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Attention Notes
Attention Notes
Attention = the process by which certain information is selected for further processing and other
information is discarded.
Limited capacity to process all received information, so selection is based on relevance or importance
to current goals.
William James said that attention is the taking possession of the mind, in clear and vivid form, of one
out of what may seem several simultaneously possible objects or trains of thoughts…. It implies
withdrawal from some things in order to deal effectively with others.
We need attention for selection: our cognitive system is limited in capacity and resources.
Focused attention = a situation in which individuals try to attend to only one source of information
while ignoring other stimuli – also known as selective attention.
Divided attention = a situation in which two tasks are performed at the same time – also known as
multitasking.
Attention control – the ability to focus on task-relevant information while ignoring distractions.
- Spotlight may move from one location to another (e.g. in visual search)
- It may zoom in or out (narrow or wide beam) e.g. if attending to words or attending to
central letter in a word.
- Disengage – move – engage.
Covert attention – attentional shifts to a given spatial location in the absence of an eye movement –
Posner (1980).
Endogenous cues are called central cues, Exogenous cues are called peripheral cues - Valid cues have
the fasted response, invalid the slowest. Neural cues are in the middle of these.
Posners Attentional Systems:
Endogenous system = controlled by the individuals intentions and expectations and is involved when
central cues are presented.
Exogenous system = automatically shifts attention. Is involved when uniformative peripheral cues are
presnted. Stimuli that are salient or that differ from other stimuli are most likely to be attended.
Posner and Cohen (1984) – this tasl is an example of exogenous orienting (externally driven by the
stimulus). Endogenous orienting occurs when attention is guided by the goals of the perciever (e.g.
when searching for an object in an array e.g. wheres wally type puzzles).
- Posner and Cohen (1984) – short cue-target delays (<300ms) – responses for cued targets are
faster than for those in non-cued locations
- With longer delays – responses for cued targets slower than for those in non-cued locations.
- Inhibition of Return: When the cue precedes the target by up to 150 ms, participants are
significantly faster at detecting the target at that location. At longer delays (above 300 ms)
the reverse pattern is found: participants are slower at detecting a target in the same
location as the cue. This can be explained by assuming that the spotlight initially shifts to
the cued location, but if the target does not appear, attention shifts to another location
(called “disengagement”). There is a processing cost in terms of reaction time associated
with going back to the previously attended location. This is called inhibition of return.
Attentional network:
- A lack of awareness of stimuli presented to the side of space on the opposite side to the
brain damage.
- Damage typically in right hemisphere’s inferior parietal lobe – tempero-parietal junction,
angular gyrus.
- Impairment typically in contralesional left visual field.
- Prism adaptation
- Video games
- ^ on slides 29,30.
Attention 2 –
How are we supposed to follow just one conversation when several people are all talking at once?
- Simultaneously sending a message to a person’s right ear and a different to the left ear at the
same time.
- Participants are asked to listen to both messages at the same time and repeat what they
heard.
- Effective cues for message selection = physical separation i.e. in which ear the message was
presented (most effective cue), physical acoustic of the voices (e.g. pitch, male/female).
Early theories of attention: Early vs Late selection debate – Bottleneck theories of attention:
Selective attention: Early bottleneck/filter theory – Broadbent (1952,1958) interpreted these results
as follows:
- Stimuli that do not need a response are discarded before they have been fully processed (i.e.
before they access the semantic level).
- Physical features of the input are effective cues for separating and selecting messages in
input.
- A filter operates at the level of physical features, allowing the selected information to go
through the filter for further processing.
- For unattended messages, only physical properties of the input seemed to be detected and it
is these properties that can guide the setting of the filter.
- Two stimuli or messages presented at the same time gain access in parallel (at the same
time) to a sensory buffer.
- One of the inputs is then allowed through a filter on the basis of its physical characteristics,
with the other input remaining in the buffer for later processing.
- The filter prevents overloading of the limited capacity mechanisms beyond the filter.
Neurophysiological studies –
- Auditory ERPs
- BERs (0-10ms) reflect varies stages along the brainstem aud. path – assessing aud. pathology
e.g. in infants.
- Fronto-central component (75ms)
- Vertex max (100ms)
- Lateral distributed component (150ms)
- ^Modulated by attention
- Provide support for early selection theories – Woldorff et al, 1993.
Treisman (1964) proposed that the filter is not such an all-or-nothing affair as Broadbent said. Rather
than blocking out all information that does not meet the selection criterion for attention, the filter
attenuated or reduced the strength of the unattended channels. If incoming information is not
totally blocked off, then partial information that is consistent with current expectations might be
sufficient to raise the activation of those words above the threshold of consciousness.
Shadowing
- Inability of naïve participants to shadow successfully. This is due to their unfamiliarity with
the shadowing task rather than the inability of the attentional system.
Dichotic Listening
- The main problem with dichotic listening experiments is that we can never be sure that the
participants have not actually switched attention to the unattended channel.
- Memory for unattended channel may depend on familiarity, importance or similarity to the
attended channel.
- There are effects of practise on unattended information.
- The is implicit memory for the unattended channel even when there is not explicit memory.
- Proposed that all stimuli are fully analysed, with the most important or relevant stimulus
determining the response.
- This theory places the bottleneck in processing much nearer the response end of the
processing system than treisman’s attenuation theory.
- Perceptual processing can only become selective when the limits of perceptual capacity are
reached.
