Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 1

Zombicide : Invader – Abominations (all official ones, up to July 2021)

- All abominations have 1 activation


- Deal 3 damage when they attack
- Require 3 damage to kill
- Provide 5 experience to the survivor who kills it.

Remember, if something moves more than 1, determine the destination zone before moving, then move to
get there and do not change the course if new target appears on the way. I.e. the movement is “locked in”
before it actually happens.

ABOMINATION SPECIAL RULES


Spoiler Produces mold when on an interior zone with no active mold.
Juggernaut Can only be killed by zone effects/weapons (Hellfire/Seismic etc).
Babyface When killed, every xeno on the board activates.
Mother-In-Law Interrupts survivor turns to activate if alive after being targeted wth ranged attack.
Shadow Same targeting priority as hunters. Can only be killed by melee or zone
effects/weapons (Hellfire/Seismic etc).
Stomper At the end of the Xeno phase, if within range 0-2 of its destination zone, performs
stomp that knocks down all survivors in that destination zone. No LOS needed.
Widowmaker Moves 2 per activation. Has range of 0-1. When activating, attacks if has survivors
within LOS and range 0-1. Targets each zone at range within LOS when attacking.
Xenium Horror Spawns 2 zones away from the noisiest zone, with open route linking both zones.
Produces mold on the zone it spawns in (not exterior).
Brood Mother Spawns 8 Children when ends move within 2 zones from a survivor. No LOS or open
route required. Children perform move action immediately after spawning.
Brood Children act exactly as workers, but with Move 2.
Stepmother Deals 2 damage when attacking. Requires 4 damage to kill. Stepmother acts as an
extra spawing point, activated last, during Spawn Step. Ignore/discard any non-
Worker spawn cards for this spawn.
Thraex Whenever gets extra activation, all non-abomination xenos in its zone get extra
activation as well.
Gutslug When killed, spawn a xeno spawn card in its zone. Ignore/discard xeno cards that do
not spawn xenos.
I.R.I.S Sentry Prototype. Range 1-3. Requires LOS to attack. Does not get machine activation
Gun token. Never considered a survivor. Can not use move action.
As Abomination:
Attacks if activates with survivors in range. 3 damage to survivors in targeted zone.
Zone Priority: Most survivors -> Noisiest (Players choice if more than 1 option).
With Extra Activation, moves up to 3 zones to reach its destination zone.
As Player Controlled Machine (Requires SENTRY GUN skill / remote token):
Ranged Action -> Choose: 1 Xeno 3 damage OR 3 xenos 1 damage in target zone. No
dice roll.
BDY-42 Prototype. Range 1-3. Requires LOS to attack. Does not get machine activation
Buddybot token. Never considered a survivor.
As Abomination:
If no survivors in range, moves 1 (normal rules, as any other abomination).
Attacks if activates with survivors in range. 3 damage to survivors in targeted zone.
Zone Priority: Most survivors -> Noisiest (Players choice if more than 1 option)
As Player Controlled Machine (Requires BOT skill / remote token):
Can not use Move action. Ranged Action -> Choose: 1 Xeno 3 damage OR 3 xenos 1
damage in target zone. No dice roll.
Driller If on a ANY zone without open pit, and gains extra activation, that extra activation is
used to create open pit on that zone.

Biters(Workers) (From Project Elite): Same stats/priority as Workers.


Damage inflicted by Biters is inflicted to all survivors in the zone rather than dealt among them.

You might also like