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+ CHARACTER

ABILITYNAME
SCORES THEME =
+ CLASS/LEVEL + =
DESCRIPTION
CHARACTER +NAME + THEME+ TOTAL
CHARACTER
MODIFIER NAME
MODIFIER
ABILITY SCORES THEME = + DESCRIPTION
+
ME RACE CLASS/LEVEL
ABILITY SCORES
(DEXTERITY) DESCRIPTION
RACE DESCRIPTION
RACE ABILITY SCORES DESCRIPTION
TOTAL
TOTAL == + + (DEXTERITY) TOTAL
TOTAL
+ ¨ DIPLOMACY
UPGRADED (CHA)
UPGRADED UPGRADED =
NPC Sheet + POINTS + + UPGRADED UPGRADED NPC Sheet
SPEEDWILL WILL
UPGRADED HIT
HITPOINTS UPGRADED UPGRADED HIT
HITPOINTS
POINTS
ORLD
GENDER HOMERACE
RACE
WORLD SIZE
SCORE
SCORE MODIFIER
GENDERSIZE
SPEED
THEME =
MODIFIER
THEME SCORE
SCORE +
MODIFIER
MODIFIER
HOME WORLD GENDER +
CLASS/LEVEL
SPEED
SIZE CLASS/LEVEL SIZE
GENDER HOME WORLD
HOME WORLD SPEED
= =
GENDER HOMERACE
RACE
SPEED
WORLD
+ + SCORE
SCORE THEME
MODIFIER
GENDER
THEME =SCORE
SCORE
HOME WORLD +
MODIFIER
MODIFIER +
+CLASS/LEVELRACE STR
STR (WISDOM) ¨ DISGUISE (CHA) CLASS/LEVEL =THEME + + +CLASS/LEVELRACE STR
STR(WISDOM)
Name STRENGTH
STRENGTH THEME RACE Name
SSTRENGTH
TRENGTH THEME RACE THEME
GENDERDEITY HOME WORLD DEX BASE ATTACKSIZE BONUS SPEED GENDERDEITY HOME WORLD DEX BASE ATTACK BONUS
+PLAYER
NMENT GENDER HOME ATTACK DEX
WORLD PLAYER ALIGNMENT BONUSES DEITY ✝ALIGNMENT ¨ ENGINEERING PLAYER
DEITY (INT)ALIGNMENT SIZE (BAB) DEXDEITY =PLAYER+ SPEED + ALIGNMENT
MISC +PLAYER
GENDER HOME ATTACK DEX
WORLD PLAYER DEXBONUSES MISC
PLAYER
(BAB) DEX MISC
SIZE
GENDER
CHARACTER HOME WORLD
E X T E R I T Y SHEET
DDEXTERITY
SPEED CHARACTER
GENDER
CHARACTER
DEX
HOMEMODIFIER
MISC
SHEET
WORLD
SHEET
TOTAL SIZE MODIFIER CHARACTERMODIFIER
SPEED
DEX MISC
SHEET SIZE
GENDER
CHARACTER HOMETOTAL WORLD
E X T E R I T Y SHEET
DDEXTERITY
MODIFIER
SPEED MODIFIER CHARACTER CHARACTER
GENDER
DEX
HOMEMODIFIER
MISC
SHEET
WORLD
SHEET
TOTAL MODIFIER CHARACTER
MODIFIER
DEX M
S
TOTAL MODIFIER TOTAL MODIFIER MODIFIER TOTAL MODIFIER TOTAL MODIFIER MOD
ABILITY
+ CHARACTER SCORES CON
CON PLAYER NAME CHARACTER
ABILITY SCORES
TOTAL ¨ ABILITY
NAME
INTIMIDATE BAB (CHA)SCORES
CHARACTER
STR CHARACTER
ABILITYALIGNMENT
MOD =
MISC SCORES
DEITY NAME
MOD + NAME + ABILITY
+ CHARACTER SCORES CON
CON PLAYER NAME TOTAL BAB STR MOD MISC MOD
T I T U T I O NDESCRIPTION SCORE DESCRIPTION DESCRIPTION ALIGNMENT DEITYDEX SCORE MISC
DESCRIPTION PLAYERDESCRIPTION SCORE DESCRIPTION
DESCRIPTION DEX MISC
+ D
PLAYER
CCONSTITUTION CCONSTITUTION
SpeedDEITY
ONS
Level / CRUPGRADED Class = TOTAL +MODIFIER
DEX
Alignment MISC
SpeedDEITY
ONS
=T I T U T I O NLevel + = TOTAL +MODIFIER
DEX MISC
=✝¨ + = UPGRADED + UPGRADED ATTACK / CRUPGRADED = + Class Alignment
=
MODIFIER MODIFIER
GRADED
+ UPGRADED
ALIGNMENT MELEE
UPGRADED INT
INT PLAYER ATTACK LIFE = SCIENCE UPGRADED + ALIGNMENT
(INT)
PLAYER UPGRADED ABILITY
TOTAL +UPGRADED =
DEITY SCORES
MODIFIER + +
MODIFIER + UPGRADED
ALIGNMENT MELEE
UPGRADED INT
INT PLAYER = UPGRADED +
PLAYER +
TOTAL MODIFIER MODIFIER
ABILITY SCORES
ODIFIER SCORE
UPGRADED UPGRADED
SCOREMODIFIER
INTELLIGENCE
IN TELLIGENCE INITIATIVESCORE
=
CURRENT
SCORE
INITIATIVE
MODIFIER
MODIFIER + SCORE SCORE=
ARMOR
ARMOR
MODIFIER
TOTAL CURRENT
=SCORE
= MOD CLASS +
CLASS
DEX
SCORE
=MODIFIER+ MODIFIER
+ +MISC SCORE
MODIFIER
MODIFIER UPGRADEDTOTAL
SCOREMODIFIERT E L=
INTELLIGENCE
IN
UPGRADED MODIFIER +MODIFIER
L I G E N C E DEX MISC SCORE
INITIATIVE =
CURRENT
INITIATIVE
MODIFIER
+ = ARMOR
ARMOR TOTALCURRENT
= CLASS
= MOD
+
CLASS
DEX
=MODIFIER
+
+ MOD+M
HEME
ER STR
+CLASS/LEVEL
UPGRADED
RACE RACEUPGRADED
ABILITY
SCORE WIS
WIS
MODS
MODIFIER STR
CLASS/LEVEL THEME THEMETOTAL ✝¨
HIT STR
MEDICINE
POINTS RACE BAB(INT)CLASS/LEVEL DEX STR
CLASS/LEVELMOD THEME RACE =
MISC
INITIATIVE
=TOTAL +
SCORE ++ MODIFIER +
THEMESTR UPGRADED
CLASS/LEVEL
ARMOR ABILITY
RACE
SCORE
ARMOR DEX RACE DEX WIS
WIS
UPGRADED
MODS
MODIFIER MISC MISC THEME TOTAL
THEME HIT POINTSRACE BAB DEX MOD MISC
INITIATIVE
THEME =TOTAL +
ER
STRENGTH SCORE MODIFIER
WWISDOM
ISDOM
STRENGTH HEALTH TOTAL S T RAND
=AND
E N G T H RESOLVE
+ S T R E N GSTR TH
+ = =SCORE + +MODIFIER
TOTAL
TOTAL STRENGTH BONUS
BONUSSCORE MOD MOD MODIFIER
WWISDOM
I S D OMOD
= ATTACK+ HEALTH
M MOD
TOTAL = AND RESOLVE + + = = + +
TOTAL
TOTAL
+ HIT POINTS RANGEDCHA
CHA MODIFIERHEALTH
ATTACK ✝¨ MYSTICISM HIT POINTS RESOLVE
(WIS) STR EACEAC = ENERGY
ENERGY
MODIFIER + HIT + POINTS =10++
=10+ HIT
+ + POINTS RANGED CHA
CHA
+ + MODIFIER HEALTH AND HIT RESOLVE
POINTS EAC
EAC
ENERGY
ENERGY
MODIFIER HIT POINTS =1 =
DEX
SIZE
GENDER
ER
TOTAL HOMEHOME WORLD WORLD MODIFIER
CHARISMA
C HA R SPEED
ISMA SIZE DEX GENDER TOTAL SPEED DEX
HOMESTAMINA WORLD POINTS SIZE SIZE
GENDER DEXHIT POINTS
S T
SHOME
R E N G
T R E N G TWORLD
T H ARMOR
HSPEED
MODIFIER
ARMOR SPEED
RESOLVE = POINTS GENDER
CLASS
CLASS DEX
+TOTAL
SIZE
GENDER HOMEHOME WORLD WORLD CHARISMA
C HA R I S M A=
MODIFIER
SPEED +GENDER TOTAL HOME
STAMINAWORLD POINTS HIT POINTS ARMOR
ARMOR
RESOLVE= POINTS +
CLASS
CLASS
+ STR CHARACTER
DEXTERITY TOTAL ¨ SHEETPERCEPTION
STAMINA
D E X T E R IBAB (WIS)STR MOD
POINTS D E
STR
HIT
X T E R
DEX
POINTSI T Y
= KINETIC
MISC RESOLVE
MOD+ POINTS
+ + STR TOTAL STAMINA BAB POINTS STR MODHIT POINTS MISC RESOLVE
MOD POINTS
+ + CHARACTERTOTAL SHEET
DEXTERITY TY KINETIC DEXTERITY KINETIC
KINETIC
DDEX
TOTAL KAC
TKAC =10+
=10+ ++ KAC
KAC ARMOR =1 =
CON TOTAL SKILL SKILL RANKSRANKS
CON TOTAL SKILL SKILL RANKS
RANKS
CON CON CON
I T YARMOR CLASS ARMORCLASS
