Æþelwulf de Sajona

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Fighter 12 Variant Noble (Knight) Æþelwulf, Recorder

CLASS & LEVEL BACKGROUND PLAYER NAME


Æþelwulf de Sajona Human (Variant) LN 100000
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

STRENGTH
x INSPIRATION

18 4 PROFICIENCY BONUS
21
ARMOR
CLASS
1
INITIATIVE
45ft
SPEED
If you do me an injury, I will
crush you, ruin your name,
and salt your fields.
4 PERSONALITY TRAITS

Hit Point Maximum 112



8 Strength
DEXTERITY Responsibility. It is my duty to respect the

12 ●


1 Dexterity
7 Constitution
1 Intelligence
99
CURRENT HIT POINTS
authority of those above me, just as those
below me must respect mine.
IDEALS

1 ●
6 Wisdom
1 Charisma
Debo asegurarme que Kenward se

convierta en un caballero bajo mi
CONSTITUTION SAVING THROWS servicio!
TEMPORARY HIT POINTS BONDS

16 1 Acrobatics (Dex) Total 12 SUCCESSES


I have an insatiable desire
3 ●
10 Animal Handling (Wis)
1 Arcana (Int)
12
HIT DICE
FAILURES

DEATH SAVES
for carnal pleasures.
FLAWS
INTELLIGENCE ●
8 Athletics (Str)

13 ●
1 Deception (Cha)
9 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Age - PHB:
Humans reach adulthood in their late teens and live less than a century.

6 Insight (Wis)
Javelin +8 1d6 + 4 Piercing Languages - PHB:
1 ●
You can speak, read, and write Common and one extra language of your choice. Humans
typically learn the languages of other peoples they deal with, including obscure dialects.
They are fond of sprinkling their speech with words borrowed from other tongues: Orc

8 Intimidation (Cha) the Sword of +the
11ages
1d10 + 7 Slashing curses,...

Skills - PHB:
You gain proficiency in one skill of your choice.
WISDOM 1 Investigation (Int) Feat - PHB:
You gain one feat of your choice.
2 Medicine (Wis)
14
1 Nature (Int)
Bonus Proficiency - XGE:
When you choose this archetype at 3rd level, you gain proficiency in one of the following
skills of your choice: Animal Handling, ...

Born to the Saddle - XGE:


Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on

6 Perception (Wis) saving throws made to avoid falling off your mount. If you fall off your mount and descend
2 no more than 10 feet, you can land on your feet if you're not
@condition[incapacitated].<...
8 Performance (Cha) Unwavering Mark - XGE:
Starting at 3rd level, you can menace your foes, foiling their attacks and punishing them for

8 Persuasion (Cha)

harming others. When you hit a creature with a melee weapon attack, you can mark the
creature until the end of your next turn. This effect ends early if you are @condition[i...
CHARISMA
Martial Versatility - TCE:
1 Religion (Int) 4th-level fighter @variantrule[optional class features|tce|optional feature]Whenever you

13
reach a level in this class that grants the Ability Score Improvement feature, you can do
one of the following, as you shift the focus of your martial practice:...
1 Sleight of Hand (Dex) Extra Attack - PHB:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the
@action[Attack] action on your turn.The number of attacks increases to three when you
1 Stealth (Dex) reach 11th level in this class and to four when yo...

1 2 Survival (Wis)
Warding Maneuver - XGE:
At 7th level, you learn to fend off strikes directed at you, your mount, or other creatures
nearby. If you or a creature you can see within 5 feet of you is hit by an attack, you can roll
[[/r 1d8]] as a reaction if you're wielding a melee weapon or a shield. Roll th...

SKILLS ATTACKS & SPELLCASTING Feature: Retainers - PHB:


You have the service of three retainers loyal to your family. These retainers can be
attendants or messengers, and one might be a majordomo. One of your retainers is a
noble who serves as your squire, aiding you in exchange for training on his or her own
path to k...

16
Skill Expert - TCE:
PASSIVE WISDOM (PERCEPTION)
CP Javelin (19), Fine You have honed your proficiency with particular skills, granting you the following

Clothes, Stone of Good benefits:Increase your Constitution score by 1, to a maximum of 20....

