Professional Documents
Culture Documents
The Problem
The Problem
THE PROBLEM
Introduction
Teenagers of modern times are different creatures than teens of the past.
Technology has taken over their lives. It is mainly because of the environment
they are in and the power and strength of media and peer influence. Teenagers
no longer need to connect face to face because it’s so much easier to text. Teens
and young adults, is associated with anxiety, depression, stress, and low self-
than 2 hours per day and more than 4 hours during weekend days or on Holiday,
an average spending time with mobile phone was an hour and a half a day and
beings around the world. Tal and Torous (2017) said the rapid development of
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modern technology in the era of technological gadget has led to the revolution of
modern media by the present generation Z (Gen Z). Previously, the use of
gadgets was very limited to professionals but nowadays, the use of these
gadgets is not uncommon especially among Gen Z. More and more gadget users
are able to own these devices because they are widely available and are
born between 1995 and 2012 “iGens” for their ubiquitous use of the iPhone, their
inclusiveness, and more. IGens have poorer emotional health thanks to new
media. Twenge finds that new media is making teens more lonely, anxious, and
depressed, and is undermining their social skills and even their sleep.
iGens grew up with cell phones, had an Instagram page before they started
high school, and do not remember a time before the Internet,” writes Twenge.
They spend five to six hours a day texting, chatting, gaming, web surfing,
Thupayagale-Tshwene Age et al. (2014) state that people who are more
frequent in using gadgets for the purpose of emotional support are likely inclined
towards gadget addiction. On the other hand, gadget addiction has the tendency
gadget. This distracts the ability of the person to live a normal life (Mat Sharif &
Omar, 2013).
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According to VandenBos & American Psychological Association (2015),
of gadget is the inability to control the use of gadget, conceal the use of gadget
and prolong use of the gadget on an ongoing basis without considering the
effects of such behavior. The use of gadgets among youth has experienced an
increase from time to time causing symptoms of anxiety, depression and stress.
Theoretical Framework
the Basic Psychological Needs Theory (BPNT) posit that autonomy, competence,
and relatedness are the primary supports for wellbeing and optimal functioning
(Center for Self-Determination Theory, n.d.) If anyone of these is faulty, then the
theories and research before this dealt with negative affect. These are emotions
Positive affect widens one’s perspective. Positive emotions like awe, joy, and
gratitude expand one’s experience within the environment. The theory doesn’t
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advocate ignoring negative emotions. Instead, it discusses the ramifications of
people to thrive. It promotes building skills that allow one to flourish (Positive
reduce suffering. The PERMA theory of wellbeing states that wellbeing consists
of five elements:
Achievement
Positive psychology therapists and coaches often use this as a backdrop for their
sessions.
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.
Basic
Psychologic
al Needs
Theory
(BPNT)
PERMA
theory
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Conceptual Framework
The researcher used the Input, Process and Output (IPO) wherein:
The input contains the demographic profile of the respondents, present the
name, section, age, and gender, the mental health of students in terms of
depression and sleep quality, and the significance relationship between the
usage of gadgets that can affect the mental health of grade 10 students.
The process contain the data gathering procedure, the researcher need to do
and the process on how to get the finding that is based on the data gathered.
The output contains The Effect of Gadget Usage on the Mental Health of
Grade 10 Students.
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INPUT PROCESS OUTPUT
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Statement of the Problem
This study aims to find out the effect of gadget usage on the mental health
a. Name
b. Section
c. Gender
d. Age
a. Depression
b. Sleep quality
Hypothesis
This study will mainly focus on the effects of gadget usage on the mental
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2022-2023. It was delimited to the 5 sections of the grade 10 classes. By
mental health.
Student : This study will assist students in limiting their usage of electronic
Parents: This study will serve as guide to the parents to be more aware of the
bad things gadgets can cost to their children. And can help them prevent mental
health problems.
Teacher: This study will assist teachers become more aware of what is going on
with their students. They can also assist their students in avoiding mental health
problems.
their own research. They may decide to expand the scope of their own research
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Definition of Terms
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Notes
Mechanics and Materials (Vol. 315, pp. 799-808). Trans Tech Publications, Ltd.
https://doi.org/10.4028/www.scientific.net/amm.315.799
Tal, A., & Torous, J. (2017. August 8). The Digital Mental Health
https://psycnet.apa.org/fulltext/2017-39812-001.
https://doi.org/10.1037/a0025266
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CHAPTER 2
This chapter presents the related literature and studies and synthesis of the
Related Literature
Local
behavioral problem and the inability of the user to use the gadget moderately.
The extensive use may result in a stunted and non-functional daily life of the
person. On the other hand, gadget addiction has the tendency to impel a person
Moises et al. (2013) has stated that in the selection of a gadget, it provides
and sharing of information and how users are able to control its usage. Thus, the
use of gadget among Gen Z users is a strategy that helps this generation
towards being high-tech savvy in the digital and techno gadget era.
According to Shy (2010) no one can deny that gadgets have not only
simplified people’s lives but also made them more comfortable and luxurious.
Indeed, these devices had a significant influence on people’s lives and were an
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Hanse et al. (2017) state that users who attempt to control and reduce the
frequency of using the gadgets are found to suffer from mental problems. Gadget
users who fail to control the excessive use of gadget suffer from symptoms such
life.
Foreign
technology. In today's world, chores are streamlined via the use of cutting-edge
efficiently. One cannot even dare to imagine life without smartphones, cell
disorder, and so on. As a result, the addictive nature of internet use should
Turner (2015) states that users who use gadgets are the most effective
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searching for information helps users improve their search and sharing
information methods.
intra- psychic
order to detect and reduce these behaviors among them (Cotton, 2001).