STRENGTH SKILLS SKILLS = + STREN EGXT
+ HE RDEITY ARMOR CLASS STRENGTH SKILLS SKILLS = + + CLASS
+
ALIGNMENT DEITY
PLAYER THROWN PLAYER ALIGNMENT
ATTACK DEITY ✝ CHARACTER
¨ PHYSICAL
DEX PER
PER PLAYER
LEVEL
SCIENCE
LEVEL
MISC NAME
ALIGNMENT ALIGNMENT
(INT) D DEITY
E X T E R I T Y
= MODIFIER
PLAYER
DEX+ MODIFIER + CURRENT
MISC +
ALIGNMENT DEITY
PLAYER THROWN PLAYER ATTACK DEX PER
PER PLAYER
LEVEL
LEVEL
MISC DEX MISC
CURRENT
RRENT DEX CONSTITUTIONCURRENT CURRENT DESCRIPTION C O N S T I CON
DEX AC
T UAC VS.
T I OVS.N
DEX MISC
=CURRENT
88+ +KAC DEX
DEX MISC CURRENT
CURRENT DESCRIPTION AC VS.
AC VS. DEX MISC
CONSTITUTION TOTAL C O N S T I T U T I OMODIFIER
MODIFIER N TOTAL
CCON
TOTAL MODIFIER MODIFIER =CONSTITUTION KAC TOTAL MODIFIER MODIFIER TOTAL MODIFIER MODIFIER TOTALTOTAL MODIFIER MODIFIER MODIFIER MODIFIER ==
ABILITY SCORESABILITY CURRENTSCORES
¨
CLASS
CLASS ABILITY
MOD ABILITY
ABILITY MISC MISCABILITY OCOMBAT
NCOMBAT I T U T I OSCORES
S TSCORES MANEUVERS
NMANEUVERS ABILITY SCORES CURRENT CLASS
CLASS ABILITYABILITY MISC
MISC COMBAT
COMBAT MANEUVERS
MANEUVERS
+INTTOTAL
DEXTERITY
INT CURRENT
TOTAL
TOTAL =
PILOTING
RANKS
RANKS
INT BONUS(DEX)
BONUS
+
MOD MOD
INT
MODD E X T E CR
= = = ++ + +
O INTSYT I T U T I O N
+INTTOTAL
DEXTERITY
= + CURRENT
TOTAL
TOTAL =
RANKS BONUS
RANKS BONUS
+
MOD
MOD MOD
MOD
= = + +
WEAPONS I N T E L L I GINT WEAPONS
PGRADED
MOR
UPGRADED
INTELLIGENCE CON
CLASS HIT UPGRADED
UPGRADED ¨ ¨
POINTS ACROBATICS*
ACROBATICS*
ARMOR CLASS
INTELLIGENCE
(DEX)
(DEX)
ARMOR ✝¨
= I N T EHIT
UPGRADED
PROFESSION
+L L IUPGRADED
CLASS E N+
POINTS
G +E
C ++ UPGRADED CON I NINT
EDR
ARMOR
N C EUPGRADED
DR
CLASS
RESISTANCES
RESISTANCES
ARMOR
UPGRADED UPGRADED
INTELLIGENCE CON
CLASS HIT UPGRADED
UPGRADED ¨ ¨
POINTS ACROBATICS* (DEX)
ACROBATICS*
ARMOR
(DEX)
CLASS ARMOR =
UPGRADED + UPGRADED
HIT
CLASS ++
POINTS ++ DRDR
ARMOR CLASS
RESISTANC
RESISTAN
+ SCORE = LEVEL + ATTACK BONUS E N C E= + = LEVEL + ATTACK BONUS DAMAGE = +
MODIFIER SCORE EMODIFIER SCORE MODIFIER
SCORE MODIFIER THEME SCORE
ATHLETICS*WIS ARMOR
SCORE
SCORE
CLASS/LEVEL
CLASS
MODIFIER
MODIFIER
WISWIS NITTEULTL= =
T E L L I GSCORE N C E SCORE
+ + +
MODIFIER
RACE +
SCORE MODIFIER =
THEME SCORE + ARMOR
SCORE
CLASS
MODIFIER = +
WISSTR ¨ CONSTITUTION WEAPON
¨ ATHLETICS* (STR)
(STR)
STR ARMOR ARMOR
ARMOR = (CHA, WIS + INT, ++
CLASS
CLASS
DEX OR MISCWIS) ++
STR
ARMOR
C O N SITDAMAGE
W I SSTR
SAVING
SAVING
SAVING
IIOG N
DEXARMOR
THROWS
THROWS
THROWS
MISCMOD DEX WISSTR ARMOR
MISC
CONSTITUTION WEAPON
¨ ¨ ATHLETICS*
ATHLETICS* (STR)
DEX
(STR) ARMOR
ARMOR
ARMOR
MISC
= +
CLASS
CLASS
DEX ++ MISC ++
ARMOR SAVING
SAVING
SAVING
DEXARMOR
THROWS
THROWS
THROWS
MISCMODDEX M
WISDOM INT
S T R E N G T H ¨ ¨ BLUFF
BLUFF (CHA)
TOTAL WISDOM
(CHA) S T R E N G T H
BONUS
=
W MOD
I S D
TOTAL
+
O M
++
MOD
++
TOTAL
TOTAL
SBONUS INT WI
T R E NSGTTRHE N G T H WIS
D O M ARMOR
S D MOD
ARMOR
O M
BONUS
BONUS DEX
MOD
DEX
MOD TOTAL
TOTAL MISC BASE
MISC
MOD
MOD
WISDOM
BASE SAVE
SAVE INT
TOTALS T R E N G T H BONUS
ABILITY
ABILITY MOD MOD
¨ ¨ BLUFFMISC
BLUFF
TOTAL
MISC MOD MOD
(CHA)
(CHA) MOD BONUS
MOD = MOD
TOTAL
+ ++
MOD
++
TOTAL
TOTAL
BONUS ARMOR
MOD
ARMOR
BONUS
BONUS DEX
MOD
DEX
MOD TOTAL
TOTAL MISC BAB
MISC
MOD TM
ENERGYINTELLIGENCE CRITICAL
CHA ENERGYRANGE TYPESIZEENERGY ENERGY AMMO/USAGE TOTAL CHA
SPEED I N T E LWI LSPECIAL N ME GENDERMOD
FORTITUDE
I GSEDFORTITUDE
OBONUS
C ENERGY HOME WORLD MOD ENERGY INTELLIGENCE CRITICAL ENERGYRANGE TYPE ENERGY AMMO/USAGETOTAL SPECIAL FORTITUDE
FORTITUDE
BONUS ENERGY MOD MOD
CCHA DEX CLASS EAC DEX ARMOR
=10+ EAC
EAC ✝¨ +ARMOR
=ARMOR CHA
PROFESSION
ENERGY +CLASS
+CLASS
++=10+ ++ DEX DEX
=10+ =10+
CHA
+AEAC ARMOR ++ + CLASS + + == CHADEX
EAC ++
=10+ + +
+COMPUTERS
EAC =10+
(INT) + EAC
ARMOR
EAC
ENERGY
+ARMOR
ENERGY
=ARMOR +CLASS
+CLASS
++=10+ ++ =10+ =10+
+EAC ARMOR ++ + CLASS + +==
+ ARMOR
CHARISMA D EWISXTERITY
✝✝¨ ¨ COMPUTERS
COMPUTERS (INT)
(INT)
ARMOR
CHARISMA CLASS
D E X T E R I T Y EAC (CHA, INT,
ARMORC H A R I S CLASS
M A
CLASS OR WIS)D E X T EWIS
C HA =10+ RIS
DREI T C CHA
M
HA
XYT E R I T Y R I S =
(CONSTITUTION)
(CONSTITUTION)
M A ARMOR
ARMOR
+ + CLASS
+
DEX
+ + ARMOR
CHARISMA
MISC D EWIS XTERITY
CLASS✝✝¨ ¨ COMPUTERS
ARMOR
(INT)
ARMOR
DEX
CLASS
EACMISC ARMOR
CLASS
CLASS =10+ (CONSTITUTION)
(CONSTITUTION)
ARMOR
+
ARMOR
CLASS
+
DEX M
YER WI S D O M ✝✝¨
KINETIC ¨ CULTURE
CULTURE (INT) (INT) = KINETIC
ALIGNMENT + DEITY ++ ++ TOTAL WI S D O M
C HA R I S M REFLEX
REFLEX
A
BONUS MOD =PLAYER = MOD KINETIC
TOTAL WI + S+D O M ✝WEAPON ✝¨ ¨ +
+CULTURE
CULTURE
BONUS (INT)
(INT)MOD MOD=KINETIC +
KINETIC ++ ++ TOTAL REFLEX
REFLEXBONUS MOD == M
C ARMOR CON WEAPON CON
KINETIC
=10+ KAC ARMOR KINETIC
+ +
LEVEL ATTACKCON DEXCON
BONUS =10+
DAMAGE MISC
(DEXTERITY)
(DEXTERITY) KINETIC + KAC
+ CON KINETIC
=10+ KAC=SKILL + +
LEVEL DEX =10+
ATTACK BONUS DAMAGE MISC KINETIC
(DEXTERITY)
(DEXTERITY) + +
C O N S T I T U TKAC (CHA) + + KAC
ENERGY
KINETIC =10+ ++ ENERGY + ENERGY
KINETIC =10+ ++ ENERGY +
KS
SKILLS
C OCHA
SKILL
N S TSKILL
SKILL
RANKS
I T UCLASS
T I ORANKS
¨
N
RANKS¨ DIPLOMACY
DIPLOMACY KACSKILLS (CHA)
(CHA)
ARMOR I O N =SKILL
KACEAC¨
CLASS ARMOR
ABILITY
SKILLS
+RANKS TOTAL
CLASS ++=10+
CLASS SCORES
C O N SCHA
++MODIFIER
(WIS)SKILLS
SKILL
=10+
T
CIOT N USKILLS+ITOI KAC
T=10+
S
RANKS
TNUMODIFIER
TION
EACWILL
WILL + + CLASS
ARMOR + RANKS
SKILL +== SKILLS C O=10+
ARMOR CHASKILL
+ + SKILL=10+
RANKS
I T UCLASS
N S TSKILL T I ORANKS

