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The Effects of Screen Time On The Sleep Quality of Senior High School Students in Centro Escolar Las Piñas
The Effects of Screen Time On The Sleep Quality of Senior High School Students in Centro Escolar Las Piñas
The Effects of Screen Time On The Sleep Quality of Senior High School Students in Centro Escolar Las Piñas
Adreanne Cail Anastacio, Rihzia Arcilla, Eydrianne Yari Hills, Beatrice Claire Oira,
Shanea Faye Portugal, Caleb Jeshua Silva, and Paul Isaiah Urriza
Grade 12 - STEM
Basic Education Department
Centro Escolar Las Piñas
Submitted to:
Ms. Jonna B. Sodusta
(Practical Research 2 - Instructor)
and
The growth of technology has made people reliant on using innovations, such as digital
devices, to help them with activities in their daily lives (e.g. work, recreation, education).
Technology has become an important part of our lives and its prevalence has led to an
increase in screen time of people, which has varying effects on their sleep quality and
well-being. This study explores the effects of screen time on senior high school students of
Centro Escolar Las Piñas. Furthermore, this study also explores the factors that contribute to
screen time and the effects of poor sleep quality. The participants of this study are 54 students
studying in Centro Escolar Las Piñas, coming from both grades 11 and 12. In this study, a
correlational quantitative research design was used and the data gathered was analyzed using
correlational analysis. The results of the study show that there is a very strong negative
relationship between the amount of screen time of the students and their quality of sleep. The
findings of the study suggest that proper screen time management should be undertaken to
Introduction
Technology has become an important part of our daily lives. Most, if not all people
nowadays use some form of technology to help them do things easier. In some situations,
technology is even integrated into work and education to better improve the way people do
things. Aside from work and education, technology is also used as a form of entertainment.
Students, in particular, use technology to help them with their daily activities, may it be
academic or personal. Gadgets and appliances such as computers and smartphones are
frequently used by students nowadays, as a result of the rapidly advancing technology in use
today, to the point where most people spend their time in front of screens (Nishad and Rana,
2016). With the use of these devices comes varying amounts of screen time, which depends
from student to student. An excessive amount of screen time has various effects on the
different aspects of a student’s life that can potentially pose as negative for them. In this
study, the researchers focused on how students use it and how it affects different aspects of
their lives.
Sleep can be beneficial to our bodies, both physically and mentally. Sleep is when our
body heals its tissues and improves our coordination and memory (Siengsukon, Al-dughmi,
Stevens, 2017). Sleep is also essential since it helps supply our bodies with the energy we
need to perform our daily activities. From what has been stated previously, we can draw from
all of this the notion that sleep is a necessity. However, our frequent exposure to mobile
devices and screen time, caused by our dependency on these technologies and features
(Carillo, Scornavacca, Za, 2017), contributes to poorer sleep quality, increased sleep latency,
and sleeping disorders (Hisler, Hasler, et. al., 2020), affecting our physical health, lifestyle,
and productivity. With this, it is important to maintain a proper amount of sleep daily, so that
our health and well-being won’t be affected by these problems and complications.
The aim of this research is to evaluate the effect of screen time on a student’s physical
and mental well-being, assess the differences in levels across each case, and analyze the
effects of screen time amongst students of Centro Escolar Las Piñas. Students who have
increased screen time are more likely to have poor sleep quality and problem behaviors.
Sleep quality has a significant effect on a student's academic performance. Having poor sleep
quality can greatly affect a student's academic grades, and screen time can affect a student's
sleep quality. Knowing the effects can help us find solutions to help the students avoid
excessive amounts of screen time and help them improve their sleep quality.
The problem to be addressed through this study is the effect of screen time on the
sleep quality of SHS students in Centro Escolar Las Piñas. Along with the findings, the
researchers aim to gain further insight into what influences the usage of screen time. While
conducting the research, the following questions will be used to guide the researchers in their
study:
1. What is the correlation between screen time and sleep quality of the SHS students of
2. What are the factors that contribute to screen time of the SHS students of Centro
Piñas?
