Professional Documents
Culture Documents
Summary and Response In-Class
Summary and Response In-Class
Judy McIntosh
Emily Litle
ENG1021
The Guardian. “‘It’s Not Play If You’re Making Money’: How Instagram and YouTube
https://www.theguardian.com/media/2019/apr/24/its-not-play-if-youre-making-money-how-
instagram-and-youtube-disrupted-child-labor-laws
The article aims to challenge the notion that playing video games for a living is a form of
leisure and to shed light on the labor conditions and constraints that professional gamers face.
Kuby conducted ethnographic research by attending video game tournaments and conducting
interviews with players and industry professionals. The scope of the article is limited to the
French context but provides insight into the global phenomenon of professional gaming. This
article can be useful for researchers interested in the intersection of work and play, digital
labor, and the gaming industry. However, one limitation of the article is that it focuses on a
specific group of players and may not be representative of all professional gamers. In
conclusion, the article highlights the complexities of the professional gaming industry and
challenges the traditional view of gaming as a leisure activity, which can illuminate the ongoing
debate about the blurring lines between work and play in the digital age.
Two - Response:
McIntosh
Description:
- The article highlights the blurring of the line between play and work in the video game
industry.
- The study uses qualitative methods to investigate the experiences of competitive video
game players.
Comparison:
- The article can be compared to other studies that examine the impact of
- The study can be compared to quantitative studies that use surveys or experiments to