Bloodrager, Fighter (Melee), Archmage

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CHARACTER

Name

FEMALE
MALE
LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modifier

C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d
XP
2 d
ABILITIES 3 d Effective
Ability Item Ability RAGE! Fatigue Temp 4 d Character
Score Bonus Modifier Modifier Modifier Modifier Level
5 d
STR + - STR Favoured class + INT + CON
+1 per level hp rks per level per level
DEX - DEX SKILLS
Class Racial, Forbidden Armour
CON + CON Skill Skills Ranks Feats, Misc During Check
Untrained Bonus +3 Synergy RAGE! Penalty
INT INT Acrobatics DEX -
WIS WIS Appraise INT X
Bluff CHA X
CHA CHA
Climb STR -
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Diplomacy CHA X
FEATS & SPECIAL ABILITIES
Disable Device DEX X -
Disguise CHA X
Escape Artist DEX X -
Fly DEX -
Handle Animal CHA X
Heal WIS
Intimidate CHA ±4 ifsmaller
larger/

Linguistics INT X
Perception WIS
Ride DEX -
Sense Motive WIS
Sleight of Hand DEX X -
Spellcraft INT X
Stealth DEX X -
Survival WIS
Swim STR -
Use Magic Device CHA X
Knowledge (arcana) INT X
Knowledge (dungeoneering) INT X
Knowledge (engineering) INT X Profession - WIS
Knowledge - INT
LANGUAGES

Perform - CHA
Craft - INT

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE ATTACKS
INITIATIVE BONUS Feats Training Misc

INIT = DEX + + + Attack Bonus Damage Critical


Range Type
SPEED ft sq d ×
SPEED Speed with Armour Temp Speed Ammo Special Ammo
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed

ft sq ft sq ft sq Range Type Attack Bonus Damage Critical

BASE ATTACK ft sq d ×
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

Temp Attack ft sq d ×
Bonus Buffs Nerfs RAGE! Fatigued

+ = - + -
Range Type Attack Bonus Damage Critical
Temp Damage
Bonus Buffs Nerfs RAGE! Fatigued ft sq d ×
+ = - + -
Conditional Modifiers Attack Bonus Damage Critical
Range Type

ft sq d ×
COMBAT MANOEUVRES Ammo Special Ammo
# #
COMBAT MANOEUVRE Base Size
BONUS Attack Bonus Modifier RAGE!
Ammo Special Ammo
CMB = STR + BAB - + # #
COMBAT MANOEUVRE Dodge Deflection Base Size SAVES
DEFENCE Modifier Modifier Attack Bonus Modifier RAGE! Base Misc Temp RAGE!
FORTITUDE SAVE
CMD = 10 + STR + DEX + + + BAB - + FORT = CON + + + +
FLAT-FOOTED Deflection Base Size REFLEX SAVE Fatigued
RAGE!
-
CMD Modifier Attack Bonus Modifier
REF = DEX + + +
CMD = 10 + STR / / + + BAB - + RAGE!
WILL SAVE
Temp CMB Temp CMD Conditional Modifiers WILL = WIS + + + +
+ CMB + CMD Evasion Improved Endurance Trap
Evasion Sense

- Fatigued
Penalty Conditional Modifiers

HEALTH
HIT POINTS RAGE! Wounds Dying Stable Non-lethal Unconscious

hp + hp hp hp

ARMOUR CLASS EFFECTS


Dodge Deflection Natural Size
ARMOUR CLASS Modifier Modifier Armour AC Shield AC Armour Modifier

AC = 10 + DEX + + + + + +
FLAT-FOOTED ARMOUR CLASS

AC = 10 / / + + + + +
TOUCH ARMOUR CLASS

AC = 10 + DEX + + / / / +
Temp AC Spell Resistance Conditional Modifiers

+ AC
Damage Reduction
RAGE!
-2 AC Penalty /
- Fatigued
AC Penalty
Notes

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY ARMOUR EQUIPMENT
Value Weight Head / Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