Conceptual Framework
screen time serves as a key variable of the study with our dependent variable, sleep
quality. The study will identify how this affects the students' overall performance and
lifestyle. The variable factors of screen time is another variable that is related to the screen
time as this is what influences and prompts the latter to occur. The study will also cover
underlying factors that contribute to the extent of screen time among the students (factors of
screen time), varying from the benefits of the technologies to their established habit whilst
using these devices. This will then determine the outcomes and changes in the sleep quality,
The purpose of this study is to find out the causes and factors influencing the screen
time of SHS students. The study also aims to look into how screen time affects the sleep
quality of SHS students. The research is expected to provide the primary effects of screen
time on the sleep quality of SHS students. The goal of the study is to use the data gathered
from our research to find ways that can help the students have proper control and
management over their screen time, so that their sleep quality and overall performance in
Standards of sleep quality will be divided into two categories: good sleep quality and
poor sleep quality. Poor sleep quality will be associated with below 8 hours of sleep, longer
time to fall asleep and multiple sleep interruptions. Good sleep quality will be associated with
8-10 hours of sleep, average to short time to fall asleep and little to no sleep interruptions.
The findings of this study will help understand how technology affects students'
wellbeing on a greater scale. Due to the significant role that technology and screen time use
play in today's learning environment, the study also aims to assist in the gathering and
Academy of Sleep Medicine's recommendations, 73% of high school kids don't get enough
sleep, with technology use before bed being one of the causes
It could minimize its negative effects and enhance the quality of their sleep
● Academic Institutions
In order to increase the performance of the students and teachers in online
classes, it is important for schools and other institutions to develop a plan and
strategies that can be modified for their betterment as well as that of the students and
teachers.
● Future Researchers
This study will encourage and guide future researchers to find gaps in the
study that will point out topics that have yet to be identified. On the other hand, they
can use the data the researchers have given to come up with and test hypotheses that
Definition of Terms
3) Screen Time - is a word for pursuits carried out in front of a screen, such as TV
Chapter 2
In this section, the researchers aim to address the relationship between screen time
and a user's sleep quality.
Many children are spending more time with screen media than has been
There is evidence linking parent television viewing to greater levels of child television
viewing, but less is known about what factors influence how much time kids spend using
other forms of media. It was investigated how much time kids spent using four different
digital media devices, including television, laptops, cellphones, and tablet computers, using a
nationally representative sample of more than 2300 parents of kids aged 0 to 8. According to
the findings of linear regression analysis, there is a high correlation between parent and kid
screen time across all four platforms. Additional studies reveal that parental attitudes have a
significant impact on how much time children spend watching screens, which appears to be
the result of an interaction between child and parent factors.Results suggest that policymakers
should consider the family environment as a whole when developing policy to influence
Mobile touch screen device (MTSD) use is becoming increasingly widespread among
children (Common Sense Inc., 2017). Children can use touchscreen devices, even before they
develop advanced motor skills, as they do not need to use controllers as they do with personal
computers or video games. As a result, MTSD use among youngsters might start at a young
age. According to a US survey, kids between the ages of 2-4 spend roughly an hour per day
using mobile devices, while kids under 2 only spend 7 minutes per day doing so (Common
The increased screen-time was associated with increasing age, personal devices, and
more educational applications installed in the phone. The increased screen-time among the
children was affecting their physical as well as mental health (Khan, Dkhar, Quansar, Haq,
2022). Digital technologies, including the internet of things, are currently heavily used in
various areas with school shut down, and most children holed up inside their houses all day.
