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Experience­Based 

Progression
This is a n o p tio nal sys te m d e signe d t o re place t he NPC growt h t a bles wit h o ne
t h a t crea tes lower - ex pe rie nce t o t al NPCs. It m ay also be a p plie d t o PCs, a t t he
discre tio n of t he Storyteller. Storytellers w ho cho o se t o d o s o s h o ul d m a ke
a b s ol u tely, co m pletely s u re t h a t t heir player s u n d e r s t a n d t h a t t his is t a king place.
For se s sio n XP, t h e sys te m p r ovi des a n accelera te d s t a r t u p, followe d by a d r a s tic
slow d ow n a s t h e cha rac ter s grow in p ower. For d ow n ti m e experience, it d oe s t h e
s a m e. Adve n t u ri ng h el p s cha racte r s reac h pla tea u s fa s ter, b u t d o e s n o t gra n t
t h e m t h e s a m e a s t o u n di ng a dva n t ages t h a t it d oe s t ra ditio nally.

Experience Categories
The sy s te m recog ni z es five ex pe rie nce categories t h a t a char acter mig h t belo ng t o.
Each catego ry is ba s e d a ro u n d a s p ecific a m o u n t of ex perie nce t h a t t he character
mig h t h ave acq uire d, a n d d e te r mi ne s h ow m u c h ex pe rie nce is gaine d p e r s e s sio n
of active play, p e r s t o ry actively co m ple te d, a n d p e r year of d ow n ti m e.
Note t h a t t his sys te m fu rt h e r p e n ali zes m o r t als by h aving t heir ca p s a p p ea r m u c h
s o o n e r. This is beca u s e m o r t als n ee d t o s pe n d m u c h m o re ti m e p r ac ticing a n d
h o ning t h eir existing s kills t o kee p t h e m.

Experie nce Exalt Mortal Gain Per Gain Per Gain Per
Catego ry Experie nce Experie nce Sessio n Story Year
Novice 0 - 2 4 0 XP 0 - 1 2 0 XP 8 XP 4 XP 12
Experie nce d 2 4 1 - 4 8 0 XP 1 2 1 - 2 4 0 XP 4 XP 2 XP 6
Vetera n 4 8 1 - 9 0 0 XP 2 4 1 - 4 5 0 XP 2 XP 1 XP 3
Master 9 0 1 - 1 5 0 0 XP 4 5 1 - 7 5 0 XP 1 XP 1 XP 2
Elder Over 1 5 0 0 XP Over 7 5 0 XP 1 XP 0 XP 1
Un der t his sys te m, a n Exalt w h o gain s ex perience o nly t h r o ug h d ow n ti me will
reac h Experience d after 2 0 year s, Vetera n after 6 0 year s, Master afte r 2 0 0 year s,
a n d Elder af ter 6 6 0 years. Gain for cha racte r s w ho gain experie nce e n tirely
t h r o ug h s e s sio n s will ge nerally be b a s e d o n freq u e ncy of s t o ry bo n u s e s.

Experience Atrophy
Player s o r cha racter s m ay, u n d e r t his sys te m, fin d t h a t t h ey h ave s p e n t ti m e
t r aini ng in a s kill t h a t t h ey n o longer h ave a u s e for. The sys te m t h u s allows fo r
Experie nce Atro p hy, w hereby a char acter's ca p a bilities a re re d uce d t h r o ug h lack
of t r aining.
Character s m ay a t ro p hy a ny Att rib u te or Ability t h a t t h ey d o n o t Favou r, a ny
Virt u e t h a t d oe s n o t s erve for t h eir Great Curse, a n d a ny Char m t h a t d o e s n o t
s erve as a p r e re q uisite for o t h e r Char m s t he cha rac ter p o s s e s s e s. This t a kes a s
m u c h ti me a s t r aining t h e Trait wo ul d - d u ring t his ti me, t h e cha racter m ay n o t
u s e t h e Trait in a ny way. At t he e n d of t his ti me, t he character re d uce s t he
Attrib u te o r Ability by o ne d o t (to a mi ni m u m of Attrib u te a n d Virt ue 1 o r Ability
0) o r r e m oves t he Char m. She t he n re m oves h alf t he cos t of t h e Trait fro m h e r
Total Experience list (rou n d d ow n), a n d gains t h e o t he r h alf (rou n di ng u p) t o
s p e n d o n o t he r t hi ngs. Character s m ay n o t Atro p hy Willpower or Esse nce.
Storyteller s m ay choo se n o t t o allow t h e at ro p hy of a ny t rait p u rc h a s e d d u ri ng
ch a r acte r creatio n. If t h e Storyteller is re q uiring ex perie nce be s p e n t o n
Backgro u n d s, t he s e m ay also be Atro p hie d a t t he Storyteller's di scretio n (for
exa m ple, it is easier t o lose Backing t h r o ug h n eglect t h a n o ne's d aiklave).

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