This document provides clarification on the use of charms in mass combat in the 2nd Edition of Exalted. It states that only Excellencies can enhance a unit's actions without a stunt, while other reflexive and supplemental charms can be used with a stunt. Simple and extra action charms with the "War" keyword are exempt from this. When applying charms to mass combat units that normally target individuals, the cost scales to the unit's magnitude rather than applying individually. Some Dragon-Blooded charms have been houseruled to integrate better with mass combat given these clarifications.
This document provides clarification on the use of charms in mass combat in the 2nd Edition of Exalted. It states that only Excellencies can enhance a unit's actions without a stunt, while other reflexive and supplemental charms can be used with a stunt. Simple and extra action charms with the "War" keyword are exempt from this. When applying charms to mass combat units that normally target individuals, the cost scales to the unit's magnitude rather than applying individually. Some Dragon-Blooded charms have been houseruled to integrate better with mass combat given these clarifications.
This document provides clarification on the use of charms in mass combat in the 2nd Edition of Exalted. It states that only Excellencies can enhance a unit's actions without a stunt, while other reflexive and supplemental charms can be used with a stunt. Simple and extra action charms with the "War" keyword are exempt from this. When applying charms to mass combat units that normally target individuals, the cost scales to the unit's magnitude rather than applying individually. Some Dragon-Blooded charms have been houseruled to integrate better with mass combat given these clarifications.
the "War" keyword Scroll of Kings makes it clear (pp. 115 - 118) that only Excellencies can be used to enhance a unit's actions without using a stunt of some sort. Other Reflexive and Supplemental Charms can enhance a unit's actions if a stunt is used. Extra Action and Simple Charms seem to be prohibited from enhancing units in Mass Combat. • While it is not stated anywhere explicitly, it seems obvious that Simple and/or Extra Action Charms with the "War" keyword would be exempt from this prohibition (otherwise many would be useless).
Extending "per-individual" Charm effects to
"per-Magnitude" On p. 162 of the Second Edition Core Rules (under Other Unit Rules - Targeting), it states that "Effects that extend to multiple targets must be capable of affecting a number of individuals equal to the unit's Magnitude to affect the unit." Many of the Dragon-Blooded War Charms (and a few other Charms) refer to a cost per individual. It seems ludicrous to believe that these "War" charms cannot be applied to mass combat units (or that it would cost 125 motes to apply them to a Talon of infantry, on a per-person basis). • A reasonable and useful interpretation of the rule quoted above, is that when applied in Mass Combat such Charms have a cost-per-Magnitude equal to the normal cost-per-individual.
HouseRules for specific Charms in Mass
Combat Since the MOEP:Dragon-Blooded and the 2nd Edition Core Rules were being finalized at the same time, it is widely accepted that many things in MOEP:Dragon-Blooded do not interact smoothly with certain subsystems in the 2nd edition Core Rules (to wit: DB Charms and the Social Combat system). Several of the Dragon-Blooded Charms have been houseruled to work more smoothly with the Mass Combat rules, given the clarifications listed above.