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Message 1
Message 1
workspace.Camera.DescendantAdded:connect(function(v)
if isfile("bedwars/models/"..v.Name..".png") and
isfile("bedwars/models/"..v.Name..".mesh") then
if v.Handle.TextureID ~= getasset("bedwars/models/"..v.Name..".png") and
v.Handle.MeshId ~= getasset("bedwars/models/"..v.Name..".mesh") then
v.Handle.TextureID = getasset("bedwars/models/"..v.Name..".png")
v.Handle.MeshId = getasset("bedwars/models/"..v.Name..".mesh")
end
for i2,v2 in pairs(v:GetDescendants()) do
if v2:IsA("MeshPart") and v2.Name ~= "Handle" then
v2.Transparency = 1
end
end
end
end)
local charconnection
charconnection =
game:GetService("Workspace"):WaitForChild(lplr.Name).DescendantAdded:connect(functi
on(v)
if isfile("bedwars/models/"..v.Name..".png") and
isfile("bedwars/models/"..v.Name..".mesh") then
if v.Handle.TextureID ~= getasset("bedwars/models/"..v.Name..".png") and
v.Handle.MeshId ~= getasset("bedwars/models/"..v.Name..".mesh") then
v.Handle.TextureID = getasset("bedwars/models/"..v.Name..".png")
v.Handle.MeshId = getasset("bedwars/models/"..v.Name..".mesh")
end
for i2,v2 in pairs(v:GetDescendants()) do
if v2:IsA("MeshPart") and v2.Name ~= "Handle" then
v2.Transparency = 1
end
end
end
end)
game:GetService("Players").LocalPlayer.CharacterAdded:connect(function(char)
charconnection:Disconnect()
charconnection = char.DescendantAdded:connect(function(v)
if isfile("bedwars/models/"..v.Name..".png") and
isfile("bedwars/models/"..v.Name..".mesh") then
if v.Handle.TextureID ~= getasset("bedwars/models/"..v.Name..".png")
and v.Handle.MeshId ~= getasset("bedwars/models/"..v.Name..".mesh") then
v.Handle.TextureID = getasset("bedwars/models/"..v.Name..".png")
v.Handle.MeshId = getasset("bedwars/models/"..v.Name..".mesh")
end
for i2,v2 in pairs(v:GetDescendants()) do
if v2:IsA("MeshPart") and v2.Name ~= "Handle" then
v2.Transparency = 1
end
end
end
end)
end)