RANKS¨ DIPLOMACY
DIPLOMACY KAC + + (CHA)
ARMORKAC EACARMOR
CLASS ARMOR +RANKS CLASS++=10+
CLASS
TOTAL ++MODIFIER =10+ +KAC
=10+ MODIFIER
EAC
WILL
WILL + + CLASS
ARMOR + +==
EL + CHARISMA
S.
PERPERLEVEL LEVEL
AC VS.
SENSE
ARMOR
ARMOR
PER MOTIVE
CLASS
LEVEL CLASS PER
C HA RSKILLS ISMA =
LEVEL +
ARMOR + CLASS
PER AC LEVELVS.+ CHARISMA
PERPERLEVEL ++
LEVEL
AC VS.
ARMOR
ARMOR
PER CLASS
LEVEL CLASS ARMOR CLASS
INT PER¨ LEVEL
INITIATIVE
¨ DISGUISE
DISGUISE (CHA)
AC VS. (CHA) INT AC VS. = + ++ =++ INT INT + AC
(WISDOM)
(WISDOM)
+VS. INT PER LEVEL
INITIATIVE
¨ ¨ DISGUISE
DISGUISE (CHA)
AC VS. (CHA) RANGE AC VS. = + ++ =++ +
= 8=+AC
(WISDOM)
(WISDOM)
+VS.KACKINETIC
MISCI N T E L L I G EKAC C E KAC
DED I NMANEUVERS CRITICAL RANGE
= 8 + COMBAT ACTYPE VS. SLEIGHT AMMO/USAGE
= 8 SPECIAL
=+ IEG EKAC
8 NABILITY UPGRADED UPGRADED CRITICAL
= 8 + KAC TYPE
AC VS. MANEUVERS AMMO/USAGE
8KAC
SPECIAL

++= KAC ✝KAC ++= KAC =10+


C E ✝¨
MBAT
RMOR
ER + RANKST EMISC
BILITY
RANKS
L ICLASS
LCLASS
BONUS
SKILL
G E N C E ABILITY
CLASS
CLASS
BONUS ✝✝¨
RANKS ¨
ABILITY MISC
COMBAT
ENGINEERING
ENGINEERING
ABILITY
MODMOD MISC
MOD
MOD ARMOR
(INT)MANEUVERS
(INT)
NCOMBAT
ARMOR KAC
COMBAT CLASS
= CLASS
MANEUVERS
MANEUVERS
KINETIC
CLASS
+ TOTAL
MANEUVERS
SKILL
OF+=
ABILITY
HAND*
+ SCORE
RANKS
8+ MISC
RANKS
(DEX)
IN =NI GT8
T E L LICLASS
BONUS
EEN +COMBAT
L LC
ARMOR
=10+
MODIFIER ATTACK
ATTACK
KAC =
+MODKAC + + CLASS
KINETIC
MISC
CLASS
MANEUVERS
SCORE
BONUSES
BONUSES MOD TOTAL
COMBAT
+MODIFIER
+ARMOR
TOTAL
+ RANKS
ABILITY
RANKS
INMANEUVERS
BASE
BASE =EMISC
L8
CLASS
TATTACK
LATTACK
BONUS
G E+
ICLASS
CLASS
=10+
SKILLCLASS
BONUS
NBONUSE ABILITY
CBONUS
✝¨
RANKS
(BAB) ¨
(BAB)
ABILITY MISC
ENGINEERING
ABILITY
MOD MOD COMBAT
ENGINEERING
MISC
+MOD
MISC
MOD ARMOR
(INT)MANEUVERS
(INT) + COMBAT
COMBAT
ARMOR KAC
COMBAT CLASS
= CLASS
MANEUVERS
KINETIC
CLASS
+ ABILITY
MANEUVERS
SKILL ++
RANKS
=8+ MISC
= 8 ARMOR KAC
+COMBAT
ATTACK
ATTACK +KACBONUSES CLASS
MANEUVERS
BONUSES+ +
MOD SKILLS
RANKS WIS MOD HEALTHTOTAL
BONUS
PER LEVEL
WEAPONS
MOD MOD AND WIS RESOLVE
RANKS
¨
ARMOR
BONUS
STR
STEALTH* PER
MOD CLASS
(DEX)
LEVEL
MODWIS SKILLS WIS TOTAL RANKS ARMOR BONUS CLASS
TOTAL MOD SKILLS RANKS WIS MOD HEALTHTOTAL
BONUS
PER LEVEL
WEAPONS
MOD MOD AND RESOLVE
RANKS ARMOR
BONUS
PER
CLASS
MOD
LEVEL
MOD ARMOR CLASS
=+ W+I S + ¨ + RESISTANCES
¨
+WEAPON
INTIMIDATE
INTIMIDATE
++
(CHA)
(CHA) DR ARMOR = + DEX ++ RESISTANCES
MISC
= MOD ++
RESISTANCES
+
ARMOR
+ BONUS =AC MOD
ARMOR DEX
+ +(DEX)
DEX MISC + MOD MISC
= =+ W+I S + ARMOR ¨ + RESISTANCES
¨ INTIMIDATE
INTIMIDATE DEX
++
(CHA)
(CHA) MISC DR ARMOR = + DEX ++ RESISTANCES
MISC ++
RESISTANCES ARMOR ARMOR DEX DEX MISC MISC
+ = 8 ✝+WEAPON
W I S D O M DR TOTAL BAB STR MOD MISC MOD TOTAL
+¨ ACROBATICS* (DEX) ¨ ¨
SACROBATICS* ACROBATICS* (DEX) TOTAL DR BAB STR MOD MISC MOD DR TOTAL
+RESISTANCES RESISTANCES
DOM
= + + + TOTAL DRAC BONUS VS. ¨ E NMOD
S T RESISTANCES

LEVEL TOTAL ATTACK
TOTAL WI DO
BONUS WM IS DDAMAGE
BONUS OM
VS. MODMOD ¨ =
TOTAL
+=RESISTANCES
D O M BONUS
+ MOD +TOTAL MOD DRAC BONUSVS. MODLEVEL
RESISTANCES TOTAL ATTACK
+MOD TOTAL BONUS BONUS
DAMAGE
AC MOD
BONUS VS. MODMOD MOD TOT
RE
(INT) = POINTS +=ENERGY ++ POINTS = + + (INT) = POINTS +=ENERGY ++ POINTS
ACROBATICS (DEX) DR R ACROBATICS
GTH (DEX) ¨ DR
ACROBATICS* (DEX) ACROBATICS (DEX) + DR DR
=
ENERGY
CHA + CLASS ✝+
✝¨ ¨ LIFE
LIFESCIENCE SCIENCE
+
STAMINA
(INT)
CHAEAC
ENERGY
COMBAT
SAVING ¨ SURVIVALHIT
MANEUVERS
THROWS ++
(WIS) ++=10+ CHA
RESOLVE
CHA =MELEE
POINTS 8 +COMBAT
MELEE
EAC
KAC
ENERGY
ATTACK
ATTACK MANEUVERS =
=
ENERGY
CHA + +CLASS
+
+
✝¨
+
¨ + KAC
LIFE
LIFE SCIENCE
SCIENCE
+
STAMINA
(INT) ENERGY
COMBAT
SAVING
HIT
MANEUVERS
THROWS ++ ++=10+
RESOLVE =MELEE
8 +COMBAT
MELEE
POINTS KAC
ENERGY
ATTACK
ATTACK MANEUVERS ==
AC+ EAC = (STR) + + CLASS + SAVING EAC+ CARMOR MOD EAC EAC EAC ARMOR CLASS
+ THROWS +CRITICAL ABILITY
++¨ MISC =10+ DEX+ CLASS + ABILITY
= MISC =10+
+ATHLETICS*¨ + + + + =10+ +
ABILITY MISC + =10+ + CLASS + ABILITY MISC =10+ + + + +
I S+ = + THROWS + ++ MOD
VING SAVING THROWS ¨ ATHLETICS* (STR) SAVING THROWS
= RANKS
+HA+RBONUS
CARMOR ✝CLASS+ MOD ATHLETICS*
MOD R I S MSAVING
= A TYPERANKS
(STR)
ARMOR
+=ARMOR
¨ THROWS
CLASSBONUS CLASS MOD MOD R ICS¨ ATHLETICS* ARMOR
= (STR) ¨ =RANKS
BAB HA+ RBONUS ✝CLASS+ MOD TOTALSAVING ARMOR
= TYPERANKS +=ARMOR THROWS
CLASS
BONUS CLASS MOD
+ ++ MOD
D E X T E+R+ +(STR) + TOTALMISC + MOD=BAB + + DEX MOD+ MISC + ++ AMMO/USAGE
ATHLETICS I S M A (STR)
✝¨ ¨ MEDICINE
MEDICINE TOTAL (INT) ATOTAL
(INT)C HRANGE ATHLETICS AMMO/USAGE
ITY + + TOTAL ++
C HA M AR
HA SPECIAL MA TOTAL
TOTAL ATHLETICS I S MDEXA (STR)
✝¨
MOD ¨
CRITICAL MEDICINE
MEDICINE TOTAL
MISC MOD (INT)
(INT) RANGE ++ TOTAL SPECIAL
BASE SAVE ABILITY MOD TOTAL
TOTAL
= ¨ ++ + + + + = ✝Trained + Only +¨ ✓ Class Skill
TOTALRESISTANCES
+
BASE
¨
*Armor BLUFF SAVEcheck ABILITY
(CHA) penaltyMOD applies = RESISTANCES + + = + + TOTALRESISTANCES
+
MISC MOD
= KINETIC+
ACROBATICS* ✝+ ¨ +¨
TOTAL
MYSTICISM (DEX)+ +¨ BLUFF
(WIS) BASE SAVE
(CHA) DR
KINETICABILITY
FORTITUDE KINETIC MOD MISC
+ = MOD
TOTAL
+ ¨ ¨ + BLUFFBASE
¨
ACROBATICS* BASE
BLUFF SAVE+
(CHA)
RANGED
RANGED
SAVE
DR ABILITY
(CHA) +
KINETIC ABILITY
(DEX)
ATTACK
ATTACK
MOD
MOD MISC MOD = =
MISC = MOD¨ +
KINETIC+ + +
ACROBATICS* ✝+ ¨ +¨ + TOTAL
+
MYSTICISM (DEX)+ + (WIS) BASE SAVE DR ABILITY
KINETIC KINETIC
FORTITUDE
MOD MISC
+
MOD
TOTAL
+
BASE
BASE SAVE RANGED
RANGED
SAVE
DR ABILITY ABILITY
KINETIC
ATTACK
ATTACK MOD MOD MISC MOD =MIS
=
AC +
COMPUTERS
ORTITUDE
= SKILLS
SKILL
ARMOR RANKS
SKILL RANKS
+LEVEL
✝ (INT)
CLASS
+
MYSTICISM
+
(WIS)
SKILLS
KAC
=10+= KAC ARMOR + =
FORTITUDE
FORTITUDE ¨
ARMORCON+
SKILL + +
COMPUTERS
CLASS RANKS
CLASS
++ + + =10+
(INT)
SKILLS = =10+
SKILLS
SKILL RANKS KAC + + =
ARMOR
+ + + +
CLASS
+ + ¨KAC=
=10+
+
COMPUTERS
FORTITUDE SKILL
SKILLS
ARMOR RANKS
SKILL RANKS
+
✝ (INT)
CLASS
+
+
MYSTICISM
+
+
(WIS)
KAC
=10+ = KAC + =
FORTITUDE
FORTITUDE
ARMOR
+
SKILL
ARMOR
+
CLASS +RANKS
CLASS
++ + + =10+ = =10+ KAC ++ +
ARMOR
+ +
CLASS
+
=VS.¨ PER++
+ATHLETICS*PER ++¨
¨
+WEAPON
LEVEL CURRENT
PERCEPTION
PERCEPTION
(STR) ✝++¨
= (WIS)
(WIS)
COMPUTERS +
SAVING SKILL
(CONSTITUTION)
=(CONSTITUTION)
(INT) = + + THROWS
C O N PER
S T I T U +
NOTES
LEVEL
T I O
LEVEL+++ = ATTACK
N
++✝+¨ ¨
=
BONUS

