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Creative Computing Project Final Report
Creative Computing Project Final Report
Creative Computing Project Final Report
6.4/6d Creativity
Model and nurture creativity and creative expression to communicate ideas, knowledge, or
connections. (PSC-IT 6.4, ISTE-E 6d)
Name: Ending Rewrites with the Classics: Digital Story Telling with Scratch
Subject(s): English
2. Do you guide learners to reach out to their peers for support and troubleshooting?
a. Each student can connect with their peers for help and guidance; however, it is
not required.
b. Each classroom would have their general teacher and the technology coach as
references or to use for guided support.
4. How do you manage the use of technology in these alternative classroom settings?
a. Each classroom will have a computer cart where each student can get their own
device.
b. The teacher will have access to the Securely platform that allows teachers to
monitor screens during creation.
c. Smart boards will be provided so students can screencast their projects for
presentation and one-to-one teacher support.
Ask/Design Student will ask questions on how a story is impacted based on the
setting.
How does the setting of a story impact its plot and characters?
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CCP – Final Report Template – Fall 2022 – Revised 08-09-2022
Can you give an example of a story that would have a different
ending if its setting was changed?
Understand Demonstrating an understanding of how the change in setting influences
the character's actions and mood of the story requires students to think
critically and creatively.
Have students show their understanding of the assignment by
first during the following:
Write a summary of the original story's conflict and explain how
the change in setting impacts the character's decision-making
process. They can describe the character's initial mood and how it
changes throughout the story due to the new setting.
Plan Using computational thinking students will plan to use an outline
showing change and what specifically impacted the change of the story.
After creation students will present using smart boards to display their
Scratch videos, while explaining the changes made and why the setting
impacted the outcome of the stories resolution.
Improve through After presenting, students will create a flip reflecting on how to improve
Reflection their Scratch based on the presentation of their peers. In the flip they
should include the following:
Which scene would you change and why?
What is your favorite scene in your Scratch and what makes it
your favorite?
What would you like to use more in your next Scratch? How can
you improve your projects/assignments using Scratch?
The section that I feel we can improve will be the reflection section. Although students will have
guided questions students struggle with opening up and identifying how reflection can benefit
their design process. We would like to have more time to complete the Creative Computational
Project to give students the ability to make changes based on the reflection over the project.
Also, we would like for students to give peer feedback to give students a better understanding
of how they project was presented to the audience.
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CCP – Final Report Template – Fall 2022 – Revised 08-09-2022
A suggestion to ease this failure is have a one-pager guide for students to keep at their desk
during development of their Scratch. Although there are helpful how-to videos, students tend to
lose their work trying to open a new tab using Scratch.
By retelling the story using Scratch, students use pattern recognition to identify and incorporate
recurring themes or patterns in the story. They use these patterns to create visual and
interactive elements that reinforce the story's key themes. Using algorithms to create solution-
oriented outputs based on the different scenario inputs.
1. How do you provide opportunities for your learners to apply the components of
computational thinking?
a. Each student will start with the conflict of each story and add a change in the
setting element. Students must determine based on the problem shown what
solution will come from the change (if any) and prove that setting impacts the
character’s decision making.
b. Students can determine how the change in setting will impact the character's
decision-making process.
c. Student can develop an algorithm to solve the problem. They can use pattern
recognition to identify common themes or patterns in the story and
decomposition to break the problem down into smaller parts.
With giving student choice to choose the story that they like they then develop a passion and
ownership of the story. This allows them to explore and investigate different ideas and
approaches, which can ignite their creativity and lead to innovative solutions.
Encouraging students to play and experiment with different ideas and approaches fosters
creativity. Using platforms like Scratch, students can experiment with different features and
functions that help them gain a better understanding of Scratch and inspire them to come up
with creative solutions to the problem the changing setting created.
2. What opportunities are you providing for your learners to express their own creativity?
a. Students will design their own ending of the stories based on the changes in
setting based on their personal experiences.
b. Even if every student used the same story the outcome would be different
because every student’s life experiences and connections are different.
Final Thoughts
To better infuse creativity into the learning process of this project teachers can encourage open-
ended exploration by allowing students to experiment and explore different ideas by providing a
variety of resources allow them to come up with their own unique solutions. Providing
opportunities for reflection helps students develop their creative thinking skills.