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Chapter 2 Real
Chapter 2 Real
Chapter 2 Real
LITERATURE REVIEW
In this chapter it consists of information that was related to this project. The content of
this chapter will be used to support relevant literature for the project. It provides an
overview of the Road Safety Rules and Traffic Signs, types of traffic signs and road
safety in Malaysia, existing applications that are quite similar to the project, and review
of the project methodology .
Since the 1800s, traffic lights have been in use. People at the time employed
traffic lights for the same general purpose that we do now: to control traffic congestion.
The only difference was that traffic congestion was caused by horse-drawn carriages and
pedestrians at the time. John Peake Knight developed the first traffic light, which was
powered by gas. On Dec. 10, 1868, it was erected outside the House of Parliament in
London, England. The traffic light had only two colors at the time: green for go and red
for stop. During the day, the colors were visible, but at night, police officers had to
manually illuminate red or green to signal drivers (Maloney, 2022). Only a month later, a
police officer in charge of the signal was seriously injured when one of the lights
exploded in his face due to a gas main leak. The project was quickly canceled after it
was designated a public health danger (Ross, 2016).
Garrett Morgan, a 46-year-old inventor and newspaperman, received Patent No.
1,475,074 for his three-position traffic light on November 20, 1923. Nonetheless, it was
a significant innovation: by having a third position in addition to "Stop" and "Go," it was
able to govern crossing cars more safely than previous signals. Morgan designed a
T-shaped pole with three settings as a signal. It might be placed at half-mast (like a
blinking yellow light today) at night when traffic was light, alerting automobiles to go
cautiously through the intersection. For $40,000, he sold the rights to his idea to General
Electric (History.com Editors, 2009). Figure 2.1 below shows an example of innovation
of traffic lights back then in the year of 1868 to 1924.
(Source:https://www.realityviews.in/2015/12/facts-history-of-traffic-lights-traffic.html)
A traffic road sign is a symbolic transcription of a legal statement, and they can
be categorized as regulatory, warning, or informational. Every traffic sign represents a
single piece of information concerning current traffic conditions and their implications.
Uncertain interpretation of such cues in a linguistic landscape by young children may
indicate a lack of comprehension of the intended meaning. This could lead to a
misinterpretation of a road sign, with potentially dangerous consequences. As a result,
given the functional context of structured behavior and action within a social setup,
awareness of basic safety norms and information is critical. The importance of
youngsters knowing traffic signs is frequently accompanied with an adult perspective, as
adults are the primary agents of nurturing the young, according to nature's order.
Understanding adult perceptions will help us better comprehend young children's visual
semiotics (Chia et al., 2009).
Road safety education, like all learning, should begin at a young age and be
adapted to the age and circumstances of the child. Children must be aware of the road
safety rules in their local surroundings. Children frequently have no idea what is
considered safe. Their perceptions of danger are limited, and they are readily diverted.
They require continual education beginning at a young age to assist them establish safe
and right road behavior as well as a more positive attitude about their own
decision-making (THE ROAD SAFETY EDUCATION PROGRAMME: A JOURNEY
INTO THE SCHOOL CURRICULUM, 2012) . As a result, the school's duty includes
teaching parents, guardians, and caregivers how to incorporate road safety instruction
into their children's daily routines and activities. Schools play an important role by
holding many programmes about road safety to make the children learn more about road
safety such as quiz competitions about road safety and traffic rules.
In order for people to learn more and raise awareness about safety roads and
traffic signs is through any campaign that has been held by the government, NGO and
many more. A lot of activities have been done to spread more awareness about safe
roads in Malaysia.
I. #ShellSelamatSampai
Shell relaunched its #ShellSelamatSampai road safety campaign in 2016 to raise road
safety awareness and encourage behavioral change among motorcyclists and youths, two
of the most vulnerable groups on the road. #ShellSelamatSampai has reached up to
70,000 young people, and major government agencies such as the Road Safety
Department (JKJR), the Road Transport Department (JPJ), the Ministry of Education,
and the Royal Malaysian Police (PDRM) continue to work together to develop a solid
partnership. Varsity students take on the challenge of producing interesting road safety
innovation prototypes as part of the #ShellSelamatSampai Varsity Challenge
programme, an inter-varsity road safety innovation competition. The initiative has
revealed road safety solutions such as reducing overtaking accident risks, reducing
distracted driving, increasing motorcycle rider visibility, and recycling agricultural trash
to improve existing road structures (Road Safety Malaysia - #ShellSelamatSampai, 2022).
