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Teachers' Perception On The Use of Game in Teaching Speaking Skill
Teachers' Perception On The Use of Game in Teaching Speaking Skill
SKRIPSI
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ABSCTRACT
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ACKNOWLEDGEMENT
Praise God Almighty, for the most gracious and the most merciful. First of
all, the researcher would like to express her deepest thanks to the Almighty God, for
all of the abundance of mercy, blessing and health given to her during the process of
writing this Skripsi. Blessings, appreciation and thanks the author gave to beloved
family, friends, and followers who were consistent with his truth mission until
doomsday. Furthemore, the process of writing and completing this Skripsi, the
researcher has got much help, support, advice, and support from many people.
Therefore, she would like to express her sincere thanks to all of them.
Firstly, the researcher would like to express her deepest thanks and
appreciation to the main reviewer, Budi, S.Pd., M.Pd., and the second reviewer
Mashuri, S.Pd., M.A., who have provided valuable comments, suggestions, supports,
meaningful ideas, and revision during the process of writing proposal and Skripsi.
Next, the researcher thanks to Dr. Aminah, S.Pd., M.Pd., M.Ed., as the supervisor
who are patient and wise in giving valuable ideas, guidance, suggestions,
motivations, comments and revisions during the consultation both of proposal and
skripsi.
Secondly the researcher would like to thank and appreciate to the Rector of
Tadulako University, Prof. Dr. Ir. H. Mahfudz, MP., the Dean of Teacher Training
and Education Faculty, Dr. Ir. Amiruddin Kade, S.Pd,. M.Si., the Head of Language
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and Art Education, Dr. Hj. Sriati Usman, M.Hum., the Coordinator of English
Education Study Program Dr. Hj. Rofiqoh, M.Ed., and the staff administrative
headmaster of SMA Negeri 3 Tolitoli, Dra. Ratna A.R. Loi, who has given
permission for her to conduct the research in the school. Her special thank is also
addressed to the English teachers at SMA Negeri 2 Tolitoli and SMA Negeri 3
Tolitoli for giving the researcher information and permission to finish the research.
The researcher also would like to express her deepest thankfulness goes to the
researcher’s big family for their helps, guidance, support and suggestion during her
study. It is pleasure for the researcher expresses her gratitude whole heartedly to her
beloved parents, Putu Muliawan and Secilia S.Pt. Also she thanks to her Grandma,
Wayan Krama, Nyoman Sumiani, her Grandfa Wayan Sudana, her sisters Ina, Lishya,
vishya, her brother Evan, her Auntie Komang Susi Asmini, Kadek Muliawati,
Amd.Kep., Niluh Lhinawati, S.Pd., her Uncle I Nengah Sujana, Amd.Kep., Komang
Tirta Adnyana, Ketut Agus Mahendra, Komang Putra Atmaja, her Cousin, Cecil,
Keyla, Agus, Khelin, Mishel also her beloved Moh. Akbar, S.E., and all of her family
for their sincare love, support, great motivation, uncountable care, helps and endless
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pray for the researcher to complete her study. May God rewards their honest and
love.
after, DG’7, Riska Humairah, Sri Wahyuni J Angio, S.Pd., Musdalifah, S.Pd., Fitriani
Bahrun, S.Pd., Fitri Aulia Ningsih, Nur Saskia, S.Pd, Putri Indriana, S.Pd, Desi, S.Pd.
