ZombicideInvader Equipment v1.4

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GameID Box Set Title SubTitle

Prototype Weapon. Requires an attached Energy Cell to


1 Invader Prototype Assault Shotgun use.
Prototype Weapon. Requires an attached Energy Cell to
2 Invader Prototype Heavy Shotgun use.
Prototype Weapon. Requires an attached Energy Cell to
3 Invader Prototype Light Machine Gun use.
Prototype Weapon. Sniper: Choose your target. Requires
4 Invader Prototype Sniper Rifle an attached Energy Cell to use.
5 Invader SMG
6 Invader SMG
7 Invader Cattle Prod
8 Invader Cattle Prod
9 Invader Cattle Prod
10 Invader Cattle Prod Equip in a Body Slot: Your Survivor may go in exterior
11 Invader Oxygen Tank Zones.
Equip in a Body Slot: Your Survivor may go in exterior
12 Invader Oxygen Tank Zones.
Equip in a Body Slot: Your Survivor may go in exterior
13 Invader Oxygen Tank Zones.
Equip in a Body Slot: Your Survivor may go in exterior
14 Invader Oxygen Tank Zones.
Equip in a Body Slot: Your Survivor may go in exterior
15 Invader Oxygen Tank Zones.
Equip in a Body Slot: Your Survivor may go in exterior
16 Invader Oxygen Tank Zones.
17 Invader Ablative Armor Discard this card: Ignore 1 Damage.
18 Invader Ablative Armor Discard this card: Ignore 1 Damage.
19 Invader Ablative Armor Discard this card: Ignore 1 Damage.
20 Invader Ablative Armor Discard this card: Ignore 1 Damage.
21 Invader Assault Shotgun
22 Invader Assault Shotgun
23 Invader Assault Shotgun
24 Invader Canister Attaches to a Flamethrower.
25 Invader Canister Attaches to a Flamethrower.
26 Invader Canister Attaches to a Flamethrower.
27 Invader Canister Attaches to a Flamethrower.
28 Invader Chainsaw
29 Invader Chainsaw
30 Invader Energy Cell Attaches to energy weapon.\n\nYou may re-roll once all Atta
31 Invader Energy Cell Attaches to energy weapon.\n\nYou may re-roll once all Atta
32 Invader Energy Cell Attaches to energy weapon.\n\nYou may re-roll once all Atta
33 Invader Energy Cell Attaches to energy weapon.\n\nYou may re-roll once all Atta
34 Invader Energy Cell Attaches to energy weapon.\n\nYou may re-roll once all Atta
35 Invader Energy Cell Attaches to energy weapon.\n\nYou may re-roll once all Atta
36 Invader Flamethrower Discard an attached Canister card to create a Hellfire in the
37 Invader Flamethrower Discard an attached Canister card to create a Hellfire in the
38 Invader Heavy Cutter
39 Invader Heavy Cutter
40 Invader Heavy Cutter
41 Invader Heavy Shotgun
42 Invader Heavy Shotgun
43 Invader Heavy Shotgun
44 Invader Light Machine Gun
45 Invader Light Machine Gun
46 Invader M.R.E. Discard this card: gain 3 XP.
47 Invader M.R.E. Discard this card: gain 3 XP.
48 Invader M.R.E. Discard this card: gain 3 XP.
49 Invader Plenty of Bullets Attaches to bullet weapon.\n\nYou may re-roll once all Atta
50 Invader Plenty of Bullets Attaches to bullet weapon.\n\nYou may re-roll once all Atta
