House Cashable Promo To GM PTA5 Period Attendant Paid Won Count PTA5.1 Period Attendant Paid Jackpots PAC7 Debit to GM PTA5.2 Period Attendant Paid Progressive Payout PAC8 Debit to GM Count PTA5.3 Period Attendant Paid External PAC9 In House Cashable to Ticket PTA6 Period Bonus Won PAC10 In House Cashable to Ticket Count PTA7 Period Payback PAC 11 In House Noncashable Promo to PTA8 Period Hold Ticket PTA9 Period Base Payback PAC12 In House Noncashable Promo to PTA10 Period Base Hold Ticket Count PTA11 Period System Deductible Bonus Won PAC13 Debit to Ticket PTA12 Period System Non Deductible Bonus Won PAC14 Debit to Ticket Count PTA13 Period System Wager Matching Bonus PAC15 Bonus Cashable to GM 1.1.2.2) Period Statistics PAC16 Bonus Cashable to GM Count PTS1 Period Games Played PAC 17 Bonus Cashable Promo to GM PTS2 Period Games Won PAC18 Bonus Cashable Promo to GM Count PTS3 Period Games Lost PAC19 In House Cashable to Host PTS4 Period Bonus Games Triggered PAC20 In House Cashable to Host Count 1.1.2.3) Period Bill Accounting PAC21 In House Noncashable Promo to Host PBA1 Period $1 Bills PAC22 In House Noncashable Promo to Host PBA2 Period $2 Bills Count PBA3 Period $5 Bills PAC23 In House Cashable Promo to host PBA4 Period $10 Bills PAC24 In House Cashable Promo to Host PBA5 Period $20 Bills Count PBA6 Period $50 Bills 1.1.2.4.3) Period Cashless Total Meters PBA7 Period $100 Bills PCT1 Cashless In PBA8 Period Bill Count PCT1.1 EFT In PBA10 Period Bill In (Money) PCT1.2 WAT In 1.1.2.4) Period Cashless Accounting PCT1.3 Cashable Electronic Promo In 1.1.2.4.1) Period Legacy Cashless Meters PCT1.4 Noncashable Electronic Promo In IGT S2000 Menu Structure
PCT2 Cashless Out GM2 Machine Paid Won
PCT2.1 WAT Out GM2.1 Coin Out (Machine Paid Paytable) PCT2.2 Cashable Electronic Promo Out GM2.2 Machine Paid Progressive Payout PCT2.3 Noncashable Electronic promo Out GM2.3 Machine Paid External Bonus Payout 1.1.2.5) Period Voucher Accounting GM3 Games Played 1.1.2.5.1) Period SAS Voucher Meters GM4 Games Won PSV1 Period SAS Voucher Out GM5 Attendant Paid Won PSV2 Period SAS Coupon Promo Out GM5.1 Attendant Paid Jackpot PSV3 Period SAS Cashable Voucher In GM5.2 Attendant Paid Progressive Payout PSV4 Period SAS Coupon Promo In GM5.3 Attendant Paid External Bonus Payout PSV5 Period SAS Cashable Promo Voucher GM6 Attendant Paid Cancelled Credits in GM7 Bonus Won 1.1.2.5.2) Period Bally Voucher Meters GM8 System Bonus Won PBV1 Period Bally Cashable Promo Voucher 1.2.1.3) Game3 Meter In GM1 Coin In PBV2 Period Bally Coupon Promo In GM2 Machine Paid Won 1.1.2.5.3) Period Voucher Total Meters GM2.1 Coin Out (Machine Paid Paytable) PVT1 Voucher In (Cashable) GM2.2 Machine Paid Progressive Payout PVT1.1 Cashable Voucher In GM2.3 Machine Paid External Bonus Payout PVT1.2 Cashable Promo Voucher In GM3 Games Played PVT2 Coupon Promo In (Non-Cashable) GM4 Games Won PVT3 Voucher Out GM5 Attendant Paid Won PVT4 Coupon Promo Out GM5.1 Attendant Paid Jackpot 1.1.2.6) Clear Period Meters GM5.2 Attendant Paid Progressive Payout 1.2)Game Accounting GM5.3 Attendant Paid External Bonus Payout 1.2.1) Game Money