+COMPUTERS
✝¨ =
¨
ATHLETICS*
COMPUTERS
PER
COMPUTERS
DAMAGE + VS.
+
SAVING
LEVEL (INT)
(STR)
+ (INT)
+ (INT) THROWS
+TOTAL +
TOTAL == =BAB BAB¨ PER ++ STRSTRMOD
LEVEL
+ATHLETICS* PER + ++¨
¨
LEVEL
MOD
WEAPON CURRENT
PERCEPTION
PERCEPTION
(STR)
MISC MISC ++MOD =
MOD(WIS) (WIS) SAVING
+
(CONSTITUTION)
=(CONSTITUTION)
= + + THROWS
PER +
LEVEL+++ ATTACK
LEVEL = =
+++ BONUS DAMAGE
+ +
SAVING THROW
+ TOTAL
TOTAL +
ONSTITUTION)
C AC=VS. AC (CONSTITUTION)
VS. AC (CONSTITUTION)
AC VS. AC=VS. AC (CONSTITUTION)
VS. AC VS.
= + + ABILITY
ENGINEERING ✝✝¨ (INT)
+¨ +MISC =(INT) + KAC
8 COMBAT +=¨INT
REFLEX
REFLEX
+ ABILITY
ENGINEERING + MISC (INT)
= 8=+✝=¨ KAC
8 +
CULTURE THROWNKAC + =(INT) ATTACK ++ +==¨ = =+8++CLASS
ENGINEERING KAC
++ ABILITY ✝✝¨ + (INT)
+ +MISC+ SCIENCE = 8 + KAC += CLASS
REFLEX
REFLEX + ABILITY + MISC = 8=+= KAC 8 + KAC
THROWN + ATTACK + =
=MIS
REFLEX
=
OMBAT
SRANKS
CLASS
¨
BONUS ++BONUS
MANEUVERS
+BLUFFCLASS
MOD +CRITICAL
(CHA)
PHYSICAL
PHYSICAL
++ MODMOD✝++
ABILITY MISC

SCIENCE
MOD
SCIENCE
=
CULTURE COMBAT (INT)
RANKS
REFLEX
MANEUVERS
=+(DEXTERITY) MANEUVERS
T+
CLASS
I NBONUS
+
+ MOD
E L L I G EAMMO/USAGE
N CTOTAL
+
+E+ = +MOD +
TOTAL+¨ ¨
✝RANKS ✝¨
+=CULTURE
BLUFF=
BASE
CULTURE
CLASS
BONUS
THROWN
COMBAT
+(CHA) SAVE
(INT)+ MOD
ATTACK
MANEUVERS
ABILITY
++ MOD
(INT)
ABILITY MISC MOD
+ TOTAL + == =
RANKS
REFLEX
COMBAT
MISCTOTAL
RANKS
MODCLASS
¨
BONUS ++BONUS
MANEUVERS
+BLUFF BASE ¨
+CRITICAL
(CHA)
MOD
PHYSICAL
++ MODMOD++
SAVE PHYSICAL
ABILITY
+MOD
ABILITY MISCSCIENCE
=
MOD (INT)
COMBAT COMBAT
MISC
RANKS
REFLEX
MANEUVERS
=+(DEXTERITY)
MOD
BONUS
+
MANEUVERS
+ AMMO/USAGE
+ +++
MOD
+
++ =
TOTAL
MOD =
THROWN
COMBAT
BASE SAVE
+ +
ATTACK
MANEUVERS
ABILITY +MOD
+
T
=
DEXTERITY) +
PERCEPTION + ARMOR
(WIS)
¨ +¨ PILOTING
PILOTING + (DEX)
(DEX)CLASS
TOTAL
=
RANGE TYPE
FORTITUDE
+ ¨
(DEXTERITY)
(DEXTERITY)
=WILL ++
PERCEPTION + + (WIS)
+ ¨
SPECIAL
DIPLOMACY
= DIPLOMACY FORTITUDE
= (CHA)
+(CHA)
TOTAL
+ + ¨ = +
PERCEPTION
(DEXTERITY) + ARMOR
(WIS)
¨ +¨ PILOTING
PILOTING + (DEX)
(DEX)CLASS
TOTAL
RANGE
=
TYPE
FORTITUDE
+
(DEXTERITY)
(DEXTERITY)
= ++ + + +
SPECIAL
FORTITUDE
+ =+RESISTANCES += ++ DR+ =DR= (CONSTITUTION) = WEAPONS + +RESI
=+✝¨¨ + + WILL + +
R
WILL
++++ (DEX)
ACROBATICS
COMPUTERS +✝+✝+ + + (DEX) (INT) + +++¨
RESISTANCES DIPLOMACY
¨ DR =DR=(CHA)
ACROBATICS* WILL WIS
+(DEX)
WILL
(CONSTITUTION) + + RESISTANCES
+ ARMOR +=¨+✝¨
=RESISTANCES ¨ +=DIPLOMACY
ACROBATICS+ ¨
= COMPUTERS
¨ ACROBATICS* WEAPONS
DR
WEAPONS+ +MISC +(CHA)
(DEX) +(DEX)
(INT) + =¨
== =
DR +✝¨¨
WILL
+ ++ ++++ + (DEX)
ACROBATICS
COMPUTERS (INT) +++
RESISTANCES + + + RESISTANCES
WILL
WILL + ARMOR + + =
RESISTANCES WEAPONS
DR MISC + (CONSTITUTION) +
WEAPON+ (CHA)
(CONSTITUTION) + = DEX
= ¨ WEAPON+ +
STEALTH ¨ ¨ PROFESSION STEALTH (DEX) DEX STEALTH (DEX) ✝✝¨ ¨ PROFESSION
= + + + PROFESSION
(CHA, INT, + OR=
OR WIS) =
WIS) + (WISDOM)
+(WISDOM)
=
TOTAL WI S D O+ +
M + ++ +
BONUS ++ MOD =
¨ DISGUISE
WEAPON MOD +
=(CHA) + + =
+ =(WISDOM) +
LEVEL ATTACK
LEVEL +
ATTACK BONUS
BONUS + PROFESSION
DAMAGE
(CHA,
DAMAGE INT, + OR =
OR WIS) =
WIS) + (WISDOM)
+(WISDOM)
=
TOTAL + + + ++ +
BONUS ++ =
MOD WEAPON MOD + +
+++THROWS ++++(INT) ++ REFLEX REFLEX ++THROWS ++++(INT) ++ REFLEX REFLEX
(CHA, INT, (WISDOM) ¨ DISGUISE (CHA, INT, (WISDOM)
AVING +✝¨¨
(WISDOM) ATHLETICS
+ +(STR) +ENERGY
+¨ =(CHA)
SAVING = + +granted
THROWS + to +photocopy= +=¨+
✝¨ ¨ ATHLETICS
+ + = ENGINEERING + ©(STR) + + + +(INT) =+ SAVING=== +✝¨¨ +ATHLETICS
+= +(STR)
++ENERGY + = =
+SAVING + +granted
THROWS + to +photocopy
+ +
+ = CRITICAL + BONUS +
CULTURE ¨
DISGUISEATHLETICS* Permission
(STR) for ¨ DISGUISE
personal
CULTURE
ATHLETICS* use. (CHA)
2017
(INT) Paizo
(STR) Inc. CULTURE Permission for personal use. © 2017 Paizo Inc.
= +
Skills/Abilities +EAC + ATTACK CHA
(DEXTERITY) =10+
BONUSES NOTES + ✝¨ BASE
+
BASE
ATTACK
ATTACK
BONUS
BONUS
(DEXTERITY) = +
Skills/Abilities +EAC SPECIAL + ATTACK (DEXTERITY) =10+
BONUSES NOTES
BASE
+ BASE
BASE
ATTACK
ATTACK BONUS
(DEXTERITY)
=+¨¨ + + + ¨ (BAB) = + + + (BAB)
CRITICAL RANGE TYPE AMMO/USAGE CRITICAL RANGE TYPE
ARMOR CLASSBASEATTACK ATTACK BONUSES
BONUS ¨ ✝ ENGINEERING
CRITICAL
BASE ATTACK(INT)
RANGE TYPE
BONUS AMMO/USAGE
¨ SPECIAL
ARMOR CLASS ATTACK
BASE ATTACK BONUSES
BONUS RANGE
ATTACK TYPE
BONUS
+ +
COMPUTERS
+
+BONUSES
DIPLOMACY +✝ ✝¨
+ ¨
++ (CHA, + (INT)
PROFESSIONTOTAL
PROFESSION
(CHA) + ✝ +
++ OR
¨ ¨ BASE
BLUFF
ENGINEERING = SAVE
=
(CHA) (INT)= +
ABILITY
C HA
+
R I
+
SMOD
M +A
+ + =
+
MISC +
TOTAL = MOD
+✝+ ¨ ¨ COMPUTERS
+ ATTACK
¨ +
BASE
BLUFF
ENGINEERING
DIPLOMACY SAVE +
+ BONUSSTR
(CHA) (INT) ABILITY
+(CHA)
(INT)
(CHA) + (BAB) =
MOD MISC =
MOD
=== + ¨ + +
+BONUSES+
COMPUTERS
DIPLOMACY +✝ ✝
+
¨ ¨
++ (CHA, + (INT)
PROFESSION
PROFESSION
(CHA) +
TOTAL
+
++ OR
BASE = SAVE
= = +
ABILITY
+ +
MOD+ + +
MISC+
TOTAL MOD
++ BASE SAVE ABILITY MOD
(BAB) MISC MO
ACK ATTACK BONUSES ATTACK
+ ATTACK BONUSES
WILL +BASE WILL WILL + TOTAL +BASE ATTACK
(CHA, INT, OR WIS)
+WILL
¨ INT, OR WIS)
=FORTITUDE + INT, WIS)
=COMPUTERS FORTITUDE+(INT)
(BAB)
+ TOTAL
TOTAL
= + ¨ = BAB INTIMIDATE
+(INT) +(CHA) MOD (BAB)
MOD + MISC
MISC + MOD FORTITUDE + BASE
= (CHA,
ATTACK + INT, BONUS WIS)
= BONUSES FORTITUDE
+(WISDOM)
(BAB)
+ TOTAL = = BAB
BAB BONUS
+ STR
STR MOD (BAB)
MOD + MISC
MISC+ MOD
=+¨ ++ + + + ATTACK
ENGINEERING
+ (INT) + + ✝¨
KINETIC BONUSES
= + + + = ¨ ¨ ENGINEERING INTIMIDATE
BAB ATTACK +
STR
+BONUSES = MOD=
= + ¨¨ + ++ BONUS
ENGINEERING + + + ATTACK
(INT) + + (BAB)
KINETIC = + + + ATTACK BONUSES MOD
=
¨
(CONSTITUTION)+++
DISGUISE ++ KAC