51 Invader Plenty of Bullets Attaches to bullet weapon.\n\nYou may re-roll once all Atta
52 Invader Search Drone You can search in any type of building Zone.
53 Invader Search Drone You can search in any type of building Zone.
54 Invader Searchlight Search: Draw 2 cards.\n\nCan trace Lines Of Sight to Dark Z
55 Invader Searchlight Search: Draw 2 cards.\n\nCan trace Lines Of Sight to Dark Z
56 Invader Sledge
57 Invader Sledge
58 Invader Sledge
59 Invader SMG
60 Invader SMG
61 Invader Sniper Rifle Sniper: Choose your target.
62 Invader Sniper Rifle Sniper: Choose your target.
63 Invader Mold Spawn: 1 Hunter Place 1 Hunter on each Active Mold Zone. Draw another Eq
64 Invader Mold Spawn: 1 Hunter Place 1 Hunter on each Active Mold Zone. Draw another Eq
65 Invader Mold Spawn: 1 Tank Place 1 Tank on each Active Mold Zone. Draw another Equi
66 Invader Mold Spawn: 1 Tank Place 1 Tank on each Active Mold Zone. Draw another Equi
67 Invader Mold Spawn: 1 Worker Place 1 Worker on each Active Mold Zone. Draw another Eq
68 Invader Mold Spawn: 1 Worker Place 1 Worker on each Active Mold Zone. Draw another Eq
69 Invader Mold Spawn: 2 Workers Place 2 Workers on each Active Mold Zone. Draw another E
70 Black Ops Blackbird SMG
71 Black Ops Blackbird SMG
72 Black Ops Blackbird SMG
73 Black Ops Blackbird SMG
74 Black Ops Blackbird SMG
75 Black Ops Blackbird SMG
76 Black Ops Shock Glove
77 Black Ops Shock Glove
78 Black Ops Shock Glove
79 Black Ops Shock Glove
80 Black Ops Shock Glove
81 Black Ops Shock Glove Equip in a Body Slot: Your Survivor may go in exterior
82 Black Ops Oxygen Tank Zones.
Equip in a Body Slot: Your Survivor may go in exterior
83 Black Ops Oxygen Tank Zones.
Equip in a Body Slot: Your Survivor may go in exterior
84 Black Ops Oxygen Tank Zones.
Equip in a Body Slot: Your Survivor may go in exterior
85 Black Ops Oxygen Tank Zones.
Equip in a Body Slot: Your Survivor may go in exterior
86 Black Ops Oxygen Tank Zones.
Equip in a Body Slot: Your Survivor may go in exterior
87 Black Ops Oxygen Tank Zones.
88 Black Ops Downtown Bros
89 Black Ops Grenade Launcher Full Auto.
90 Black Ops Nova Cutters
91 Black Ops Pyre Minigun Escalation: Ranged.\nFlamethrower: Discard an attached Cani
92 Black Ops Pyre Minigun Escalation: Ranged.\nFlamethrower: Discard an attached Cani
93 Black Ops Roaster MG Discard an attached Canister card to create a Hellfire in the
94 Black Ops Soloman Chainsword Prototype Weapon. Requires and attache Energy Cell to
95 Dark Side Prototype Assault Rifle use.
96 Dark Side Prototype Heavy Shotgun Prototype Weapon. Requires and attache Energy Cell to use
97 Dark Side Prototype Light Machine Gun Prototype
Prototype Weapon.
Weapon. Requires and attache
Sniper: Choose EnergyRequires
your target. Cell to use
98 Dark Side Prototype Sniper Rifle an attached Energy Cell to use.
99 Dark Side Prototype Saw AR Prototype Weapon. Requires and attache Energy Cell to use

