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Rapture - End of Days - NDE2-Transit - To - Perdition - v11 - (By - Rduellstoryweavercom) PDF
Rapture - End of Days - NDE2-Transit - To - Perdition - v11 - (By - Rduellstoryweavercom) PDF
Death
Experience
Perdition Two v1.1
An Adventure for Rapture The end of Days
Ray Duell
With
C. Wang
Alexander Rose (order #6051232)
J. Sweeney
TRANSIT TO PERDITION
Near Death Experience: 02
Colonial Deed V1.1 From the Author
Thanks for picking up Transit to Perdi on, the
Ownership second ou ng in a string of adventures leading
(c) 2011 Ray Duell you back to Earth a er the Rapture of 2644.
This book, along with the Rapture Core Rule-
Author book and Essen als, are very much a labor of
Ray Duell love. As a ny indie publisher, we rely heavily
on the work of friends and people that share
Quality Control our vision of funky, character-driven role-play-
Cindy Wang ing games. We hope you get as much a kick out
Ray Duell of playing Rapture as we had making it!
You’ve heard the old miner’s tales about Perdi- layer on arrival in orbit, and the pay, well, that’s
on, the sister world of our lovely colony, Confu- simply phenomenal! Of course it’s con ngent
cius, right? Well, if what you heard sounded on the whole crew keeping their mouths shut,
bad, then it’s most likely true. Perdi on is the but that’s not unusual when dealing with the
only other planet in the Goldilocks (liquid water) Colonial Corps. So it’s straight in, deliver the
Zone of the system primary - HR511 - but where goods, get the consignment note signed off,
Confucius is an Earth Analogue, a near paradise, and get the hell out. Simple, right?
Perdi on is about as close to being the opposite
as you can get. While Perdi on is reported to Well it might have been, without loose lips
have a breathable atmosphere, the biosphere flapping before you even li ed from Confu-
is sha ered and the clouds which boil above cius, shi y researchers awai ng their ‘precious
that devastated world are said to hold dangers cargo,’ and compe ng fac ons buying off the
that no sane man has returned to describe. crew. And then there’s that sealed, powered,
cargo container squa ng in the middle of the
So why would anyone want to go there? Well hold. That thing is just weird... it’s been drawing
it’s a miners’ paradise, with rich pickings among increasingly more power from the ship, and as
the rings circling that cursed world. Mining the your transport approaches it’s des na on, the
rings is fine. It’s just not recommended to go to cargo officer reports that the electronic lock
the surface, that’s all. on the container has logged that it has been
accessed in the last sleep cycle, which breaches
And yet, the surface is exactly where you, your the contract the en re crew signed...
crew-mates, and your plucky li le transport
ship have been chartered to go. Somehow, Near Death Experience scenarios are single-
MentAI – an AI research and produc on corpo- shot adventures for Rapture: The End of Days.
ra on with few assets in the colonies - have Each mission is self-contained, and provides
managed not only to get down to the surface the GM with a complete adventure framework,
safely, but they’ve succeeded in se ng up printable player handouts (maps and en cing
a research facility there. From all the stories scraps of documenta on) audio clues, sound- introduction
you’ve heard about Perdi on, this job is NOT a scapes and a slew of deadly ideas to weave into
good idea, but the MentAI representa ves insist the game session.
that the goods you’ve been entrusted to deliver
are sorely needed, that they will provide you Although Near Death Experience scenarios
instruc ons to transit safely through the cloud have been cra ed specifically for Rapture, they
3
Alexander Rose (order #6051232)
can also be used as the basis for thriller adven- and mood of your game play.
tures in other sci-fi game se ngs. The perils
may have new names, but the chills remain the Next, read over the Loca ons (page 32). The
same! ac vi es described in these sec ons are loosely
Rapture
connected to the schema cs or map handouts
we provide, however they are not set in stone.
HOW TO Think of loca ons as set pieces that can be used
USE YOUR during the game.
NEAR DEATH
EXPERIENCE Finally, review the Props (page 42). You don’t
need to use all of these during the game – but
Rather than outline a scene-by-scene scenar- they can give you some ideas for how to drive
io, all Near Death Experiences are wri en up the plot forward during play.
much like a movie plan: with an overarching
plot, a set of interlocking characters, clues and Near Death Experience 2: Transit to Perdi on
resources that the Game Master may bring into is designed for a group of 3 - 5 players and the
play. This approach allows the Game Master to GM. Feel free to play the adventure as is, or
leave big parts of the adventure narra on up to modify it to your personal tastes or those of
the players, while s ll giving direc on and main your gaming group. Also, this product has a
plot lines for players to chase. plethora of ideas that may never see the light
of day in your play through, so if you can use
The best way to read this book is to start with any of the unexposed ideas in your own plots
the Tips for Terror, for hints on how to manage for your group, go right ahead.
the game and a play through descrip on for
one possible way the adventure can fall out.
