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Revised Narrative Introduction 2
Revised Narrative Introduction 2
Ohm Desai
Professor Campbell
WRDS 1104
30 April 2023
ORIGINAL
Imagine walking down a dimly-lit alley on a rainy night. There are two tall, brick
buildings on either side of you, both worn down and covered in graffiti. Broken glass, trash, and
burned out cigarettes are scattered all over the ground, while rats run back and forth in search of
food. An old man lies to your left, wrapped up in a torn blanket and shivering under a hastily
constructed tent of rusty scrap metal and broken wood planks. This is an example of what game
As the sun sets over the rugged hills, a solitary figure emerges from the thick forest.
Every step they take sends the crisp crunch of leaves echoing through the silence. A thick,
oppressive fog settles on the ground, obscuring the surroundings in a veil of gray. The distant
As the figure approaches a clearing, a sense of unease settles in their stomach. The trees
in the clearing have been stripped bare of their leaves, their twisted and gnarled branches
reaching upwards like skeletal fingers. Hanging from these branches are dozens of clay dolls,
Desai 2
their painted faces twisted into cruel smiles. The dolls sway back and forth, creaking as the wind
catches them.
A rusted car lies on its side, half-buried in the dirt. Its windows have long since been
shattered, and the metal frame creaks ominously in the wind. Nearby, an old log cabin stands in
the middle of the clearing. Its roof sags, the windows are boarded up, and the front door hangs
To the right of the cabin, a small well lies buried in the ground. Its cobblestone sides are
slick with moss, and the water inside is a deep, inky black. The smell of iron hangs heavy in the
air, mingling with the damp earth. This is an example of what game designers call
“environmental storytelling”.