Accounting GM6 Attendant Paid Cancelled Credits 1.2.1.1) Game 1 Meter GM7 Bonus Won GM1 Coin In GM8 System Bonus Won GM2 Machine Paid Won 1.2.1.4) Game 4 Meter GM2.1 Coin Out (Machine Paid Paytable) GM1 Coin In GM2.2 Machine Paid Progressive Payout GM2 Machine Paid Won GM2.3 Machine Paid External Bonus Payout GM2.1 Coin Out (Machine Paid Paytable) GM3 Games Played GM2.2 Machine Paid Progressive Payout GM4 Games One GM2.3 Machine Paid External Bonus Payout GM5 Attendant Paid Won GM3 Games Played GM5.1 Attendant Paid Jackpot GM4 Games Won GM5.2 Attendant Paid Progressive Payout GM5 Attendant Paid Won GM5.3 Attendant Paid External Bonus Payout GM5.1 Attendant Paid Jackpot GM6 Attendant Paid Cancelled Credits GM5.2 Attendant Paid Progressive Payout GM7 Bonus Won GM5.3 Attendant Paid External Bonus Payout GM8 System Bonus Won GM6 Attendant Paid Cancelled Credits 1.2.1.2) Game 2 Meter GM7 Bonus Won GM1 Coin In 1.2.1.5) Game 5 Meter IGT S2000 Menu Structure
GM1 Coin In GM8 System Bonus Won
GM2 Machine Paid Won 1.2.1.8) Game 8 Meter GM2.1 Coin Out (Machine Paid Paytable) GM1 Coin In GM2.2 Machine Paid Progressive Payout GM2 Machine Paid Won GM2.3 Machine Paid External Bonus Payout GM2.1 Coin Out (Machine Paid Paytable) GM3 Games Played GM2.2 Machine Paid Progressive Payout GM4 Games Won GM2.3 Machine Paid External Bonus Payout GM5 Attendant Paid Won GM3 Games Played GM5.1 Attendant Paid Jackpot GM4 Games Won GM5.2 Attendant Paid Progressive Payout GM5 Attendant Paid Won GM5.3 Attendant Paid External Bonus Payout GM5.1 Attendant Paid Jackpot GM6 Attendant Paid Cancelled Credits GM5.2 Attendant Paid Progressive Payout GM7 Bonus Won GM5.3 Attendant Paid External Bonus Payout GM8 System Bonus Won GM6 Attendant Paid Cancelled Credits 1.2.1.6) Game 6 Meter GM7 Bonus Won GM1 Coin In GM8 System Bonus Won GM2 Machine Paid Won 1.2.1.9) Game 9 Meter GM2.1 Coin Out (Machine Paid Paytable) GM1 Coin In GM2.2 Machine Paid Progressive Payout GM2 Machine Paid Won GM2.3 Machine Paid External Bonus Payout GM2.1 Coin Out (Machine Paid Paytable) GM3 Games Played GM2.2 Machine Paid Progressive Payout GM4 Games Won GM2.3 Machine Paid External Bonus Payout GM5 Attendant Paid Won GM3 Games Played GM5.1 Attendant Paid Jackpot GM4 Games Won GM5.2 Attendant Paid Progressive Payout GM5 Attendant Paid Won GM5.3 Attendant Paid External Bonus Payout GM5.1 Attendant Paid Jackpot GM6 Attendant Paid Cancelled Credits GM5.2 Attendant Paid Progressive Payout GM7 Bonus Won GM5.3 Attendant Paid External Bonus Payout GM8 System Bonus Won GM6 Attendant Paid Cancelled Credits 1.2.1.7) Game 7 Meter GM7 Bonus Won GM1 Coin In GM8 System Bonus Won GM2 Machine Paid Won 1.2.1.10) Game 10 Meter GM2.1 Coin Out (Machine Paid Paytable) GM1 Coin In GM2.2 Machine Paid Progressive Payout GM2 Machine Paid Won GM2.3 Machine Paid External Bonus Payout GM2.1 Coin Out (Machine Paid Paytable) GM3 Games Played GM2.2 Machine Paid Progressive Payout GM4 Games Won GM2.3 Machine Paid External Bonus Payout GM5 Attendant Paid Won GM3 Games Played GM5.1 Attendant Paid Jackpot GM4 Games Won GM5.2 Attendant Paid Progressive Payout GM5 Attendant Paid Won GM5.3 Attendant Paid External Bonus Payout GM5.1 Attendant Paid Jackpot GM6 Attendant Paid Cancelled Credits GM5.2 Attendant Paid Progressive Payout GM7 Bonus Won GM5.3 Attendant Paid External Bonus Payout IGT S2000 Menu Structure