100 Dark Side Cattle Prod


101 Dark Side Cattle Prod
102 Dark Side Cattle Prod
103 Dark Side Cattle Prod
104 Dark Side Cattle Prod
105 Dark Side Cattle Prod
106 Dark Side Pistol Add +1 die to an equiped Melee weapon
107 Dark Side Pistol Add +1 die to an equiped Melee weapon
108 Dark Side Pistol Add +1 die to an equiped Melee weapon
109 Dark Side Pistol Add +1 die to an equiped Melee weapon
110 Dark Side Pistol Add +1 die to an equiped Melee weapon
111 Dark Side Pistol Add +1 die to an equiped Melee weapon
112 Dark Side Search Drone You can search in any type of building Zone.
113 Dark Side Search Drone You can search in any type of building Zone.
114 Dark Side Ablative Armor Discard this card: Ignore 1 Damage.
115 Dark Side Ablative Armor Discard this card: Ignore 1 Damage.
116 Dark Side Ablative Armor Discard this card: Ignore 1 Damage.
117 Dark Side Ablative Armor Discard this card: Ignore 1 Damage.
118 Dark Side Assault Rifle
119 Dark Side Assault Rifle
120 Dark Side Assault Rifle
121 Dark Side Chainsaw
122 Dark Side Chainsaw
123 Dark Side Chainsword
124 Dark Side Chainsword
125 Dark Side Chainsword
126 Dark Side Energy Cell Attaches to energy weapon.\n\nYou may re-roll once all Atta
127 Dark Side Energy Cell Attaches to energy weapon.\n\nYou may re-roll once all Atta
128 Dark Side Energy Cell Attaches to energy weapon.\n\nYou may re-roll once all Atta
129 Dark Side Energy Cell Attaches to energy weapon.\n\nYou may re-roll once all Atta
130 Dark Side Energy Cell Attaches to energy weapon.\n\nYou may re-roll once all Atta
131 Dark Side Energy Cell Attaches to energy weapon.\n\nYou may re-roll once all Atta
132 Dark Side Golden Dragon Pistols Add +2 dice to an equipped Melee weapon
133 Dark Side Heavy Shotgun
134 Dark Side Heavy Shotgun
135 Dark Side Heavy Shotgun
136 Dark Side Light Machine Gun
137 Dark Side Light Machine Gun
138 Dark Side M.R.E. Discard this card: gain 3 XP.
139 Dark Side M.R.E. Discard this card: gain 3 XP.
140 Dark Side M.R.E. Discard this card: gain 3 XP.
141 Dark Side Minigun Escalation: Ranged.
142 Dark Side Minigun Escalation: Ranged.
143 Dark Side Pistol Add +1 die to an equiped Melee weapon
144 Dark Side Pistol Add +1 die to an equiped Melee weapon
145 Dark Side Pit Saw
146 Dark Side Plenty of Bullets Attaches to bullet weapon.\n\nYou may re-roll once all Atta
147 Dark Side Plenty of Bullets Attaches to bullet weapon.\n\nYou may re-roll once all Atta
148 Dark Side Plenty of Bullets Attaches to bullet weapon.\n\nYou may re-roll once all Atta
149 Dark Side Reaver Sword
150 Dark Side Searchlight Search: Draw 2 cards.\n\nCan trace Lines Of Sight to Dark Z
151 Dark Side Searchlight Search: Draw 2 cards.\n\nCan trace Lines Of Sight to Dark Z
152 Dark Side Seismic Grenade Spend 1 Action and discard from Hand: Create a Seismic Blast
153 Dark Side Seismic Grenade Spend 1 Action and discard from Hand: Create a Seismic Blast
154 Dark Side Seismic Grenade Spend 1 Action and discard from Hand: Create a Seismic Blast
155 Dark Side Seismic Grenade Spend 1 Action and discard from Hand: Create a Seismic Blast
156 Dark Side Seismic Grenade Spend 1 Action and discard from Hand: Create a Seismic Blast
157 Dark Side Seismic Grenade Spend 1 Action and discard from Hand: Create a Seismic Blast
158 Dark Side Sledge
159 Dark Side Sledge
160 Dark Side Sledge
161 Dark Side Mold Spawn: 1 Driller Hunter Set an Open Pit and 1 Driller Hunter in the Survivor's Zone
162 Dark Side Mold Spawn: 1 Driller Hunter Yellow Danger Level or more: Set an Open Pit and 1 Driller
163 Dark Side Mold Spawn: 1 Driller Tank Set an Open Pit and 1 Driller Tank in the Survivor's Zone.
164 Dark Side Mold Spawn: 1 Driller Tank Yellow Danger Level or more: Set an Open Pit and 1 Driller
165 Dark Side Mold Spawn: 1 Driller Worker Set an Open Pit and 1 Driller Worker in the Survivor's Zone
166 Dark Side Mold Spawn: 1 Driller Worker Yellow Danger Level or more: Set an Open Pit and 1 Driller

Special non-equipment cards

Invader Peacekeeper Bot Bot. Prototype. Low profile.

Invader Falchion Sentry Gun Sentry Gun. Prototype. Low profile.


