Druid Sister

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Sorcerer 1 / Bard 4 / Cleric 1 / Warlock 2 NCCeternallyGM

CLASS & LEVEL PLAYER NAME


NCCeternallyGM's Character
Half-Elf Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +3 Constitution +4 13 41 --
-1 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
8
• +6 Charisma
1d6 + 4d8 + 1d8 + 2d8
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION H +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+0 P

E
+5

+6
Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


10 E +5 Athletics STR Cartographer's Tools, Lute
ABILITY SAVE DC
H +4 Deception CHA
=== LANGUAGES ===
H +1 History INT Common, Dwarvish, Elvish, Giant, Goblin,
INTELLIGENCE
P +5 Insight WIS Orc, Primordial
30 ft. (Walking)
+0 H +4 Intimidation CHA
P +3 Investigation INT
10 H +3 Medicine WIS SPEED

+6 Nature INT PROFICIENCIES & LANGUAGES


E

WISDOM E +8 Perception WIS


H +4 Performance CHA === ACTIONS === Healing Light • 3 / Long Rest
+2 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You have a 3d6 healing pool that resets when you
finish a long rest. As a bonus action, you can heal one
Help, Hide, Ready, Search, Use an Object, creature you can see within 60 ft., spending dice from
H +1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, the pool (max 3d6 at once).
H +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Tempestuous Magic
P +6 Stealth DEX === BONUS ACTIONS === As a bonus action, you can cause gusts of air to
CHARISMA Bardic Inspiration • 3 / Long Rest surround you before or after you cast a spell of 1st
H +3 Survival WIS
As a bonus action, a creature (other than yourself) level or higher that allows you to fly up to 10 ft. without
provoking opportunity attacks.
+3 within 60 ft. that can hear you gains an inspiration die
(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
17 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

18 PASSIVE WISDOM (PERCEPTION)


Shocking Grasp +6 2d8 Lightning V/S

Eldritch Blast +6 1d10 Force Count: 2, V/S


15 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 0 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 1 / Bard 4 / Cleric 1 / Warlock 2 NCCeternallyGM
CLASS & LEVEL PLAYER NAME
NCCeternallyGM's Character
Half-Elf Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===


* Hit Points • PHB 106 * Spellcasting • PHB 101
* Hit Points • PHB 52 You can cast known sorcerer spells using CHA as your
* Proficiencies • PHB 107 spellcasting modifier (Spell DC 14, Spell Attack +6).
* Spellcasting • PHB 52 You can use an arcane focus as a spellcasting focus.
You can cast known bard spells using CHA as your * Otherworldly Patron • PHB 107
spellcasting modifier (Spell DC 14, Spell Attack +6) You have struck a bargain with an otherworldly being. * Sorcerous Origin • PHB 101
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a | The Celestial | Storm Sorcery
spellcasting focus.
* Pact Magic • PHB 107 * Wind Speaker • SCAG 52
* Bardic Inspiration • PHB 53 You can cast known warlock spells using CHA as your You can speak, read, and write Primordial.
As a bonus action, a creature (other than you) within spellcasting modifier (Spell DC 14, Spell Attack +6).
60 ft. that can hear you gains an inspiration die (1d6). You can use an arcane focus as a spellcasting focus. * Tempestuous Magic • SCAG 52
For 10 minutes, the creature can add it to one ability As a bonus action, you can cause gusts of air to
check, attack roll, or saving throw. This can be added * Expanded Spell List • XGtE 54 surround you before or after you cast a spell of 1st
after seeing the roll, but before knowing the outcome. Additional spells are added to the warlock spell list for level or higher that allows you to fly up to 10 ft. without
you. provoking opportunity attacks.
| 3 / Long Rest • 1 Bonus Action
* Bonus Cantrips • XGtE 54 | 1 Bonus Action
* Jack of All Trades • PHB 54 You learn the light and sacred flame cantrips. They
You can add half your proficiency bonus, rounded count as warlock cantrips for you, but they don’t count === CLERIC FEATURES ===
down ( +1 ), to any ability check you make that doesn’t against your number of cantrips known.
already include it. * Hit Points • PHB 57
* Healing Light • XGtE 54
* Song of Rest • PHB 54 You have a 3d6 healing pool that resets when you * Proficiencies • PHB 57
If you or any friendly creatures who can hear your finish a long rest. As a bonus action, you can heal one
performance regain hit points at the end of the short creature you can see within 60 ft., spending dice from * Spellcasting • PHB 58
rest by spending one or more Hit Dice, each of those the pool (max 3d6 at once). You can cast prepared cleric spells using WIS as your
creatures regains an extra 1d6 hit points. spellcasting modifier (Spell DC 13, Spell Attack +5)
| 3 / Long Rest • 1 Bonus Action and prepared cleric spells as rituals if they have the
* Bard College • PHB 54 ritual tag. You can use a holy symbol as a spellcasting
* Eldritch Invocations • PHB 107 focus.
* Expertise • PHB 54 You learn fragments of forbidden knowledge that
Your proficiency bonus is doubled for any ability check imbue you with an abiding magical ability. * Divine Domain • PHB 58
you make with chosen proficiencies (2 at 3rd and 10th You choose a divine domain that grants you additional
level). === SORCERER FEATURES === spells and other features related to your deity.

