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Reich Busters Rules en
Reich Busters Rules en
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1
COMPONENTS
Cards
Map Noise cards: There are no pre-alarm
Not of this Earth! includes a number of new tiles with which Discar
QUICK, M
OVE! and post-alarm phases on the alien
world, so when on a mission there
d 2 ca
add rds
single area.
rkness
It is At .
Ease.
NE001
noise deck.
Other cards
r! Mission N1:
Take Me to Your Leade
Bad Medicine Portal Danger PORTAL COMBAT
NE013
6
# (See Not of this Earth! #
Rulebook, p. 17)
meatshield’s
enemy unit
Heroes
against
7x Burrow corner 2x Burrow crossroads
Bodyguard / Relentless Dug In / Guard
hybrid army of Nazis and otherworldly
5 +3
effects.
B Zombie - 5 +3 6 horrors. With noone to lead it, this
B Soldier 4 2 +2 3 +2 4
MEATSHIELD
When an area contains an
RELENTLESS
other enemy units in the
C DIE KLEINEN 4 4 +2 * C Augen
-- 5 +3 5
-
- 8 elusive / no hands / vril acid
No Hands / Pounce / Scuttle a th ri ist r a his tai at X .
-
Make the area Suspicious.
E DIE KLEINEN
Elusive / No Hands / 4 1 +2 4 +2 * 8 h th ri ist r is r o fro Z
E ALIEN HANDLER
--
Augen HANDLER / Encourage 3 +3 3 4
Overwhelm / Vril Acid
a a th ti o t
F Augen
No Hands / Pounce /
Scuttle / Overwhelm
- - 5 +3 5 8
tokens faceup in his area. F Alien Handler --
Die Kleinen Handler / Encourage 3 +3 3 4
G Augenmutter
3 wounds / Crush / No Hands / Pounce / Scuttle 8 8 1 G Elite Ubersoldaten
3 Wounds / Vril Acid5 2 +3 7 +4 7 2
A Hero must escape the map with
Y
10 3 +5 5 +3 6
Bad Medicine
I Scientist
Coward / Xenobiologist - - - 2 4 X I Scientist --
Coward / Xenobiologist - 2 4
1 vril orb
Environment tokens
1x Portal room 3x Burrow straight
The Not of this Earth! expansion features
20 Environment tokens, most of which will
make the alien world a far more challenging
experience.
1x Entrance token - 1x Exit token 3x Loose Ground: Heroes that enter this
area are knocked down and roll .
Mission tracker
Not of this Earth! has a unique mission tracker for use 3x Alien Web: Heroes cannot use basic
when battling on the alien world. It is double-sided, and Move actions in this area.
each mission briefing tells you which side to use.
2
Item tokens Alien units
Many rules and items in Not of this Earth!
There are 19 items in the Not of this Earth! expansion, reference alien units. Alien units are coloured
representing various alien body parts that can be salvaged blue on RAID and mission Faction cards, and will drop
and turned against the enemy. alien Loot tokens.
3x Acid Sac •
The Hero’s melee weapon gains armour
piercing for the duration of the attack. 4X Alien
Handler
2x Alien Pheromones • 2x Elite
Target an adjacent area in the Hero’s line Übersoldaten
of sight. Inflict 1 wound on each alien unit
in that area. For each alien wounded,
inflict 1 wound on a non-alien enemy unit
in that area.
4x Vril
Acolyte
OBJECTIVE ITEMS
1x Alien Egg Objective •
A Hero with this token may exit the map
once the mission objective has been
1x Die Ausgeburt
completed. 8x Die Kleinen
(alien unit)
(alien unit)
8x Augen
(alien unit)
1x Augenmutter
(alien unit)
3
NEW KEYWORDS
Vril Acid: You cannot use items during defence tests
against this unit’s ranged attacks.
4
THE ALIEN WORLD A token is flipped back to its spawn side when the
following two conditions are met:
Once through the portal, the Reichbusters find themselves • The Heroes no longer have the in line of sight.
in a strange alien world. This complex network of burrows • There are no enemies in the area containing the token.
and nests is unlike the castle in many ways, and requires
some new rules to reflect this. Whenever a is flipped back to its Spawn side, make the
area Suspicious. Tokens can change back and forth
Setting up to play multiple times over the course of a game, and can spawn
more than one group of enemy units. In addition, Heroes
When setting up either a RAID or a campaign mission, never place tokens when they move onto an alien
replace the normal Reichbusters mission tracker with the world tile that does not contain any enemy units.
Not of this Earth! alien world mission tracker. Also replace Areas never count as cleared.
both the pre-alarm and post-alarm noise decks with the
Brick moves from N11a to
alien world noise deck. N2a N23b.
