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Marvel Champions Campaign 1.5.0
Marvel Champions Campaign 1.5.0
Marvel Champions Campaign 1.5.0
Campaign Guide
Welcome to Nio_Darkwind’s Marvel Champions Campaign Guide. The intent of this document
is to try and make a “campaign” using the Core box and eventually the expansions, hopefully
leading up to and including the first big box expansion (if they story fits with the rest of the
announced products). At minimum this guide will cover the Core Box, the Green Goblin, and
eventually Wrecking Crew Expansion.
Version 1.5.0
- Changed restriction list to (hopefully) account for all future hero releases.
- Added Wrecking Crew Scenario
- Added Special Rule for Risky Business
This is the final update for this phase. I will do a wait and see approach based on what
FFG does with their story box. I may continue this as is for the next set of conflicts or I
might shift this onto custom content (after waiting for some villain packs to be released).
How to use this guide
1) Players have a restriction to the cards they are allowed to include in their deck (refer to
Deckbuilding Restrictions at the beginning of each Phase for the list of cards)
2) At the beginning of the campaign the players choose if they are going to play Standard
or Expert difficulty. In the spirit of the game, the campaign will be balanced around
sticking with the same difficulty throughout the whole campaign (although you can house
rule a switch in difficulty between scenarios if you find it too difficult/easy without penalty)
3) Decide if you would like to add any Challenge Mode restrictions before you start the
main scenario.
4) At the beginning of each “Phase,” I will list the expansions needed for the main
campaign and a list of possible side missions (this way you can see what you need
before you start)
5) There will be a Campaign Log to make notes on. Any paper will do but these notes
may or may not affect the ongoing campaign. If you have a matching note in your
campaign log then follow the additional setup/conclusion rules
6) Currently there are no restrictions on which Heroes the players can play as (but this may
be limited in the future for thematic reasons)
7) When determining the results of a scenario, if the heroes defeat the villain(s) then they
read the appropriate after scenario section. If the heroes lose the scenario from threat
on the main scheme then they will read the “X Escaped/Plan Succeeded” section. If
all of the heroes lost the scenario by losing all their health, then they read the “X
defeated the heroes” section.
8) Italicized text is flavor story text for the campaign.
Challenge Mode
Challenge Mode is designed to give players an extra set of adaptive rules to increase the
difficulty of their campaign. Before a group of Heroes embark on their Story Arc, players decide
on how many of the Challenges that they would like to include with their campaign to increase
the difficulty. Players can choose as many challenges as they wish to increase the difficulty.
These challenges can be added to both Normal and Expert modes to help adapt the difficulty of
the campaign to suit the needs of the group. Hopefully there will be enough challenges in the
future to help make the campaign more replayable to people who would like to play again.
If you would like a Challenge to be included here, please submit in the comments/discord
channel/forums and I will try to add it (I will Credit you based on Username on chosen platform if
selected).
- Imperfect Plan: Heroes may not attack the Villain until all Side Schemes have been
resolved
- Henchmen Wall: Heroes may not attack the Villain if they have any minion in their
engagement area
- Chaotic Fight: Players may not use Allies to attack the Main Villain or Thwart the main
Scheme
- Inspiration Rut: Hero Decks are locked for the Campaign (ignore adding restricted card
rules)
- Super Villain: Heroes must defeat all Villain phases (e.g. Rhino I, II & III)
- Dazed: Your deck cannot contain any copies of "The Power of." (Power of Leadership,
Power of Justice, etc.) (Churcher)
- Surprise!: All Heroes start with either Stun or Confused, player's choice. (Churcher)
- Paranoia: Each time a player plays a card they also mill a card from on top of their deck.
(KennedyHawk)
- Chaos Magic: At the end of the villain phase each player discards a random card from
their hand. (KennedyHawk)
- Running Late - each player discards 6 cards from the encounter deck. (Kermity)
- We Don't Trade Lives - allies cannot be used to defend attacks from the villain.
(Kermity)
Main Campaign - Phase 1 (Core Box, The Wrecking Crew Expansion)
Side Missions: (Green Goblin Expansion)
Setup Rules
Deckbuilding Restrictions:
Decks still need to adhere to the deckbuilding rules listed in the Learn to Play guide. When
building your deck for this campaign, you also have these additional deckbuilding rules:
These cards are NOT allowed to be included in the Hero Decks at the beginning of the
campaign:
All allies All allies All allies All allies All allies
Helicarrier Hawkeye*
Avengers Mansion
Mockingbird*
*These cards are not restricted in a 4 player campaign if only one core box is shared among all 4 players.