The researcher should also express her deepest thanks to all her classmate of class D
especially 2016 for their kindness, smile, laugh, and for accompanying and
The researcher would like to say ‘Thank you very much’ to everybody who is
important to the successfulness of his final project, as well as expressing her apolgy
that she could not mention personally one by one. May God blesses them and gives
Last but not least i want to thank to myself, for believing in me, for doing all
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TABLE OF CONTENT
Page
TITLE i
APROVAL PAGE ii
ABSCTRACT iii
MOTTO iv
ACKNOWLEDGEMENT v
TABLE OF CONTENTS vi
LIST OF TABLE vii
LIST OF FIGURE ix
CHAPTER I INTRODUCTION
a. Background 1
b. Problem Statement 2
c. Objective of the Research 3
d. Significance of the Research 4
e. Scope of the Research 4
f. Operational Definition of Key Terms 4
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3.3 Technique of Data Collection 17
3.4 Technique of Data Analysis 18
3.5 REFERENCES
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CHAPTER I
INTRODUCTION
1.1.Background
language practice in the various skills especially speaking skill. Game as a media
been expected tohelp students to understand what others were saying or writing. By
using game, the studentshad more space and chance to speak or write in order to
express their own point of view or give information. Now day, speaking was the one
of the importance English skills that should be achieved by students besides reading,
writing and listening. Based on curriculum K-13 for senior high school, the students
because they do not have any ideas to talk. As a result they had no motivation to
study English during the teaching-learning process. Generally, students felt shy to say
anything when they do not understand the speaker or they realize that the
conversation partner does not understand them. It could be seen when they want to
tell something. When, the teacher asked them to give opinions and make conclusion
about their friend performance in doing conversation in front of them, they are not
able to comma. This was because they did not catch the point that speaker has said.
Besides they did not also understand what teacher means. The research got those
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problems from the students at at SMA N 3 Tolitoli and SMA N 2 Tolitoli. The
teacher used strategy, method, or media to fix those problems. There were a lot of
media that the teacher needed to achieve the learning goals and fix the students
problems. Guessing Gamewas one of a media that the teacher used to teach in the
class room. Everyone knew that most people liked playing games because it was an
be easily adjusted for age, level, and interests, they utilize all four skills and games
require minimum preparation after the initial development stage. Therefore, the
researcher wanted to find out the teachers’ perception of the using game in teaching
speaking skill.
1.2.Problem Statement
Almost all teachers had theirs own problems in teaching process, Speaking
learning English ccould be seen and measured from their performance in speaking
and how well they present their English in communication. Students had problem to
express their idea and opinions orally as they were afraid of making mistakes and
unconfident to speak English. These problems are actually related to several factors
that influence the teaching and learning process, namely the English teacher, the
students, the teaching technique, the teaching media, and the learning material. In this
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research, guessinggame is the media that can be using in language learning. Therefor
the researcher want to find out the teachers’perception inthe use of game in teaching
speaking.
Therefore, the researcher formulated the research problem into the research
question as follows:
“What are the teachers’perception of the using game in teaching speaking skill?”
This research is expected to give many benefits to the teachers, students and
researchers. They create game to take students attention in other to make students
easy to understand in learning English especially in speaking. For the students would
be easy to express their ideas, feelings, opinions, in oral communication. And for
In this research, the researcher focused to take the reviewers from some
teacher at SMA N 3 Tolitoli and SMA N 2 Tolitoli that had done their teaching
practices of using game in teaching speaking lesson, especially tenth grade and
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eleventh grade. Moreover, there some games that the teacher used in the class room.
employed in this study are illustrated as follows: Firsly, teacherwas a person who
explain the ideas, opinions, feelings and emotions. Fourtly, gamewas one of media
that will be use to attract students motivation to follow teaching and learning process.
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CHAPTER II
RELATED STUDIES, LITERATURE REVIEW AND
THEORETICAL FRAMEWORK
There are several studies of speaking skill. The first was Hidayati (2016) The
descriptive Study at the third grade of intensive English class of Pondok Pesantren
Darul Falah Be-Songo Semarang. The researcher describes the English language
Pondok Pesantren Darul Falah Be-Songo. Moreover this research is to know the
The second research was conducted by Khusnah (2012). The title of her
research is the effectiveness of a Board Game for Teaching Speaking to the seventh
Grades of MTS Nu Terate Gresik. The objective of her research was to prove whether
or not speaking skill of students by using board game. She used true-experimental
research design. She employed random sampling and gave pre-test and post-test to
experimental class. Pre-test was used to measure students’ skill before treatment was
given and post-test was used to measure students’ skill after getting treatment. The
hypothesis of her research was accepted. It was proved by result on chart, 13% of
means most students respond that a board game is very good game of speaking. In
(2010). The research was about Teaching Vocabulary to the fifth Grade Pupils of SD
Katolik Fransiskus Xaverious through Board Game. The purpose of her research was
to improve vocabulary of students by using board game. The result of her research
showed that students vocabulary at fifth grade pupils can be develop by using board
game. Testing hypothesis was proved through testing of hypothesis, and it showed
that t-test value (9.36) is greater than t-table value (1685). It means board game could
between their researches. The similarities were the game that is used to improve
differences were on applying step steps of game, focus one of researcher to use board
games to motivate students. Khusnah (2012) applied board game to improve speaking
skill of the seventh grade students and she used true experimental and random
sampling, while Napitulu (2010) used board game to improve vocabulary of fifth
grade pupils, using true experimental and random sampling to choose sample.