Excess screen exposure can lead to adipose attention deficiency, and extreme mood
alterations in children, which in turn disrupts learning capabilities. There are growing
apprehensions that this exposure to electronics could have negative effects on the growth and
development of children. Excessive screen time has been associated with various negative
outcomes, including cognitive delays and poorer academic performance (Madigan, Browne,
Racine, 2018). As children's screen time increases it can have a negative impact on their
academic performances and also social skills. Limiting opportunities for verbal and nonverbal
social exchanges, which are essential for fostering optimal growth and development
(Madigan, Browne, Racine, 2018). Children who spend most of their time observing screens
and having no social interaction can make them bad at socializing. Socializing is an important
aspect in cognitive learning. It helps the children learn how to express their thoughts and
opinions. Excessive screen time may disrupt this social development when children are just
Lifestyle factors most strongly affected sleep quality among college students,
followed by mental factors, social factors and physical factors. Smoking and sedentary
behavior had negative effects on sleep, as revealed by a single article and a few articles. In
addition, caffeine and stimulant use, media use (e.g., smartphone addiction, problematic
internet use, lying position, nighttime use, screen time), alcohol use, and irregular sleep-wake
, mental disorders showed a significant effect on sleep quality. Mental problems such
Questionnaire and General Health Questionnaire‐12), stress and anxiety were negatively
associated with sleep quality based on 25 articles. As mentioned above, mental disorders
showed a significant effect on sleep quality. Mental problems such as depression, psychiatric
Health Questionnaire‐12), stress and anxiety were negatively associated with sleep quality
been reported previously and may be due to structural and systemic racism–driven factors
(eg, built environment, access to financial resources, and digital media education)—all of
which have been amplified in the COVID-19 pandemic.( Nagata, Cortez, 2021). During the
COVID-19 pandemic, different screen use modes may have varying good or negative effects
on teenagers' wellbeing. Adolescents with stress and poor mental health may use screens to
control their negative emotions or isolate themselves from sources of stress. Even while some
screen modalities might be utilized to encourage social interaction, in our group, stronger
coping skills and social support were linked to decreased overall screen usage.
Technology continues to develop and evolve, especially in response to the effects and
restrictions of the COVID-19 pandemic, its use was integrated further into our day-to-day
basis. Technology provided the convenience of browsing the internet, connecting with others
via social media platforms, and integrating technology within the education of the students
(Garfin, 2020). However, students exploit the convenience and features provided by the
technology to seek out instant gratification, which affects their performance, proper
and other levels intending to explore ways to keep screen time for the purpose of
entertainment at a low level. The use of a screen while performing other activities that require
body movement would not represent sedentary behavior that impacts physical health
(Vizcaino, Buman, DesRoches, Wharton, 2019). It is pointed out that parental screen time for
entertainment is one factor for children’s screen time for entertainment, and limited parental
attention for their children is another factor in the family environment to influence whether
problem behaviors (Parent, Sanders, Forehand, 2016). The findings showed that increased
screen time was linked to more sleep problems, which were then connected to more health
and peer problems in youth. Furthermore, it was shown that sleep disturbances and sleep
duration are related to behavioral health problems. In order to decrease any negative impacts
of screen time on sleep and well-being, it is suggested that the youth should limit or reduce
Insomnia is a sleep disorder that affects the way we sleep, whether it is falling asleep or
staying asleep, and also makes it difficult for people to have a good sleep quality (National
Institutes of Health, 2022). Multiple things have been attributed to insomnia, such as changes
in regular schedules and routines (including sleep schedules), receiving an inadequate amount
of physical activity within the day, sleep interruptions, consuming products that have
stimulant properties (caffeine, nicotine, alcohol, and recreational drugs), and watching TV or
using electronic devices shortly before going to bed (National Institutes of Health, 2022).