Flip the token in N2a to
The alien world mission tracker show its Spawn side, as the
Aliens don’t have alarms, so there is no distinction between tile is no longer in Brick’s
pre-alarm and post-alarm gameplay on their world. While line of sight and contains no
on the alien world, use the normal rules for pre-alarm enemy units. Make this tile
play, with one exception: and are treated as in post- Suspicious.
alarm play. As normal, if the round marker reaches the end
of the mission tracker before the Heroes complete their N11a N23b
mission, the Heroes lose.
Line of sight
The Reichbusters only carry small tactical flashlights, and
their light does not penetrate far into the gloom of the
alien tunnels. For this reason, line of sight is limited to the
Hero’s or unit’s own area and all adjacent areas that are
not separated by impassable walls. An area that is not in Do not flip the token in N11a, because it is still in
line of sight of any Hero is considered to be in darkness. Brick’s line of sight.
5
The Alien Portal
The alien portal is an extremely
volatile piece of equipment, and
cannot be used without harnessing
the awesome power of vril.
Claudine has an
Environment
RAID missions
token in her line of Not of this Earth! introduces some new RAID cards to the
sight, causing it to core Reichbusters experience: 2 new factions, 3 new maps,
be flipped over and and 3 new objectives. These RAID cards are intended to
activating its effect. be used together to generate new missions on the alien
world. Set up a RAID in the normal manner by drawing 1
Map card, 1 Objective card and 1 Faction card from the
Not of this Earth! expansion.
Enemy patrols
As there are no doors, and areas cannot be cleared, patrols Campaign missions
in Not of this Earth! have different rules governing where The Not of this Earth! campaign missions are woven into
they appear. When a Noise card states that an enemy the core Reichbusters campaign. Missions N1-N4 take
‘spawns from the darkness’, place the new unit in the area place immediately after Mission 3: Did Nazi That Coming.
nearest to the triggering Hero that is also adjacent to an When setting up to play a campaign mission remove card
area in darkness. NE007 from the alien world noise deck.
Claudine triggers an enemy patrol, which emerges
from the darkness and appears in the area nearest to DESIGNER’S NOTE
Claudine, who has a line of sight to the unit.
The Not of this Earth! RAID cards have been
designed to work together to provide balanced
RAID missions on the alien world.
In terms of rules, there is nothing stopping you
from mixing them together with the RAID cards
from the core box. However, doing so poses a
few problems from a thematic perspective, and
some combinations may also result in rather
unbalanced games. Some missions will work fine,
but others might end up with enemy units able
Enemy spawns
to move through closed doors despite having no
hands, or there might be an alien world with
no alien units! It could also lead to failed
spawns, due to the way that level 2 spawning
is handled in the alien world. At the end of
the day, if you’re OK with this sort of random
oddity then you’ve got a bunch more options to
experiment with!
6
Inform
a
High C tion classifi
omma ed by o
nd rder of
Sir,
In light of the images received, it is my
recommendation that the investigation into
Castle Wewelsburg be moved forward. The
emergence of these... creatures cannot be a
coincidence. We need everyone in on this one.
Operation Fidget is a Go.
7
ISSI O N N 1 : Mission N1: PORTAL COMBAT
M O M BAT
#
LC
A OFFICER 4 1 +2 3 +2 3 4
PORTA
Dug In / Guard
B Soldier 4 2 +2
Bodyguard / Dug In / Guard 3 +2 4 16
op
C Augen
--
No Hands / Pounce / Scuttle 5 +3 5 8
Blue units dr
s.
Alien lo ot it em
D DIE KLEINEN 4 1 +2
elusive / no hands / vril acid 4 +2 * 8
you spotted the hidden doorway. Kopff must have F Alien Handler --
Die Kleinen Handler / Encourage 3 +3 3 4
fled through it! While keeping Professor Markam
safe remains the priority, there’s a window of G Elite Ubersoldaten
3 Wounds / Vril Acid5 2 +3 7 +4 7 2
opportunity to send a team after the Doktor.
Push on into the bunkers beneath the castle and H Vril Cannon Team
10 3 +5
3 Wounds / chain-fIre / repulse 5 +3 6 2
bring him down: his knowledge is too dangerous
to let him escape! I Scientist --
Coward / Xenobiologist - 2 4
MISSION OBJECTIVES
NE030
A Hero must enter the portal with the Dossier
Objective token.
SPECIAL RULES
Place the facedown Dossier Objective token and a faceup vril orb in the objective
area. Only Heroes that are available before Mission 4: Altaring the Status Quo
may be chosen for this mission.
MISSION COMPLETE
The dossier you found mentioned the creation of some kind
of “portal”. Gathering up the documents and the orb, your
team pushed on until you found such a device, now dormant.