(Source:https://www.carsifu.my/news/volvo-and-kidzania-road-safety-campaign)
(Source:https://www.nst.com.my/cbt/2022/01/763214/piam-mta-launches-2022-nationwide-road-safety-ca
mpaign)
Each country has different types of traffic signs even though some of them
follow the international standards, in Malaysia any of the yellow sign boards represent
the warning road signs. (Road and Traffic Signs in Malaysia - What You Need to Know,
2022)
Indicates warning on road conditions ahead or adjacent to. Road users should
take note of any warning signs in Malaysia as they are designed to alert them of possible
dangers ahead (Road and Traffic Signs in Malaysia - What You Need to Know, 2022) .
Road work ahead warning Stop and give away to all traffic
Caution
Warning for children and minors
2.2.2. Prohibitory Road Signs
In Malaysia, prohibitive road signs are used on all sorts of roads to restrict
particular vehicles and maneuvers, such as preventing u-turns or setting maximum
speeds (Road and Traffic Signs in Malaysia - What You Need to Know, 2022).
The most commonly used road signs in Malaysia are information signs, which
are used on any type of road to provide road users with general information about the
route they are on and the road ahead (Road and Traffic Signs in Malaysia - What You
Need to Know, 2022).
Table 2.3 Information Road Signs
One-way traffic
Hospital sign
Road ahead is a dead end Rest & Service Area (found at toll
expressways)
Table below shows some of the road safety rules and tips in Malaysia
(Source:https://www.researchgate.net/figure/Post
er-Showing-Road-Crossing-Tips-as-provided-by
-Road-Safety-Department-of-Malaysia_fig1_22
5163303 )
-As a cyclist, they should wear bright
clothes to avoid accidents.
- Students should not walk behind the
bus and stand away from the road while
waiting for the bus.
- As a school pedestrian, always walk
as a group and use the sidewalk
(Source:https://mypositiveparenting.org/2016/02
/03/back-to-school-road-safety/road-safety-2016
0203/)
(Source:https://pekeliling.com/poster-keselamata
n-jalan-raya/)
Game traits and principles are included within learning activities in game-based
learning. Learning activities encourage student engagement and motivation to learn in
this environment. Points systems, badges, leaderboards, discussion boards, quizzes, and
classroom response systems are all part of game-based learning. Points may be rewarded
academically, such as an extra week to complete an assignment after achieving a specific
point level. If students achieve a specific level of accomplishment, they can earn badges,
while classroom response systems like Kahoot or Top Hat reward participation with
points (Tophat.my, 2019).
Apart from that, game-based learning provides immediate feedback that is just as
beneficial. Anyone who has taken a test will tell you that the best part is "when it's
finished" or "when I receive my test results back and they're good enough." Students get
the dopamine rush and motivation they need to keep improving their grades by seeing
real-time results, receiving immediate feedback, and having easy access to information
about their performance instead of receiving delayed feedback from traditional
assessment methods (Hanus and Fox, 2015).
Besides that, games for amusement have been found to motivate learners to stay
engaged for long periods of time using a variety of motivational game features (Plass et
al., 2015). Whenever the students play the game, they will keep motivated to finish the
task given in order to win the game, even though they play for a win but still they gain
some knowledge from the game. Games are very motivating since they are both
entertaining and challenging. When playing games, students are naturally motivated to
win or defeat other teams for themselves or their team. They are quite competitive while
playing because they want to take turns playing, scoring points, and winning. Students
will undoubtedly participate in the activities in class (Moayad Mubaslat & -Jordan,
2011).
There is a difference between game type and game genre in video games, despite
the fact that they are commonly used interchangeably in the business. When it comes to
game story, we distinguish between game type and game genre (Fullerton, 2019). Game
type refers to the game's gameplay, while game genre refers to the game's narrative
content. The way the story is told in a game is referred to as the game genre. A genre is a
narrative style that influences the structure of a story, character depth, and other aspects
of storytelling (Grace, 2014). Some of the game genres are action games, adventure
games, casual games and many more.
I. Adventure Game
Exploration and problem solving are the key attractions of these games.