They are restricted if the players have access to any additional hero expansion, or more than one core
box.
Scenario #1 - “The Heist”
Walking on the Streets of New York, you are reminded that not even a year ago you
were just a normal person going about your daily life. Fate has brought you the ability to help
the Citizens from the growing threat of people with powers. Just last week you stopped Kingpin
from robbing all of the major banks in the 5 Boroughs.
Earlier in the week you heard rumors about a planned robbery of a high value and rare
metal called Vibranium. Shaking down local thugs has brought you a small building in Hell’s
Kitchen. The rundown place looks like nothing out of the ordinary except for the advance
surveillance equipment all around the building. After a night of scouting out the building it
seems like it looks like a SHIELD storage facility. Just as you are about to leave for the night,
you hear a loud CRASH!!!! As you look down you see a large figure stampeding towards the
facility. A couple of SHIELD agents are running out to stop this man dressed as a Rhino but
they are quickly dealt with. You are probably the only hope of stopping this guy before
reinforcements come.
Rhino Escaped:
After breaking through the vault wall, Rhino grabs the vibranium and starts charging
towards outside. As he charges to the outside he Shouts “Lets see you chase me after this!”
As he runs he swipes the last remaining support column at the facility. The ceiling starts
crashing down behind Rhino blocking the path. The heroes dodge the rubble and focus on
saving the remaining bystanders left in the facility. By the time they are safe and you make it
outside, Rhino is long gone and nowhere to be seen.
You stick around to tend to the wounded, and make sure no one else is trapped in the
destroyed facility. Eventually SHIELD arrives on the scene and you inform the agent on
scene of what happened. He then tells you, “Come with me. Fury wishes to question you…”
Vilain Deck - Klaw (I) - Klaw (I) - Klaw (II) - Klaw (II)
- Klaw (II) - Klaw (II) - Klaw (III) - Klaw (III)
If the players have in their campaign log “The vibranium was recovered” Then they may
read the following:
When gathering evidence on the Crimson Cowl has led the Avengers to recover one of the
containers that the Crimson Cowl was purchasing. Looking in this container has revealed an
incomplete android in the box. Using the recovered Vibranium from the Rhino encounter, Tony
Stark was able to get the android working and started building an android to help prevent further
destruction and possibly use it as a means to stop the Crimson Cowl.
- Players can now add Vision to their decks.
If the players have in their campaign log “The vibranium was recovered” Then they may
read the following:
When gathering evidence on the Crimson Cowl has led the Avengers to recover one of the
containers that the Crimson Cowl was purchasing. Looking in this container has revealed an
incomplete android in the box. Using the recovered Vibranium from the Rhino encounter, Tony
Stark was able to get the android working and started building an android to help prevent further
destruction and possibly use it as a means to stop the Crimson Cowl.
- Players can now add Vision to their decks.
If the Heroes Campaign Log has: “Rhino stole the vibranium” then the last phase of the
Villain must be defeated twice.
If the Heroes Campaign Log has: “Klaw was Captured” then move to “Building A New
Tomorrow A.” If the Heroes Campaign Log has: “Klaw Escaped” then move to “Building
A New Tomorrow B”
Vilain Deck - Ultron (I) - Ultron (I) - Ultron (II) - Ultron (II)
- Ultron (II) *(x 2) - Ultron (II) *(x 2) - Ultron (III) *(x 2) - Ultron (III) *(x 2)
Main Scheme - The Crimson - The Crimson - The Crimson - The Crimson
Deck Cowl Cowl Cowl Cowl
- Assault on - Assault on - Assault on - Assault on
NORAD NORAD NORAD NORAD
- Countdown to - Countdown to - Countdown to - Countdown to
Oblivion Oblivion Oblivion Oblivion
Players may not use the defeated hero for the rest of the Campaign:
- Players will need to select a new Hero to continue the Campaign. The new Heroes will
not be able to use any restricted cards for the next scenario.
- Add “(Hero’s name) was defeated” to the Campaign log
- Players will also not be able to use defeated heroes as allies when deckbuilding.
The heroes respond to the information of a prison break at Ryker's Island. As the
heroes approach the island, they can see flames and smoke coming from the guard towers.
The events of the past month have left resources low and people are taking advantage of it. As
the Quinjet lands on the helipad of the prison, the heroes can see that the prison break is being
led by 4 individuals. It looks like they are trying to cause chaos while the rest of the prisoners
escape. The team is going to have to deal with them before anyone else.
