DND - 5E - Gnome Druid

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Wizard Lv1 Monk Lv 1 Druid Lv18 Wondering Merc NPC

CLASS & LEVEL BACKGROUND PLAYER NAME


Oda Beren (Nim)
Forest Gnome NG Lots
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +7 25
+1 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

12 PERSONALITY TRAITS

Hit Point Maximum


● 7
Strength
DEXTERITY

+2



8

1
Dexterity
Constitution
121
CURRENT HIT POINTS IDEALS
● 8
Intelligence
14 ● 11
Wisdom
2
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1 1d6/19d8

8
Acrobatics (Dex) Total SUCCESSES
12
5
Animal Handling (Wis) FAILURES

8
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
1
Athletics (Str)

+2 2
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
2
History (Int) Alert
Unarmed +9 1d4+3
14 ●
11
Insight (Wis)
2
Intimidation (Cha) Staff of the Magi +10 1d8+4 Darkvision, Gnome Cunning
WISDOM 2
Investigation (Int)
5
Medicine (Wis)
Martial Arts 1d4 Bonus Action
+5 ●
8
Nature (Int)
Staff of the Magi (A) Unarmored Defense Wis/Dex = 17

19
Perception (Wis)
20 Ring of Spell Storing (A)
2
Performance (Cha)
insignia of claws Ritual Casting (Wizard)

8
Persuasion (Cha)
CHARISMA Handy Haversack
2
Religion (Int) Arcane Recovery 1 per Short Rest
+2 ●
8
Sleight of Hand (Dex)

8
Stealth (Dex) Natural Recovery 8 point lv's
14
5
Survival (Wis)
Druidic, Spellcasting
SKILLS ATTACKS & SPELLCASTING

Wild Shape CR 1 Water & Fly cast


19 PASSIVE WISDOM (PERCEPTION)
twice in every short rest
CP

Druid Circle of the Fountain


SP
Weapon Prof daggers, darts,
slings, quarterstaff, light Timeless Body 10 years that pass,
EP your body ages only 1 year.
crossbows clubs, javelins,
maces, scimitars, sickles, GP Beast Spells / somatic and verbal
spears Components of a druid spell while
Languages: Common, Gnome, in a beast shape
PP 10
Sylvan. Draconic, Elven,
Goblin, Halfling, Treant, and
Orc
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
82 2'11" 35 lbs
AGE HEIGHT WEIGHT
(Nim)
Green light tan Brown
CHARACTER NAME EYES SKIN HAIR

Nim's height and weight can NAME


vary and even appearance.
Her 35lbs pack 8 lbs
staff 3 lbs totaling 46
(45- 55 lbs)

Circle of the Fountain

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Orphaned at 20, may have been an adult for any human


+4 racial bonus on Hide checks. This increases to +8 in forest
but at this point in Nim’s life she was just a child learning
the ways of magic from her parents. Whilst move to the
settings.
summer solstice in the Moonshire Islands her ban were
attacked by dark fey killing all but a few of her brethren.
+1 racial bonus on attacks against kobolds, orcs, goblinoids, and
Wondering in the wilds does no one any good Nim new reptilian humanoids.
this and use her skills to hide and use the creatures of
the forest to aid her. Calico a small rodent informed her At will pass without trace / speak with animals.
of a dwelling near her and in the light of day see set of
for it. Finding a remote monastery on the edge of the
forest may have been fate, luck or something else but it
was her salvation or so she thought.
The Order was one of life to be more specific natural
life, they took her in and Nim adopted them as a
surrogate band. Many races lived within but all love life
and excepted much of the natures order. This did her
spirit and spark a world of good as not all of civilised life
needed to take and destroy. Of all the strange friends to
make her closest was and Orc Tin-axe. Tin-axe was old
for and Orc but only a young adult in her minds eye.
Tin-axe was one of the teachers of the order and
Nim’s natural hatred of his race bore some challenge of
sorts.
Took them a year to them a year just to just to be in the
same room together having a civil conversation. A
further four to pass the first initiation. I all this time Nim
spent many an hour in the wilds around the monastery ADDITIONAL FEATURES & TRAITS
enjoying the woods and the life within.
It was on one of these ventures she came across a
shinning pool that she had not seen before, been pass
this point many times but had never seen it. Nim fell
asleep at the edge then awoke in the dark of the moon
fear gripped her at first then entranced by the beauty of
the moon shire pool. A figure approach a lady, the lady.
There was no fear or uneasiness on her Nim was at
peace in this place with a stranger that felt like a friend.
Nim’s time at the monastery grow to a end and Tin-axe
encouraged her to follow her heart, with his blessing
Nim ventured in to the forest she ran from 5 years
before.
I is said that Nim was excepted in to the druid circle
even at her young age and became a master of the arts
in Tin-axe’s life time. She visited the Monks from time to
time but this lessoned when Tin-axe passed. Buy the
time Nim was of age she was a self-proclaimed Arch
druid of the Moon shire Islands

Mnada Solpha “Master prefect” 980 DR

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wis 20 19 +11
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 2
(W) FIRE BOLT CALL LIGHTNING WIND WALK

(W) MAGE HAND CONJURE ANIMALS TRANSPORT VIA PLANTS

(W) PRESTIDIGITATION DISPEL MAGIC MOVE EARTH

(D) DRUIDCRAFT ERUPTING EARTH HEROES' FEAST

(D) FROSTBITE HASTE DRUID GROVE

(D) SHILLELAGH LIGHTNING BOLT

(D) MOLD EARTH PLANT GROWTH

(D) SHAPE WATER TIDAL WAVE

WATER BREATHING (RITUAL)


SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7 2
EPAR
SPELL NAME REVERSE GRAVITY
ED
PR

(W) SHIELD REGENERATE

(W) Magic missile


4 3
CURE WOUNDS 1d8 HEALING WORD 1d4

GOODBERRY BLIGHT
SPELLS KNOWN

ABSORB ELEMENTS FREEDOM OF MOVEMENT

ANIMAL FRIENDSHIP ICE STORM

LONGSTRIDER POLYMORPH circle 5 revivify,

THUNDERWAVE CONJURE MINOR ELEMENTALS circle 5 mass healing word

FAERIE FIRE CONJURE WOODLAND BEINGS [

ENTANGLE
8 1
circle 3 ice knife

Gnome PASS WITHOUT TRACE CONTROL WEATHER

ANIMAL SHAPES

2 3
BARKSKIN

BLUR circle 7

DARKNESS
5 3
circle 7

DARKVISION

DUST DEVIL WRATH OF NATURE


9 1
EARTHBIND PASSWALL

ENHANCE ABILITY MASS CURE WOUNDS SHAPECHANGE

FIND TRAPS INSECT PLAGUE FORESIGHT

FLAME BLADE GREATER RESTORATION

HEALING SPIRIT DREAM

INVISIBILITY / MOONBEAM CONTROL WINDS

LOCATE OBJECT COMMUNE WITH NATURE (RITUAL) circle 9 raise dead

circle 3 MISTY STEP circle 9 maelstrom,

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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