Chest

Properties

#
Belts
#
Properties

# Hands Clothes / Body

Properties Properties
Light Load
Carried Items lb

lb Weapons, Ammo lb

Medium Load Armour, Shield lb Ring Arms / Wrists

lb Worn Items lb Properties Properties


Heavy Load Scrolls, Potions,
Wands, Components lb
lb
Total Weight lb
Ring Feet
MONEY
Properties Properties
Copper , cp

Silver , , sp
SCROLLS POTIONS
Gold gp
, , #
Platinum , , pp #
Total #
, , , .
WANDS
#
CHARGES

#
CHARGES

#
CHARGES

#
© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BLOODRAGER!
Barbarian BLOODLINE
Level

BLOODRAGER
Bloodrager Bloodline powers

{
Level Level
Fast Movement
1 BLOODRAGE!
1
2 Uncanny Dodge
Level
3 Blood Sanctuary 4
4 Blood Casting
Level
5 Improved Uncanny Dodge
8
7 Damage Reduction 1/―
Level
10 Damage Reduction 2/― 12
11 Greater BLOODRAGE!
Level
13 Damage Reduction 3/― 16
14 Indomitable Will
Level
16 Damage Reduction 4/― 20
17 Tireless BLOODRAGE!
BLOODRAGE!
19 Damage Reduction 5/― BLOODRAGE! DURATION Bloodrager BLOODRAGE!
Misc
PER DAY Level TODAY

( )+
20 Mighty BLOODRAGE!

rds = 2 + CON + ×2 rds


SPELLS
STRENTH CONSTITUTION WILL ARMOUR
Spells Spell Spells Base
CHA - 12
CHA - 4
CHA - 8

= + SCORE SCORE SAVE CLASS


Known Save DC per day Spells
CHA

BONUS BONUS BONUS PENALTY


1
BLOODRAGE! 4 4 2 -2
2
GREATER BLOODRAGE! 6 6 3 -2
3
MIGHTY BLOODRAGE! 8 8 4 -2
4
Spell Save DC = 10 + CHA + Spell Level Ability Modifier =
(Total Ability Score - 10) ÷ 2 STR CON AC
Caster
Concentration = CHA + Level Strength Score Dexterity Score
FATIGUED BLOOD Penalty: -2 Penalty: -2
ARCANE SPELL FAILURE THRESHOLD
DURATION = RAGE! ×2 Cannot rage, run or charge
Duration -1
STR -1
DEX while fatigued.
%
SPELLS
BLOODLINE FEATS
Bloodline Spell
Level 1
6

Level
9 Bloodline Spell
2
Level
12

Level Bloodline Spell


15 3
Level
18
Bloodline Spell
4

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK
Spell Level Spell Level

School School

Casting time Duration Casting time Duration

Range: Area / Target Range: Area / Target


Close Medium Long Close Medium Long

Saving throw Spell Y Saving throw Spell Y


Resistance N Resistance N
Components Focus Book Page Components Focus Book Page
V S M V S M
School School

Casting time Duration Casting time Duration

Range: Area / Target Range: Area / Target


Close Medium Long Close Medium Long

Saving throw Spell Y Saving throw Spell Y


Resistance N Resistance N
Components Focus Book Page Components Focus Book Page
V S M V S M
School School

Casting time Duration Casting time Duration

Range: Area / Target Range: Area / Target


Close Medium Long Close Medium Long

Saving throw Spell Y Saving throw Spell Y


Resistance N Resistance N
Components Focus Book Page Components Focus Book Page
V S M V S M
School School

Casting time Duration Casting time Duration

Range: Area / Target Range: Area / Target


Close Medium Long Close Medium Long

Saving throw Spell Y Saving throw Spell Y


Resistance N Resistance N
Components Focus Book Page Components Focus Book Page
V S M V S M
School School

Casting time Duration Casting time Duration

Range: Area / Target Range: Area / Target


Close Medium Long Close Medium Long

Saving throw Spell Y Saving throw Spell Y


Resistance N Resistance N
Components Focus Book Page Components Focus Book Page
V S M V S M
Casting Caster
0 1 2 3 4 5 6 7 8 9 INT
THROW

Stat Level
SAVING

Concentration = + WIS
Saving throw = 10 + Casting Stat + Spell Level
CHA
Caster Levels

