Monolith

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Chaos vs.

Chaos

DESECRATE THE MONOLITH


Chaos Warriors have fooled a rival Chaos warband into a decoy battle, leaving their monolith lightly guarded by Cultists for a brief period of time. A small force of Chaos Warriors has been sent to surprise the Cultist guards. To desecrate the monolith of their rival gods, the Chaos Warriors must get close enough strike a powerful blow against it. chart below to generate the "To Hit" roll of the bolt: Number roll needed If you successfully summon a bolt, direct it at any Chaos Warrior on the 2 Cultists 6 Attacking Forces: board, even if they are in close 3-4 Cultists 5+ 4 Chaos Warriors with heavy armor, shield & hand weapon (60 pts) 5 Cultists 4+ combat. This Chaos Warrior Defender's Forces: 6 Cultists 3+ sustains an automatic Strength 6 hit 16 Cultists each armed with a hand weapon (80 pts) 7 Cultists 2+ with no saving throw. If there are Cultists in base-to-base contact with the Chaos Warrior that was struck, then they too are BATTLEFIELD affected by the bolt! A 36 x 36 area is needed to play. Place the monolith in the very center of the table. As for the rest of the board, place a As you can see, the more Cultists you devote to summon scattering of rocky areas and twisted trees to represent the the bolt, the higher the chance of it appearing. However, such power has a cost...if a bolt is summoned, roll a D6 Chaos Wastes. against each Cultist in contact with the monolith, applying the very same "To Hit" roll used to blast the Chaos Warrior. OBJECTIVES The invading Chaos Warriors objective is to make it For each roll that succeeds, remove a Cultist touching the through the mass of deranged Cultists and desecrate the monolith from play. They have been completely drained by monolith. Once it is sullied, the Chaos Warriors may claim the hungering power of the monolith! Desecrating The Monolith - The powers of Chaos are fickle, victory and the remaining Cultists flee. The Cultists' objective is to protect the monolith and slay but proud. Allowing a rival to deface an icon is enough to the Chaos Warriors before they can destroy the monolith. cause a power to abandon its followers. A Chaos Warrior must be in base- to-base contact with the monolith in order The Cultists win when all the Chaos Warriors are killed. to attack it. He will desecrate the monolith if he can roll a 3 This must be done quickly, before the end of Turn 8, when or higher against it on a Dd6 (one roll per model in the monolith grows too powerful to destroy! combat). This represents a powerful enough blow to permanently mar the monolith, and offend its DEPLOYMENT patron power. The Chaos Warriors have arrived and split up to surround the monolith during the height of a ritual. To represent the scattered nature of the Cultists during their depraved ceremony at the monolith, roll a D6 for each model. On a roll of 1-4, set him up within 6 of the monolith on the correlating side. On a roll of a 5 or 6, place the Cultist anywhere you wish within 12 of the monolith. Next, place each Chaos Warrior anywhere along each of the four table edges so they are surrounding the monolith.

MODELS NEEDED:

WHO GOES FIRST?


The Chaos Warriors always get the first move.

SPECIAL RULES
This scenario uses the special rules detailed below: No Routing! - Both sides involved in this battle are fanatically devoted to the completion of their goals and will fight to the absolute death before giving up and running away. Neither side is subject to Rout Tests in this scenario. Cultists are Frail - Since these individuals survive on what they can scrounge up in the wastes, they are not the fittest or strongest of foes - they rely upon strength in numbers! So when you roll to damage a Cultist, add +1 to the USING ALT E R NATE FORCES damage roll. Use the stats below to represent the Cultists, Try this scenario using rival powers, Daemons, Marauder and whatever appropriate models you have on hand (we tribes, Beastmen or any other Chaos combination. used our Marauders)
Cultists

Generate two army lists for a Chaos vs. Chaos game of Warhammer and play this scenario twice so that each player Arcane Bolt - The Cultists can tap into the power of the gets a chance to destroy the other's monolith. Before the monolith once during each of their shooting phases. Count larger battle takes place, any player who had his monolith how many Cultists are in base-to-base contact with the defiled must substitute one random hero from his army list monolith (and not engaged in combat) and consult the with a Chaos Spawn. Such is the anger of their patron god! -2 8

M 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

Ld 6

PART OF A LARGER BAT T L E

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