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Death Maiden Senior 5e
Death Maiden Senior 5e
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +9 Dexterity
+1 Constitution +8 17 77 --
+1 • +4 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
13
+0 Charisma
3d8 + 3d10 + 5d10
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
E +13 Stealth DEX === BONUS ACTIONS === === REACTIONS ===
CHARISMA Cunning Action Skirmisher
E +11 Survival WIS
You can take a bonus action on each of your turns You can move up to half your speed as a reaction
when an enemy ends its turn within 5 ft. of you without
+0 to take the Dash, Disengage, or Hide action.
Once per short rest, you can use a bonus action to === SPECIAL ===
10 regain 1d10 + 3 HP. Action Surge • 1 / Short Rest
You can take one additional action on your turn.
SKILLS ACTIONS
Longbow of Warning +11 1d8+5 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)
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Rogue 3 / Fighter 3 / Ranger 5 NCCeternallyGM
CLASS & LEVEL PLAYER NAME
Death Maiden
Custom Lineage City Watch / Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === your ranger spells. available to rangers. This replacement represents a
shift of focus in your martial practice.
* Deft Explorer • TCoE 56 * Spellcasting • PHB 91
You are an unsurpassed explorer and survivor, both in You can cast known ranger spells using WIS as your * Ability Score Improvement • PHB 92
the wilderness and in dealing with others on your spellcasting modifier (Spell DC 15, Spell Attack +7).
travels. * Extra Attack • PHB 92
* Primal Awareness • TCoE 57 You can attack twice whenever you take the Attack
| Canny (1st Level) • TCoE 56 You learn additional spells when you reach certain action on your turn.
Choose one of your skill proficiencies. Your proficiency levels in this class if you don’t already know them, as
bonus is doubled for any ability check you make that shown in the Primal Awareness Spells table. === ROGUE FEATURES ===
uses the chosen skill.
You can also speak, read, and write two additional * Ranger Archetype • PHB 92 * Hit Points • PHB 95
languages of your choice.
| Gloom Stalker * Proficiencies • PHB 95
* Hit Points • PHB 90
* Gloom Stalker Magic • XGtE 42 * Expertise • PHB 96
* Favored Foe • TCoE 56 You learn additional spells based on your level that Your proficiency bonus is doubled for any ability check
When you hit a creature with an attack roll, you can count as ranger spells but don't count against the you make for two chosen proficiencies. [6th] Choose
mark the target as your favored enemy for 1 minute or number of spells you know. two additional proficiencies.
until you lose your concentration (as if you were
concentrating on a spell). * Dread Ambusher • XGtE 42 * Sneak Attack • PHB 96
The first time on each of your turns that you hit the You add your WIS modifier (+3) to initiative rolls. At the Once per turn, you can deal an extra 2d6 damage to
favored enemy and deal damage to it, including when start of your first turn of each combat, your walking one creature you hit with an attack with a finesse or
you mark it, you can increase that damage by 1d4. speed increases by 10 ft., which lasts until the end of ranged weapon if you have advantage on the attack
that turn. If you take the Attack action on that turn, you roll. You don’t need advantage on the attack roll if
| 4 / Long Rest • Special can make one additional weapon attack as part of that another enemy of the target is within 5 ft. of it, that
action, dealing an extra 1d8 damage of the weapon’s enemy isn’t incapacitated, and you don’t have
* Proficiencies • PHB 90 damage type on a hit. disadvantage on the attack roll.
CP 0 Rapier, +1 1 2 lb.
Dart 4 1 lb.
EP 0 Backpack 1 5 lb.
Manacles 1 6 lb.
GP 10 Rope, Silk (50 feet) 1 5 lb.
Horn 1 2 lb.
PP 0 Blanket 1 3 lb.
PUSH/DRAG/LIFT
390 lb.
EQUIPMENT
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Rogue 3 / Fighter 3 / Ranger 5 NCCeternallyGM
CLASS & LEVEL PLAYER NAME
Death Maiden
Custom Lineage City Watch / Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Death Maiden
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 15 +7
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V
O Fog Cloud <C> Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S
O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
O Rope Trick Gloom Stalker Magic -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M
P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S
SPELLS
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