CLOSE RANGE MEDIUM RANGE LONG RANGE


RANGE

25’+ 5’ × (Level ÷ 2)
SPELL

100’+ 10’ × Level 400’+ 40’ × Level

ft sq ft sq ft sq
© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
FIGHTER Fighter
Level
ATTACK BONUS DMG CRIT
Base
MELEE + + +
Attack / / /
WEAPON TRAINING Bonus
Level Weapon type Weapon Finesse Use DEX for melee attack STR / DEX STR
5 Two-handed weapon × 1½
9 Off-hand weapon (2 less for a light weapon) - 6 / - 10 × ½
13 Two-weapon fighting Reduces penalty to: -4 / -4
Double Slice No damage penalty —
17
ARMOUR TRAINING
Masterwork Doesn’t stack with magic bonus +1
MAX ARMOUR ARMOUR CHECK Weapon Focus: +1
DEX BONUS PENALTY REDUCTION

WEAPON BONUSES
Greater Weapon Focus +2
+ - Weapon Specialisation: +2
19 Greater Weapon Specialisation +4
Level

DR 5/— when wearing armour or using a shield


Penetrating Strike Ignore damage reduction up to 5/—
BRAVERY
FEAR EFFECT Fighter Greater Penetrating Strike Ignore damage reduction up to 10/—
WILL BONUS Level
Improved Critical / Keen weapon / Keen magical effect × 2 Threat range
+ = ( +2 ) ÷ 4 (Round down) Level
20 Weapon Mastery Increased critical range and always confirm critical hits + 1 Multiplier
Base Weapon Basic
WEAPON MASTERY M’wk + ×
Damage d
Weapon type
20
Level

Special properties Weapon


+ + + Training
ATTACK FEATS
Weapon Focus ( Greater ) Improved Critical or Keen weapon Weapon Mastery
ATTACK ACTIONS Weapon Specialisation ( Greater )
Cleave Extra attack if you hit Penetrating Strike ( Greater ) / / / d + ×
Great Cleave Any number of extra attacks per round Base Weapon Basic
M’wk + ×
Cleaving Finish Extra attack if enemy is knocked out Damage d
Special properties Weapon
Improved Cleaving Finish Any number per round + + + Training
CRITICAL EFFECTS (require Critical Focus ) Weapon Focus ( Greater ) Improved Critical or Keen weapon Weapon Mastery
Bleeding Critical Sickening Critical Weapon Specialisation ( Greater )
Blinding Critical Staggering Critical
Penetrating Strike ( Greater ) / / / d + ×
Crippling Critical Stunning Critical Haste One extra attack at full bonus +1
Deafening Critical Tiring Critical
1 Half of Ranger’s
Favoured

Dispelling Critical Exhausting Critical


Enemy

Favoured Enemy
2
BUFFS

Impaling Critical bonus granted to


Improved Impaling Critical 3 allies within 30ft

Critical Mastery Apply two critical effects at once Morale Bonus Inspire Courage and similar
+ +
Sneaking Precision Apply a critical effect to the
second sneak attack in a round
TEAMWORK FEATS Outflank When flanking +4
TEAMWORK

Allied Spellcaster +2 to overcome spell resistance Paired Opportunists When adjacent + 4 to attacks of opportunity
FEATS

Coordinated Defence +2 to CMD Precise Strike When flanking + 1d6 per successive hit
Coordinated Manoeuvres +2 to CMB

Duck and Cover Take ally’s result on reflex save


SUBTOTAL BUFFS & TEAMWORK / / /
Lookout Act in surprise round if ally can act
Hammer the Gap On a successful attack +1 per successive hit
Shield Wall +1 / +2 to AC when both using shields
ATTACK ACTIONS

Shielded Caster +4 to concentration checks


Power Attack - +
Furious Focus Ignore power attack penalty for first attack
Swap Places Switch places with an ally
Back to Back +2 to AC against flanking
Death or Glory +4 (+1 at levels 11, 16, 20) + + against larger foes

Improved Back to Back +2 to ally’s AC Combat Expertise AC bonus -


Broken Wing Gambit Grant +2 / +2, get attack of opportunity

Cavalry Formation Share space, charge through allied mount Charge -2 to AC for the rest of the round +2