- If a task imposes sufficient demands to exceed capacity, task-irrelevant items are not
processed and can therefore be successfully ignored (early selection can occur).
- By contrast, if a task imposes only low perceptual demands, the remaining capacity is
automatically allocated to the processing of task-irrelevant items, which may then cause
distraction (reflecting late selection).
Distractions and its effects –
- Being highly distracted in daily life can interrupt task performance and have a variety of
negative consequences.
- Including – poorer academic performance, reduced efficiency in the workplace as adults,
increased risk of car accidents.
- ADHD patients more distracted – low load = nearly twice distracted than the control group.
Mind wandering = task unrelated thoughts – anything other than thoughts about the task being
performed.
- Similar task to the above, but they added a thought probe – so they asked participants what
they were thinking just now - before the probe appeared. Press A for task or Z for something
unrelated.
- Results: Task unrelated thoughts (TUT) were reduced in the high load condition.
Mind wandering
- Can be modulated by the level of perceptual load in the task performed.
- This implies that despite obvious differences between task unrelated thoughts and external
distractions, the process of the distraction may involve common mechanisms.
- The experiments further clarify that the reduction in the level of task unrelated thoughts
reported under high perceptual load is not simply due to a change in the demands on verbal
working memory, rate of response and response feedback or the level of motivation or
deliberate intention to engage in task unrelated thoughts.
- After training for 10hrs in a lab on control video games and action video games, people got
more correct on space graphs.
- Action games improved attention the most.
- Improved ability to focus and divide attention.
- Increased capacity to attend to multiple stimuli.
- Faster detection/recognition of relevant events.
Middle Frontal Gyrus = negotiates between our goal-directed behaviours and our reactions to
external events, reconciling information from the orbitofrontal cortex with sensory information from
the rest of the cerebral cortex.
- Video game players show reduced recruitment of the fronto-parietal network as compared
to non-video gamers.
- Less recruitment of frontal areas when task difficulty increases in VGPs compared to NVGPs
due to a greater automaticity.
- Automatization of processing results in diminished cortical recruitment, also shown in other
tasks such as motor, verbal and perceptual learning and more executive levels.
- More efficient orientation of attention in the time range of 100ms indicated by neural signals
such as event-related potentials.
- Enhanced ability to ignore irrelevant distractors related to enhanced activity in the temporal
parietal junction.
- Older children (>10) were able to optimally integrate visuo-haptic information when
distinguishing the height of 2 blocks, whereas younger children focused on haptic cues.
- After video game intervention, children showed optimal multisensory integration, as their
measured thresholds did not differ from the maximum likelihood estimate. Only the Action
video game group improved their visual-haptic integration abilities after training.
- The action video game group showed improved multiple objects tracking after training.
- short training with action‐like mini games can promote optimal integration of multisensory
signals during a particular developmental phase in which this ability has been reported
to be sub‐optimal
- even though our findings may suggest that multisensory integration improvements go hand
in hand with visual attention enhancement, it should be noted that we did not find any
correlation between the two tasks, which in turn suggests that the improvements observed
in the two tasks may reflect different mechanisms underlying attention and multisensory
learning skills
Amblyopia –
- occurs in 2% of the general population, the second most common cause of functional low
vision in children in low-income countries.
- The term amblyopia = derived from the Greek language and means dull vision.
- Refers to poor vision caused by abnormal visual development.
- Video game intervention improved visual acuity, contrast sensitivity, stereoacuity and
reading speed.
Action video games increase mental rotation, multiple object tracking, enhance cognitive control in
older adults.
Action video games increase midline frontal theta activation – this is the part of the brain involved
with working memory, sustained attention and interference resolution. Multitasking training
improved activation the most.
Meditation = form of mental training that aims to improve an individual’s core psychological
capacities, such as attentional and emotional self-regulation.
Monkey mind = the inability to quiet our mind when there are many thoughts, ideas, and worries
swirling around in our head.
Forms of meditation –
Attentional blink –
- Time-based attention
- Is the phenomenon that the second of 2 targets cannot be detected or identified when it
appears close in time to the first.
- Improvements in discrimination
- Lutz et al. (2009) studied a group of long-term Tibetan Buddhist practitioners who
underwent mental training for 10 000 to 50 000 hours over time periods ranging from 15 to
40 years. Compared with a group of novices, the practitioners self-induced higher-amplitude
sustained electroencephalography g-band oscillations and long-distance phase synchrony, in
particular over lateral fronto-parietal electrodes, while meditating. Importantly, this pattern
of g-oscillations was also significantly more pronounced in the baseline state of the long-
term practitioners compared with controls, suggesting a transformation in the default mode
of the practitioners.
- Mindfulness meditation might be associated with greater cortical thickness and might lead to
enhanced white matter integrity in the anterior cingulate cortex.
Digital meditation –
- Technology multitasking research has shown that this behaviour is associated with
challenges to their attention abilities that present as increased distractibility, diminished
attention span, poorer academic performance and reduced personal contentment.
- Medi train experiment found that greater levels of both mid-frontal theta and earlier parietal
latencies after intervention.
- ^frontal and parietal networks drive the benefits of sustained attention.
- The frontal theta rhythm has been established as a marker of attentional control and we
have previously shown that frontal theta power changes in response to interventions that
enhanced cognitive control.
- Medi train also found increased working memory performance post testing.