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Rogue 3 / Fighter 3 / Ranger 5 NCCeternallyGM

CLASS & LEVEL PLAYER NAME


Death Maiden
Custom Lineage City Watch / Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +9 Dexterity
+1 Constitution +8 17 77 --
+1 • +4 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
13
+0 Charisma
3d8 + 3d10 + 5d10
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+1 P +7

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


12 E +9 Athletics STR Thieves' Tools
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Dwarvish, Elvish, Gnomish,
INTELLIGENCE
P +7 Insight WIS Infernal, Thieves’ Cant, Undercommon
40 ft. (Walking)
+0 P +4 Intimidation CHA
P +4 Investigation INT
10 +3 Medicine WIS SPEED

+8 Nature INT PROFICIENCIES & LANGUAGES


E

WISDOM E +11 Perception WIS


+0 Performance CHA === ACTIONS === Steady Aim
+3 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a bonus action, you give yourself advantage on
your next attack roll on the current turn. You can use
Help, Hide, Ready, Search, Use an Object, this bonus action only if you haven’t moved during this
+0 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, turn, and after you use the bonus action, your speed is
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object 0 until the end of the current turn.

E +13 Stealth DEX === BONUS ACTIONS === === REACTIONS ===
CHARISMA Cunning Action Skirmisher
E +11 Survival WIS
You can take a bonus action on each of your turns You can move up to half your speed as a reaction
when an enemy ends its turn within 5 ft. of you without
+0 to take the Dash, Disengage, or Hide action.

Second Wind • 1 / Short Rest


provoking opportunity attacks.

Once per short rest, you can use a bonus action to === SPECIAL ===
10 regain 1d10 + 3 HP. Action Surge • 1 / Short Rest
You can take one additional action on your turn.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

21 PASSIVE WISDOM (PERCEPTION)


Dart +11 1d4+5 Piercing Simple, Finesse, Thrown, Range (20/60)

Longbow of Warning +11 1d8+5 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

17 PASSIVE WISDOM (INSIGHT)

Rapier, +1 +10 1d8+6 Piercing Martial, Finesse


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 2 Bludgeoning

Blindsight 10 ft., Darkvision 90 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 3 / Fighter 3 / Ranger 5 NCCeternallyGM
CLASS & LEVEL PLAYER NAME
Death Maiden
Custom Lineage City Watch / Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === your ranger spells. available to rangers. This replacement represents a
shift of focus in your martial practice.
* Deft Explorer • TCoE 56 * Spellcasting • PHB 91
You are an unsurpassed explorer and survivor, both in You can cast known ranger spells using WIS as your * Ability Score Improvement • PHB 92
the wilderness and in dealing with others on your spellcasting modifier (Spell DC 15, Spell Attack +7).
travels. * Extra Attack • PHB 92
* Primal Awareness • TCoE 57 You can attack twice whenever you take the Attack
| Canny (1st Level) • TCoE 56 You learn additional spells when you reach certain action on your turn.
Choose one of your skill proficiencies. Your proficiency levels in this class if you don’t already know them, as
bonus is doubled for any ability check you make that shown in the Primal Awareness Spells table. === ROGUE FEATURES ===
uses the chosen skill.
You can also speak, read, and write two additional * Ranger Archetype • PHB 92 * Hit Points • PHB 95
languages of your choice.
| Gloom Stalker * Proficiencies • PHB 95
* Hit Points • PHB 90
* Gloom Stalker Magic • XGtE 42 * Expertise • PHB 96
* Favored Foe • TCoE 56 You learn additional spells based on your level that Your proficiency bonus is doubled for any ability check
When you hit a creature with an attack roll, you can count as ranger spells but don't count against the you make for two chosen proficiencies. [6th] Choose
mark the target as your favored enemy for 1 minute or number of spells you know. two additional proficiencies.
until you lose your concentration (as if you were
concentrating on a spell). * Dread Ambusher • XGtE 42 * Sneak Attack • PHB 96
The first time on each of your turns that you hit the You add your WIS modifier (+3) to initiative rolls. At the Once per turn, you can deal an extra 2d6 damage to
favored enemy and deal damage to it, including when start of your first turn of each combat, your walking one creature you hit with an attack with a finesse or
you mark it, you can increase that damage by 1d4. speed increases by 10 ft., which lasts until the end of ranged weapon if you have advantage on the attack
that turn. If you take the Attack action on that turn, you roll. You don’t need advantage on the attack roll if
| 4 / Long Rest • Special can make one additional weapon attack as part of that another enemy of the target is within 5 ft. of it, that
action, dealing an extra 1d8 damage of the weapon’s enemy isn’t incapacitated, and you don’t have
* Proficiencies • PHB 90 damage type on a hit. disadvantage on the attack roll.

