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Starfinder NPC Sheet
Starfinder NPC Sheet
ABILITYNAME
SCORES THEME =
+ CLASS/LEVEL + =
DESCRIPTION
CHARACTER +NAME + THEME+ TOTAL
CHARACTER
MODIFIER NAME
MODIFIER
ABILITY SCORES THEME = + DESCRIPTION
+
ME RACE CLASS/LEVEL
ABILITY SCORES
(DEXTERITY) DESCRIPTION
RACE DESCRIPTION
RACE ABILITY SCORES DESCRIPTION
TOTAL
TOTAL == + + (DEXTERITY) TOTAL
TOTAL
+ ¨ DIPLOMACY
UPGRADED (CHA)
UPGRADED UPGRADED =
NPC Sheet + POINTS + + UPGRADED UPGRADED NPC Sheet
SPEEDWILL WILL
UPGRADED HIT
HITPOINTS UPGRADED UPGRADED HIT
HITPOINTS
POINTS
ORLD
GENDER HOMERACE
RACE
WORLD SIZE
SCORE
SCORE MODIFIER
GENDERSIZE
SPEED
THEME =
MODIFIER
THEME SCORE
SCORE +
MODIFIER
MODIFIER
HOME WORLD GENDER +
CLASS/LEVEL
SPEED
SIZE CLASS/LEVEL SIZE
GENDER HOME WORLD
HOME WORLD SPEED
= =
GENDER HOMERACE
RACE
SPEED
WORLD
+ + SCORE
SCORE THEME
MODIFIER
GENDER
THEME =SCORE
SCORE
HOME WORLD +
MODIFIER
MODIFIER +
+CLASS/LEVELRACE STR
STR (WISDOM) ¨ DISGUISE (CHA) CLASS/LEVEL =THEME + + +CLASS/LEVELRACE STR
STR(WISDOM)
Name STRENGTH
STRENGTH THEME RACE Name
SSTRENGTH
TRENGTH THEME RACE THEME
GENDERDEITY HOME WORLD DEX BASE ATTACKSIZE BONUS SPEED GENDERDEITY HOME WORLD DEX BASE ATTACK BONUS
+PLAYER
NMENT GENDER HOME ATTACK DEX
WORLD PLAYER ALIGNMENT BONUSES DEITY ✝ALIGNMENT ¨ ENGINEERING PLAYER
DEITY (INT)ALIGNMENT SIZE (BAB) DEXDEITY =PLAYER+ SPEED + ALIGNMENT
MISC +PLAYER
GENDER HOME ATTACK DEX
WORLD PLAYER DEXBONUSES MISC
PLAYER
(BAB) DEX MISC
SIZE
GENDER
CHARACTER HOME WORLD
E X T E R I T Y SHEET
DDEXTERITY
SPEED CHARACTER
GENDER
CHARACTER
DEX
HOMEMODIFIER
MISC
SHEET
WORLD
SHEET
TOTAL SIZE MODIFIER CHARACTERMODIFIER
SPEED
DEX MISC
SHEET SIZE
GENDER
CHARACTER HOMETOTAL WORLD
E X T E R I T Y SHEET
DDEXTERITY
MODIFIER
SPEED MODIFIER CHARACTER CHARACTER
GENDER
DEX
HOMEMODIFIER
MISC
SHEET
WORLD
SHEET
TOTAL MODIFIER CHARACTER
MODIFIER
DEX M
S
TOTAL MODIFIER TOTAL MODIFIER MODIFIER TOTAL MODIFIER TOTAL MODIFIER MOD
ABILITY
+ CHARACTER SCORES CON
CON PLAYER NAME CHARACTER
ABILITY SCORES
TOTAL ¨ ABILITY
NAME
INTIMIDATE BAB (CHA)SCORES
CHARACTER
STR CHARACTER
ABILITYALIGNMENT
MOD =
MISC SCORES
DEITY NAME
MOD + NAME + ABILITY
+ CHARACTER SCORES CON
CON PLAYER NAME TOTAL BAB STR MOD MISC MOD
T I T U T I O NDESCRIPTION SCORE DESCRIPTION DESCRIPTION ALIGNMENT DEITYDEX SCORE MISC
DESCRIPTION PLAYERDESCRIPTION SCORE DESCRIPTION
DESCRIPTION DEX MISC
+ D
PLAYER