According to an article written by the Sleep Foundation (2022), screen time delays the release
of melatonin and impedes sleeping at the appropriate time, resulting in sleep that is less
restful. The use of electronic devices shortly before sleeping is a common cause of poor sleep
quality. A study conducted by Rafique et al. (2020) concludes that the use of mobile devices
(without a blue light filter enabled) 30 minutes before sleeping when the lights are closed has
resulted in poor sleep quality and other problems that affect one’s sleep (e.g., daytime
sleepiness and sleep latency). Considering all the things aforementioned, we must know what
lifestyle changes we need to make in order to achieve and maintain proper sleep, this includes
With the effects of screen time on sleep quality already mentioned, its effects on one’s
well-being will now be discussed. Poor sleep quality can lead us to feel exhausted, thus
affecting the way we perform our daily activities. Sleep and disorders like insomnia can also
make us feel irritable, depressed, anxious, and sleepy during the daytime (Mayo Clinic,
2016). The way we socialize with others, the way we perform our daily activities (personal
activities, work, and academics), and how we live each day will be affected negatively if we
don’t get the proper amount of sleep that will provide our bodies with the energy it needs to
carry out various processes. Bringing up this important point again, the usage of electronic
devices and gadgets should be managed properly and screen time should be reduced
Research Design
the researcher controlling or manipulating any of them. The main objective of correlational
quantitative research design is to measure the strength and direction of the relationship
between two or more variables. This type of research design can be used to examine the
variables. Utilizing this research design, we will assess the strength of the relationship of
The participants of this study are the grade 11 and 12 Senior High School students of
Centro Escolar Las Piñas. The students will partake in answering a survey through a google
form that is sent to them by email. They are the chosen students because they are most likely
to stay up late due to the number of tasks that they need to do and will likely use a computer
or a gadget for their tasks. The school has also implemented hybrid learning which makes the
students learn through online classes. Students will partake in answering online surveys using
google forms and will be answering questions about the effects of screen time on them. This
research explores the effects of lengthy screen time on their gadgets. The participants are
selected through purposive sampling, also called judgement sampling, which is the deliberate
technique that does not need underlying theories or a set number of participants. ( Etikan,
2016).
Research Instrument
The instrument used by the researchers in this study was a survey questionnaire. The
researchers developed their own survey questionnaires to use in the study. A questionnaire is
a research instrument that consists of a set of questions or other types of prompts that aims to
collect information from a respondent (Singh, 2017). The researchers used the google form to
create the questionnaire. This was used because survey questionnaires gathered data faster
Procedure
For the initial research procedure, the researchers asked for permission from the
advisors of each section in the SHS department of CELP to disseminate the questionnaires to
the students of their advisory class. After being given permission, the researchers sent the
questionnaire link to the participants through email. The questionnaires will be answered on
Google Forms.
Method of Analysis
Upon receiving and organizing the sufficient data, the data is then analyzed using
correlational analysis, which will aid us in identifying the relationships between two
variables; screen time and sleep quality. The tools used to analyze the data are the software
programs Microsoft Excel and the SPSS (Statistical Package for Social Sciences). This
method of analysis will also identify if a positive or a negative correlation is evident among
these relationships.
Ethical Considerations
For the duration of the study, the following ethical guidelines were implemented for
the research period: (1) the researchers must guarantee that the information and data that they
will collect are for research purposes only and will remain confidential, (2) the researchers
are compelled to inform their participants about the possible risk, (3) the researchers must
protect the privacy of the participants meaning that no one can see the data and information
that the participants gave the researchers, only the researchers can see the information. The
researchers must ensure that the participants are comfortable with the survey questionnaire
since they are about to answer some personal questions. Some questions in the survey are
about sleep schedules and screen time. In answering the survey questions, it will only take the
terms of age, grade level, average screen time, time spent on video games, time spent on
social media, time spent on watching TV programs, shows and/or movies and hours of sleep
a night. The data are taken from the participants to know if these factors can affect the sleep
The data shows the age of the student-participants consisting of 37 participants in the age
group of 15 years old to 17 years old with 72.5% of the sample population and 14 participants
in the age group of 18 years old to 19 years old with 27.5% of the sample population. It
shows that most of the student participants are from the age group of 15 years old to 19 years
old.