Then read the Plot (page 11), Bullet Speed
Background (page 11) and the Current
Situa on (page 13). These will set up all of
the key story elements. You may also want to
read the Secret History (page 14) for more
background on what the hell has created such
a mess on Perdi on (linked in through one
par cularly unfortunate extra). Next, read
introduction
4
Alexander Rose (order #6051232)
TiPS FOR TERROR
Due to the shared way in which Rapture is can be a total deal breaker, causing him or her
narrated, Game Masters new to the paradigm to just give up. But a Game Master that real-
might need some hints to keep afloat when izes that the plot is only there to give direc on
their adventure inevitably goes off in an unex- when the players aren’t providing it themselves
pected direc on. Here are a few ideas that can just go with the flow. If the major hijack
may help in this regard. gets to the point where there is no way you can
bring the adventure to your planned conclu-
sion, then just let it go, and do a li le ‘on the fly’
Let It Go - It’s storytelling. Sure, it might seem a li le s lted
Gone or direc onless, but remember that some of
the best stories are just what the characters go
Firstly, check out the sec on of the same name through while confined in some sort of situa-
in the Rapture Core Rules Book, page 114. on. And if your players are ge ng into the
It provides some central ideas on what to do game, they might just feed you ideas you might
when the carefully cra ed plot (be it cra ed by never have thought of, that beat the hell out of
you, or us!) gets hijacked by the players. what you had planned in the first place!
There are generally two types of plot hijack- However, if a major hijack bogs you down, call
ing in a game like Rapture; the minor, colorful a short break (or go off to the loo to think for
hijacking that doesn’t take the plot too far off a bit) and consider your next steps. You could
the beaten path, or the major hijack, where the try:
plot is F.U.B.A.R. and you need to go someplace
else. due to the pressure of the situa on, one of
the Extras loses it, and goes batshit crazy.
A minor hijack might just add color to the game. They could just make a scene and have to
This is o en a good thing, and a cool headed be restrained, all the way up to going quiet
GM can usually use what the players come up and planning the death of all the Heroes.
with and s ll keep the game headed roughly
5
Heroes into the sort of trouble you were plan-
ning. To a less experienced Game Master, this
io). It includes a path that gets a lot of the crew recovers from the a ack, the Electron-
possibili es woven into the plot, but there are ics Engineer confronts the Cargo Officer (who
always other li le nuances that might come in we’ve discovered of late is a bit of a dope fiend).
when you play the game. They square off, and come to blows. The Elec-
tronics Engineer ends up in the sick bay, in the
As is wri en in the character sec on, I had hands of the third Hero (luckily his Poli cal Goal
planned to have the Cargo Officer in a lesbian wasn’t to experiment on the crew, for once!). I
rela onship with the electronics engineer, who should note here that Player Characters/Heroes
was to be the Extra harbouring the Possession can o en come to blows because of their inter-
Spirit. I figured it made sense that an Electron- sec ng Goals. If one character gets beaten to a
ics Engineer would have the skills to be tortur- pulp, that player may be less than func onal for
ing an Ar ficial Consciousness, and be using the quite possibly the rest of the game. I had a way
6
rela onship to get access to the cargo contain- out with the nanite treatments in the med bay
er. I figured that my players would pick other, at the Research Outpost, but if you don’t have
more high-profile members of the crew to play. a way to deal with this, some mes it’s be er
Alexander Rose (order #6051232)
for the Hero to die than lie there in a coma. surface condi ons on the planet at all, when
The vote may not go the way of an experience they were all invited in to the Outpost for a
point, but at least the player can take over a meal. Some declined, but Orrs informed them
new Extra, and not be out of the ac on for the that a storm was coming, and it wasn’t safe to
rest of the game. be in their ship un l it passed, and they had to
wait for a break in the clouds above to safely
The transport ship reaches low orbit, and is make orbit anyway.
contacted by the Research Outpost. They are
ordered to fly through a gap in the clouds, and Disgruntled, but resigned, the en re crew le
land on the landing pad outside the Outpost. the ship and went into the Outpost.