GM6 Attendant Paid Cancelled Credits EA25 Reel 12 Tilts
GM7 Bonus Won EA26 Reel 13 Tilts GM8 System Bonus Won 1.6)Version Accounting 1.4)Security Accounting 1.6.1) Version Accounting SA1 Games since main door PV1 Game SA2 Games since drop door PV3 Base SA3 Games since power cycle PV6 Bill SA4 Main door opens PV7 Primary DotM SA5 Coin drop opens PV8 Printer SA6 Bill drop opens PV9 Printer 2 SA7 Card Cage Access PV10nTheoretical Payback % SA8 Key Chip Access PV11 Proc Board ID SA9 TTale Main DR Opens PV13 Spectrum SA10 TTale Coin Drop Opens PV14 Version SA11 TTale Bill Drop Opens PV16 Sound SA12 TTale card cage opens PV17 Aux Bonus Device SA13 Games since RAM clear PV18 Aux Dotmatrix 1.5)Error Accounting 1.7)Master Progressive Accounting 1.5.1) Error Accounting PA1 Level 1 Hits EA1 Coin In Jams PA2 Level 2 Hits EA2 Coin In Seq. Err’s PA3 Level 3 Hits EA3 Bill Jams PA4 Level 4 Hits EA4 Rejected Bills PA5 Level 5 Hits EA5 Bill Validator Errors PA6 Level 6 Hits EA6 Hopper Empties PA7 Level 7 Hits EA7 Coin Out Jams PA8 Level 8 Hits EA8 Extra Coin Outs PA9 Total Progressive Hits EA9 Meter Disconnects 1.8)WAMM accounting EA10 Processor Faults WA1 Coin In Total EA11 Printer Errors WA2 Coin Out Total EA12 Reel 1 Tilts WA3 Handpay Total EA13 Reel 2 Tilts WA4 Bonus Credits Won EA14 Reel 3 Tilts WA5 Coin Drop Total EA15 Reel 4 Tilts WA6 Progressives Won EA16 Reel 5 Tilts WA7 Games Won EA17 General Reel tilts WA8 Games Lost EA18 Reels Disconnected WA9 Coin-in Tilts EA19 Reel 6 Tilts WA10 Main Door Opens EA20 Reel 7 Tilts WA11 Resets EA21 Reel 8 Tilts WA99 Machine Address EA22 Reel 9 Tilts 2) History Displays EA23 Reel 10 Tilts 2.1) Game EA24 Reel 11 Tilts 2.1.1) Game History IGT S2000 Menu Structure
2.1.2) Game State History 3.2.2) Reel Spin Sound
2.2) Main Event History 3.2.3) Reel Stop Sound 2.3) Security History 3.2.4) Mechanical Bell 2.3.1) Generic Security History All Pays 2.4) Tilt History Hand Pays Only 2.5) Money In History None 2.5.1) Bill In History 3.2.5) Rollup Sounds 2.5.2) Voucher in History Tones 2.5.3) Coinless In History Melody 2.6) Money Out History 3.3) Bill Acceptor 2.6.1) Ticket History 3.3.1) Enable/Disable 2.6.2) Others 3.3.3) Bill Tilts 2.7) Progressive History Hard 2.7.1) Terminal Soft 2.8) System Bonus History Ignored 2.9) AFT History 3.3.4) Bill Rejection Limit 3) Options 3.4) Communication Options 3.1) Machine Options 3.4.1) SAS Setup 3.1.1) Credit Option 3.4.1.1) SAS Primary Credit Mode 3.4.1.1.1) SAS Primary Address 3.1.2) Candles 3.4.1.1.2) SAS Primary Channel 3.1.2.1) Reactivate Candle Timer 3.4.1.1.3) SAS Link Down 3.1.2.2) Door Closure Candle On/Off 3.4.1.1.4) SAS Primary Hand Pay 3.1.2.3) Drop Door Candle 3.4.1.1.5) SAS Primary Game Events 3.1.3) Set Time 3.4.1.2) SAS Secondary 3.1.4) Limits 3.4.1.2.1) SAS Secondary Address Credit Limit 3.4.1.2.2) SAS Secondary Channel Jackpot Limit 3.4.1.2.3) SAS Link Down Bill Limit 3.4.1.2.4) SAS