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1920S ERA INVESTIGATOR

Name
Marshal Pierce Birthplace
New Orleans Pronoun
He\Him

Residence Seatle Age 38


Private Investigator
Occupation

       

STR 60 30 12 SIZ 50 25 10 Hit Points 10


CHARACTERISTICS

       

CON 50 25 10 POW 50 25 10 Magic Points 10


       

DEX 80 40 16 APP 40 20 8 Luck 70


         

INT 70 35 14 EDU 65 32 13 Sanity 50 10


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 (01%)
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 40 20 8
Sketch (05%) 60 30 12 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
Jump (20%) 20 10 4 (01%)
Science
Charm (15%) 15 7 3 German (01%) 21 10 4
Language (Other)
Climb (20%) 20 10 4
Credit Rating (00%) 35 17 7 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) English (EDU) 65 32 13 Spot Hidden (25%) 70 35 14
Language (Own)
Disguise (05%) 40 20 8 Law (05%) 50 25 10 Stealth (20%) 40 20 8
Dodge (half DEX) 40 20 8 Library Use (20%) 20 10 4 (10%)

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 40 20 8 Listen (20%) 50 25 10 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 50 25 10 Throw (20%) 20 10 4
Fast Talk (05%) 40 20 8 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 45 22 9 Medicine (01%) 1 0 0
Natural World (10%) 10 5 2
Fighting
Navigate (10%) 10 5 2
Firearms 5 2 1
(Handgun) (20%) 60 30 12 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 9


COMBAT

Brawl 45 22 9 1D3 + DB 1 - - - Build 0


.45 Colt Revolver 60 30 12 1D10 + 2 1(3) 15 6(2) 100
  

Switchblade 45 22 9 1D4 + DB 1 - - -
Dodge 40 20 8
Damage Bonus 0
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias


Law Enforcement, Clients

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Swithcblade Box of Cigars
Spending Level
.45 Colt Revolver Magnifying Glass
Cash
Golden Pocketwatch Sketch Pad
Assets
Electric Torch Mechanical Pencil
Chevrolet F.B. Coupe Fountain Pen

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.
 
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
Shirt
Overcoat
Dress Shoes
Slacks
Mohair Suit
Tie
Leather Belt
Fedora
Wedding Ring
Gold Pocket Watch
Electric Torch
Box Of Cigars
Fountain Pen
Mechanical Pencil
Magnufying Glass
Sketch Pad
25 Magazines for Colt Revolver in the safe in my house
with around $50
The Clyde (6 Rooms)
Chevrolet F.B. Coupe
Tire
Tire Repair Kit

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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