Dark Side Vindicator Bot Bot. Prototype. Low profile.
Dark Side Maul Sentry Gun Sentry Gun. Prototype. Low profile.
Black Ops XN35 "Crawley" Bot Bot. Prototype. Low profile.
Black Ops Meteor Sentry Gun Sentry Gun. Prototype. Low profile.
Civilian Extras BuddyBot Bot. Prototype.
Civilian Extras I.R.I.S. Sentry Gun Sentry Gun. Prototype.

Dark Side Extras Lukas Pavlis - Tactical Expert The Leader gets the Combat reflexes Skill.\n\n(Xenos spawn
Dark Side Extras Dr. Markus de Vries - Instructor The Leader may use the following ability once each time the
Dark Side Extras Olive Hayes - Explorer The Leader gets the +1 free Search Action Skill.
Group Dual Wield? RngA DieA AccA DmgA Noisy? Weapon Type

Ranged Weapon No 1-2 3 3+ 1 No Energy


Ranged Weapon No 1-3 2 4+ 2 No Energy
Ranged Weapon No 1-4 5 5+ 1 No Energy
Ranged Weapon No 1-4 1 3+ 2 No Energy
Ranged Weapon Yes 1-1 2 5+ 1 Yes Bullet
Ranged Weapon Yes 1-1 2 5+ 1 Yes Bullet
Melee Weapon Yes 0 2 5+ 1 No Energy
Melee Weapon Yes 0 2 5+ 1 No Energy
Melee Weapon Yes 0 2 5+ 1 No Energy
Melee Weapon Yes 0 2 5+ 1 No Energy
Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
Armor
Armor
Armor
Armor
Ranged Weapon No 1-1 3 3+ 1 Yes Bullet
Ranged Weapon No 1-1 3 3+ 1 Yes Bullet
Ranged Weapon No 1-1 3 3+ 1 Yes Bullet
Attachment
Attachment
Attachment
Attachment
Melee Weapon No 0 5 5+ 2 No Energy
Melee Weapon No 0 5 5+ 2 No Energy
Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
Ranged Weapon No 1-2 - - - Yes
Ranged Weapon No 1-2 - - - Yes
Melee Weapon Yes 0 2 3+ 2 Energy
Melee Weapon Yes 0 2 3+ 2 Energy
Melee Weapon Yes 0 2 3+ 2 Energy
Ranged Weapon No 1-2 2 4+ 2 Yes Bullet
Ranged Weapon No 1-2 2 4+ 2 Yes Bullet
Ranged Weapon No 1-2 2 4+ 2 Yes Bullet
Ranged Weapon No 1-3 5 5+ 1 Yes Bullet
Ranged Weapon No 1-3 5 5+ 1 Yes Bullet
Consumable
Consumable
Consumable
Attachment
Attachment
Attachment
Item
Item
Item
Item
Melee Weapon No 0 3 3+ 1 No Energy
Melee Weapon No 0 3 3+ 1 No Energy
Melee Weapon No 0 3 3+ 1 No Energy
Ranged Weapon Yes 1-1 2 5+ 1 Yes Bullet
Ranged Weapon Yes 1-1 2 5+ 1 Yes Bullet
Ranged Weapon No 1-3 1 3+ 2 Yes Bullet
Ranged Weapon No 1-3 1 3+ 2 Yes Bullet
Zombie
Zombie
Zombie
Zombie
Zombie
Zombie
Zombie
Ranged Weapon No 0-1 3 5+ 1 Yes Bullet
Ranged Weapon No 0-1 3 5+ 1 Yes Bullet
Ranged Weapon No 0-1 3 5+ 1 Yes Bullet
Ranged Weapon No 0-1 3 5+ 1 Yes Bullet
Ranged Weapon No 0-1 3 5+ 1 Yes Bullet
Ranged Weapon No 0-1 3 5+ 1 Yes Bullet
Melee Weapon No 0 1 4+ 2 No Energy
Melee Weapon No 0 1 4+ 2 No Energy
Melee Weapon No 0 1 4+ 2 No Energy