* Additional Ranger Spells • TCoE 57 | Special | Special

* Fighting Style • PHB 91 * Umbral Sight • XGtE 42 * Thieves’ Cant • PHB 96


You adopt a particular style of fighting as your You gain darkvision out to a range of 60 ft. (+30 ft. if You have learned thieves’ cant, a secret mix of dialect,
specialty. you already have it). While in darkness, you are jargon, and code that allows you to hide messages in
invisible to any creature that relies on darkvision to see seemingly normal conversation. It takes four times
| Archery • PHB you in that darkness. longer to convey such a message than it does to
You gain a +2 bonus to attack rolls you make with speak the same idea plainly.
ranged weapons. * Martial Versatility • TCoE 57
Whenever you reach a level in this class that grants * Cunning Action • PHB 96
* Spellcasting Focus • TCoE 57 the Ability Score Improvement feature, you can replace You can take a bonus action on each of your turns to
You can use a druidic focus as a spellcasting focus for a fighting style you know with another fighting style take the Dash, Disengage, or Hide action.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Rapier, +1 1 2 lb.

Longbow of Warning 1 2 lb.

SP 0 Smoldering Armor, Studded Leather 1 13 lb.

Dart 4 1 lb.
EP 0 Backpack 1 5 lb.

Manacles 1 6 lb.
GP 10 Rope, Silk (50 feet) 1 5 lb.

Horn 1 2 lb.
PP 0 Blanket 1 3 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

56.2 lb. Rations (1 day) 5 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

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Rogue 3 / Fighter 3 / Ranger 5 NCCeternallyGM
CLASS & LEVEL PLAYER NAME
Death Maiden
Custom Lineage City Watch / Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

range, you can effectively see anything that isn’t


| 1 Bonus Action behind total cover, even if you’re blinded or in | Darkvision •
darkness. Moreover, you can see an invisible creature Darkvision with a range of 60 ft.
* Steady Aim • TCoE 62 within that range, unless the creature successfully
As a bonus action, you give yourself advantage on hides from you. * Languages • TCoE 8
your next attack roll on the current turn. You can use
this bonus action only if you haven’t moved during this * Second Wind • PHB 72
turn, and after you use the bonus action, your speed is Once per short rest, you can use a bonus action to === FEATS ===
0 until the end of the current turn. regain 1d10 + 3 HP.
* Mobile • PHB 168
| 1 Bonus Action | 1 / Short Rest • 1 Bonus Action Your speed increases by 10 feet. When you use the
Dash action, difficult terrain doesn't cost you extra
* Roguish Archetype • PHB 96 * Action Surge • PHB 72 movement on that turn. When you make a melee
You can take one additional action on your turn. This attack against a creature, you don't provoke
| Scout can be used 1 times per short rest. opportunity attacks from that creature for the rest of
the turn, whether you hit or not.
* Skirmisher • XGtE 47 | 1 / Short Rest • Special
You can move up to half your speed as a reaction * Sharpshooter • PHB 170
when an enemy ends its turn within 5 ft. of you without * Martial Archetype • PHB 72 Attacking at long range doesn't impose disadvantage
provoking opportunity attacks. on your ranged weapon attack rolls and your ranged
| Champion weapon attacks ignore half cover and three-quarters
| 1 Reaction cover. Before you make an attack with a ranged
* Improved Critical • PHB weapon that you are proficient with, you can choose to
* Survivalist • XGtE 47 Your weapon attacks score a critical hit on a roll of 19 take a -5 penalty to the attack roll to add +10 to the
You gain proficiency in the Nature and Survival skills or 20. attack's damage.
and your proficiency bonus is doubled for any ability
check you make that uses either of them.
=== CUSTOM LINEAGE RACIAL TRAITS ===
=== FIGHTER FEATURES ===
* Creature Type • TCoE 9
* Fighting Style Options • TCoE 41 You are a humanoid. You determine your appearance
and whether you resemble any of your kin.
* Hit Points • PHB 71
* Size • TCoE 8
* Proficiencies • PHB 71 You are Small or Medium (your choice).

* Fighting Style • PHB 72 * Ability Score Increase • TCoE 9


You adopt a fighting style specialty.
* Feat • TCoE 8
| Blind Fighting • TCoE 41
You have blindsight with a range of 10 ft. Within that * Variable Trait • TCoE 8

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Death Maiden
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 15 +7
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Absorb Elements Ranger -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Fog Cloud <C> Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Ranger -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

=== 2nd LEVEL === 2 Slots OO

O Rope Trick Gloom Stalker Magic -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S

SPELLS

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