This table includes the grade level of the student-participants consisting of 5 grade 11 -
ABM with 9% of the sample population, 15 grade 11 - STEM A with 28% of the sample
population, 11 grade 11 - STEM B with 20% of the sample population, 6 grade 12 - ABM
with 11% of the sample population, 0 grade 12 - HUMSS, and 17 grade 12 - STEM with 31%
of the sample population. It shows that most of the student-participants are grade 12 - STEM.
The data displays the average screen time of the student-participants every weekend. 0%
(N=0) of the participants average screen time is 0 to 2 hours, 1.85% (N=1) of the participants
average screen time is 2 hours to 4 hours, 11.11% (N=6) of the participants average screen
time is 4 hours to 6 hours, 12.96% (N=7) of the participants average screen time is 6-8 hours ,
and 74.07% (N=40) of the participants average screen time is 8 hours above.This concludes
that most of the participants are student-participants with 8 hours above average screen time
every weekend.
The data shows the average screen time of the student-participants every weekday. 1.88%
(N=1) of the participants average screen time is 0 to 2 hours, 7.56% (N=4) of the participants
average screen time is 2 hours to 4 hours, 20.75% (N=11) of the participants average screen
time is 4 hours to 6 hours, 22.65% (N=12) of the participants average screen time is 6-8 hours
, and 47.16% (N=25) of the participants average screen time is 8 hours above.This concludes
that most of the participants are student-participants with 8 hours above average screen time
every weekday.
The table displays the time spent on video games of the student-participants every
(12.96%) spent 2 hours to 4 hours on video games, 6 participants( 11.11%) spent 4 hours to 6
hours on video games, 0 participants (0%) spent 6 hours to 8 hours on video games, and 1
participant (1.85%) participants spent 8 hours above on video games. The data concludes that
The table shows the time spent on video games of the student-participants every weekend.
hours to 4 hours on video games, 9 participants( 16.67%) spent 4 hours to 6 hours on video
games, 2 participants (3.7%) spent 6 hours to 8 hours on video games, and 3 participants
(5.56%) participants spent 8 hours above on video games. The data concludes that most of
The data also examined the time spent on social media of the student-participants every
weekday. 18.52% (N=10) of the sample population spent 0 to 2 hours on social media,
29.63% (N=16) of the sample population spent 2 hours to 4 hours on social media, 24.07%
(N=13) of the sample population spent 4 hours to 6 hours on social media, 9.26% (N=5) of
the sample population spent 6 hours to 8 hours on social media, and 18.52% (N=10) of the
sample population spent 8 hours above on social media. This concludes that most of the
The data also examined the time spent on social media of the student-participants
every weekend. 18.52% (N=10) of the sample population spent 0 to 2 hours on social media,
18.52% (N=10) of the sample population spent 2 hours to 4 hours on social media, 22.22%
(N=12) of the sample population spent 4 hours to 6 hours on social media, 20.37% (N=11) of
the sample population spent 6 hours to 8 hours on social media, and 20.37 (N=11) of the
sample population spent 8 hours above on social media. This concludes that most of the
The table displays the time spent on watching TV programs, shows, and/or movies of
student-participant(5.56%) who spent 8 hours above on watching It shows that most of the
every weekends.
The table displays the time spent on watching TV programs, shows, and/or movies of
student-participant(1.92%) who spent 8 hours above on watching It shows that most of the
every weekdays.
The table also includes the hours of sleep a night of the senior high school
hours of sleep a night, 41 student-participants with 76% of the sample population had 4 hours
population had 16 hours to 20 hours of sleep a night, The data concludes that most of the
Table 2. The correlation between screen time and sleep quality of the SHS students of Centro
Escolar Las Piñas
Screen Time
N r p
Table 2 shows the correlation between screen time and sleep quality is computed as
.446. Thus, it is evident that there is a very strong correlation between the two variables
(r=0.826, p=-0.30).It can therefore be concluded that the two factors affect each other.