Although, one of research was develop vocabulary, but as we know vocabulary is one
of speaking elements, if vocabulary can be improve through board game, so there are
In this research, the researcher was wanted to find out the teacher preceptions
in using game. Moreover, there were a lot of game that the teacher used in teaching
English. Furthermore, the researcher focused on the use of guessing game. The
researcher took the research in two senior high schools at Tolitoli regency. As
qualitative research, the researcher used questionnaire as the formula to find out the
In this chapter, the researcher reviews the related theories and literature to
the sensory receptors, from the world around them. What is experienced consciously
Perception allows people to take the sensory information in and make it into
something meaningful.
which have the sensory receptor cells use to detect the sensory message which often
called as stimulus based on its function. A stimulus refers to any aspects that can
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detect by the sensory organs. For example, light can be detected by eyes, smell can be
detected by nose, sound can be detected by ears, taste can be detected by tongue and
2008:98). It means that speaking is a person’s skills to produce sounds that at the
to communicate with other (fulcher, 2003:23). Its means that speaking is oral
communication and two ways processes between speaker and listener and involves
Speaking skill is activity to express thought and feeling orally and capability in
pronouncing sound or word to express or convey thought, idea, feeling, opinion and
wish. In speaking also have some tricks and steps to deliver the informations.
using many parts of our body, including the lungs, vocal tract, vocal chords,tongue,
teeth and lips. The process of that’s things have the effect to produce the sound of the
speaker.
important with listening, reading and writing skill. We also can define speaking is
oral communication that show how people can arrange some words to express their
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typically used with family and friends or people we know well. b. Formal speaking
occurs in business or academic situations, or when meeting people for the first time.
communities where most required qualities of candidates are presentation skills and
English and most of the lectures are delivered in English. Now days speaking skill
Robert S. Brown and Nation claim that students should be offered form-
deeply into details of pronunciation, grammar and vocabulary. This stage is suitable
for beginners. An effective way how to start teaching foreign languages is to base
speaking on some simple, useful phrases and sentences e.g. greetings, simple
questions and answers or personal descriptions which are easy to remember. These
can be practiced by repetition drills. By repetition drills the teachers can change
speed, the learner who is to repeat, the content of the sentence and the way of
choosing the substitution. I agree with their opinion that: “Drills play a useful part in
helping them to quickly learn a useful collection of phrases and sentences that allow
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the message being communicated. The activity develops learners‟ ability to speak.
focused instruction) and then the students are given some practice.
b. Frequently, before the students start to speak they work in groups or pairs
to prepare the activity. The activity gives learners the opportunity to learn
c. The students are given topics to talk about. They may prepare it for
homework, use dictionaries or a reference text and then they present what
d. Often, the activities are supported by pictures or written texts. They appear
e. Many speaking activities force students to ask each other. The pattern of
Classifying games into categories can be very difficult because the different
linguistics uses different ways to classify language games. Being aware of the
essential character of a type of game and the way in which it engages the learner can
(1987:5) also classifies language games into many more categories as follow:
The player with the information deliberately withholds it, while others
b. Search Games Search games are another variant. In these games everyone
in the class has one piece of information. Players must obtain all or a large
played as a whole class activity, where everyone must circulate until they
based on the barter principle. Players have certain articles or cards which
they are willing to exchange for others in order to complete a set. This may
players agree to collect a certain set of articles as a group and then exchange
There were some criteria of game to be a good media. The Lubis (1988) states
that games can add fun and variety to a conversation session. They are valuable both
maximum benefit from a game in either phase, the teacher should select only the best
from the hundreds of games available. He also states that a good game must fulfil the
following requirements:
1) games should have the aim of game, clear instruction and how to set up the
2) games should involve pair work and group work because they have the
3) games should be tried out first before they are implemented in the class;
6) games consider the language levels and interest of the learners; and
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played.