}
Coordinated Charge Charge the same foe as an ally Vital Strike Extra damage dice + 1 die
SINGLE ATTACK

Escape Route Don’t provoke AoO when adjacent to an ally


Improved Vital Strike + 2 dice + d
Feint Partner When ally feints, enemy loses DEX bonus to AC
Greater Vital Strike + 3 dice
Improved Feint Partner When ally feints, gain AoO
Devastating Strike +2 per extra die +
Pack Attack Ally’s attack allows you to take 5ft step
Seize the Moment AoO when ally confirms critical hit
Improved Devastating Strike +2 per die + to confirm criticals

Shake It Off +1 to all saving throws per adjacent ally

Tandem Trip When ally is adjacent, roll twice for trip CMB Critical Focus + 4 to confirm criticals

Target of Opportunity Extra attack when ally hits with ranged


© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic
ARCHMAGE Tier
ARCHMAGE ARCANA

HARD TO KILL
When below 0hp, always stabilise without needing to make a
constitution check (though bleed damage still counts).
Don’t die until negative hp equals double your constitution score.

SURGE
MYTHIC POWER
Tier Spend one use of mythic power to add to any d20
POWER Mythic
1 d6 Extra
PER DAY Tier
4
7
d8
d10 =3+ ( ×2 + ) Uses
Today
10 d12 PATH ABILITIES
ABILITY SCORE Tier
Tier Bonus to ability scores 1
2 +2 STR INT
4 +2
6 +2 DEX WIS 2
8 +2
CON CHA
10 +2
3
AMAZING INITIATIVE
INITIATIVE Mythic
BONUS Tier
Tier 4
2
=
Spend one use of mythic power to take an additional
PATH ABILITIES

standard action
5
RECUPERATION
Recover all hit points with 8 hours rest
Tier
Spend one use of mythic power to regain half your
3 6
maximum hit points and use of any limited daily abilities

MYTHIC SAVING THROWS


On a successful saving throw against a non-mythic 7
Tier
effect, suffer no effects.
5
Saving throws against mythic effects are unaffected.

FORCE OF WILL 8
Tier Spend one use of mythic power to reroll any d20, or
6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE 9
Spend one use of mythic power to end any one of:
• Bleed • Blind • Confused
• Cowering • Dazed • Dazzled 10
Tier • Deafened • Entangled • Exhasted
8 • Fascinated • Fatigued • Frightened
• Nauseated • Panicked • Paralysed
• Shaken • Sickened • Staggered
• Stunned
IMMORTAL
If you are killed return to life 24 hours later, regardless of
Tier the condition of your body. You do not regain any limited
9 daily abilities.
This does not apply if you were killed by a coup-de-grace
or critical hit by a mythic enemy, or an epic weapon.

Tier Can only be permanently killed by a coup-de-grace or


Tier
10 critical hit with an artefact.
1
LEGENDARY HERO
Tier
Regain one use of mythic power per hour.
10 3
MYTHIC FEATS

TRUE ARCHMAGE
When you cast a spell targeting non-mythic creatures,
the target must make any saving throws twice and take 5
Tier the lower result.
10 Gain spell resistance 15 + your highest caster level.
Once per round, when this spell resistance protects you
from a mythic enemy, regain one use of mythic power. 7

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER ORIGINS
Parents
BACKGROUND

LA
OD

W
GO

FU
L
Name FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Origin

Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

PORTRAIT AFFILIATIONS
Religion

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Employer

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Current Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

APPEARANCE FRIENDS AND FOES


Race
FEMALE
MALE

LA
OD

W
GO

FU
L
Age Height Weight FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Eyes Hair

LA
OD

W
GO

FU
L
Defining Features FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

LA
OD

W
GO

FU
L

Preferred Clothing FRIENDLY


CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

PERSONALITY FRIENDLY
CH

IL
AO

EV
TI
C

Motivations HOSTILE
LA
OD

W
GO

FU
L

FRIENDLY
CH

Fears
IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

Likes FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

Dislikes
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

Quirks
LA
OD

W
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA


AC Touch Flat-footed MAP
AC AC AC TOKEN
CMB CMD Flat-footed

CMB CMD CMD


SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or
face down

3. Optionally, fix it with glue


© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

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