Table 3. The factors that affect the screen time of the SHS students of Centro Escolar Las
Piñas
Factors Mean/SD Interpretation
Video Games
Social Media
Movies/Series
Legend: 1-1.80 (Very Low), 1.80-2.60 (Low), 2.60-3.40 (Moderate), 3.40-4.20 (High), 4.20-5.00
(Very High)
Table 3 shows that there is lower time spent on various media on the weekdays
compared to the weekends. It also shows that social media is the most time spent on
activity during both weekends and weekdays, comparing 3.06 and 2.80 to the lowest,
which is 1.38 and 1.43. The weighted mean can conclude that there are a moderate
amount of factors around students that make them have excess screen time.
Table 4. Effects of poor sleep quality of the SHS students of Centro Escolar Las Piñas
Effects of Poor Sleep Quality Mean/SD Interpretation
Legend: 1-1.80 (Never), 1.80-2.60 (Rarely), 2.60-3.40 (Sometimes), 3.40-4.20 (Often), 4.20-5.00
(Always)
Table 4 shows that there is a fair amount of students having shown the effects of poor
sleep quality. This is especially the case for weakened immune systems (3.48), and difficulty
in paying attention (3.40). It is shown also in the table that headaches are the symptom least
circumstance to happen. The overall weighted mean shows that symptoms often happen when
Discussion
The aim of this study is to evaluate the impact of screen time on a student's physical
and mental well-being, assess the differences in levels across each case, and analyze the
effects of screen time amongst students of Centro Escolar Las Piñas. Along with the findings,
the researchers aim to gain further insight into what influences the usage of screen time.
Screen time is the time a person spends actively engaging with digital media, such as
television, computers, smartphones, and tablets, often for entertainment purposes. Studies
have shown that increased screen time is associated with decreased sleep quality and duration
and an increased risk of sleep disturbances. In addition to decreased sleep quality, increased
screen time has also been linked to an increased risk of mental health problems, such as
depression, anxiety, and stress (Burkart et al., 2022; Stern et al., 2020; Xiang et al., 2020).
Given the increasing prevalence of digital media use, it is important to understand the
The results in Table 2 show that there is a very strong correlation between the usage
of screen time and the sleep quality of the students in Centro Escolar Las Pinas. As stated by
Kansangra (2020), the lack of sleep can lead to worsened insomnia and an increased
probability of other sleep disorders. Additionally, the lack of sleep also promotes the
students’ daytime sleepiness and tiredness (Magee et. al., 2014), which can have an effect on
the consistency of the students’ sleep duration and quality. On the other hand, the greater
usage of screen time has a significant influence towards the frequency of doing sedentary
activities (Matin et. al., 2017) and becoming more inactive and less engaging towards
physical and recreational activities, resulting in the declining overall state of physical and
Systematic review of the literature found that screen time is adversely associated with
sleep outcomes in 90% of studies. Specifically, increased screen time was associated with
reduced sleep duration, increased sleep latency, and reduced sleep quality. This was true for
both leisure-time and work-related screen time use. These findings were consistent
across all types of screen-based activities, including television viewing, computer use, and
Based on the findings of the study, ‘social media’ is a factor that affects the amount of
screen time of the SHS students in Centro Escolar Las Piñas the most. The findings show that
social media have the highest amount of time spent on by the students among all the factors.
Social media platforms such as Facebook, Instagram, and Snapchat are designed to be
addictive and keep users engaged for long periods. The more time someone spends on these
platforms, the more likely they become addicted and increase their screen time. Research has
revealed that social media is the highest factor contributing to screen time due to its addictive
nature. Social media platforms are designed to be engaging and entertaining; many users
scroll for hours without realizing how much time they have spent.This is because social
media is so easily accessible and provides users with an almost constant stream of content.