The most frequent skills required of a successful adventure game player
are logic, imagination, and curiosity. The player generally plays the part
of a character on a quest or mission of some kind. Characters are
important in adventure games, although unlike in role-playing games,
they are not frequently customizable and do not typically gain in money,
rank, or experience (Fullerton, 2019). Figure below shows the example of
an adventure game which is The Legend of Zelda, a game that has a quest
which gathers all 8 pieces of triforce and defeat Gannon the monster.
(Source:https://www.zelda.com/breath-of-the-wild/)
(Source:https://p2k.unkris.ac.id/IT/1-3065-2962/puzzle-video-game_21102_p2k-unkris.html)
A digital game's interface is made up of a camera view of the game world, a visual
display of the game's status, and controls that allow the user to interact with the system.
The controls, viewpoint, and interface all work together in a symbiotic way to generate
the gaming experience and give the player agency over the system (Fullerton, 2019).
Some of the perspective and game viewpoints are overhead view, side view, third person
view, first person view and many more.
I. Overhead View
(Source:https://gamicus.fandom.com/wiki/Top-down_perspective_video_games)
(Source:https://libregamewiki.org/Side-scrolling_games)
(Source :https://www.youtube.com/watch?v=bdiC3WYH9GE)
A browser-based game is a computer game that is played via the Internet using a
web browser. It's commonly written in a browser-based programming language like
JavaScript, HTML5, or PHP. Backend processing or browser plug-ins, such as Flash,
Java, and Silverlight, may be used in these games. WebGL can be used to allow
hardware graphics acceleration. Because they are designed to be played on a wider range
of systems and devices, browser games are less graphically intensive and so have lower
system requirements. Thousands of browser games are accessible now, including new
games and classic games that have been remade for the web (computerhope.com, 2017).
Pac-Man is an example of a classic game that can now be played in your browser.
(Source:https://fictionalcrossover.fandom.com/wiki/Pac-Man)
The Game Flow model aspires to be a universal model of player satisfaction that
can be applied to any game genre or platform. The Game Flow model has been widely
used in analyzing many sorts of games, as well as non-game applications, since it was
derived from an universal set of criteria for creating satisfying player experiences
(Sweetser et al., 2013). Since its initial publication in 2005, the Game Flow model has
received thousands of citations and hundreds of uses in the design and evaluation of
games and gameful experiences (Sweetser, 2020).
a) Concentration
A game must need concentration in order to be fun, and the player must be able
to focus on the game. The more the absorption in the task, the more focus it requires in
terms of attention and workload (Sweetser & Wyeth, n.d.). It's essential to enhancing the
player's workload while staying aware of his or her perceptual, cognitive, and memory
limitations (Lazzaro & Keeker, 2004). Furthermore, the player should not be assigned
duties that he or she does not consider important (Fullerton, Swain, & Hoffman, 2004).
Finally, distractions from key game tasks should be minimized during play by
eliminating non-game related interactions (e.g. setting preferences) and minimizing the
game interface to maximize the amount of screen taken up by game activity (Johnson &
Wiles, n.d.).
b) Challenge
c) Player Skills
Games must encourage player skill growth and mastery in order to be enjoyable.
For a player to experience flow, their perceived talents must equal the game's challenge,
and both challenge and skills must reach a specific level. As a result, in order to properly
experience the game, the user must improve their game-playing skills. The manner in
which a player is taught to play the game is crucial to their skill development and
enjoyment (Sweetser & Wyeth, n.d.). In order for a player to master the game, they need
to have some tutorials and a clear instruction on how to play the game before exploring
deeper into the game and increasing their skills.
d) Control
e) Clear Goals
Every game must provide the player with clear goals so that every player knows
what task they need to do in order to win the game successfully. Early in the game, they
should give the player a clear overarching goal (Federoff, 2002), which is frequently
accomplished with an introductory cinematic that introduces the backstory (Pagulayan et
al., n.d.). The goal should be delivered in a straightforward way so that players can
understand easily.
f) Feedback
In game, players must receive appropriate feedback at appropriate times such as
whenever they finish a certain level (Sweetser & Wyeth, n.d.). Players need to know
how much XP points they need to unlock a new mission or how many items are left on
their inventory so that they can upgrade it. Feedback is so important since it can affect
the players determination on winning the game or finishing the mission.
