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Deadlands The Weird West Archetypes 03
Deadlands The Weird West Archetypes 03
Set 3
ATTRIBUTES EDGES
BeAst Bond: You can spend Bennies for your mount.
Agility d8 pAce 6 Born In tHe sAddle: You get a free reroll when making
SmArtS d6 pArry 5 Riding rolls, and increase your horse's Pace by 2 and
Spirit d6 toughneSS 7 running die by one die type.
Strength d8 BrAwny: Size +1, treat Strength as one die type higher for
Vigor d8 purposes of Encumbrance and Minimum Strength.
SKILLS GEAR
Chaps (Armor +1, legs, and +1 Riding versus Fatigue),
AthleticS d6 Colt Army (Range 12/24/48, Damage 2d6+1, AP 1, RoF
com. Knowledge d4 1, Shots 6), .44 pistol ammo (×50), Winchester '73 (Range
Fighting d6 24/48/96, Damage 2d8-1, AP 2, RoF 1, Shots 15), .44–40
intimidAtion d6 rifle ammo (×50), knife (Str+d4), lariat, bedroll, rope (20
notice d6 yards), canteen, mess kit, trusty horse, $46.
perSuASion d4
riding d8
Shooting d8
SteAlth d6
SurViVAl d4
HINDRANCES
BUFFALO HUNTER Heavy Sleeper (minor): –4 penalty to Vigor rolls made to
wake up or stay awake. And you snore, too!
I may be little but my gun ain't! An' don't give me no illiterate (minor): You never had much use for readin'
guff 'bout huntin' out the buffalo. They was gone long or writin'.
'afore I got here. I hunt rattlers and other big 'uns.
There's good money in that. lyin' eyeS (minor): It's hard to remember a bunch of
complicated lies, so you just don't tell 'em.
ATTRIBUTES Small (minor): You're a little gal with a big attitude—and
Agility d8 pAce 6 an even bigger gun! (Size –1)
SmArtS d6 pArry 5 EDGES
Spirit d6 toughneSS 4
Scout: You can read the land like the back of your hand. You
Strength d6
get a Notice roll at –2 to detect traveling encounters before
Vigor d6
they occur, ignore up to 2 points of penalties when tracking
with Survival, and +2 to Common Knowledge rolls to recall
SKILLS information about towns, outposts, landmarks, tribes, or
watering holes along routes you’ve traveled before.
AthleticS d6
com. Knowledge d4 Soldier: Treat Strength as one die type higher for purposes
Fighting d6 of Encumbrance and Minimum Strength; Reroll Vigor rolls
notice d6 when resisting environmental hazards.
perSuASion d4 trademark Weapon: +1 to Shooting rolls made with your
riding d4 trusty Sharps Big 50 rifle. That offsets the rifle's Minimum
Shooting d10 Strength penalty for your Strength.
SteAlth d6 WoodSman: You’re at home in the wilderness. Add +2 to
tAunt d4 Survival rolls and Stealth rolls made in the wild.
SurViVAl d8
GEAR
Sharps Big 50 (Range 30/60/120, Damage 2d10, RoF 1, AP
2), knife (Str+d4), .50 ammo (×50), bedroll, pony, $62.
c advanceS: Survival d8, Woodsman, Shooting d10, Scout.
HINDRANCES
RANCH HAND Doubting thomas (minor): Tinhorns get spooked easy.
You don't believe in all that supernatural mumbo-jumbo.
Ain't nothin' wrong with hard work. Plus, open sky, heroic (major): You try to take care of those who can't
good grub, and plenty o' varmints to tend to. What's take care of themselves.
to complain about?
Quirk (minor): You're happy all the time. That drives
everyone else nuts.
ATTRIBUTES
EDGES
Agility d8 pAce 6 born in the saDDle: You get a free reroll when making
SmArtS d6 pArry 5 Riding rolls, and increase your horse's Pace by 2 and
Spirit d8 toughneSS 5 running die by one die type.
Strength d6
commanD: You keep your head when things get tough.
Vigor d6
Allies within 5" add +1 to recover from being Shaken or
SKILLS Stunned.
natural leaDer: Your Command applies to both Extras
AthleticS d6 and Wild Cards.
com. Knowledge d4 strong WilleD: +2 to resist Smarts or Spirit-based Tests.
Fighting d6
intimidAtion d6
GEAR
notice d6 Colt Frontier (Range 12/24/48, Damage 2d6+1, RoF 1, AP
perSuASion d4 1), .44-40 ammo (×100), knife (Str+d4), horse, $77.
riding d8
Shooting d6
SteAlth d6
SurViVAl d6
PISTOLERO HINDRANCES
ArrogAnt (mAjor): You're the best pistolero there is. Why
I have two pistolas, señor. But I only need one bullet hide it?
for the likes of you. enemy (minor): You don't have one enemy, you have many.
Other gunslingers who hear of your prowess frequently hunt
you down and challenge you to a duel.
ATTRIBUTES ruthless (minor): You're willing to push things a little
further than most to get what you want.
Agility d10 pAce 6
SmArtS d6 pArry 5 EDGES
Spirit d6 toughneSS 5 Ambidextrous: Ignore the usual –2 penalty when making
Strength d4 Trait rolls with the off-hand.
Vigor d6 duelist: You start a duel with two extra Hole Cards.