(CHA)TOTAL +
+
¨
+MOTIVE
ARMOR INTIMIDATE BAB
CLASS =(CHA) (WISDOM)
(CONSTITUTION)
MELEE STR
ATTACK
SKILLS +MOD =10+ + = + += ✝¨
MISC MOD
TOTAL + ✝
¨ ¨ COMPUTERS
INTIMIDATE
DISGUISE LIFE
WEAPON +
WEAPON
+ SCIENCE
BAB (BAB)
(CHA) (INT)
(WISDOM)
+ + (INT) +
(CHA) SKILL
STR MOD RANKS == =
MISC
LEVEL
LEVEL
(CONSTITUTION)
MOD +++
ATTACK
DISGUISE
ATTACK BONUS
++ KAC

DAMAGE
(CHA)
DAMAGE
TOTAL +
+MOTIVE
+
ARMOR BAB
CLASS =
(CONSTITUTION)
MELEE STR +MOD
ATTACK =10+ + MISC MOD
TOTAL +
+ = +
WEAPON
WEAPON
BAB (BAB)
+ (WISDOM)STR +
MOD MI
=+¨ ++
¨ SENSE
+ + (WIS)+ ✝¨
SENSE MOTIVE (WIS)
(WIS) MELEE =
= ATTACK ++ ++ ++ = ✝ ¨ LIFE SCIENCE + (INT) PER+ LEVEL = +
¨
+
SENSE
SENSE +MOTIVE (WIS)
(WIS) MELEE =
= ATTACK ++ ++ ++ = + +
REFLEX
EE✝ATTACK PERCEPTION
+ENGINEERING
++ +✝+✝+AC VS. +✝++¨ = =CULTURE = +REFLEX
=(INT)
MELEE + TOTAL
+= ATTACK + ++ +BAB ¨
= ✝+✝¨ PERCEPTION
✝¨
+=LIFE ✝+
STR
= SCIENCE
CULTURE
+ +
MOD (WIS)
BASE
+ (INT)
(INT) MISC
++ +RANGE
ATTACK MOD
BONUS
+(BAB) = TOTAL
+MELEE + REFLEX
¨
=== AMMO/USAGE
✝ATTACK +
PERCEPTION
+ENGINEERINGBAB +✝+✝+AC +
BASE (WIS)
VS. STR
+++OF HAND*
ATTACK MOD
= =(BAB)
BONUS =
MISC
MELEEREFLEX
MOD + TOTAL
+ += ATTACK + ++ +BAB
= = BAB
STR MOD
CRITICAL +BASE MISC
+ RANGE
ATTACK MOD TOTA
+ MISC+ MOD
BONUS
= + ++= ++++ KAC ++ = (DEXTERITY)
= + ++= ++++ KAC +++
¨
= (DEXTERITY) + +¨ (INT) +OF LIFE SCIENCE
(DEX) ATTACK (INT) BONUSES =TOTAL ¨ ENGINEERING
¨
CRITICAL
CRITICAL
ATTACK (INT) RANGE
MODBONUSES
TYPE
TYPE
¨
AMMO/USAGE
+
SPECIAL
SPECIAL
(INT) (DEX) ATTACK BONUSES
CRITICAL
ATTACK
RANGE TYPE
TYPE
MODBONUSE
MOD= +¨ +OF HAND*
¨ SLEIGHT OFHAND* (DEX) 8= ++ BABMEDICINE (INT)
DEX MISC MOD ¨ SLEIGHT (DEX) 8= TOTAL DEX
MOD (BAB)
SLEIGHT HAND* (DEXTERITY) SLEIGHT
Y= ¨
+ MISC ++
STEALTH + + MELEE
COMBAT
(DEX) + MANEUVERS ATTACK = + +
TOTAL
+ ¨ STEALTH ✝+¨ MEDICINE
BAB (DEX)CHARACTER
MELEE +
(INT)
DEX
ATTACK MOD CLASS MISC
= SHEET
ABILITY =+(DEXTERITY)
¨ =
MISC ++
STEALTH + ++ MELEE
COMBAT
(DEX) + MANEUVERS +
ATTACK = + +
TOTAL
+ + BAB MELEE +
DEX
ATTACK
CHARACTER
MISC MOD
SHEE
¨ WILL+INTIMIDATE
+++ +++ ¨ STEALTH*
(CHA) +✝+¨ ¨
(DEX)
MEDICINEDIPLOMACY
BAB (INT) = +WILL
RANGED (CHA)
=DEXATTACK+MOD ++ ++MISC
+ = MOD = ++✝+¨ ¨ ¨
+= ✝+¨
=MEDICINE
DIPLOMACY
INTIMIDATE +BAB +(INT) +RANKS
CHARACTER(CHA)
(CHA)+(WIS) +DEX + SHEET ===TOTAL WILL
¨ +ATTACK
+ +ATTACK
INTIMIDATE +++ ¨ STEALTH*
(CHA) ++ STR (DEX)
= +WILL
RANGED +MOD
=DEXATTACK++ ++MISC
+ +++ = = +
BABCHARACTER + SHEE
= MOD +¨
CHARACTER
TOTAL
STEALTH* + (DEX) = NAME RANGED = ATTACK + TOTAL
TOTAL
✝ ¨
TOTAL MYSTICISM
WEAPON
MYSTICISM
WEAPON BAB + (WIS)
BONUS
STR MOD
+
MOD MISC =LEVEL MOD
MOD
LEVEL
+ BONUS BAB
BONUS

