This document provides references for 5 sources on the topics of loot boxes and their link to problem gambling, the growth and revenue of the digital games market in 2018 with Fortnite earning $2.4 billion, predictions for the future of online gaming, gamer demographics showing gaming is no longer just for men, and Fortnite usage and revenue statistics.
This document provides references for 5 sources on the topics of loot boxes and their link to problem gambling, the growth and revenue of the digital games market in 2018 with Fortnite earning $2.4 billion, predictions for the future of online gaming, gamer demographics showing gaming is no longer just for men, and Fortnite usage and revenue statistics.
This document provides references for 5 sources on the topics of loot boxes and their link to problem gambling, the growth and revenue of the digital games market in 2018 with Fortnite earning $2.4 billion, predictions for the future of online gaming, gamer demographics showing gaming is no longer just for men, and Fortnite usage and revenue statistics.
Adolescents and loot boxes: links with problem gambling and motivations for purchase https://royalsocietypublishing.org/doi/10.1098/rsos.190049
Takahashi, Dean (2019)
SuperData: Digital games grew 13% to $119.6 billion in 2018; Fortnite earned $2.4 billion https://venturebeat.com/
Palermo, Frank (2021)
Time To Get Your Game On: The Future Of Online Gaming https://www.forbes.com/sites/forbestechcouncil/2021/07/20/time-to-get-your-game-on-the-future-of- online-gaming/?sh=ab32feb705e1
Stojanovic, Milica (2022)
Gamer Demographics from 2022: No Longer a Men’s Only Club https://playtoday.co/blog/stats/gamer-demographics/
Mansoor, Iqbal (2022)
Fortnite Usage and Revenue Statistics https://www.businessofapps.com/data/fortnite-statistics/