Professional Documents
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Literature Review
Literature Review
Literature Review
Lucas Wolinsky
ENC1102
Literature Review
COVID was one of the most impactful and harmful things to happen in recent history.
For one they made many families not only suffer because many of them were counting on the
month to month income. But many of our students experienced a disconnect from not only their
studies but also socially. At a young age it is very important for kids to have some type of social
experience. Throughout these hard times many people picked up new hobbies to try to deal with
what was going on. My question is: What are the different mechanisms families and children use
Isolation was a main problem through this whole thing. "Covid-19: social distancing or
social isolation?" by Gupta, Rajeev, and Rajinder K. Dhamija. This letter will allow us to look
into how isolation not only affected us but the people all over the world. It talks about how many
people during this time turned to things like alcohol abuse because they don't know what else to
do in isolation. Many elderly people struggled because they had no idea how to use technology
and weren't able to communicate with their family. This article will allow us to understand the
Isolation did not only affect us mentally but also our studies. “A literature review on
impact of COVID-19 pandemic on teaching and learning." was an article written by Pokhrel,
Sumitra, and Roshan Chhetri. It'll allow us to understand the struggles of the teachers and
students. The article's main point is the effects and dangers of learning online.
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“Therefore, it has become essential for students to engage in offline activities and
self-exploratory learning. Lack of parental guidance, especially for young learners, is another
challenge, as both parents are working. There are practical issues around physical workspaces
conducive to different ways of learning.” (Pokhrel, Sumitra, Chhetri, pg. 136 Higher Education
This article allows us to understand the hardships for some students because they have been
unable to learn and they have needed to find other outside activities that will allow them to get
This is where the other articles come into play. "The psychology behind video games
during COVID‐19 pandemic: A case study of Animal Crossing: New Horizons." by Zhu, Lin and
"Families playing animal crossing together: Coping with video games during the COVID-19
pandemic." by Pearce, Katy E are both ultimately trying to prove the same thing. They both
focus on how many people used the new game Animal Crossing: New Horizons as a getaway. As
it says in the article by Lin Zhu many people used this game as a way to socialize with others
since they are only seeing the same people everyday. In the article by Katy it speaks on how
families used this game because even though they are all stuck in the same house it gives them a
reason to get out of their rooms and they are able to show emotions they haven't been able to
show in a while. Both articles make it very evident that many people had many social anxiety
going on or any other personal problems. This game allowed many of the students and parents
who are struggling with the new change of having to learn at home or work at home and giving
them something to use to get away form the stress. Playing these games by yourself or with
others in your family allows them to let emotions out that they have not because all they are
doing is staying at home doing the same things day in and day out both. The difference between
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the two articles is the article by Katy talks more about the methods used more as the article by
Lin talks about the dreamland which is animal crossing. But in the end each article tries to cover
and show the same thing. That many people during this time turned to things like video games to
cope with the different types of loneliness or anxiety they are dealing with. It's also another
avenue for them to show emotions that they haven't been able to show in a long time. Both of
these articles will allow me to show ways people found outside things like video games and how
it helped not only the younger generation but also adults during the tough time.
Although, we may believe videogames did only good things that also could be harmful
for some people.“Online videogames use and anxiety in children during the COVID-19
pandemic." by De Pasquale, Concetta, allows us to take a deep dive and see if videogames
actually helped students or harmed them. This will correlate with our last two articles because
ultimately if videogames worked for some people it may not work for all people. The article
speaks about a test that was done on children who played video games during this time. What
they found was very interesting. The test shows a big difference between the boys and the girls.
For the boys it showed for a great majority of them that most of the time those who played video
games that were male this allowed them to deal with their self control. But ultimately that
wouldn't be the same for the females. As for females it showed that many of them will have
anxiety.
In conclusion, using these articles I will be able to look at the hardships many people had
to deal with during this isolation period. Many people found hobbies that helped them thrive
during this time while sometimes these hobbies affected others in a harmful manner. Ultimley i
would like to figure out what the different things people used during this time to allow them to
Works Cited
De Pasquale, Concetta, et al. "Online videogames use and anxiety in children during the
Pearce, Katy E., et al. "Families playing animal crossing together: Coping with video
games during the COVID-19 pandemic." Games and Culture 17.5 (2022): 773-794.
Pokhrel, Sumitra, and Roshan Chhetri. "A literature review on impact of COVID-19
pandemic on teaching and learning." Higher education for the future 8.1 (2021): 133-141.
Zhu, Lin. "The psychology behind video games during COVID‐19 pandemic: A case
study of Animal Crossing: New Horizons." Human Behavior and Emerging Technologies 3.1
(2021): 157-159.