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References

Zendle, David (2019)


Adolescents and loot boxes: links with problem gambling and motivations for purchase
https://royalsocietypublishing.org/doi/10.1098/rsos.190049

Takahashi, Dean (2019)


SuperData: Digital games grew 13% to $119.6 billion in 2018; Fortnite earned $2.4 billion
https://venturebeat.com/

Palermo, Frank (2021)


Time To Get Your Game On: The Future Of Online Gaming
https://www.forbes.com/sites/forbestechcouncil/2021/07/20/time-to-get-your-game-on-the-future-of-
online-gaming/?sh=ab32feb705e1

Stojanovic, Milica (2022)


Gamer Demographics from 2022: No Longer a Men’s Only Club
https://playtoday.co/blog/stats/gamer-demographics/

Mansoor, Iqbal (2022)


Fortnite Usage and Revenue Statistics
https://www.businessofapps.com/data/fortnite-statistics/

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