* Ability Score Improvement • PHB 54 * Hit Points • PHB 100 | Knowledge Domain

=== WARLOCK FEATURES === * Proficiencies • PHB 100 * Blessings of Knowledge • PHB 59

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

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Sorcerer 1 / Bard 4 / Cleric 1 / Warlock 2 NCCeternallyGM
CLASS & LEVEL PLAYER NAME
NCCeternallyGM's Character
Half-Elf Guild Artisan / Guild Merchant
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

You learn two additional languages and skills. Your


proficiency bonus is doubled for any check you make
with the chosen skills.

=== HALF-ELF RACIAL TRAITS ===

* Ability Score Increase • BR 39

* Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.

* Fey Ancestry • BR 39
You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.

* Skill Versatility • BR 39
You gain proficiency in two skills of your choice.

* Languages • BR 39

=== FEATS ===

* Spell Sniper (Bard, Sorcerer, Warlock) • PHB 170


When you cast a spell that requires you to make an
attack roll, the spell's range is doubled. Your ranged
spell attacks ignore half cover and three-quarters
cover. You learn one cantrip that requires an attack roll
from your chosen class spell list (CHA is your
spellcasting ability for it).

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
NCCeternallyGM's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA / WIS / CHA 14 / 14 / 13 / 14 +6 / +6 / +5 / +6
Sorcerer / Bard / Cleric / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shocking Grasp Sorcerer +6 1A Touch V,S Instantaneous PHB 275 V/S

O Shape Water Sorcerer -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Mold Earth Sorcerer -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Mending Bard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

O Thaumaturgy Cleric -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

O Eldritch Blast Warlock +6 1A 240 ft. V,S Instantaneous PHB 237 Count: 2, V/S

O Prestidigitation Warlock -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Light Bonus Cantrips DEX 14 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Sacred Flame Bonus Cantrips DEX 14 1A 60 ft. V,S Instantaneous PHB 272 V/S

=== 1st LEVEL === 4 Slots OOOO | 2 Pact OO

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Animal Friendship Bard WIS 14 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Feather Fall Bard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Identify [R] Bard -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Purify Food and Drink [R] Cleric -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Command Cleric (Always Prepared) WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

P Identify [R] Cleric (Always Prepared) -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M

O Guiding Bolt Cleric +5 1A 240 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Hex <C> Warlock -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 D: 1h, V/S/M

O Armor of Agathys Warlock -- 1A Self V,S,M 1 hour PHB 215 D: 1h, V/S/M

SPELLS

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