The tampering with the cargo container is
reported to the Captain, who is migh ly unim- Things seemed quite reasonable at first. Dinner
pressed. He calls on the convalescing Electron- was quite sa sfactory, but some increasing
ics Engineer, who a empts to cover up the tension between the Coms Officer (possessed)
hacking on the security lock (s ll desperate and her lover, the Cargo Officer, over his over-
to see what is in there, by the way) and fails, indulgence in ganga, le him feeling rather le
ge ng shocked by the terminal and thrown out. She, on the other hand, was flir ng heavily
across the room AGAIN! He is taken to sick with the Indian Cook/Research Officer from the
bay, and the Coms Officer hides the tampering Outpost, and they eventually went off together
(seeing as she caused it in the first place, she to get be er acquainted (and for the Posses-
had the skills to hide it)! sion Spirit to jump bodies, as they jumped each
other’s bones!).
Arriving at the landing field, the Cargo Officer
goes to start unloading, but is warned about The Electrical Engineer was taken to the
the dangerous atmosphere outside (despite outpost medical suite, and treated with nanite
reading all clear on the ship’s sensors) and is regenera ve serum without his knowledge or
told to wait for the environment suits. He does consent (by the outpost physician). He would
so, and while wai ng a empts to get a sample wake up in the medical suite a few hours later,
of the outside atmosphere for the Doctor, who in PERFECT HEALTH!
is VERY interested in its composi on (Poli cal
Instruc on MentAI - discover what Goverian is The ship’s Doctor was ge ng to know Rachel
up to, and shut him down if necessary). The Orrs be er, and found the discussion across the
7
and pronounced secure, and the documenta- ‘daughter’ was playing in the corridor, and Orrs
on was signed. The crew were contemplat- asked the Doctor to help her get the young girl
ing a quick blast-off, not liking the look of the back to her room and to bed.
Alexander Rose (order #6051232)
The ‘girl’ in the environmental suit didn’t want storm and the arrival of the pirates. The Doctor
to go to bed, and gave the pair a merry chase and the Cargo Officer tried to free Burgmann,
through the corridors of the facility. The Cargo but it was clear he would die if disconnected
Officer heard the noise outside his room and from the tubes and machines that were keeping
Rapture
came out to inves gate as well. They also him ‘alive.’ The Doctor hacked the data banks
bumped into the wandering Electrical Engineer at this point, finding the logs listed in the Props
who was a li le dazed, but came along too. sec on, and Burgmann told them his story. As
The four of them finally cornered the ‘girl’ in the they were trying (somewhat unsuccessfully)
corridor leading to the restricted elevator to the to deal with this situa on, the brain extrac-
reactor core. The Cargo Officer grabbed at the on mechanism ac vated, and Burgmann was
‘girl,’ being sick of her games, and somehow killed.
managed to breach her suit. The suit deflated,
and the stunned onlookers were sealed in the Rushing into the next room, they saw the BioAI
corridor as contamina on alarms went off. Shiva being created, with first the addi on of the
rest of Burgmann’s brain, and then the AC, as
Examining the limits of their confinement, they the Cook/Research Scien st ran into the room.
found the ship’s Coms Officer slumped against The Cargo Officer was hot on his heals, and
the wall near the door to the elevator (that was a empted to stop him touching the mad BioAI,
sealed a er the contamina on alarm went off). but failed, and the Possession Spirit transfer
She was shell-shocked, talking about being in a occurred while the other Heroes in the control
dream for such a long me, and seeing herself room were trying to turn off the centrifuge. The
do terrible things (she was now free of the confused Cargo Officer, not sure whether to hit
Possession Spirit). The last thing in the dream or hug Shiva, waited for a moment, contemplat-
was her being dragged along the corridor by ing his next move, as the floor opened up and
the Cook/Research Scien st, but she was le the BioAI disappeared down a chute. The Cargo
alone when the blast door came down in front Officer followed, seeing the ball of malevolent,
of the li and he had to leap in or be trapped evil AI plunge off a drop and fall into the pool of
like them. In this par cular game, I had Butan wai ng grey goo far below. Watching from the
in on the horrors of the secret research lab too. end of the chute, the Cargo Officer stood rapt
It made sense at the me, and you might need as a gigan c, humanoid shape started to form
to make li le tweaks like this as the plot of your out of the grey goo. It grew un l its head was
TiPS FOR TERROR
par cular game unfolds. at the height of the chute, and red, glowing,
malevolent eyes focused on the Cargo Officer.
