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Tomb of The Lovelorn
Tomb of The Lovelorn
by M. Greis
Labyrinth LordTM is copyright 2007-2011, Daniel Proctor. Labyrinth LordTM and Advanced Labyrinth LordTM are trademarks of Daniel Proctor. These
trademarks are used under the Labyrinth LordTM Trademark License 1.2, available at www.goblinoidgames.com.
Design by M. Greis. Images and maps by M. Greis.
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The Tomb
from the stench. When he came about, he heard
screams nearby as someone was shouting that
their husband had gone missing. That was the
most evil thing he had ever encountered. In the past the tomb was part of a large underground
complex sprawling under a necropolis formed from
2 Two soldiers from the local militia is overheard
explaining to worried people, that if just people ancient graves. The topsoil is filled with the
would stay indoors at night and lock their doors, remnants of bones, and any digs into the dirt
then nothing will happen. One of the onlookers surrounding the tomb, leads to the remnants of
exclaim loudly before hurrying off: ‘There will be graves with buried corpses.
no rest, until the lovers rest again!” Underneath the graves were dug a sprawling
In the midst of a crowd an old woman grabs the
necropolis of tombs with great halls leading into
3
hand of one character and she stare knowingly chambers, where families could bury their members
into the characters eyes, while stating ‘The Lady generation after generation. Most is gone now, and
of the Roses awaits her beloved, and until he rests, what is left have slowly grown from precisely cut
no one will rest.“ Then she disappears into the corridors with shrines to deities of death and
crowd. chambers with sarcophagi to worn down corridors
4 Two locals are exchanging news, and one tells dirty with grit and dust, where dirt from graves are
the other, that recently when he is out and slowly gathering.
about, he has not spotted one carcass anyone. It What the PCs are entering is an old dungeon, what
is as if something is picking the area clean for all has been in use for centuries, but it is also slowly
the carcasses usually lying around from rats to being worn down by time and two timeless servants.
birds.
5 Overheard at the inn but who said is not known: A note regarding rules
“I’ve bet, that no one in here knows that this The references to rules are generally referencing Labyrinth
whole area was once a huge graveyard dedicated Lord with two exceptions. The text uses tests, which is the
to nameless goddess of death, and her servants players rolling 1d20 against a certain difficulty using their
are bound to keep the graves filled, which is why bonus from a relevant ability score – this is a bit like skill
people are disappearing.” checks from D&D 3rd edition and onwards. If not using these
6 An angry old man at the market explains, that tests, then have either the players roll against their
this is nothing but robbers and thieves and characters ability scores or handle actions as they usually do,
scoundrels kidnapping people or people and when the text calls for a test, consider it a suggestion as
running off joining bandits, and no one has to how something unpleasant may happen, should the
really gone missing. adventurers be unlucky. The other rule is
advantage/disadvantage concept introduced in D&D 5th
edition. Basically, if you have advantage, when rolling a d20,
you roll an additional d20 and pick the best result. Vice versa
with disadvantage, where you keep the worst result, and
advantage and disadvantage cancel each other out. If you do
not use this system, consider advantage/disadvantage to be a
+4/-4 modifier.
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XP for Treasure
Add a statuette depicting dancing goddess made of green
crystal with gold embedded in eyes and on hands (500 gp).
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The walls are covered with black tiles, that warps the
reflection of your torches, In the center of the room is a
statue made from black glass, and it seems to draw light to
itself. The statue appears as an elderly woman with a stately
posture and a powerful gaze. She stretches her hand towards
the stars.
Switching Places
If a spirit trades places with a character, it will attempt to
remain in its new host body, and it will lie and try to run off
at first opportunity. Its main disadvantage is, that it has no
knowledge of its host nor of the present age, so it will have
difficulty remaining undetected in its hosts body. If the spirit
runs off with the body, you can have a new villain in the
campaign.
Alternately you may use this opportunity to let a player
replace their present character with a new character. The
character retains its physical stats (STR, DEX, CON) but
otherwise are abilities, skills, levels, class etc. replaced by the
new character. Ask the player if he or she would like to play
something new, who happens to possess knowledge dated by
several centuries (but might happen to know, where
treasures then were hidden).
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AC 5; HD 5; HP 27; THAC0 15; Attack Soul rend; Dmg Stimenoptit is a corporeal undead with the immunities
1d6+special; Save E5; ML 10 that follows. He is not a mummy and as such he is not
Knhamitus is a corporeal undead with the particularly vulnerable to fire. He can be turned as a
immunities that follows. Can be turned as a spectre. spectre.
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Spear of Victory
The Spear of Victory was used in the wars against
The Orcs of the Nine Kingdoms, where it rallied the
armies of mankind.
It is a metal spear, that feels heavy and yet not too
heavy and it is perfectly balanced. The spearhead is
long and slim, and it radiates a golden light and a
promise of power.
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