Therefore, it is clear that not all games can be applied in any class. The
teachers need to understand what the student problems to solve. the researcher must
game. Games provide teachers new options to educate their students. Just as
you do to have some fun (Hornby, 1995, p. 486). Therefore, game can be defined as
teaching and learning process because game can make the students more focus in
learning, because they do not feel that they are forced to learn. They also enable
learners to acquire new experiences within a foreign language which are not always
Games in teaching and learning process also help the students to acquire
language in natural way. Some of the games usually used are example of
Guessing has been a media since in many years ago. There are a lot of
researches that it already proves the use of the guessing game. According to Klippel
1). One person knows something that another one wants to find out
2. The person provides any clues that it help to know the words
3) The player holds the information and other should guess who, what, where it
might be.
4) The thing that should be guess can be in form or single word, phrase sentence
or sentences.
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Game as a media provides many impact to both students and teacher. There are
b) Provide more opportunities for students to express their opinions and feeling
c) Game gives positive effect on the students’ interest and motivation in studying
i) Good pronunciation
speaking skill. One of them is games. Games have a purpose beyond the production
game also has disadvantages there are several disadvantages of using game in
c. The studentsare active andmake noisy. Sometimes, they too much moveand
doing games the teacher only had a little time to explain the material and gave
e. There was no longer time for teacher to explain more and help them to
someone cannot express his or her thought, idea, need, and feeling. In other words,
language is very significant for human being in the world as a tool for
communication.
they are fluency, accuracy, and comprehensibility. But, for senior high school
accuracy is difficult. There are two devices of speaking includes monologue and
dialogue. Both of them have opportunity to improve speaking skill. Teacher is asked
time allocations, which can help students in their process to speak English well.
actually need to make an interesting class environment to make them feel comfortable
and enjoy learning English particularly in speaking. There are some methode,
strategy, and media thats can be using in teaching speaking including games. Game is
an activity that can make the environment and atmosphere fun. Moreover David
Gibson (2007:5) assumes that games are claimed to have cognitive development
effects on visual skills including “spatial representation”, “income skills”, and “visual
attention’. It means that games can effect the students’ learning to develop theirs skill.
Game also is one of the way to help the students to overcome their difficulties in
speaking English as well as there are already a lot of researchers that use game to
teach speaking. Game also can motivate the students to improve their speaking skill.
Through of the explenations above the researcher tried to find out the
to answer the research question. The researcher must determine whether the result
The researcher assumed that game built up the students motivation and
reinforce and language skills. The students can play game in classroom for language
learning and help them to improve their speaking skill. Therefore In this research, the
researcher tried to know the teachers’ perception in game when they teach speaking.
The researcher focused to the teacher that they had use guessing game in teaching
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speaking skill. The researcher provided the questionnaire to the teacher. The
researcher used whatsapp to take the data from the teacher due to the pandemic of
covid-19. This research take some reviewers from the teacherat SMA N 3 Tolitoli and
SMA N 2 Tolitoli.
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CHAPTER III
RESEARCH METHOD
Research design was used to analyze and identify the subject of this study.
Inorder to make the research going in the right way, a research design was needed.
The researcher usedqualitative research design. this research was conducted to find
out the teacher perception ofusing game in teaching speaking skill. The researcher
took guessing game as the focus of this research.In conducting this research,
tried to find the perception of the English teacher of using game in teaching English
speaking skill.