SKILLS menAcing: +2 to Intimidation rolls.
Quick drAw: You draw two cards when spending a
AthleticS d6 Benny for an additional Action Card at the beginning of a
com. Knowledge d4 round, and +2 to Athletics rolls to interrupt other's actions
Fighting d6 (including resisting being interrupted).
intimidAtion d6 two-gun kid: Make one extra Shooting roll with a second
notice d6 ranged weapon in the off-hand at no Multi-Action penalty.
perSuASion d4
riding d6 GEAR
Shooting d8 2× Colt Navy (Range 12/24/48, Damage 2d6, AP 1, RoF 1,
SteAlth d6 Shots 6), .36 ammo (×50), knife (Str+d4), horse, $76.
SurViVAl d4
tAunt d4
ATTRIBUTES EDGES
BrAve: Not much scares you these days. Add +2 to Fear
Agility d8 pAce 6 tests.
SmArtS d6 pArry 6 duelIst: You start a duel with two extra Hole Cards.
Spirit d8 toughneSS 7 (2) rABBle-rouser: Once per turn, affect all foes in a Medium
Strength d6 Blast Template with Intimidate or Taunt Test.
Vigor d6
GEAR
SKILLS Colt Frontier (Range 12/24/48, Damage 2d6+1, RoF 1, AP
1, Shots 6), .44–40 ammo (×50), el cheapo light armored
AthleticS d6 duster (+2, –1 Persuasion) bedroll, canteen, el cheapo horse,
com. Knowledge d4 knife (Str+d4), $154.
Fighting d8
intimidAtion d8
notice d6
perSuASion d4
riding d6
Shooting d8
SteAlth d6
SurViVAl d6
TINHORN HINDRANCES
TenderfooT (mAjor): Increase any Wound penalty by one,
I'll have you know I'm very well-read on the subject. to a maximum of 3 as usual.
Trouble mAgneT (mAjor): You're usually the first to get
hit with "random" effects, and your Critical Failures go
particularly bad.
ATTRIBUTES
EDGES
Agility d6 pAce 6 ArisTocrAT: +2 to Common Knowledge, and Networking
SmArtS d8 pArry 4 rolls among the upper class.
Spirit d8 toughneSS 4 HumiliATe: You get a free Reroll when making Taunt rolls.
Strength d4
Vigor d4 reliAble: You get a free Reroll when making Support rolls.
ricH: You start with $750 in traveling gear and still receive
SKILLS a salary or allowance of $450 per month (if you can arrange
to have it wired to you on the frontier).
AcAdemicS d6 reTorT: A raise when resisting Taunt or Intimidation makes
AthleticS d4 your foe Distracted.
com. Knowledge d4
Fighting d4 GEAR
heAling d6 Cane (Str+d4–1), Colt Thunderer (Range 12/24/48, Damage
notice d6 2d6, AP 1, Rof 1, Shots 6), .41 ammo (×200), quick draw
occult d4 holster, fancy suit, knife (Str+d4), bedroll, lantern and five
perSuASion d6 gallons of oil, matches, mess kit, rope (20 yards), tool kit,
repAir d4 gold watch, horse, $60.
Shooting d6 infernAl devices: Periscope hat (may peer over obstacles
SteAlth d4 at –2 to Notice), ×3 tactile desensitizer pills (ignore up to 2
tAunt d8 points of Wound penalties for 10 minutes)
trAde (BuSineSS) d4
c AdvAnces: Common Knowledge d6 and Shooting d6,
Repair d4 and Taunt d8, Humiliate, Reliable.
RANGER HINDRANCES
Heroic (mAjor): You do what's right, no matter what.
Let's be honest. This wasn't an easy path. I had to vow (mAjor): You always get your man. Or woman. Or
overcome a lot to get here. Do you think I'm really varmint. Or whatever.
scared of a bunch of thugs like you?
EDGES
ATTRIBUTES iron jAw: You can take a hit. Add +2 to Soak and Vigor
rolls to avoid Knockout.
Agility d8 pAce 6 rAnger Promotion (sergeAnt): You're now a Sergeant
SmArtS d6 pArry 6 in the Rangers. You get a Gatling shotgun, a raise in pay,
Spirit d6 toughneSS 8 (2) another Favor, and the ability to call on higher-level Favors
Strength d6 (see Deadlands).
Vigor d8 territoriAl rAnger: You're a ranger in one of the United
States Territories. You have the ability to call in Favors
SKILLS (see Deadlands). When you show your badge, you add +1
to Persuasion with law-abiding folks and +1 Intimidation
AthleticS d6 to outlaws. You also get the book Fugitives from Justice in
com. Knowledge d4 the US Territories (detailing the habits and haunts of known
Fighting d8 criminals throughout the West).
intimidAtion d6
notice d6 GEAR
perSuASion d4 Armored duster (+2), Gatling shotgun* (Range 12/24/48,
riding d8 Damage 1-3d6, RoF 2), shotgun ammo (×20), Colt Army
Shooting d8 (Range 12/24/48, Damage 2d6+1, RoF 1, AP 1), Bowie
SteAlth d6 knife (Str+d4+1, AP 1), .41 ammo (×50), bedroll, canteen,
SurViVAl d6 horse, Ranger badge, Fugitives from Justice in the US
Territories, $85.
*–1 due to Min Str requirement, but +2 for shotgun.