Related Studies
Local
who use cellphones excessively put their sleep at risk and are more vulnerable to
problems like mood swings and personality changes. This further leads to lack of
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which took place through exposure to the use of digital devices supporting
(non-)academic learning activities in a lecture theatre have been studied from the
and surface strategy). This study argued that there was no difference between
difference between the three disciplines which was mainly related to student
Foreign
The study by Haque et al. (2016) states that with the availability of various
One study that was conducted to determine whether Wiki technology would
class showed benefits to using Wiki technology. Students were invited to join a
Wiki page where they would write and 5 post passages and then read and
study reported that their receiving immediate feedback from the instructor was a
benefit of using this form of technology. Students in the study also reported
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The use of technology in education has significantly aided students in
performing their school-related tasks. Clegg and Bailey (2008) assert that with
the utilization of mobile devices such as laptops and tablet computers, the
learning process for the students become more fun and conducive due to the
Additionally, a vast collection of learning games and applications exist for these
mobile devices, and as a matter of fact, there are about 96,000 educational
Online literature circles, and online book clubs. With these technologies, students
Were able to connect with readers from other schools, states, and even other
expose students to other ideas and cultures. These online literature discussions
have the ability to create a sense of community and foster positive social
Ethan et al. (2017) study revealed that Gen Z users spent 16 hours per day
on average using a gadget. This implies the users cannot live without their
electronic gadget. This is the feeling and resentment of gadget users whenever
they have left their device at home or lose it. Many shortcomings need to be
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Synthesis of the State of the Art
The literature provided discusses various aspects of gadget usage and its
impact on mental health, particularly in the context of students. The first passage
as dependency and addiction, which can lead to a non-functional daily life and
selecting gadgets that suit one’s needs and how they can be used effectively.
The third passage recognizes the positive influence gadgets have on people’s
lives and their integration into daily life. The fourth passage raises concern about
among those who attempt to control or reduce their usage. The fifth passage
and disorientation that can impact the functions of life. The sixth passage
highlights the addictive nature of the internet and its association with psychiatric
illnesses. The seventh passage describes how gadgets help users in searching
and sharing information. The eighth passage draws attention to the psychological
addiction to social media platforms among Generation Z and how it creates intra-
gaming and shopping and how programs should be implemented to detect and
reduce these behaviors. Overall, this literature suggests that while gadgets can
essential to strike a balance between the benefits and harms of gadget usage,
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particularly among students. It is also important to consider the potential
addictive nature of gadgets and the internet and to seek professional intervention
when necessary.
behavior, writing skills, and engagement. While some studies point out the
swings, and lack of concentration. Although these studies do not directly focus on
the mental health of students, they provide insights into the relationship between
gadget usage and various academic and psychological factors that can affect
mental health. For example, the study by Amanda BB et al. (2005) suggests that
excessive gadget usage can disrupt sleep patterns, which can lead to mood
swings and personality changes. Similarly, the study by Lucas, Duret, and Hands
broader context of gadget usage in education and its potential impact on mental
health. While gadgets can provide valuable learning opportunities and enhance
Therefore, educators and parents need to be aware of the potential risks and
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benefits of gadget usage and create a balance that promotes both academic
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Notes
Elhai, J. D., Levine, J. C., Dvorak, R. D., & Hall, B. J. (2017). Non-Social
75-82.https://doi.org/10.1016/j.chb.2016.12.023
Hanse, N. M., Kassim, E. S., Maon, S. N., Atiqah, N., Demong, R.,
Naziha, S., & Kholed, S. (2017). Technology, Social Network, Physiology and
Haque, A. T. M. E., Sugathan, S., Ali, O., Islam, Z., & Haque, M. (2016).
38-45.https://doi.org/10.5455/njppp.2015.5.2709201577
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Lin, W., & Yang, S. (2011). Exploring students’ perceptions of integrating
Wiki technology and peer feedback into English writing courses. English
Moises N. M., Abu Hassan, M. B., Hassan, M. S., & Osman, M. N. (2013).
112-118.https://doi.org/10.9790/1959-143112118
Range, B., Malay, G., Kaustav, C., & Kumar, M. S. (2013). Gadget
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CHAPTER 3
RESEARCH METHODOLOGY
Research Method
case study. Gay, Mills, and Airasian (2006:399) explained that “qualitative
and visual data in order to gain insight into a particular phenomenon of interest”.
Thus, in a qualitative research, the researcher collect, analyze, and interpret data
Population
The target population in this study involved all students from the grade 10 a
This study use probability sampling technique to ensures that every member
of the population has an equal chance of being selected for the sample. The
sample size in this study is large since it generally increases the power and
generalizability of the study but can also increase the cost and complexity of data
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collection and analysis. The sample size is calculated using statistical methods
that take into account the variability of the data, the desired level of precision,
Research Instrument
The main tool that will be used in gathering the data for this research is the
instrumentation used will give way and support in retrieving data for the research.
The first step to be use is to ask permission from the teacher of Grade 10 to
conduct the survey. The researcher will administer the questionnaire to the
respondents, conduct test and analyze the pertinent records to get the necessary
data, retrieve the questionnaire from the class, collate and classify the
questionnaire to examine and compare carefully to note points and verify the
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Statistical Treatment
gathered though the use of survey questionnaire. For this study, the researcher
used the Likert Scale in order to statistically analyze and critically understand the
P= F/N x 100%
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