was selected by the researcher experience. The location of this research was located
at SMA N 3 Tolitoli and SMA N 2 Tolitoli. The researcher analyzed the populations
of those school and took some English teacher as the sample. The researcher found
that the students got some problems in speaking. Moreover, game as media was used
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by teacher in order to fix the students problem. By looking those reasons, the
researcher tried to take this tittle as a qualitative research. Furthemore, the researcher
3.2.2.SubjectofResearch
In conducting this research, the researcher chose the English teachers that
Theresearcherwaschose6EnglishteachersfromsomeschoolsatTolitoliregency.Theteach
randomly by the researcher. The researcher contacted over phone, visited, and
tool. Research instrument was an instrument used to measure the natural and social
of prompts that aims to collect information from a respondent. The type of the
Option Category
a. Yes
b. Not Sure
C. No
documentation. Questionnaire was the most usually used research instrument. The
researcher used questionnaire to collect the data from the English teacher. The data
was the information that the researcher need to answer the research questions. Before
embarking upon this research study, the researcher asked permission from the
concerned authorities of the schools, and more specifically from the teachers which
the researcher selected as the participants. In addition, the English teachers agreed to
provide and allow the informationgathered to develop this study. The researcher gave
the offline questioner to the English teacher. The researcher provided ten questions on
the questioner. The researcher gave the paper of the questionnaire at school. The
researcher gave 30 minutes to the English teacher to answer all the questions. After
the time was over, the researcher collected the questionnaire from the English
teacher. Moreover, the English teacher answer sheet was checked by the researcher to
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find out the result. The researcher was helped by two of her friend from English
The researcher focused to find out the teacher’ perception of using game in
used questionnaire to collect the data. Furthemore, the researcher shared the form to
the English teacher as the sample in this research. The researcher used percentage to
analyze the data. The percentage obtained from proportions by simply multiplying
them by 100. In other words, percentage was the rate per hundred. To analyze the
data the researcher, the researcher used the formula below. The researcher adapted
Questionnaire
Data = Respondents X100
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CHAPTER IV
4.1 Findings
In this chapter was broken dawn into two sections, they were research
findings and discussion. There researcher tried to find out the result of the instrument
in order to answer the research question. As mentioned in chapter III, this research
researcher concluded the result to know the effect of the game based on their
gave the questionnaire to the English teacher. The questionnaire was the document in
this researcher. The result of the questionnaire was used to answer the research
questions.
guessing game?
Option Frequency Percentage
Yes 5 83.3%
Not sure 1 16.7%
No 0 0
Total 10 100%
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guessing game?.it can be seen from the table above 83% of the teacher perceived
that they can manage the teaching process by using guessing game. The teacher
thought that when they applied the game it took more of the student attention. More
over the teacher just needed facility and media to make it more fun. 16.7% of the
teacher were Not Sure, the teacher were not sure because of insufficient media, and
none chose No. From the data most of the teacher chose strongly agree. Based
onHuyen and Nga (2003), the students liked the relaxed atmosphere, the
competitiveness, and the motivation that games brought to the classroom. The game
made the learning motivates students and helps them pay attention and stay focused
learn. Based from it, the teachers were easier to deliver the materials.
The second questions was “Is the guessing game good for students?”.from the
table above, It confirmed that 100% of the teacher agreed that guessing game was
good for the students, Games are ideal for encouraging students to speak and for
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giving them parctice with functional chunks of language (Shuhan.C.W and Carol,
2008) . As a result, a game made students desire to speak in the classroom, one
English teacher chose Not Sure 0%, and none chose No. All the teachers agreed to
The third questions was “Is the guessing game easy to apply in teaching
speaking?”.it can be seen from the table above 50% of the teacher perceived that
game was easy to apply. The teacher felt guessing game already had clear
instructions, moreover the teacher just needed to follow the rules of the game.50% of
the teacher were Not Sure because some of them not really understood the
instructions, and none chose No. Half of the teacher choose strongly agree and the
others chose agree.The teacher thought that the game provided opportunity to deliver
the materials easier. The reason for using game was to give more opportunities to the
student to make turn in speaking during the times allocated. The researcher thought
The fourth questions was “Is the guessing game useful to deliver the speaking
materials?”.it can be seen from the table above 66.7% of the teacher perceived that
the game helped them to deliver materials. It was because game was flexible to be
modified. Moreover, the teacher could mix the game with the materials that they
needed to teach.And33.3% of the teacher were not sure because did not have enough
chance to use guessing game as the media, and none chose No. Guessing games can
learning experience of the learners while also using game needed to use such as
following rules. Some the teacher did not strongly agree because there were some
Fifth questions was “Is the guessing game able to take the attention of
students??”.it can be seen from the table above 66.7% of the teacher perceived that
game attracted the students’ attention because game had a lot kind of activities who
made the students focus to the teacher, 33.3% of the teacher were not sure because
did not really master all the rules and the instruction of the game , and none chose No.