If players have Phase 3 Plans Found in the Campaign log then all Wrecking Crew Side
Schemes have 2 less threat on them to start the scenario, otherwise skip this section.
.
With the Green Goblin Plans found, the heroes were able to
discover the plan to breakout the villains from the prison. Using a
Quinjet they were able to get to the island just after the breakout
started.
If players have Riot in the City in the Campaign log then all Wrecking Crew Side Schemes
have an additional 3 threat on them to start the scenario, otherwise skip this section.
If players have Ultron Escaped in the Campaign log then players will add Ultron (I) & (II) to the
villain deck and place the Ultron Drones Environment card from its set beside Ultron , otherwise
skip this section.
Ultron will be treated like the “active” villain in this scenario. It will always be the active villain
alongside the active Wrecking Crew villain. This means during the villain phase the Wrecking
Crew Villain will attack/scheme first and then after they have attacked the entire party, Ultron will
repeat the process. Ultron will NOT use boost cards when attacking or scheming. When Ultron
schemes, it will only add 1 to the Main Scheme. Ultron Drones will follow normal Wrecking
Crew minion rules for this scenario. Ultron will have to be defeated in order to win the scenario.
It has been 2 weeks since the events at NORAD. The Ultron attack has caused the rest
of the United States of America to enter a State of Emergency. Criminal organizations have
become bolder with their activities using the panic of the public to their advantage. They are
now committing crimes in broad daylight. Among this chaos, Oscorp has plans to take a
different route and takeover Stark Industries.
*Special rule: For this scenario, the heroes may only thwart a maximum of 1 threat per player
each round.
If the Heroes Campaign Log has: “Takeover thwarted” then read the following section,
otherwise skip this section.
S.H.I.E.L.D. has been out looking for Norman Osborn for the past week.
While looking for him, there has been an increase of reports of activity from
A.I.M.. They have been many science labs raided in these reports, but
investigators have not been able to determine what the materials will be used
for. On your usual patrol of the city, you hear NickFury over the comms
stating that surveillance has spotted Green Goblin on his Glider heading
towards Times Square.
If the Heroes Campaign Log has: “Takeover successful” then read the following section
otherwise skip this section.
The heroes have been strained with their resources since Oscorp took
over Stark Industries over a week ago. Without the help of Stark Industries,
they are not able to respond to threats as easy. As the night sky rises in the
city, a mysterious explosion happens over Times Square and a green gas is
spreading throughout the city. The Avengers must stop this before too many
people are affected by it.
During setup:
Before drawing your opening hand, discard the top 5 cards of the deck.
Heroes may NOT use any setup abilities.
Version 1.2.0
- Added Captain America, Ms. Marvel, and Green Goblin Expansions to the guide
- Updated restricted card list to include cards from Captain America & Ms. Marvel Hero
Packs
- New Challenges Updated
Version 1.0.0
- Balance Scenario difficulty.
- Changed difficulty of Ultron based on certain conditions met.
- Balanced Deckbuilding restrictions to be a little more restricted
- I know Leadership is more restricted than the other aspects, due to the
size of the current card pool, but I feel it still fits with the theme that you
need to earn the trust of allies before you can lead them. It will change as
soon as Captain America comes out and we have more options.
- Scheme Flavour Text removed now that it is out and in your hands
- Fixed Modular Encounter set error for Rhino
Version 0.5.0 (Core Box Pre-release)
- Added Challenge Mode
- Adjusted Expert mode to include entire set instead of individual cards
- Added remaining story text for Ultron that was missing
- Adjusted the Campaign so Wrecking Crew is the next Main Scenario after Ultron and
Green Goblin is the Side Mission. This is based on what has been spoiled right now,
and that Wrecking Crew fits better as the next steps for the “Avengers” story.
Version 0.0.2 (Core Box Pre-release)
- Added flavor text of revealed (spoiled) main schemes to each scenario. This temporary
as I am just including it as reference to my story text for feedback purposes. It will be
removed when version 1.0.0 is released after the core box is released.
- Added story for Klaw and Ultron scenarios. The ultron story text for the conclusion will
be updated after release and I have received my copy to see the missing flavor text for
his main schemes.
- Updated Rhino story to better suit his flavor text.
- Pictures removed to avoid breaking Copyright Laws
Version 0.0.1 (Core Box Pre-release)
- Covers Core Box (before official release). This is based on the Learn to Play guide that
was leaked online from the GenCon demos and the Team Covenant Spoiler videos