g) Immersion
Involvement in a game should be deep but easy for players. Immersion,
engagement, and absorption are widely discussed and essential ideas in game design and
research (Sweetser & Wyeth, n.d.). Those who are too immersed with playing games are
mostly in their own world, they tend to know nothing or less about what is happening
surrounding them since they've been playing almost a whole day. A good graphic quality
and audio are mostly contributing for immersion in the game. These two play an
important role to attract players to get more immersed in the game.
h) Social Interaction
Social interaction should be encouraged and supported via games. In order to
support social interaction any game should have a cooperation and competitive mode
where players can interact with teammates and fight the battle to win the game
(Sweetser et al., 2013). These features have been mostly used in Fortnite, Valorant,
CSGO and many more multiplayer games online.
2.5 Existing Applications
This section will be discussing and elaborate the existing application which are Take The
Lead: THINK!, Road Safety and Traffic Rules for Children. All the applications are
believed to be a game that are related with the game project.
(Source:https://www.think.gov.uk/resource/take-the-lead-game/)
This game teaches traffic safety to young children aged 7 to 12. To win the game,
the game player is presented with many road safety scenarios in which they must make
the necessary decisions in order to arrive at their destination safely (THINK!: et al.). It is
a web-based game where you can play only through the website link given with your
laptop, pc, tablet and mobile phone. The game was developed by THINK! education
homepage which is run by the department of transport in the United Kingdom
(THINK!,n.d).
2.5.2 Road Safety
(Source:https://www.izzygames.com/road-safety-t5624.html?gclid=Cj0KCQjw4uaUBhC8ARIsANUuDj
Wr8LuJzJVuYLg5eqBlKxtx5dGSL-8ZhZsl6Z_MCjHPceP4d9P5zR0aAtFsEALw_wcB)
Road Safety is based on the rules of the classic game Frogger, but in a unique
way. In the game, we must safely transport a specified number of passengers across the
streets. Therefore, we click on the person who should cross the road next. Possibly in
that moment we hope it is saved to go (Kelebogile & Welly, 2015). The game has a
certain time to accomplish the level, if players fail to do so they need to retry again. It is
a web-based game where you can play only through the website link given with your
laptop, pc, tablet and mobile phone.
For the child to learn some boards and traffic rules for drivers and pedestrians.
The game allows the player to choose 3 different types of mode where first option they
play as a pedestrian and learn all of the safety road rules as a pedestrian in crossing any
streets or road (Traffic Rules for Children, 2020). The second option mode is a game
where the player is a driver and learns all of the traffic signs board ahead of them.
Lastly, the game mode option is a quiz theme game to find the match sign board based
on the situation given. The game is a mobile game where it is only available on mobile
or tablet devices only.
Overview The game player is In the game we try to A game that has 3
presented with many get a certain amount different modes to
road safety scenarios of people over the play which are
in which they must streets safely. Player crossing the road as
make the necessary needs to click on the a pedestrian, a
decisions in order to person who should driver who learns
arrive at their cross the road next. all of the sign
destination safely. (Kelebogile & Welly, boards ahead of
2015) them and match the
(THINK!: et al.)
following picture
based on the
situation
given.(Traffic
Rules for Children,
2020)
Game Genre - Educational - Skill game - Exploration
and skill game genre game genre
genre
Game 2D 2D 2D
Dimension
This section will be discussing and elaborate some of the methodology which are Game
Development Life Cycle (GDLC), Rapid Application Development (RAD) and Agile
Software Development.
(Source:https://www.tatvasoft.com/blog/top-12-software-development-methodologies-and-its-advantages-
disadvantages/)
(Source:https://www.tatvasoft.com/blog/top-12-software-development-methodologies-and-its-advantages-
disadvantages/)
2.7. Summary
This chapter 2 concludes with a survey of the literature on road safety and traffic
signs. The development of the Road Safety Rules and Traffic Signs Game for primary
school could be developed using the following guidelines and references. The game will
be built in 2D and will be available as a web-based game that users may access from
their laptop, computer, or tablet. In terms of game evaluation, the game will be built on
the GameFlow model, which will assess the game's enjoyment among primary students.
A game development approach must be chosen in order for the development process to
flow properly. Rapid Application Development (RAD) is chosen as the overall
principles as well as the game development.
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