The sixth question was “Is the guessing game able to facilitate students in
learning speaking?”.The table above showed that 100% of the teacher agreed that
game facilitate the students to learn speaking. Game as the media provided feedback
for the teacher as well as for the students. The teachers can see what the students are
doing well and what is needed to be improved, none English teacher was Not Sure,
and none was No. Games are ideal for encouraging students to speak and for giving
them parctice with functional chunks of language (Shuhan.C.W and Carol, 2008).
Having students to present what they know, that means, to use all the language they
have learnt.
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The seventh question was “Is the guessing game able to receive the students’
lessons?” It can be seen from the table above 83,3% of the teacher perceived that the
students was helped by guessing game as a media to receive the lesson. The teacher
experienced that the students got easier to understand the materials. The students had
more practices. Moreover, they applied it with their friends in and out of the class
room. 16.7% of the teacher was not sure because there were students who got
difficult to accept the materials, and none chose No. based on (Toth,1995),the use of
game in this research was suitable for the students. However, the students needed to
learnmore to increase their speaking ability but by game , it helpedto measure their
speaking.
skill?
Option Frequency Percentage
Yes 5 83.3%
Not sure 1 16.7%
No 0 0
Total 10 100%
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The eight questions was “Is the guessing game able toimprove students’
speaking skill?”. Itcan be seen from the table above 83.3% of the teacher accepted
that the students speaking skill were improved by using guessing game. By having
fun activities the students had a lot of motivation to learn. The students got better
score because had a lot of practices with their friends. They learned more new
vocabularies and pronounciations. 16.7% of the teacher were not sure because did not
finished the learning process yet, and none chose No. By using the game, they had e
brave when performance in front of the class. These were some of the benefit or
positive impact by learning game, not only was able to increase their speaking ability
The ninth questions was “Is the guessing game able to takestudents’ interested
in learning speaking?”. It can be seen from the table above83.3% of the teacher
perceived that guessing ame made students interested to learn speaking. The students
were more active in the class room. It was different when the teacher tough without
using guessing game as the media. The teacher though that the student were easy to
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be interested when the teacher were bringing game in the class room, 16.7% of the
teacher was Not Sure because sometimes there a lot of factors that made the students
were not interested such as weather, atmosphere, and the time, and none chose No.
Most of the teacher though that the student were interesting in the learning process.
Teaching speaking by using game encourage the students learn actively. The students
look enjoyed in game, they give more attention and participation on game.
The last question was “Is the guessing gameable solve students' problems in
learning speaking?”.It can be seen from the table above 100% of the teacher totally
perceived that the game solved the students’ problems. They have opportunity to
discuss and share the materials and the topics. The use of is helping the teacher to
investigate the students problem.0% of the teacher was Not Sure, and 0% was No.
based on (Huyen and Nga, 2003) they said that game bring real world context into the
classroom, and enhance student used of English in flexible and communicative way.
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4.2 Discussion
The questionnaire was taken by the some teacher who had been thought
English using game. The teachers was chose by the researcher from some English
teacher at Tolitoli regency. The researcher tried to find the teachers’ perception of
using game in teaching speaking skill. The researcher already arranged some question
related to the research. There were ten questions that help to provide some
information from the English teacher. The researcher presented the responses for the
effect of the process of theirs basic and the technique that they learned at school. The
and syntactical elements that they might not notice on their own. It was also because
the students got more productive feedback during the learning process. The process
which was helped them more independent when theyworked together. Guessing game
become one of the solution as a technique for the teacher to solve the students
problem. Moreover, the students’ speaking skills was needed some action plans to
overcome the problems found during the teaching and learning process of writing.