CCONSTITUTION CCONSTITUTION
SpeedDEITY
ONS
Level / CRUPGRADED Class = TOTAL +MODIFIER
DEX
Alignment MISC
SpeedDEITY
ONS
=T I T U T I O NLevel + = TOTAL +MODIFIER
DEX MISC
=✝¨ + = UPGRADED + UPGRADED ATTACK / CRUPGRADED = + Class Alignment
=
MODIFIER MODIFIER
GRADED
+ UPGRADED
ALIGNMENT MELEE
UPGRADED INT
INT PLAYER ATTACK LIFE = SCIENCE UPGRADED + ALIGNMENT
(INT)
PLAYER UPGRADED ABILITY
TOTAL +UPGRADED =
DEITY SCORES
MODIFIER + +
MODIFIER + UPGRADED
ALIGNMENT MELEE
UPGRADED INT
INT PLAYER = UPGRADED +
PLAYER +
TOTAL MODIFIER MODIFIER
ABILITY SCORES
ODIFIER SCORE
UPGRADED UPGRADED
SCOREMODIFIER
INTELLIGENCE
IN TELLIGENCE INITIATIVESCORE
=
CURRENT
SCORE
INITIATIVE
MODIFIER
MODIFIER + SCORE SCORE=
ARMOR
ARMOR
MODIFIER
TOTAL CURRENT
=SCORE
= MOD CLASS +
CLASS
DEX
SCORE
=MODIFIER+ MODIFIER
+ +MISC SCORE
MODIFIER
MODIFIER UPGRADEDTOTAL
SCOREMODIFIERT E L=
INTELLIGENCE
IN
UPGRADED MODIFIER +MODIFIER
L I G E N C E DEX MISC SCORE
INITIATIVE =
CURRENT
INITIATIVE
MODIFIER
+ = ARMOR
ARMOR TOTALCURRENT
= CLASS
= MOD
+
CLASS
DEX
=MODIFIER
+
+ MOD+M
HEME
ER STR
+CLASS/LEVEL
UPGRADED
RACE RACEUPGRADED
ABILITY
SCORE WIS
WIS
MODS
MODIFIER STR
CLASS/LEVEL THEME THEMETOTAL ✝¨
HIT STR
MEDICINE
POINTS RACE BAB(INT)CLASS/LEVEL DEX STR
CLASS/LEVELMOD THEME RACE =
MISC
INITIATIVE
=TOTAL +
SCORE ++ MODIFIER +
THEMESTR UPGRADED
CLASS/LEVEL
ARMOR ABILITY
RACE
SCORE
ARMOR DEX RACE DEX WIS
WIS
UPGRADED
MODS
MODIFIER MISC MISC THEME TOTAL
THEME HIT POINTSRACE BAB DEX MOD MISC
INITIATIVE
THEME =TOTAL +
ER
STRENGTH SCORE MODIFIER
WWISDOM
ISDOM
STRENGTH HEALTH TOTAL S T RAND
=AND
E N G T H RESOLVE
+ S T R E N GSTR TH
+ = =SCORE + +MODIFIER
TOTAL
TOTAL STRENGTH BONUS
BONUSSCORE MOD MOD MODIFIER
WWISDOM
I S D OMOD
= ATTACK+ HEALTH
M MOD
TOTAL = AND RESOLVE + + = = + +
TOTAL
TOTAL
+ HIT POINTS RANGEDCHA
CHA MODIFIERHEALTH
ATTACK ✝¨ MYSTICISM HIT POINTS RESOLVE
(WIS) STR EACEAC = ENERGY
ENERGY
MODIFIER + HIT + POINTS =10++
=10+ HIT
+ + POINTS RANGED CHA
CHA
+ + MODIFIER HEALTH AND HIT RESOLVE
POINTS EAC
EAC
ENERGY
ENERGY
MODIFIER HIT POINTS =1 =
DEX
SIZE
GENDER
ER
TOTAL HOMEHOME WORLD WORLD MODIFIER
CHARISMA
C HA R SPEED
ISMA SIZE DEX GENDER TOTAL SPEED DEX
HOMESTAMINA WORLD POINTS SIZE SIZE
GENDER DEXHIT POINTS
S T
SHOME
R E N G
T R E N G TWORLD
T H ARMOR
HSPEED
MODIFIER
ARMOR SPEED
RESOLVE = POINTS GENDER
CLASS
CLASS DEX
+TOTAL
SIZE
GENDER HOMEHOME WORLD WORLD CHARISMA
C HA R I S M A=
MODIFIER
