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ENG208 Finals Reviewer-1
ENG208 Finals Reviewer-1
Equivalent Resistance
➔ When a ray of light (called incident ray), traveling in a medium encounters a boundary
with a second medium, part of it is reflected back into the first medium.
➔ Normal - a line perpendicular to the boundary of a second medium
➔ Angle of incidence (θi) - the angle that the incident ray makes with the normal
➔ Angle of Reflection (θr) - the angle that the reflected ray makes with the normal
➔ Law of Reflection - states that the angle of reflection is equal to the angle of incidence
◆ θi = θr
➔ Refraction - is the bending of path of light when it passes from one medium to another
◆ The ray that passes the second medium changes its direction of propagation at the
boundary
➔ Index of refraction (n) - of a transparent medium is the ratio of the speed of light in
vacuum, c, to the speed of light in the medium
◆ n=c/v
◆ Speed of light in any material is less than its speed in vacuum
◆ For a vacuum, n = 1 (for air n is approximately 1)
◆ For other media, n > 1
➔ Index of refraction for some common substances
◆ Air - 1.00
◆ Water - 1.33
◆ Glass, flint - 1.66
◆ Glass, crown - 1.52
◆ Diamond - 2.42
◆ Cubic zirconia (fake diamond) - 2.15
➔ Snell’s Law
◆ A ray is refracted toward the normal when it passes into a denser medium
◆ A ray is refracted away from the normal when it passes into a less dense medium
➔ Total Internal Reflection - can occur when a light ray in a dense medium is directed
towards another medium having a lower index of refraction
➔ As the angle of incidence (θ1) increases, the angle of refraction (θ2) increases until θ2 =
90 degrees (ray #4)
➔ This value of θ1 that results in θ2 = 90 degrees is called the critical angle (θc).
➔ For angles of incidence greater than the critical angle, the beam is entirely reflected at
the boundary (ray #5). Used in fiber optics
Demonstration
➔ Basic optic ray table (Pasco), Ray box - showed reflected ray
➔ Angle of reflection = Angle of incidence
➔ Rectangular rhomboid - made of acrylic (index of refraction = 1.495) - used in
demonstrating refraction
➔ Angle of incidence = parallel with the passage of the light ray after the acrylic
From Video
➔ Refraction - bending of light
➔ Interface - place where the light meets the materials, intersection of the boundary of the
two materials and the normal
➔ Reflection - bouncing of light
➔ The light is passing more slowly in the medium, causing compression, waves stack at one
another, and pivots around the entry point
➔ Angle of incidence - incoming beam
➔ Angle of refraction - angle where the light is bending in the second material
➔ Total internal reflection - none of the beam is entering the second medium
➔ Simulator Used - PhET Interactive Simulation on Refraction and Reflection
Lenses
➔ When parallel light rays pass through a thin lens, they emerge either converging or
diverging
➔ Converging Lenses - have positive focal lengths. Thickest in the middle