Actually the students needed to get more practice in applying thir knowledge in
speaking. In others word, it could be said that the students also needed game as the
From the 1st, 3rd and 4th question, the researcher concluded that guessing game
was helped the teacher in teaching speaking skill. The teacher thought that game was
easy to apply in the class room. Guessing game also assisted teacher to deliver the
materials in learning speaking skill. All the English teacher chose strongly agree on
the 2nd questions, it meant that the game provided most comfortable situation to the
students and also the English teacher. The situation was better because the students
had a good communication each other, that is related with the harmer’s statements in
chapter 2. Harmer (2001) states that game are designed to provoke communication
between students frequently depend on information gap.This was accorded with the
This research was in lineHidayati (2016) invented that in teaching English, the
teacher must create the situation that can encourage real communication. The
the research in teaching learning speaking had positive improvement on the students’
skill. Reflecting on the results of the previous researcher, that was to make the the
speaking ability of the students improved we need a technique or a method that could
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be used in the teaching and learning process to make the students felt enjoy and
involved actively.
The other researcher was Khusnah (2012). The title of her research is the
effectiveness of a Board Game for Teaching Speaking to the seventh Grades of MTS
Nu Terate Gresik. The objective of her research was to prove whether or not speaking
skill of students by using board game. The hypothesis of her research was accepted. It
was proved by result on chart, 13% of students is less understanding towards a board
game, 10% of students is understand enough, 30% of students is understand, and 47%
of students is very understand, it means most students respond that a board game is
very good game of speaking. In conclusion, board game was effective to improve
students’ speaking skill. The research found that the game solve the students
problems.
The conclution from the 5th until 10th questions showed that the students were
adored learning speaking skill by using guessing game. The game solved the
students’ problem in speaking skill. The student also felt more confidence and focus
in the learning process. The students also provided any kind of solutions to achieve
the goals. It was corresponded to Hornby (1995), he states that games help children
skills. The game totally helped the English teacher and also the students in the
The discussions in this section was to answer the research question stated in
Chapter I. The English teacher provided very good response on the questionnaire.
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The findings showed that the percentage of the students’ percentage as the result. The
Yes options came up 46 times with the total answer is 60. And then the second
highest option was Not Sure, it came up 14 times, and lowest was Not. In teaching
speaking by using guessing game technique teacher and students have important role
because teacher can select and decide suitable theme with thestudents level. It
concluded that the teachers’ perception at SMA N 3 Tolitoli and SMA N 2 Tolitoli in
CHAPTER V
5.1 Conclusions
This chapter explained the result of the finding as the conclusion. The
teaching speaking skill by using guessing game. Based on the finding and discussion
media and effective to motivate students to speak more. It can be infered that the
teachers of SMA N 3 Tolitoli and SMA N 2 Tolitoli perceived that guessing game is
one alternative way to improve students’ speaking skill.Almost of the English teacher
agreed that the game was helpful to use in teaching speaking. After got the data from
those questionnaires, the researcher found that guessing game was satisfactory. The
express their opinions and ideas and share it to their friends. It meant that the game
improved students’ interest due to the fact that students interacted not only with their
teacher but also with their friends. The English teacher felt easy to deliver and make
that the teachers’ perception at SMA N 3 Tolitoli and SMA N 2 Tolitoli in using
4.1 Suggestions
Since the researcher finished the research, there were some notes to
completely this research. The researcher gave some suggestion based on the
researcher’s experiences. First of all, the teacherhad to produce practicesto shape the
English skill of the students specially speaking. The teacher expected more creative to
provide some new game for the students. The activity was focus to achieve the
learning’s goal. The students needed to realize the benefit of English and they
needed to get more practices whenever and wherever. For further researcher, this
research was expected to help for the next research. The further researchers needed
to take more attentions in the field due to the pandemic of the covid-19.
1
REFERENCES
Deesri, Angkana.( 2002). Games In The ESL And EFL Class. The Internet TESL
Journal, Vol. VIII, No. 9, September 2002. Retrieved November 12, 2010
Hidayati (2016). The title of the research is students’ motivation in learning english
by using games.
Khusnah (2012).The title of her research is the effectiveness of a Board Game for
preparation.Educational Consultants
Napitupulu. (2010).The research was about Teaching Vocabulary to the fifth Grade
Education Company.
Questionnaire
Name:
School:
Responses
Questions
Yes No Not Sure
2. Is the game good in teachingspeaking?
3. Is the gamegood for students?
4. Is the game easy to apply in teaching
speaking?
5. Is the game useful to deliver the speaking
materials?