This can lead to feelings of anxiety, depression, and a lack of productivity.(Montag, 2019)
Additionally, social media can lead to an increase in stress and anxiety, both of which can
lead to a rise in screen time. Finally, social media can lead to distractions and increase screen
For table 4, The results of the study have shown that the majority of students are
susceptible to the poor effects of sleep quality, with the difficulty of paying attention and
weakened immune system being the most common effect among the SHS students of Centro
Escolar Las Piñas. This study has concluded that poor sleep quality has a significant impact
on an individual's mental and physical health, leading to difficulty staying awake, paying
attention, irritability, short-term memory loss, headaches, slow reaction time, and a weakened
immune system. Sleep is an essential part of our lives, and poor sleep quality can have a
range of effects on our bodies and minds. One of the most well-known effects of poor sleep
This study has demonstrated high difficulty in paying attention as an effect of poor
sleep quality. One study looked at adolescents with poor sleep quality and found that they
exhibited more difficulty with sustained attention tasks than their peers who had good sleep
quality (Galván, 2020). Another study reported that poor sleep quality and sleep disturbance
were related to worse sustained attention scores while increased sleep latency and daytime
forgetting.(Siddarth, 2021). The authors concluded that poor sleep quality could lead to
difficulties with attentional tasks, which can, in turn, lead to other cognitive impairments.
This study suggests poor sleep quality can lead to a weakened immune system.
Sleep deprivation has been linked to a decrease in the production of cytokines, molecules that
help regulate inflammation and the functioning of the immune system (Irwin,2016).
Additionally, sleep deprivation has been linked to an increase in the production of cortisol, a
hormone that suppresses immune functioning (Irwin, 2015). This suggests that poor sleep
quality can lead to a weakened immune system, as the body does not produce enough
cytokines to regulate inflammation and the functioning of the immune system, and it
In conclusion, excessive screen time is associated with poor sleep quality. A larger
amount of time spent on electronic devices, with factors such as video games contributing the
most to screen time, was correlated with a decrease in sleep quality. This shows that persons
who have too much screen time are more likely to face effects of poor sleep quality such as
Conclusion
The primary objective of this research is to determine how these two factors, sleep
quality and screen time, affect Senior High School Students of Centro Escolar Las Piñas.
Both of these factors have effects on the students with their daily tasks and academic
performance, and have a very strong negative correlation. That affects their health and their
ability to stay focused are high risk in the survey. This suggests that screen time can greatly
Summary of Findings
1) The findings demonstrate a very strong negative relationship between the screen time
use of the students at Centro Escolar Las Pinas and their quality of sleep.
2) During the weekdays, about 47% have recorded to spend at least 8 hours in screen
time and during the weekends, about 75% of the students also spend more than 8
hours in screen time. In further detail, the students spend the majority of their time on
social media, where its usage was slightly more frequent during the weekdays than the
weekends.
3) Majority of the respondents have reported to average between 4-8 hours of sleep. The
results have shown that all eight (8) of the moderate effects of poor sleep quality were
consistent and moderate. Additionally, across all eight (8) of the effects, the students
felt most susceptible to difficulties in paying attention and weaker immune health.
Recommendations
1. Disseminate awareness of the potential effects of excessive screen time on the sleep
2. Educate students on the importance of healthy digital media habits, this includes the
importance of getting adequate sleep and how to limit the amount of time they spend
on screens.
3. Encourage students to use technology responsibly and establish limits on the amount
4. Implement a school policy that sets limits on the amount of time students can spend
5. Encourage parents to be aware of the amount of time their children are spending on
6. For future researchers, the type of time (whether 24-hour time scale or 12-hour time
scale) used to measure data about screen time should be specified in their survey
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With this being said, we would kindly like to ask for your permission for us to
distribute our surveys to the students of your advisory class. The link for the survey will be
sent to the students through email and will be answered on Google Forms.
Disclaimer:
As a class advisor, you have the right to deny permission for us to distribute our
surveys to your advisory class.