CHARACTER
TOTAL
STEALTH*
DAMAGE
DAMAGE + (DEX) MOD
= BAB MISC
NAME RANGED =
MOD
ATTACK + MOD
TOTAL
TOTAL BAB
WEAPON
WEAPON + DEX
STR MOD+ MIT
= (WISDOM) + +
CHARACTER + NAME
RESISTANCES DESCRIPTION= + +
CHARACTER + NAME
RESISTANCES DES
=+ ✝¨ + =MELEE
+ + SCIENCE + + (INT)
¨ +✝+¨ =¨ (WISDOM)
+ ¨ ++ ++++ = =++✝✝¨ ¨ +¨ ==BAB + (WIS) ++ + +RANGED = +AMMO/USAGE
DESCRIPTION (WISDOM) ++ + + SPECIAL
¨
++++ = (WISDOM) DESC
++(WIS) + == ATTACK ++ ++++ TOTAL ==BAB + ATTACK + MOD
DR SURVIVAL (WIS) TOTAL BAB DEX MOD MISC MOD TOTAL BAB DR SURVIVAL DEX MOD
(WIS) MISC MOD TOTAL BAB DEX MOD MISC MOD TOTA
+= SCIENCE + RANGED
NGED ATTACK ¨ SURVIVAL (WIS) DISGUISE (CHA)
RANGED = ACROBATICS* (DEX) DISGUISE (CHA) ¨ SURVIVAL (WIS) ++
=
++
+LIFE +++ ++ ✓MYSTICISM =MELEE
(WIS) = +ATTACK
ATTACK TOTAL+ + BASE
TOTAL ¨ MYSTICISM
LIFE ¨
PERCEPTION
SCIENCE
PERCEPTION
BAB CRITICAL
CRITICAL
ATTACK
(INT)
STR
STR
BONUS
ATTACK
MOD
(WIS)
RANGE TYPE
MOD
RANGE
MISC
TYPE MOD
BONUS MISC MOD= = + BASE✝Trained
✝¨
== =AMMO/USAGE ATTACK
+LIFE ++ +SPECIAL
ATTACK
(INT)
BONUS+¨
MELEE
= +ATTACK TOTAL+ BASE BAB CRITICALMELEE
CRITICAL
ATTACK
STR MOD
STRRANGE
BONUS
RANGE TYPE
MOD
MISC
TYPE
BONUS MISC MOD
+
✝Trained
+ ✝TrainedRANGED Only
+
¨¨✓¨
✝ Class Skill
ATTACK
BASE ATTACK
Skill *Armor
ATTACK check
BONUSES
BONUS
penalty =
applies
= ✝ =
¨ ++ ATTACK
BASE ATTACK
RANGED + + + ATTACK
+
BONUSES + = + + + Only
RANGED
+

¨✓ Class +Skill
ATTACK
ATTACK
BASE ATTACK
*Armor
BONUSES
BONUS
check penalty
penalty =
applies
= + BASE ATTACK
RANGED
ATTACK + + ATTACK
BONUSES +
=+CHARACTER SHEET CHARACTER CHARACTER SHEET SHEET =(INT) + +STR
CHARACTER + + ATTACK +
SHEET
CHARACTER SHEET CHARACTER CHARACTER SHEET + SHEET BAB+ CHARACTER
Only ClassENGINEERING *Armor check
(INT) penalty applies ENGINEERING (INT) ✝Trained Only Class Skill *Armor check applies
TTACK BONUSES +SAVING THROWS BABATTACK ¨ BONUSES + BONUSES +SAVING DEXTHROWS BABATTACK BONUSES
THROWN ✝¨
+ATTACK
ATHLETICS*
=(STR) THROWN +ATTACK
¨ PHYSICAL (BAB)
SCIENCE (INT) (BAB) (BAB)
=
✝¨ ++
+MEDICINE
+ CLASS/LEVEL SKILL
++
CLASS/LEVEL (INT)
+ NAME
TOTAL
NOTES
+++ ¨
PERCEPTION =(WIS)
THROWN STR MOD(BAB)
ATTACK RACE+MISC
RACE MOD
TOTAL
TOTAL+✝¨ ¨ +=PERCEPTION
MEDICINE
✝¨ PHYSICAL +THEME
THEME BAB
BAB +(WIS) SCIENCE DEX(BAB)MOD
MOD
(INT) =
MISC =
=TOTAL
=LEVEL
¨
✝MOD +ATTACK
+MEDICINE
+ BONUS
BAB ++
CLASS/LEVEL
CLASS/LEVEL
SKILL +
(INT)
TOTAL
DAMAGENOTES
+++
MOD = MOD
MISC
THROWN STR MOD(BAB)
ATTACK +MISC MOD
RACE
RACE TOTAL
TOTAL = THEME
BAB
THEME
(BAB)
STR
DEX +
MOD
MOD MIT
HARACTER + +SKILL CHARACTER
NOTES
+ INTIMIDATE NAME
(CHA) CHARACTER
TOTAL = CHARACTER
¨
BAB +INTIMIDATE NAME
WEAPON
WEAPON
+
STR (CHA) MOD NAME
+ MISC MOD TOTAL CHARACTER
=
LEVEL ATTACK
+ BAB +SKILL
BONUS DAMAGE STR NAME +NOTES
MOD MISCMISC MODTOTAL TOTAL BAB WEAPON
WEAPON STR MOD MISC MODTOTAL
=+ ✝¨ = SPEED SCIENCE + ¨ +DESCRIPTION == PILOTING + =SCIENCE ++ +RANGE + +THROWN +DESCRIPTION + =SPEED + GENDER +DESCRIPTION == + ATTACK+ MO
TOTAL BASE SAVE ABILITY MOD MISC MOD = +DESCRIPTION BASE SAVE ABILITY MOD MISC MOD
SPEED + THROWN
TOTAL
DESCRIPTION BAB STR MOD MISC
TOTAL MOD ¨
DESCRIPTION BAB STR MOD MISC MOD TOTAL BAB STR MOD
WORLD + DESCRIPTION
TOTAL
BLUFF (CHA) BAB STR
PILOTING MOD (DEX) MISC MOD TOTAL BAB STR MOD MOD TOTAL MISC
TOTAL
BAB MOD BAB
STR MOD STR MOD
MISC MOD MISCTOTA
OWN
= +++
ATTACK
MYSTICISM
+ SIZE +++
SIZE (WIS)
+ FORTITUDE
✝+++¨
+
PHYSICAL RANGED
THROWN
=
WEAPONS
GENDER+ ATTACK
(INT)
CHARACTER
ATTACKHOME+
HOME = =SHEET
WORLD ✝+✝¨ ¨ + PHYSICAL
MYSTICISM
¨
+
RANGED (WIS)
(DEX)
+
ATTACK
(INT) == = =
✝¨
= + ++
ATTACK
MYSTICISM
+ SIZE+
SIZE ++++
(WIS)
FORTITUDE +++ +
RANGED
=
WEAPONS + ATTACK
ATTACK
CHARACTER HOME+
HOME
WORLD =SHEET +
RANGED
+ TYPE
MELEE
ATTACK
+ + SCIENCE + + (CONSTITUTION) ++¨
THROWN ✝ ¨ =
SPEED MELEE
LIFE ATTACK MELEE ATTACK
WEAPONS
SCIENCE +GENDER
ATTACK
CHARACTER
(INT)
¨ = +
WORLD
= SCIENCE += SHEET ✝ =
¨ ✝++LIFE
¨ + MELEE
SCIENCE
CRITICAL
THROWN
PROFESSION + + ATTACK
+BONUS
(INT) ++STRDAMAGE
ATTACK +
TYPE
MELEE
=TOTAL
¨ =+PERCEPTION
AMMO/USAGE
ATTACK +(WIS)
+ + (CONSTITUTION)
SPECIAL
++STR MOD
THROWN = MELEE
+ATTACK MELEE ATTACK
WEAPONS +GENDER
=
ATTACK
CHARACTER = + + SHEET = + LEVEL +THROWN
MELEE
CRITICAL + ATTACK
+ CHARACTE
RANGE
ATTACK +
TYPE
=+ PHYSICAL (INT) PHYSICAL (INT) =INT, + =MISC =+PHYSICAL + SCIENCE (INT)
CRITICAL RANGE TYPE AMMO/USAGE SPECIAL CRITICAL RANGE
✝¨ CHARACTER
COMPUTERS (INT) ¨ SHEET CHARACTER SHEET CHARACTER SHEET
= ¨ ¨ ¨
+PERCEPTION
++ ALIGNMENT +++ (WIS) + PILOTING (DEX)=
WEAPON
+ + = TOTAL+ + PILOTING
PERCEPTION
✝¨ CHARACTERPROFESSION
LEVEL
+ BAB (DEX)
ATTACK (WIS)
+ NAMEMOD = MOD + + BAB+ + + =
MISC
WEAPON MOD + + +
TOTAL BAB ATTACK BONUS STR MOD
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(CONSTITUTION)
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WEAPON
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MA
MISCgranted EAC ARMOR
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KINETICCON KINETIC
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for
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Permission
CRITICAL
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CHAgranted
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for
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LEVEL SKILLSARMOR (WIS)SKILLS
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KINETIC
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COMBAT
2017
granted
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COMBAT
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MANEUVERS
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©Permission
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+ granted
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KINETIC
for MANEUVERS
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MOD ARMOR KAC CLASS ARMOR KAC CLASS MOD ARMOR KACCLASS ARMOR KAC CLASS
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COMBAT
+
+ +
+
+BONUS
BASEKAC ✝ +
¨ PHYSICAL
+ABILITY
MANEUVERS
+SAVE ++MISC
ABILITY SCIENCE MOD
(INT)
(INT)
COMBAT
8 +
COMBAT
=
MISC =KAC
REFLEX +
= MANEUVERS
MOD +
MANEUVERS + +
++ + =
+MISC
+
TOTAL =
8
=
=
+ 8KAC+
BASE KAC
THROWN
THROWN
COMBAT +
SAVE
+
ATTACK +
ABILITY+MOD MIS
MANEUVERS T
REFLEX
¨ BLUFF
CLASS
+ + ¨
NKS+ BONUS
PERCEPTION
CLASSABILITY
(CHA)
+ (WIS) ✝
MOD
CRITICAL
MOD
¨ ¨
PILOTING
MISC
+(DEX)
CULTURE
MOD = TOTAL
MOD RANGE= RANKS
(INT) REFLEX
(DEXTERITY)
+= BONUS
+ FORTITUDE
TYPE (DEXTERITY)
CLASS
=(DEXTERITY)
¨
+ ++ + +MOD
ABILITY
= + + MOD