Fighting Style - PHB:


Luck, Clothes of You adopt a particular style of fighting as your specialty. Choose one of the following
options. You can't take the same Fighting Style option more than once, even if you get to
SP
7 Mending, Shield +1,
choose again....

Weapons: Simple Horn, Goggles of Night,


Fighting Style: Blind Fighting - PHB:
You have blindsight with a range of 10 feet. Within that range, you can effectively see
anything that isn't behind total...

Saddle of the Cavalier,


Weapons
Cataphract - :
EP Rider and steed have become a storm of hooves and steel, thundering across the
battlefields like a war god. You have mastered mounted combat, gaining the following
Horn of Valhalla, Silver, benefits:
• While you are on your mount, it gains a bonus to its AC equal to your proficiency bonus,

Armor: Light Armor


as well as a number of h...
Alchemy Jug, Amulet of
GP
289 Proof against Detection
Mounted Combatant - PHB:

Tools: Gaming Set and Location, Agnir


You are a dangerous foe to face while mounted. While you are mounted and aren't
incapacitated, you gain the following benefits:...

Languages:
PP
6 Stone, Regeneration,
the Sword of the ages,
Common Armor of Demonic Pact

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Æþelwulf de Sajona
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Miembro de una casa noble, hijo primogénito del


Lord de las tierras de Brewick, Æthelwulf contó
Death Rides a Horse - DCFVII
con buena educación, entrenado desde temprana
edad en el arte del combate, principalmente
combate montado.Su padre lo preparó para que
Hold the Line - XGE
fuera algún día el Rey, después de todo el titulo no
es hereditario, el Rey es quien llegue a poner sus
manos sobre la espada de las eras y según los
Extra Attack (2) - PHB
sabios, va siendo momento de que aparezca.La
popularidad del Lord de Brewick fue creciendo con
el tiempo y con el la de su hijo, esto creo recelo
Resilient - PHB
entre muchos, así como admiración en otros.Unos
invasores de tierras lejanas llegaron a las costas
del reino, el padre de Æthelwulf se le encargo la
Second Wind - SRD 5.1
tarea de defender este ataque, así que reunió a
sus hombres y marcho al encuentro con el ejercito
agresor. El plan era fácil, tomar posición
Action Surge - SRD 5.1
ventajosa sobre la colina y luego el castellan de la
familia, Vere lideraría las tropas de reserva por un Indomitable - SRD 5.1
ataque desde la retaguardia. La batalla empezó,
iba pareja, si el plan marchaba como debía las
tropas de reserva ocultas en el bosque debería
Magic Resistance - CCodex
poder encerrarlos fácilmente. Pero el ataque
nunca llegó, Vere abandono la batalla, dejando
abandonados a Æthelwulf y a su padre, este
ultimo fue rodeado por el enemigo y valientemente
lucho pero eran demasiados, y cayo abatido en
combate, al menos eso vio Æthelwulf, pero el en
cambio no vería el final ese día, regresó abatido al ADDITIONAL FEATURES & TRAITS
campamento donde tomo a su amante a su
escudero y huyó a sus tierras a tratar de preparar
las defensas. Cuando iba de camino se encontró
con el fiel sirviente de toda la vida Sibert, este el
advirtió que el castellan los había dado por
Potion of Healing (3), Antitoxin (vial), Shackles, Torch
muertos y ha tomado el control de las tierras como
regente y tenían a su madre y su hermano menor
(4), Rations (1 day), Waterskin, Hempen Rope (50
como rehenes. Æthelwulf sin mas que otra
opción y con su vida en peligro decidió huir de
feet), Map or Scroll Case, Backpack, Grappling Hook,
Sajona, buscar dinero, apoyo y hombres
suficientes para volver a recuperar lo que es de el
Crowbar, Blanket (2), Spyglass, Steel Mirror (2), Soap,
por derecho. El destino lo es todo. Mapa del Vado Sepulcral, Shovel, Signet Ring, Scroll of
Pedigree, Purse, Bedroll, Mess Kit, Tinderbox, Guantes
finos, Capa Fina, Two-Person Tent, Arrow (16), Elixir of
Health, Soap, Mapa de Alamanns (Estrategia), Potion
of Longevity, Heward's Handy Haversack, Potion of
Supreme Healing, Potion of Vitality
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Fighter Int 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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