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EFFICIENT GESTURE-BASED

PRESENTATION CONTROLLER USING


TRANSFER LEARNING ALGORITHM
PAPER ID: 628
AUTHORS:
SHAIK FAIZ AHAMED, PARASELLI TUSHAR, PALA SANDEEP, DR S SRITHAR

PRESENTED BY,
Shaik Faiz Ahamed,
Department of Computer science and Engineering,
Koneru Lakshmaiah Education Foundation, Vaddeswaram,
Andhra Pradesh.
MOTIVE
• Presentations play important role in our life, to make things easy we
have decided to interactive presentations with hand gestures.
• Hand gestures make communication simple, useful, and
technologically independent.
• The proposed technique is to help presenters provide more effective
and interactive presentations by increasing their natural contact with
the computer
• The objective of a gesture based slideshow controller is to identify
distinct human gestures signal and utilize them to transmit data via the
gesture command
LITERATURE SURVEY
1) According to parimalam A, The main purpose of human–computer interaction is to allow
users to freely control the device with some simple operations. The human–computer
interaction techniques include face recognition, language recognition, text recognition,
and so on
2) Dynamic hand gesture recognition is one of the most significant tools for human–
computer interaction
3) Ahmed,developed a novel hand gesture signal recognition system. A low-cost technique
was designed to celebrate real-time hand signal gesture recognition. This article discusses
the idea of building to manage PowerPoint slides without using a keyboard or mouse, but
rather by utilizing hand gestures.
4) In hand gesture recognition glove, depth and vision-based methods are often utilized.
However, the vision-based recognition approach is difficult to use under poor lighting
circumstances
CONVOLUTIONAL NEURAL NETWORK
ALGORITHMS
• A CNN can have multiple
layers, each of which learns to
detect the different features of
an input image.
• A filter or kernel is applied to
each image to produce an
output that gets progressively
better and more detailed after
each layer
PERCEPTION IN COMPUTER VISION

• Computer vision works by


trying to mimic the human
brain's capability of recognizing
visual information
• It uses pattern recognition
algorithms to train machines
on a large amount of visual data
HUMAN-COMPUTER INTERACTION
• HCI is crucial in designing intuitive interfaces that people with different abilities
and expertise usually access. Most importantly, human-computer interaction is helpful
for communities lacking knowledge and formal training on interacting with specific
computing systems.
• The goal of gesture interpretation is to push the advanced human-computer
communication to bring the performance of HCI close to human-human
interaction. Sign language recognition is an application area for HCI to communicate
with computers and for sign language symbols detection
BASIC WORKING OF GESTURES

TALKING VIDEO GESTURE RECOGNITION

INPUT RGB IMAGE

HAND SEGMENTATION

DATA SET

LIVE VIDEO FINGER DETECTION RESULT


CAPTURE

TEMPLATE
FINGER ANGLE PREDECTION

TEMPLATE MATCHING

RECOGNITION RESULT
AVAILABILTY OF GESTURES
• Group A contains most
Group A
important features of controls
which helps in moving the slide • Right move
• Left move
• Group B features are more useful
when we want to subject at a Group B
particular point
• Draw
• Group C features are useful when • Erase
we want to point an
image/object. Group C

• Cursor/Pointer
ACCURACY RATE
Options Right Left Draw Cursor Undo
• We have five options to control
presentation.
Shown 15 15 15 15 15
• Accuracy is more than 90% all
Worked 13 13 14 15 13 together and more than 87%
individually.
Accuracy 87% 87% 93% 100% 87%
• Accuracy also depends on
lighting conditions
REFERENCES
1) Parimalam, A.; Shanmugam, A.; Raj, A.S.; Murali, N.; Murty, S.A.V.S. Convenient and
elegant HCI features of PFBR operator consoles for safe operation. In Proceedings of the
4th International Conference on Intelligent Human Computer Interaction (IHCI),
Kharagpur, India, 27–29 December 2012; pp. 1–9
2) Fysh MC, Bindemann M. Human-Computer Interaction in Face Matching. Cogn Sci.
2018 Jun 28;42(5):1714–32. doi: 10.1111/cogs.12633. Epub ahead of print. PMID: 29954047;
PMCID: PMC6099365.
3) Ahmed, K, et al. “A new hand gestures recognition system”, Indonesian journal of
electrical engineering and computer science, Vol. 18, No. 1, pp. 49~55, 2020.
4) L. Chen, et al. “A Survey on Hand Gesture Recognition”, 2013 International Conference
on Computer Sciences and Applications, pp. 313-316, 2013
RESULTS

HAND RECOGITION SLIDE CHANGING TOWARDS RIGHT


DRAWING ON PRESENTATION
SLIDE CHANGING TOWARDS LEFT AND CURSOR ON PRESENTATION
CONCLUSION AND SCOPE OF FUTURE WORK

• With the help of this project we are going to conclude that we can control presentations with
the help of hand gestures which makes presentation interactive and easy to present without
reaching out to the device to operate presentation.
• We have 5 gestures i.e., moving slide forward, backward, drawing on the slide, erasing on the
slide and cursor.
• Thumb represents to change slide forward, Palm represents to change slide backward, Index
finger represents drawing on slide, index finger and middle finger together represents cursor
and index finger, middle finger and ring finger together represents erasing or undoing the
drawn part in slide.
• To the scope of future work we are planning to add zoom in and zoom out of a slide , which
makes much more easy to present.
• Every thing comes at a cost. So to run this we need well lit conditions to work gestures
accurately and to implement quick.
.

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