AMMO/USAGE ✝
PERCEPTION+¨ ¨ BLUFF
CULTURE
TOTAL (WIS) (CHA)
= +DIPLOMACY
RANKS
SPECIAL (INT)
CLASS
+ +(CHA)
BONUS
FORTITUDE
ABILITY
= TOTAL+ =RANKS
MOD MOD
TOTAL ¨REFLEX
¨
PERCEPTIONBLUFF
CLASS
+ + ¨
+ BONUS
CLASS (CHA)
ABILITY
+ (WIS)MOD
CRITICAL
MOD
¨ PILOTING
MISC
+(DEX)
MOD = TOTAL
MOD RANGE= RANKS REFLEX
+ FORTITUDE
TYPE
CLASS
(DEXTERITY)
+= BONUS
(DEXTERITY)
ABILITY
+ ++ + +MOD
=(DEXTERITY)
AMMO/USAGE+ ++MOD = SPECIAL +
FORTITUDE +
= + + PILOTING + (DEX)
WILL + + ¨
= + + = +
= + PILOTING
+ + (DEX)
+ + = + +
= + ✝¨ ++PROFESSION ++ RESISTANCES = = + (DEX) ++PROFESSION ++++ RESISTANCES = = WILL
EXTERITY) ¨ WEAPONS
DIPLOMACY (CHA) (DEXTERITY) WEAPONS
DR+ +ACROBATICS +¨ ++ DR= ¨ + ++ ++ +¨++= + +¨
RESISTANCES= =+ DR ++ + + + RESISTANCES DR+ +ACROBATICS +¨ + ++ ++ + ++RESISTANCES + + =
RESISTANCES DR + +
+=WILL +=WILL
✝¨
¨ COMPUTERS
(INT) RESISTANCES ✝¨¨ COMPUTERS
WEAPONS (INT) ✝¨ ¨ COMPUTERS
+(INT) DR DR WEAPONS RESI
++ + + ++(DEX) +¨ = = (CONSTITUTION)
= + += =¨ =WILL ++ +ATTACK ++BONUS = = (CONSTITUTION)
STEALTH (DEX) DR (CHA) ACROBATICS* STEALTH
(DEX) ¨
(DEX)
= ACROBATICS
ACROBATICS* +(CHA)(DEX) (DEX)
(CONSTITUTION) STEALTH (DEX)
✝+ + + +++ WEAPON +
✝+ + + ++ = + (CONSTITUTION) +
PROFESSION DIPLOMACY =(WISDOM) DIPLOMACY ✝¨ PROFESSION
WILL
=
= ✝¨ + +
+
(CHA,
(CHA, INT, +
+
INT, =
OROR WIS)WIS) + WILL
REFLEX
(WISDOM) + ¨
=
¨ DISGUISE
WEAPON
DISGUISE (CHA)
+
REFLEX
(CHA) + =
LEVEL
LEVEL +
ATTACK
+
BONUS +
+
DAMAGE
(CHA,
DAMAGE
(CHA, INT, +
+
INT, =
OROR WIS)WIS) + WILL
(WISDOM)
REFLEX
(WISDOM) + =
WEAPON
WEAPON
+
REFLEX +
+ + + = + + + = + + +
++Skills/Abilities
+SAVING + ++THROWS + = = (WISDOM) + +THROWS + += NOTES + ++¨ ++Skills/Abilities
= + ++THROWS ++ + = = (WISDOM) + +THROWS + + NOTES + +
¨
CULTURE
ATHLETICS (INT)+¨
(STR) SAVING ¨
Permission granted
ATHLETICS* to photocopy
(STR) ✝
for ¨
¨ ¨
personal =+
CULTURE use.
ATHLETICS
ATHLETICS* © 2017
(INT)
(STR)Paizo+ RANGE
(STR) Inc. += =(WISDOM) ✝ +SAVING
¨
¨
CULTURE
ATHLETICS (INT)
(STR) + SAVING
Permission granted to photocopy for personal = CRITICAL
use. © 2017 + RANGE
Paizo Inc. +
WISDOM)
= + + +DISGUISE
+ (CHA)
ATTACK BONUSES
(DEXTERITY) DISGUISE
✝✝¨ BASE (CHA)
ENGINEERING
BASE
CRITICAL +(DEXTERITY)
ATTACK
ATTACK
BONUS
(INT)
BONUS TYPE
=AMMO/USAGE
+ + SPECIAL +
SPECIAL
+ ATTACK BONUSES
(DEXTERITY)
BASE ATTACK
BASE ATTACK
BONUS
BONUS
(DEXTERITY) TYPE
= ¨ + + ✝¨ +PROFESSION
✝+¨ +
PROFESSION + TOTAL ATTACK
BASE SAVE BONUSES
ABILITY MOD TOTAL
MISC MOD ¨
BASE=
ENGINEERING
CRITICAL
SAVE + ABILITY (INT)
+
(BAB)TYPEMISC MOD
RANGE
MOD + = =AMMO/USAGE + + ✝¨ ✝+¨ +PROFESSION
PROFESSION+ + TOTAL ATTACK
BASE SAVE BONUSES
ABILITY MOD TOTAL
MISC MOD BASE SAVEBASE
CRITICAL
ABILITY (BAB)TYPEMISC MO
RANGE
MOD
+ ++ + ++(CHA,
¨ COMPUTERS
DIPLOMACY ✝+¨
(INT)
(CHA) +ORORWIS) = = +WILL
=(INT)
BASE ¨ =
ATTACK BLUFF + + + ++ TOTAL
+ (CHA)
BONUS + + +✝++¨
+ ¨
¨ ¨ COMPUTERS
BLUFF
DIPLOMACY (CHA)
BASE (INT)
(CHA) ATTACK
WILL
(BAB)BONUS == + ++ + BASE
¨
¨ COMPUTERS
DIPLOMACY
+++ + INT,
(INT)
(CHA)
+++ATTACK
BASE= = = +WILL
=
ATTACK + + + ++ TOTAL
+
BONUS + + ++ BASE ATTACK BONUS
+ ATTACK (BAB)BONUS
+WILL
INT, BASE ATTACK BONUS (CHA,ATTACK ORORBONUS
WIS)
=
ACK FORTITUDE
+
BONUSES + (CHA, +ENGINEERING
INT,
+
+ATTACK
WIS)
= ATTACK FORTITUDE
BONUSES + (BAB) BONUSES =+ TOTAL =¨
¨ +INTIMIDATE
ENGINEERING
=BAB ATTACK +(INT)
STR +(CHA)BONUSES
MOD (BAB)
MOD=
+ MOD
ATTACK
MISC FORTITUDE
+
=
BONUSES
(CHA,
+INT, WIS)
(BAB)=+ ATTACK FORTITUDE
BONUSES BONUSES + TOTAL = =BAB ATTACK STR BONUSES
MOD (BAB) MISC+ MOD
WEAPON+
MOD + MISC + (BAB) WEAPON+ (WISDOM)+
= + + ¨ INTIMIDATE
BAB (BAB) STR (CHA) =LEVEL + BONUS +DAMAGE
DAMAGE +
BAB (BAB)
STR MOD MISC MOD
+ + + = + + + = + + +
WEAPON ATTACK WEAPON

¨ + +
ENGINEERING
DISGUISE
(CONSTITUTION) + (CHA)+ (INT) + = = ✝¨ +
(CONSTITUTION) +
COMPUTERS
(WISDOM) + +
(INT) + + ¨✝
¨ COMPUTERS
ENGINEERING
DISGUISE (CHA) (INT)
(WISDOM)
(INT) = = +¨
¨
LEVEL
+
ATTACK
DISGUISE +
BONUS
ENGINEERING
(CONSTITUTION) + (CHA) + (INT)+ = = +
(CONSTITUTION)+
(WISDOM) + + + +
= + + ¨ + +
¨ SENSE
TOTAL¨ + +
INTIMIDATE
MOTIVE (WIS) BAB(CHA) MELEE
MELEE ATTACK
= =STR +TOTAL
MOD
ATTACK + += MISC
+ +BAB
MOD
TOTAL
+ +¨ =
= ✝ ¨
INTIMIDATE+LIFE SCIENCE
BAB +
+ +
(CHA) (INT)
STR MOD +
+ =MISC= MOD + + ¨ + +
¨ SENSE
TOTAL ++
MOTIVE (WIS) BABMISC MELEE
MELEE ATTACK
= =STR +TOTAL
MOD
ATTACK + +MISC
+ +BAB
MOD
TOTAL
+
=
= BAB +
+ STR MOD +
+ MI
= +REFLEX + SENSE MOTIVE
+ (WIS) ✝ ¨ STR
LIFE MOD
SCIENCE MISC
(INT) TOTAL =AMMO/USAGE BAB
+REFLEX SENSE
+BASE STRMOTIVE
+ MOD (WIS) MOD STR MOD MISC TOTA
✝+¨+
¨ + +
PERCEPTION
ENGINEERING✝¨ +¨
+ +(WIS)+OF+
(INT) = = = ✝¨ REFLEX
= +
CULTURE
+ + (INT)
+ ++ + + + + ¨
✝¨ ✝=¨ =BAB
CULTURE
PERCEPTION
ENGINEERING CRITICAL+(INT)
CRITICAL BASE ATTACK
+ (WIS)(INT) +MOD
RANGE BONUS
RANGE TYPE
+ +MISC=MOD
TYPE =
= ✝+ ¨+
¨ + +
PERCEPTION
ENGINEERING
AMMO/USAGE
✝¨ +¨
+ +(WIS)
SPECIAL +
SPECIAL ATTACK
OF+
(INT) BONUS
= = =
REFLEX
= + + + + +++ ++ + =
CRITICAL BASE ATTACK
CRITICAL
+ RANGE BONUS
RANGE TYPE
+TYPE
E=
= ATTACK+ + ✝
+(DEXTERITY)++
SLEIGHT
✝¨
SLEIGHT
+STEALTH* + OF
+LIFE =
HAND*
+ MELEE
HAND* (DEX)
SCIENCE (DEX) (INT)
ATTACK +
ATTACK
MELEE = ATTACK
(DEXTERITY) + +
BONUSES =+=TOTAL+✝+¨
TOTAL ✝
LIFE =
¨
✝¨ +SCIENCE
MEDICINE
+MEDICINE
BAB ATTACK
MELEE+(INT) (INT)
DEX +
ATTACK
(INT)
DEX MOD BONUSES
(BAB)
MISC +
MELEE==
MOD = ATTACK=+ + +(DEXTERITY)