SPEED +GENDER TOTAL HOME
STAMINAWORLD POINTS HIT POINTS ARMOR
ARMOR
RESOLVE= POINTS +
CLASS
CLASS
+ STR CHARACTER
DEXTERITY TOTAL ¨ SHEETPERCEPTION
STAMINA
D E X T E R IBAB (WIS)STR MOD
POINTS D E
STR
HIT
X T E R
DEX
POINTSI T Y
= KINETIC
MISC RESOLVE
MOD+ POINTS
+ + STR TOTAL STAMINA BAB POINTS STR MODHIT POINTS MISC RESOLVE
MOD POINTS
+ + CHARACTERTOTAL SHEET
DEXTERITY TY KINETIC DEXTERITY KINETIC
KINETIC
DDEX
TOTAL KAC
TKAC =10+
=10+ ++ KAC
KAC ARMOR =1 =
CON TOTAL SKILL SKILL RANKSRANKS
CON TOTAL SKILL SKILL RANKS
RANKS
CON CON CON
I T YARMOR CLASS ARMORCLASS
STRENGTH SKILLS SKILLS = + STREN EGXT
+ HE RDEITY ARMOR CLASS STRENGTH SKILLS SKILLS = + + CLASS
+
ALIGNMENT DEITY
PLAYER THROWN PLAYER ALIGNMENT
ATTACK DEITY ✝ CHARACTER
¨ PHYSICAL
DEX PER
PER PLAYER
LEVEL
SCIENCE
LEVEL
MISC NAME
ALIGNMENT ALIGNMENT
(INT) D DEITY
E X T E R I T Y
= MODIFIER
PLAYER
DEX+ MODIFIER + CURRENT
MISC +
ALIGNMENT DEITY
PLAYER THROWN PLAYER ATTACK DEX PER
PER PLAYER
LEVEL
LEVEL
MISC DEX MISC
CURRENT
RRENT DEX CONSTITUTIONCURRENT CURRENT DESCRIPTION C O N S T I CON
DEX AC
T UAC VS.
T I OVS.N
DEX MISC
=CURRENT
88+ +KAC DEX
DEX MISC CURRENT
CURRENT DESCRIPTION AC VS.
AC VS. DEX MISC
CONSTITUTION TOTAL C O N S T I T U T I OMODIFIER
MODIFIER N TOTAL
CCON
TOTAL MODIFIER MODIFIER =CONSTITUTION KAC TOTAL MODIFIER MODIFIER TOTAL MODIFIER MODIFIER TOTALTOTAL MODIFIER MODIFIER MODIFIER MODIFIER ==
ABILITY SCORESABILITY CURRENTSCORES
¨
CLASS
CLASS ABILITY
MOD ABILITY
ABILITY MISC MISCABILITY OCOMBAT
NCOMBAT I T U T I OSCORES
S TSCORES MANEUVERS
NMANEUVERS ABILITY SCORES CURRENT CLASS
CLASS ABILITYABILITY MISC
MISC COMBAT
COMBAT MANEUVERS
MANEUVERS
+INTTOTAL
DEXTERITY
INT CURRENT
TOTAL
TOTAL =
PILOTING
RANKS
RANKS
INT BONUS(DEX)
BONUS
+
MOD MOD
INT
MODD E X T E CR
= = = ++ + +
O INTSYT I T U T I O N
+INTTOTAL
DEXTERITY
= + CURRENT
TOTAL
TOTAL =
RANKS BONUS
RANKS BONUS
+
MOD
MOD MOD
MOD
= = + +
WEAPONS I N T E L L I GINT WEAPONS
PGRADED
MOR
UPGRADED
INTELLIGENCE CON
CLASS HIT UPGRADED
UPGRADED ¨ ¨
POINTS ACROBATICS*
ACROBATICS*
ARMOR CLASS
INTELLIGENCE
(DEX)
(DEX)
ARMOR ✝¨
= I N T EHIT
UPGRADED
PROFESSION
+L L IUPGRADED
CLASS E N+
POINTS
G +E
C ++ UPGRADED CON I NINT
EDR
ARMOR
N C EUPGRADED
DR
CLASS
RESISTANCES
RESISTANCES
ARMOR
UPGRADED UPGRADED
INTELLIGENCE CON
CLASS HIT UPGRADED
UPGRADED ¨ ¨
POINTS ACROBATICS* (DEX)
ACROBATICS*
ARMOR
(DEX)
CLASS ARMOR =
UPGRADED + UPGRADED
HIT
CLASS ++
POINTS ++ DRDR