Clearly, the Doktor escaped through the so-called portal
to wherever those creatures came from.
A Reichbuster never backs down from a challenge, so you
power up the device and prepare to give chase.
8
MISSION SETUP Portal Combat
6b 2b 5b
N1b
EXIT
10b
25b 13b
11b
12b
14b
9b
9
O N N 2 : Mission N2: A WHOLE NEW WORLD
MISSI EW WORLD
#
A OFFICER 4 1 +2 3 +2 3 4
E N
Dug In / Guard
AW H O L B Soldier 4 2 +2
Bodyguard / Dug In / Guard 3 +2 4 16
C Augen --
No Hands / Pounce / Scuttle 5 +3 5 8
Objective token.
SPECIAL RULES
Shuffle card NE007 back into the alien world noise deck for this mission.
Shuffle together the Dossier Objective token and 2 False Objective tokens. Place
1 facedown at each location shown on the map. Place the Exit token as indicated.
MISSION COMPLETE
The dossier you found explains what’s going on
here. These otherworldly caverns are inhabited
by creatures that use vril as easily as we
breathe. Although one of the Vrilmeisters wants
to harvest the aliens for weapons, Doktor Kopff
seeks to study them further, regarding them
as a superior lifeform. That won’t go down
well with Nazi High Command! The dossier also
mentions Kopff’s proposal to create a hybrid of
both species, though his experiments seem to
have been denied. Thank goodness! Mind you,
with his back against the wall, you need to
find Kopff now, before he does something crazy.
10
MISSION SETUP A Whole New World
EXIT
ENTRANCE
11
O N N 3 :
MISSI
Mission N3: KOPFF DROPS
#
D R O P S
PFF
A Vril Acolyte -- 4 +4 3 4
KO
Bodyguard / Relentless
B Zombie
Meatshield / Relentless -- 5 +3 6 12
C DIE KLEINEN
Elusive / No Hands / Vril Acid 4 1 +2 4 +2 * 8
I Scientist
Coward / Xenobiologist - - - 2 4
SPECIAL RULES
Place Doktor Kopff and his detail in the objective area
(N19b). Make the area Suspicious. When Doktor Kopff is
removed from play, replace him with 4 faceup Objective
Complete tokens in his area. A Hero that can draw line
of sight to an Objective Complete token may add it to an
item slot on their dashboard.
MISSION COMPLETE
With whatever the Doktor transformed into now
eradicated, the aliens around him are already
descending into confusion. You should get moving now,
before they rally and set about putting your team
in the ground too. Unfortunately, they’ve already
blocked off the way you came in, so you’ll need to
blaze a new trail back to the portal, and quickly!
12
MISSION SETUP Kopff Drops
ENTRANCE
13
O N N 4 :
MISSI
Mission N4: A NESTY BUSINESS
E S S
#
S I N
ST Y BU
A Vril Acolyte -- 4 +4 3 4
A NE
Bodyguard / Relentless
B Zombie
Meatshield / Relentless -- 5 +3 6 12
C DIE KLEINEN
Elusive / No Hands / Vril Acid 4 1 +2 4 +2 * 8
back online and get out of there before you H DIE AUSGEBURT
3 wounds / Psychic Blast / 72 - 6 1
end up as an alien’s lunch! Psychic Shield
I Scientist
Coward / Xenobiologist - - - 2 4
SPECIAL RULES
Place the portal on the exit (N1a),
and place an additional on it
(making a total of 2).
MISSION COMPLETE
Not only did you get the portal up and running before you were
overwhelmed, some quick thinking allowed you to overload the
device, ensuring that it would explode once you were through.
14
MISSION SETUP A Nesty Business
N2a
ENTRANCE
N1a
N21a N22a
EXIT
15
16
RAID SETUP Portal Danger
Y
ENTRANCE
EXIT
N21a N22b
17
RAID SETUP Out of This World
ENTRANCE
EXIT
X Y
18
RAID SETUP Alienated
Y
ENTRANCE
EXIT
19
REFERENCE
5x Echo Chamber: Re-roll results in 3x Alien Spore: Each Hero that ends
ENVIRONMENT TOKENS
Vril Acid: You cannot use items during defence Encourage: This unit adds its support value to
tests against this unit’s ranged attacks. each attack by another unit in its area that has the no
hands keyword.
Pounce: When this unit moves into an area, any
Heroes in that area are knocked down. Elusive: This unit cannot be targeted while there
KEYWORDS
X Handler: When spawning this unit, also spawn Xenobiologist: Alien units on this unit’s tile gain
1 (X) unit in the same area. +1 ranged attack/melee attack/support.
20