Annotated Bibliography-2

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Wolinsky 1

Lucas Wolinsky

Professor Sam Gonzalez

ENC1102

February 21,2023

Annotated Bibliography

A Literature Review on Impact of COVID-19 Pandemic on Teaching and Learning

2347631120983481

Pokhrel, Sumitra, and Roshan Chhetri. "A literature review on impact of COVID-19 pandemic

on teaching and learning." Higher education for the future 8.1 (2021): 133-141.

I believe this source will be a big part of my research because I am trying to see how and

in what ways did COVID and us being in isolation with the same people for such a long period

of time affect the younger generations social skills as a whole. This article in specific will talk

about the teaching aspect of COVID since many of us were at home struggling trying to learn

over zoom. Some key things the article speaks about are the struggles not only the students went

through trying to learn online but how hard it was also for the teachers. For many of the teachers

it was hard to motivate and keep kids wanting to learn since they were on a screen instead of in

their class. A big worry the article speaks about is since students are online for longer periods of

time it has exposed kids to more harmful and violent content that being in school and not online

has prevented in the past. This article is written by someone in education and someone in the

engineering world. This helps because it gets both aspects of the teaching side and the

technology side of COVID learning. The article is in a peer reviewed journal called Higher

Education for the future. This article will allow me to get the online school side of things and
Wolinsky 2

how difficult it was for teachers and students. It will allow me to look at the origin of why their

social skills are getting worse since all of us students have been used to going to school in person

all of our lives and that suddenly changes in a snap of a finger.

The psychology behind video games during COVID-19 pandemic: A case study of Animal

Crossing: New Horizons

Hbe2.221

Zhu, Lin. "The psychology behind video games during COVID‐19 pandemic: A case study of

Animal Crossing: New Horizons." Human Behavior and Emerging Technologies 3.1 (2021):

157-159.

This article will help me with the video game side of things. For my article the main

game I will be focusing on is Animal Crossing New Horizons, a game that came out March

20,2020 right at the beginning of COVID. Many people believe this game was dropped at the

perfect moment. Many people used this game as a way to leave the real world and all of this stuff

going on. Many people also used it to be able to have something like a social life especially since

many of us were coped up all day in our rooms. Two main points that I believe are most

important in this article are the writer states that the game enabled people to escape from the

difficulties of life and how many of us use it to satisfy our loneliness with any type of social

interaction. Many people suffered during COVID if it was from loneliness or other social skills

but video games were a way for many people of any age to be able to escape to a “dreamland”.

This article was peer reviewed by a company called publons. The author is Lin Zhu, a student at

the Division of Educational Psychology and Methodology at the University of New York. This

article will allow me to get the side of view on how video games were helpful during the years of

COVID. How people were able to use video games so they can stay somewhat sane.
Wolinsky 3

Families Playing Animal Crossing Together: Coping With Video Games During the

COVID-19 Pandemic

15554120211056125

Pearce, Katy E., et al. "Families playing animal crossing together: Coping with video games

during the COVID-19 pandemic." Games and Culture 17.5 (2022): 773-794.

This article is another article about people playing animal crossing during COVID. This

article specifies on families in specific. Many people did things just to cope with not only the

stress but with not being able to leave their house so they needed to lean on something. For some

people this was video games. Many people used video games as a way to cope with not being

able to interact with people in the real world. Many people would do this in the game. As for

Animal Crossing it is known to have emotion by design. This allows Those playing the game to

use emotions that they have not been able to have from living the same old boring life since they

are not able to leave their house. As for this article it shows the different types of coping that

video games help. These are Mechanisms of coping and Joint Coping with video games. Many

families would play together so they can not only cope with the individual problems they have

going on but also they are able to spend time with each other and interact with “ another human

being.” This article will allow me to look at the different things not only families but many

people did to cope with not being able to be as social as they used to be on a day to day basis. Itll

also show me how a video game like Animal crossing was beneficial for many people during this

time. This is an article in the Sage Journals “Games and Culture” Volume 17 Issue 5. It was

written by many different authors.


Wolinsky 4

Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic:

205

This article differs from the other ones. This article is more on multiple different video

games. But my main goal with this article will look at how COVID affected students in a

harmful way. Also I will try to see if Video games helped or hurt students. This article in specific

is trying to see if adolescents during the time of COVID gained any type of anxiety from playing

these games during this specific time. From doing the test they found a low result of video game

addiction but a moderate level of anxiety. But this does differ from gender. As for males they use

video games to help with self control but as for females it tends to make them have anxiety. This

article will allow me to show the other side of video games which can be harmful in different

ways. What this article does show though is that video games will have different effects on

everyone. This article is used in a special issued journal called Recent Advances in Child and

Adolescent Psychiatry.

Covid-19: social distancing or social isolation?: bmj.m2399

You might also like