ARMOR CLASS
RESISTANC
RESISTAN
+ SCORE = LEVEL + ATTACK BONUS E N C E= + = LEVEL + ATTACK BONUS DAMAGE = +
MODIFIER SCORE EMODIFIER SCORE MODIFIER
SCORE MODIFIER THEME SCORE
ATHLETICS*WIS ARMOR
SCORE
SCORE
CLASS/LEVEL
CLASS
MODIFIER
MODIFIER
WISWIS NITTEULTL= =
T E L L I GSCORE N C E SCORE
+ + +
MODIFIER
RACE +
SCORE MODIFIER =
THEME SCORE + ARMOR
SCORE
CLASS
MODIFIER = +
WISSTR ¨ CONSTITUTION WEAPON
¨ ATHLETICS* (STR)
(STR)
STR ARMOR ARMOR
ARMOR = (CHA, WIS + INT, ++
CLASS
CLASS
DEX OR MISCWIS) ++
STR
ARMOR
C O N SITDAMAGE
W I SSTR
SAVING
SAVING
SAVING
IIOG N
DEXARMOR
THROWS
THROWS
THROWS
MISCMOD DEX WISSTR ARMOR
MISC
CONSTITUTION WEAPON
¨ ¨ ATHLETICS*
ATHLETICS* (STR)
DEX
(STR) ARMOR
ARMOR
ARMOR
MISC
= +
CLASS
CLASS
DEX ++ MISC ++
ARMOR SAVING
SAVING
SAVING
DEXARMOR
THROWS
THROWS
THROWS
MISCMODDEX M
WISDOM INT
S T R E N G T H ¨ ¨ BLUFF
BLUFF (CHA)
TOTAL WISDOM
(CHA) S T R E N G T H
BONUS
=
W MOD
I S D
TOTAL
+
O M
++
MOD
++
TOTAL
TOTAL
SBONUS INT WI
T R E NSGTTRHE N G T H WIS
D O M ARMOR
S D MOD
ARMOR
O M
BONUS
BONUS DEX
MOD
DEX
MOD TOTAL
TOTAL MISC BASE
MISC
MOD
MOD
WISDOM
BASE SAVE
SAVE INT
TOTALS T R E N G T H BONUS
ABILITY
ABILITY MOD MOD
¨ ¨ BLUFFMISC
BLUFF
TOTAL
MISC MOD MOD
(CHA)
(CHA) MOD BONUS
MOD = MOD
TOTAL
+ ++
MOD
++
TOTAL
TOTAL
BONUS ARMOR
MOD
ARMOR
BONUS
BONUS DEX
MOD
DEX
MOD TOTAL
TOTAL MISC BAB
MISC
MOD TM
ENERGYINTELLIGENCE CRITICAL
CHA ENERGYRANGE TYPESIZEENERGY ENERGY AMMO/USAGE TOTAL CHA
SPEED I N T E LWI LSPECIAL N ME GENDERMOD
FORTITUDE
I GSEDFORTITUDE
OBONUS
C ENERGY HOME WORLD MOD ENERGY INTELLIGENCE CRITICAL ENERGYRANGE TYPE ENERGY AMMO/USAGETOTAL SPECIAL FORTITUDE
FORTITUDE
BONUS ENERGY MOD MOD
CCHA DEX CLASS EAC DEX ARMOR
=10+ EAC
EAC ✝¨ +ARMOR
=ARMOR CHA
PROFESSION
ENERGY +CLASS
+CLASS
++=10+ ++ DEX DEX
=10+ =10+
CHA
+AEAC ARMOR ++ + CLASS + + == CHADEX
EAC ++
=10+ + +
+COMPUTERS
EAC =10+
(INT) + EAC
ARMOR
EAC
ENERGY
+ARMOR
ENERGY
=ARMOR +CLASS
+CLASS
++=10+ ++ =10+ =10+
+EAC ARMOR ++ + CLASS + +==
+ ARMOR
CHARISMA D EWISXTERITY
✝✝¨ ¨ COMPUTERS
COMPUTERS (INT)
(INT)
ARMOR
CHARISMA CLASS
D E X T E R I T Y EAC (CHA, INT,
ARMORC H A R I S CLASS
M A
CLASS OR WIS)D E X T EWIS
C HA =10+ RIS
DREI T C CHA
M
HA
XYT E R I T Y R I S =
(CONSTITUTION)
(CONSTITUTION)
M A ARMOR
ARMOR
+ + CLASS
+
DEX
+ + ARMOR
CHARISMA
MISC D EWIS XTERITY
CLASS✝✝¨ ¨ COMPUTERS
ARMOR
(INT)
ARMOR
DEX
CLASS
EACMISC ARMOR
CLASS
CLASS =10+ (CONSTITUTION)