The students’ participation in this study is entirely voluntary and they also have the
right to revoke their consent to participate at any moment. Rest assured that all the responses
and disclosed information from the students will be kept confidential and will be solely used
for academic purposes in compliance to ethical standards, for we respect their privacy, trust,
and time that they are allotting to participate in this study.
If you have any concerns or questions regarding the survey or this research project in
general, please contact Adreanne Cail Anastacio (anastacio176114@celp.edu.ph). We greatly
appreciate your willingness to participate in our study and your honesty in your responses.
Thank you very much. We hope for your kind consideration and positive response. Thank
you very much.
Sincerely,
We are the researchers of Practical Research 2 and EAPP - Group 6 from Grade 12 - STEM
and we are inviting you to become a participant in our study entitled The Effects of Screen
Time on the Sleep Quality of Senior High School Students in Centro Escolar Las Piñas.
This research aims to find how technology affects students' well-being on a greater scale. The
information collected in this study will benefit the profession of psychology in the future.
Apart from the information that will be gained from the study's findings, there is no expected
benefit for the respondent.
Disclaimer:
You will be required to fill out a Google form as part of this study. Your participation in this
study is entirely voluntary, and you have the right to revoke your consent at any moment.
Only 10–15 minutes should be required to complete the survey.
Rest assured, your responses and disclosed information would be strictly kept confidential
and would be solely used for academic purposes complying with ethical standards for we
respect one's privacy, trust, and the time that they are allotting for our study.
If you have any concerns or questions regarding the survey or this research project in general,
please contact Adreanne Cail Anastacio (anastacio176114@celp.edu.ph). We greatly
appreciate your willingness to participate in our study and your honesty in your responses.
Thank you very much.
Sincerely,
anastacio176114@celp.edu.ph Researcher
silva186003@celp.edu.ph
Researcher Researcher
arcilla176126@celp.edu.ph hills160361@celp.edu.ph
Researcher portugal176215@celp.edu.ph
oira196107@celp.edu.ph
Paul Isaiah C. Urriza urriza176041@celp.edu.p
Researcher
First and foremost, the researchers would like to express their sincere and utmost thanks to
the following people who have been a tremendous help in the making of this study.
The researchers' deepest gratitude to their two research instructors, Ma'am Arabella G.
Batiancila and Ma'am Jonna B. Sodusta. Without their insightful input, this research would
not have been made possible. The researchers are thankful for their friendly advice, aspiring
The researchers' gratitude also extends to Mrs. Celia L. Lamarca, our principal, for allowing
us the opportunity to conduct our research among the senior high school students. Also, to the
researchers' kind senior high school advisors who have given their consent for full
participation of the selected senior high school students and for disseminating the survey.
The researchers' thanks and overwhelming gratitude also goes to our respondents who
willingly helped with their full cooperation despite their busy schedules which has made this
Finally, the researchers would like to thank their loving parents for their financial assistance,
Authors’ Bionotes
Paul Isaiah C. Urriza is a Grade 12 student from Centro Escolar Las Piñas (CELP) taking the
You can contact him at: 09662108645 / urriza176041@celp.edu.ph / 9 Graphite Rd., Pillar
Beatrice Claire D. Oira is a Grade 12 student from Centro Escolar Las Piñas (CELP) taking
You can contact her at: 8062755 / oira196107@celp.edu.ph / 23 Pine Road, Block 4, Pilar
specialization.
Rihzia D. Arcilla is a Grade 12 student from Centro Escolar Las Piñas (CELP) taking the
Caleb Jeshua C. Silva is a Grade 12 student from Centro Escolar Las Piñas (CELP) taking
You can contact him at: 0991 658 7193/ silva186003@celp.edu.ph/ 3 Santol Street, Pilar
Shanea Faye T. Portugal is a Grade 12 student from Centro Escolar Las Piñas (CELP) taking
Eydrianne Yari N. Hills is a Grade 12 student from Centro Escolar Las Piñas (CELP)
specialization.