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Article Review
Article Review
Article Review
Introduction
This paper presents a classroom game in which students choose whether or not to comply
with pollution regulations. By changing the level of monitoring and fines for noncompliance
across periods, the game shows students how the probability and severity of enforcement
affects incentives for compliance. The game can be adapted for settings other than
environmental regulation and can be used in a variety of classes including regulation, law and
economics, environmental economics, public economics, or the economics of crime.
My Take away
The game is an effective way of helping the students evaluate for themselves. It makes them
think and understand at the same time. You can simply understand by playing this game that
what factors would contribute to overcompliance and what factors would contribute to
undercompliance. Lower fines will result in undercompliance and higher fine will result in
overcompliance. People are more deterred by the severity of the punishment than by the
probability of punishment. Having being caught once does not always mean that it will result
in compliance unless there is an increase future punishment from the past violations. The
exercise motivates discussion about the relative effectiveness of increasing the probability of
monitoring versus increasing fines for noncompliance. Given the above enforcement system,
which is following the Asymmetric Costs and the Targeted Enforcement, compliance will be
profit-maximizing for the “bad” companies making it optimal for companies to comply in a
one-shot game. Deterrence is influenced by the certainty of punishment as well as the
severity of punishment a person faces. Companies respond to increases in fine size and fine
probability with equal sensitivity and both specific deterrence and corporate culture are
important determinants of compliance behaviour.