(CONSTITUTION)
ARMOR
+
ARMOR
CLASS
+
DEX M
YER WI S D O M ✝✝¨
KINETIC ¨ CULTURE
CULTURE (INT) (INT) = KINETIC
ALIGNMENT + DEITY ++ ++ TOTAL WI S D O M
C HA R I S M REFLEX
REFLEX
A
BONUS MOD =PLAYER = MOD KINETIC
TOTAL WI + S+D O M ✝WEAPON ✝¨ ¨ +
+CULTURE
CULTURE
BONUS (INT)
(INT)MOD MOD=KINETIC +
KINETIC ++ ++ TOTAL REFLEX
REFLEXBONUS MOD == M
C ARMOR CON WEAPON CON
KINETIC
=10+ KAC ARMOR KINETIC
+ +
LEVEL ATTACKCON DEXCON
BONUS =10+
DAMAGE MISC
(DEXTERITY)
(DEXTERITY) KINETIC + KAC
+ CON KINETIC
=10+ KAC=SKILL + +
LEVEL DEX =10+
ATTACK BONUS DAMAGE MISC KINETIC
(DEXTERITY)
(DEXTERITY) + +
C O N S T I T U TKAC (CHA) + + KAC
ENERGY
KINETIC =10+ ++ ENERGY + ENERGY
KINETIC =10+ ++ ENERGY +
KS
SKILLS
C OCHA
SKILL
N S TSKILL
SKILL
RANKS
I T UCLASS
T I ORANKS
¨
N
RANKS¨ DIPLOMACY
DIPLOMACY KACSKILLS (CHA)
(CHA)
ARMOR I O N =SKILL
KACEAC¨
CLASS ARMOR
ABILITY
SKILLS
+RANKS TOTAL
CLASS ++=10+
CLASS SCORES
C O N SCHA
++MODIFIER
(WIS)SKILLS
SKILL
=10+
T
CIOT N USKILLS+ITOI KAC
T=10+
S
RANKS
TNUMODIFIER
TION
EACWILL
WILL + + CLASS
ARMOR + RANKS
SKILL +== SKILLS C O=10+
ARMOR CHASKILL
+ + SKILL=10+
RANKS
I T UCLASS
N S TSKILL T I ORANKS
N¨
RANKS¨ DIPLOMACY
DIPLOMACY KAC + + (CHA)
ARMORKAC EACARMOR
CLASS ARMOR +RANKS CLASS++=10+
CLASS
TOTAL ++MODIFIER =10+ +KAC
=10+ MODIFIER
EAC
WILL
WILL + + CLASS
ARMOR + +==
EL + CHARISMA
S.
PERPERLEVEL LEVEL
AC VS.
SENSE
ARMOR
ARMOR
PER MOTIVE
CLASS
LEVEL CLASS PER
C HA RSKILLS ISMA =
LEVEL +
ARMOR + CLASS
PER AC LEVELVS.+ CHARISMA
PERPERLEVEL ++
LEVEL
AC VS.
ARMOR
ARMOR
PER CLASS
LEVEL CLASS ARMOR CLASS
INT PER¨ LEVEL
INITIATIVE
¨ DISGUISE
DISGUISE (CHA)
AC VS. (CHA) INT AC VS. = + ++ =++ INT INT + AC
(WISDOM)
(WISDOM)
+VS. INT PER LEVEL
INITIATIVE
¨ ¨ DISGUISE
DISGUISE (CHA)
AC VS. (CHA) RANGE AC VS. = + ++ =++ +
= 8=+AC
(WISDOM)
(WISDOM)
+VS.KACKINETIC
MISCI N T E L L I G EKAC C E KAC
DED I NMANEUVERS CRITICAL RANGE
= 8 + COMBAT ACTYPE VS. SLEIGHT AMMO/USAGE
= 8 SPECIAL
=+ IEG EKAC
8 NABILITY UPGRADED UPGRADED CRITICAL
= 8 + KAC TYPE
AC VS. MANEUVERS AMMO/USAGE
8KAC
SPECIAL
= + +
PILOTING (DEX) ++ ¨ ++
PILOTING (DEX) =
WEAPON
WEAPON + ¨ + PILOTING +
TOTAL
¨
✝
PILOTING
(DEX)
PROFESSION
LEVEL
(CHA, BAB
(CHA,(DEX)
LEVEL
ATTACK
INT,
ATTACK OR
INT, OR WIS)
BONUS
WIS)
BONUS
STR MOD
DAMAGE
DAMAGE =
MISC
¨
TOTAL
= MOD++
PILOTING (DEX)
BAB ++ ++ STR MOD =
MISC
WEAPON
WEAPON
MOD+ + +
TOTAL LEVEL
LEVEL
BAB ATTACK
ATTACK
BONUS
BONUS
MOD
DAMAGE
DAMAGE
MT