Secondary Hand Pay 3.1.5) Partial Pay 3.4.1.2.5) SAS Secondary Game Events 3.1.5.1) Partial Pay Amount 3.4.1.3) SAS Config 3.1.6) Handpay Display Cashless Primary 3.1.7) Cashout Cashless Secondary 3.1.7.1) Player Cashout Menu 3.4.1.4) AFT 3.1.7.1.1) Enable/Disable 3.4.1.4.1) Asset Number 3.1.8) W-2G Setup 3.4.1.4.2) Register Gaming Machine 3.1.8.1) W-2G Controller 3.4.1.4.3) Partial Transfer To Game 3.1.8.2) W-2G Limit 3.4.1.4.4) Ticket Transfer Limit 3.1.9) Machine Serial Number 3.4.2) Bally Miser Setup 3.2) Sound Options 3.4.2.1) Miser Protocol 3.2.1) Volume Control 3.4.2.2) Miser Channel 3.2.1.1) Game Volume 3.4.3) WAMM Setup 3.2.1.2) Money Volume 3.4.3.1) WAMM Address IGT S2000 Menu Structure
3.4.3.2) WAMM Channel 4.2.1.3) Paylines
3.5) Download 4.2.2) Cabinet Output Test 3.5.1) Netplex Devices Hopper Brake 3.7) Game Play Hopper Safety 3.7.1) Spin Repeat Hopper Direction Spin Repeat Bet Enabled/Disabled Jackpot 4) I/O Tests Candle 1 Lamp 4.1) Input Tests Candle 2 Lamp 4.1.1) Door Input Test Candle 3 Lamp 4.1.1.1) Standard Candle 4 Lamp 4.1.2) Cabinet Input Test Mechanical Meter 1 Slot Handle Mechanical Meter 2 Coin Out Mechanical Meter 3 Hopper Motion Detect Mechanical Meter 4 Hopper Full Mechanical Meter 5 Progressive Setup Switch Mechanical Meter 6 Meter Connect Bell Reversible Hopper Slot Handle Release SEF Port 6 4.2.3) Processor Output Tests Aux Reel Connect LED1 SEF Port 4 LED2 SEF Port 2 4.3) Auto-Configure Netplex Devices Aux Key 4.4) Sound Test Hopper Level 4.4.1) Sound Test 4.1.3) Processor Input Test 4.5) 7-Seg Display Test Light Pen Switch 4.6) Dot Matrix Display Test Main Door 4.6.1) Primary Dot Matrix Display Test Coin Drop Door 4.7) Hopper/Printer Attendant Key Switch 4.8) Bill Acceptor Operator Switch 4.8.1) Bill Test Logic Board 4.8.2) CRC Checks Bill Validator Door 4.8.2.1) 4 Digit CRC Low Battery 1 4.8.2.1) 8 Digit CRC Low Battery 2 4.9) Bonus Device Test Reel 1 Optic 4.10) Reel Lamps Test Reel 2 Optic 5) Game Tests Reel 3 Optic 5.1) Reel Strip Test Reel 4 Optic 5.2) Base Paytable Test Reel 5 Optic 6) Out Of Service Mode Reel Mech Disconnect 7) Key Chip Configuration 4.2) Output Tests 7.1) Key Chip Config 4.2.1) Door Output Test 7.1.1) Denomination 4.2.1.1) Standard 7.1.1.1) Accounting Denomination IGT S2000 Menu Structure
7.1.1.2) Coin Denomination
7.1.1.3) Player Denomination 7.1.2) Game Selection 7.1.3) Bonus Menu 7.1.3.5) System Bonus 7.1.5) Cashless Controller 7.1.6) Machine Type 7.1.7) Tokenization 7.1.7.2) Token Payout 7.1.10) Options 7.1.10.2) Coin-In Option 7.2) Key Chip Config II 7.2.1) Validation 7.2.1.1) Validation Type 7.2.1.2) Validation Security 7.2.1.3) Validation Controls 7.2.1.3.1) View Validation Controls 7.2.1.4) Handpay Vallidation 7.2.2) Printer 7.2.2.1) Enable/Disable 7.2.2.2) Restricted Tickets 7.2.3) Voucher 7.2.3.1) Voucher Redemption 7.2.3.2) Voucher Limit 7.2.3.3) Change Voucher 7.2.4) Handpay 7.2.4.1) Remote Handpay Reset 7.2.5) Coinless Mode 7.2.7) 7-Segment Display Type 7.3) Progressive 7.3.1) Controller Select 7.3.1.1) Game 1 7.3.1.1.1) $0.25 7.3.2) Progressive Display Setup 7.3.3) Stand Alone Setup 7.3.4) SAS Progressive Group