++
SLEIGHT
+ ++
SLEIGHT
+STEALTH*
OF =
HAND*
+ MELEE+ATTACK
HAND* (DEX)
(DEX)
(BAB) +
ATTACK
MELEE = ATTACK
(DEXTERITY) + +
BONUSES += TOTAL
TOTAL + = BAB ATTACK
+BABMELEE ATTACK +
DEX MOD
DEX MOD BONUSE MISC
(BAB) + MOD
MISC MOD
¨+ STEALTH +¨ (DEX) ++(DEX) ¨ ¨=¨ =MYSTICISM
STEALTHWEAPON(DEX) ++ (CHA) + STR MOD + = MISC = ¨+ STEALTH +¨ (DEX) ++(DEX)
= +
¨ ++ WILL + ¨
INTIMIDATE ++ TOTAL+
(CHA)
STEALTH*
✝¨ +
(DEX) = =
RANGED
=(INT)RANGED
DIPLOMACY
=WILL
= + + + + + (CHA)
ATTACK
+ ATTACK
+++ ++TOTAL
+ MOD ++
✝¨
¨ = ✝
DIPLOMACY
INTIMIDATE
¨ BAB +
(CHA)
+ + (WIS) (WIS) +
+ =TOTAL
=
LEVEL+
¨
MOD +
ATTACK
+ +
WILL
INTIMIDATE ¨
BAB
BONUS
++
DAMAGE+
(CHA)
STEALTH*
+ STR (DEX) MOD = MISC = =
RANGED
MISC
RANGED
=MOD
= +
WILL + + + + +++ ++TOTAL
ATTACK
+ ATTACK + MOD ++ =
=
WEAPON +
BAB ++ STR +
MOD
+ MT
+ +(WISDOM) +¨ +MEDICINE TOTAL += +++ ¨
✝¨ +MYSTICISM = + +(WISDOM) +¨ ++(WIS)
WEAPON LEVEL ATTACK BONUS DAMAGE WEAPON
= ¨ +SURVIVAL +(WIS) BAB DEX MOD MISC TOTAL
BAB MEDICINE DEXBAB (INT)
MOD DEX MOD TOTAL
MISC MISC= MOD BAB¨ +SURVIVAL
TOTAL DEX MOD BAB MOD DEX MOD
TOTAL +MISC TOTAL
BAB DEXBAB MOD DEX MOD TOTA
MISC MI
+ + SURVIVAL + (WIS) ¨ =DISGUISE
(WISDOM) + + (CHA) =BAB +(CHA) + + = + + + ==
(WISDOM) ++ ++
✝¨ ++ ++ +✓ RANGED MELEE
=+BASE = ATTACK
+ATTACK + TOTAL ✝ ¨ =
DISGUISE MELEE + ATTACK + ✝ ¨ = SURVIVAL + (WIS) + MELEE ATTACK + = MELEE + ATTACK +
= LIFE SCIENCE (INT) + = Skill *Armor + +==TOTAL✝++¨ LIFE¨
=+BAB SCIENCE
PERCEPTION (INT)
STR (WIS)
+ATTACK
MOD MISC + MOD ==AMMO/USAGE
=+++
LIFE SCIENCE ++ (INT)
SPECIAL + + Class
= Skill =+BASE +ATTACK + + =TOTAL
TOTAL+ =+BAB +ATTACK
STR MOD MISC + MOD
CRITICAL RANGE TYPE AMMO/USAGE SPECIAL CRITICAL RANGE TYPE
GED
= ATTACK+++ ✝Trained + + ✝Only ¨ +¨
MYSTICISM RANGED
(WIS) ¨
MYSTICISM +PERCEPTION (WIS) (WIS) RANGED
== = ATTACK + BASE + +Only ++¨✓ ¨RANGED + *Armor RANGED
++ ¨ ✓ Class Skill ATTACK +BONUS +
✝Trained Only Class *Armor check penalty
ATTACK
check applies
BONUS
penalty applies RANGED
CRITICAL
BASE ATTACK STR RANGE TYPE
MOD
BONUS MISC MOD ✝Trained
✝Trained Only ✓ Class Skill ATTACK *Armor check
checkpenalty
ATTACK
penaltyapplies
BONUS
applies BASERANGED
BABCRITICAL
BASE STR
ATTACK
RANGE TYPE
MOD
BONUS MISC MOD
ATTACK
¨ +BONUSES ATTACK✝¨
THROWN ENGINEERING
BONUSES
ATTACK (INT) ✝=¨
¨ ✝ ¨ =
BASE ATTACK
ENGINEERING
PHYSICAL + + SCIENCE +
(INT) +
(INT)+ +
ATTACK
¨ +ATTACK
BONUSES +
BONUS
ATTACK
THROWN BONUSES
ATTACK = ATTACK + BONUS +
= ✝ +
MEDICINE
+ SKILL ++ (INT)NOTES ++ ATTACK =
THROWN BONUSES
+ATTACK (BAB)
+ + ✝
TOTAL = MEDICINE
✝ ¨ ATTACK
BAB+ SCIENCE
PHYSICAL (INT) (BAB)BONUSES
(BAB)+
DEX(INT)
MOD = =
MISC
TOTAL ✝ +
MEDICINE
+
MODATTACK BAB
SKILL ++ (INT) NOTES ++ DEX MOD
(BAB) ATTACK =
MISC
THROWN BONUSES
MOD +ATTACK (BAB)
+ +
TOTAL = ATTACK
BAB+ (BAB) BONUSES
(BAB)+
DEX MOD MT
= +++ + + TOTAL ¨ +
PERCEPTION BAB (WIS) STR MOD +¨ PERCEPTION (WIS)MISC = LEVEL + BAB + TOTAL + MOD BABMISC MOD
++ TOTAL =MISC +PILOTING ++ = ++ATTACK + ++ TOTAL
WEAPON LEVEL BONUS DAMAGE WEAPON
SKILL NOTES TOTAL MOD
TOTAL BAB STR MOD TOTAL MISC MOD SKILL DAMAGENOTES STR MOD MISC MOD
TOTAL BAB STR MOD TOTA MI
+ (WIS) ¨ MISCBAB ¨ =BAB STR MOD
+MOD +MOD = ✝¨ + STR STR TOTAL MISCBAB STR MOD STRMISC
WEAPON BONUS WEAPON
BAB INTIMIDATE
STR MOD (CHA) TOTAL MOD INTIMIDATE
=
¨ (CHA)
STR
(DEX) + MISC+ MOD = + + BAB STR MOD TOTAL MODBAB=BAB + MOD MISC+ MO
= ✝¨ ++
MYSTICISM ++ + RANGED ATTACK TOTAL ✝ ¨ BAB
MYSTICISM RANGED
STR MOD
(WIS) ATTACK
MISC TOTAL
== ++
BAB
MYSTICISM ++ (WIS) ++ =
MOD MISC MOD RANGED ATTACK TOTAL RANGED
STR MOD ATTACK
MISC MODTOTAL
=PHYSICAL
WN
+++ SCIENCE
ATTACK + + ✝¨ ++ =
PHYSICAL =
=+ (INT)+ ATTACK
THROWN
WEAPONS
SCIENCE + SCIENCE+¨
+PHYSICAL
=+= =✝+¨
+ SCIENCE ¨
=+ +PILOTING
✝=PHYSICAL
CRITICAL SCIENCE (DEX)RANGE TYPE
++ATTACK +ATTACK + =¨
++ THROWN
(INT) TYPE =AMMO/USAGE
= +++ SCIENCE
ATTACK +SPECIAL
+ (INT) ++ THROWN += WEAPONS =+
THROWN +
+ ATTACK + + += +
= =+ CRITICAL +ATTACK
+ ATTACK + +
+++ THROWN ATTACK THROWN + ATTACK THROWN
CRITICAL RANGE TYPE
MELEE ATTACK
++ (WIS) (INT) MELEE✝¨
WEAPONS ATTACK ¨ = (INT) + + = PHYSICALMELEE ATTACK+ + MELEE
WEAPONS ATTACK
= ¨ +
PERCEPTION MELEE ATTACKLIFE (INT)
¨ ✝ LIFE
¨
PERCEPTION
¨
+
SCIENCE
CRITICAL
MELEE
PROFESSION (INT)
(WIS) +
RANGE
= =
AMMO/USAGE
¨ +
PERCEPTION + +
SPECIAL
(WIS) + + MELEE ATTACK = +
MELEE +STR
RANGE TYPE

= + +
PILOTING (DEX) ++ ¨ ++
PILOTING (DEX) =
WEAPON
WEAPON + ¨ + PILOTING +
TOTAL
¨

PILOTING
(DEX)
PROFESSION
LEVEL
(CHA, BAB
(CHA,(DEX)
LEVEL
ATTACK
INT,
ATTACK OR
INT, OR WIS)
BONUS
WIS)
BONUS
STR MOD
DAMAGE
DAMAGE =
MISC
¨
TOTAL
= MOD++
PILOTING (DEX)
BAB ++ ++ STR MOD =
MISC
WEAPON
WEAPON
MOD+ + +
TOTAL LEVEL
LEVEL
BAB ATTACK
ATTACK
BONUS
BONUS
MOD
DAMAGE
DAMAGE
MT

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