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Unit Name ## Adv Mar Dis HP Def ResArm Spe Att Off Str AP Agi Type Cost
Minotaurs 3 6 12 7 3 3 4 6+ 3 4 5 2 3 LI 225
Large Infantry (Stomp 1); Fearless; Frenzy; Strider (Forest); Primal Instinct; Impact
Hits (1); Battle Focus; Scoring; Light Armour
Raiding Chariot 1 7 7 8 4 4 4 4+ D6 5 2 LCo 105
Large Construct; Primal Instinct (Wildhorn and Longhorn only); Swiftstride; Strider
(Forest); Light Troops; Light Armour; Inanimate
Wildhorn 1 1 4 3 0 3 [0]
Light Lance
Longhorn 1 1 4 4/6 0/2 3 [0]
Great Weapon
War Hog 2 7 7 1 3 4 1 2 [0]
Harnessed
Razortusk Chariot 1 7 7 8 5 4 5 4+ D6+1 5 2 LCo 235
Large Construct; Primal Instinct (Wildhorn and Longhorn only); Swiftstride; Strider
(Forest); Heavy Armour; Impact Hits (D6+1); Inanimate; Hunting Horn; All friendly
units within 6" of one or more models with this special rule gain a +1" modifier to
their Charge Range.
Wildhorn 1 1 4 3 0 3 [0]
Light Lance
Longhorn 1 1 4 4/6 0/2 3 [0]
Great Weapon
Razortusk 1 7 7 4 4 5 2 2 [0]
Harnessed; Devastating Charge (+1 Str, +1 AP)
Option Footnotes:
Great Weapon Attacks with +2 Strength and +2 AP. Strikes at Initiative Step 0. Cannot be used
with Shield against Melee attacks
Light Armour Armour Save (+1)
Light Lance Attacks gain Devastating Charge (+1 Strength and +1 AP).
Total 565
Primal Instinct (Melee): At the start of each Round of Combat, each unit with one or more models with this special rule must take
a Discipline test. If passed, model parts with this special rule must reroll failed to-hit rolls this Round of Combat.
Models in Army: 5
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