The document describes various gizmos and gadgets categorized by prefix, type, aspect, and effect. It provides tables to randomly generate gizmo properties and game mechanics for upgrading their maximum durability when critical successes are rolled, and reducing durability when complications occur. The document aims to add procedural elements for tracking gizmos in a game.
The document describes various gizmos and gadgets categorized by prefix, type, aspect, and effect. It provides tables to randomly generate gizmo properties and game mechanics for upgrading their maximum durability when critical successes are rolled, and reducing durability when complications occur. The document aims to add procedural elements for tracking gizmos in a game.
The document describes various gizmos and gadgets categorized by prefix, type, aspect, and effect. It provides tables to randomly generate gizmo properties and game mechanics for upgrading their maximum durability when critical successes are rolled, and reducing durability when complications occur. The document aims to add procedural elements for tracking gizmos in a game.
Durability: Carrying multiple Gizmos with the same Prefix
Current Max provide a +1 to the roll for each item in the set. Max Durability: 1-3 Two Durability 4-5 Three Durability 6 Four Durability
Prefix: Type: Upgrading MK:
When a Critical Success is rolled while 1-3 4-6 1-2 3-4 5-6 using this item, upgrade it to the next 1 Sonic- 1 Robo- 1 Saber 1 Goggles 1 Flute MK Level. Each MK Level adds +1 to 2 Void- 2 Auto- 2 Zapper 2 Towel 2 Augment item’s Max Durability. 3 Smart- 3 Glo- 3 Ring 3 Helmet 3 Injector When all 3 MK Levels are checked, roll 4 Anti- 4 Nano- 4 Dart 4 Armor 4 Tool twice and choose best when using item. 5 Ultra- 5 Tri- 5 Droid 5 Boots 5 Gauntlet 6 Hyper- 6 Holo- 6 Bracelet 6 Belt 6 Boomerang Durability: When a Complication Effect: Aspect: is rolled while using this item, suffer -1 1-2 3-4 5-6 1-2 3-4 5-6 Durability. When 1 Obscure 1 Enhance 1 Asplode 1 Light 1 Motion 1 Fauna Durability is 0 this item 2 Locate 2 Deflect 2 Convert 2 Heat 2 Feelings 2 Sight is Broken and must be 3 Reduce 3 Attract 3 Transfer 3 Cold 3 Flora 3 Sound Repaired. 4 Reflect 4 Control 4 Speak To 4 Liquid 4 Scent 4 Metal 5 Hold 5 Absorb 5 Remove 5 Energy 5 Perception 5 Time Item is Destroyed if a 1 6 Create 6 Focus 6 Transform 6 Gravity 6 Memory 6 Charm is rolled on the D20.