Melee Weapon No 0 1 4+ 2 No Energy
Melee Weapon No 0 1 4+ 2 No Energy
Melee Weapon No 0 1 4+ 2 No Energy
Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
Ranged Weapon No 1-1 4 5+ 1 Yes Bullet
Ranged Weapon No 1-3 2 5+ 2 Yes Bullet
Melee Weapon No 0 4 3+ 2 No Energy
Ranged Weapon No 1-3 4 4+ 1 Yes Bullet
Ranged Weapon No 1-3 4 4+ 1 Yes Bullet
Ranged Weapon No 1-3 5 5+ 1 Yes Bullet
Melee Weapon No 0 6 4+ 2 No Energy
Ranged Weapon No 1-3 3 4+ 1 No Energy
Ranged Weapon No 1-3 2 4+ 2 No Energy
Ranged Weapon No 1-4 5 5+ 1 No Energy
Ranged Weapon No 1-4 1 3+ 2 No Energy
Melee Weapon No 0 3 4+ 2 No Energy
Ranged Weapon 1-3 3 4+ 1 No Energy
Melee Weapon Yes 0 2 5+ 1 No Energy
Melee Weapon Yes 0 2 5+ 1 No Energy
Melee Weapon Yes 0 2 5+ 1 No Energy
Melee Weapon Yes 0 2 5+ 1 No Energy
Melee Weapon Yes 0 2 5+ 1 No Energy
Melee Weapon Yes 0 2 5+ 1 No Energy
Ranged Weapon Yes 1-1 1 3+ 1 Yes Bullet
Ranged Weapon Yes 1-1 1 3+ 1 Yes Bullet
Ranged Weapon Yes 1-1 1 3+ 1 Yes Bullet
Ranged Weapon Yes 1-1 1 3+ 1 Yes Bullet
Ranged Weapon Yes 1-1 1 3+ 1 Yes Bullet
Ranged Weapon Yes 1-1 1 3+ 1 Yes Bullet
Item
Item
Armor
Armor
Armor
Armor
Ranged Weapon No 1-2 3 4+ 1 Yes Bullet
Ranged Weapon No 1-2 3 4+ 1 Yes Bullet
Ranged Weapon No 1-2 3 4+ 1 Yes Bullet
Melee Weapon No 0 5 5+ 2 No Energy
Melee Weapon No 0 5 5+ 2 No Energy
Melee Weapon Yes 0 3 4+ 2 No Energy
Melee Weapon Yes 0 3 4+ 2 No Energy
Melee Weapon Yes 0 3 4+ 2 No Energy
Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
Ranged Weapon No 1-1 2 3+ 1 Yes Bullet
Ranged Weapon No 1-2 2 4+ 2 Yes Bullet
Ranged Weapon No 1-2 2 4+ 2 Yes Bullet
Ranged Weapon No 1-2 2 4+ 2 Yes Bullet
Ranged Weapon No 1-3 5 5+ 1 Yes Bullet
Ranged Weapon No 1-3 5 5+ 1 Yes Bullet
Consumable
Consumable
Consumable
Ranged Weapon No 1-3 4 4+ 1 Yes Bullet
Ranged Weapon No 1-3 4 4+ 1 Yes Bullet
Ranged Weapon Yes 1-1 1 3+ 1 Yes Bullet
Ranged Weapon Yes 1-1 1 3+ 1 Yes Bullet
Melee Weapon No 0 3 3+ 3 No Energy
Attachment
Attachment
Attachment
Melee Weapon No 0 6 4+ 2 No Energy
Item
Item
Item
Item
Item
Item
Item
Item
Melee Weapon No 0 3 3+ 1 No Energy
Melee Weapon No 0 3 3+ 1 No Energy
Melee Weapon No 0 3 3+ 1 No Energy
Zombie
Zombie
Zombie
Zombie
Zombie
Zombie

ecial non-equipment cards

Bot - Melee 0 3 4+ 2 No
Bot - Ranged 1-3 5 5+ 1 No
Sentry 1-3 4 4+ 1 No
Bot 1-3 3 4+ 2 No
Sentry 1-3 3 3+ 2 No
Bot 1-3 4 4+ 2 No
Sentry 1-3 SP SP SP No
Bot 1-3 SP SP 1/3 No
Sentry 1-3 SP SP 1/3 No

Companion
Companion
Companion

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