A er searching around (and some damn good The Cargo Officer snapped, offering himself to
dice rolls), the Doctor found a hatch leading to his God made manifest before him. The BioAI
a series of maintenance tunnels. They were Megaconstruct chuckled, said ‘lunch’ in Hindi,
blocked on this level by the blast doors, so the reached up and, grabbing the Cargo Officer, ate
only way to go was down. The group found him in one gulp.
themselves down at the secret research level,
and some fine rolling by the Electrical Engineer This was enough for the others, and they started
- helped by the Coms Officer - got them into to flee, but the Electrical Engineer was out in
the area. They came upon the remains of poor front, having run when the BioAI formed (yay
Burgmann, and Orrs was overwhelmed. She for Fear points!). He made it back up into the
8
swore vengeance against Gaverian and Koch, locked down corridor before the whole complex
who were busy upstairs with the results of the started shaking as the BioAI construct began to
9
and had to be stopped before it got to another tension can be generated, and how the ac ons
inhabited planet (this one was done for, obvi- of the Heroes can greatly push along the plot.
to get through the game, so it has taught me tablet, you can download a plethora of sound
that Rapture games go smoothly if the GM has bank apps that can provide you with many great
his stuff together. Have character sheets sorted sound effects like sirens blaring, the rumble of
for all the crew Extras for the game, as any one thunder, or the harsh staccato of gunfire. All
of them may be called up to Named Charac- these sounds really grip the players and can
ter status at any me. You can have profes- make a good game into a great one.
sion and any required skills noted already, and
the Poli cal Alliance and Poli cal Instruc on You might have some great ideas of your own
already wri en in. This will save you a lot of for enhancing your games. You can share them
me when the inevitable deaths call for new with us on our website - www.storyweaver.com
Named Characters. You can also add the ‘how or drop by our Facebook page, ‘StoryWeaver
to build a dice pool’ on the back of your char- Produc ons’ to say hi, and let us know how
10
acter sheet for easy player reference. The less your game went. We’d love to know.
the player needs to record when they pick up a
cius, Goverian was in system and ki ed out the doors, leaving the rest of the staff to
with the means to get planet-side and set wonder what would happen next. Two
up a research outpost within a year. weeks later, Goverian walked out with what
about the grey goo. A er all, there were no will make it all better... I
colonial ‘legal impediments’ on Perdi on, promise...”
the planet was effec vely quaran ned so
- Prof. Goverian, Chief Scien st, NarvAI3
12
no one would come snooping, and Gove-
13
Alexander Rose (order #6051232)
Secret History
A Short Recount of the 1. State Formation
Rapture
Nippon-Korean During the long centuries of the Resource Wars
Imperialist State’s and the Great Gap, the Na on-State of Japan,
Secret Colonial History or Nippon as it is known at home, fared badly.
A crumbling economy, and a likewise declining
By Freelance Historian, Shafer Robbins. popula on, suffering natural disasters such as
earthquakes, volcanic erup ons and tsunamis,
You may be thinking ‘what the hell is ol’ Shafer and more man-made ones like the Fukushima
on about this me. He’s really flipped his lid on debacle of the early 2000’s, combined with
this one.’ Well, you’d be wrong. Dead wrong. a lack of local natural resources, le Nippon
Not only did those isola onist wackjobs, the embarrassed and marginalised on the world
Nippon-Korean Imperialist State, have an extra- stage. A disgruntled and long-suffering popu-
solar colony at one point, they se led it before la on, red of a government that was seen to
the Sino Block ever got out of the Sol system! have con nually failed them, turned back to
That’s right, kiddies, they got to HR511 – what the Emperor, heralding in a new age of Impe-
we now know as Confucius – first, and set up a rialism. During this turmoil, the country did
colony in that system. But thanks to their tech- what their culture demanded of them; they
nological hubris it all went horribly wrong, and withdrew from all interna onal trade and saw
a er that unmi gated disaster, they lost their to their own difficul es. This was the first of
taste for colonial expansion. By the me the what many considered ‘bad decisions’ made
dust had se led, the Sinos were in HR511, and over the course of centuries.
the NKIS didn’t want to have to face up to the –
then newly formed - Judicial Panel for Colonial Looking across the Korea Strait, the Nipponese
Arbitra on (JPCA), so they just lay doggo and saw that Korea was suffering much the same
hoped it would all go away. woes as themselves. A er several years of
secret nego a ons, in a move no one outside
And what do we have to thank the NKIS for, their respec ve governments could ever have
ladies and gentleman? Why, that fuming pile predicted, the newly minted Nippon-Korean
Secret History
of turd that is Confucius’ sister planet, the Imperialist State (NKIS) – comprising both North
endearingly-renamed Perdi on. and South Korea, and Japan - was announced
in late 2111. This was received with roars of
No, I’m not mad, and this is not a conspiracy indifference by the beleaguered powers of
theory. This actually happened. Read on and the world. Other governments had neither
understand… the me nor the finances to take much inter-
est in this development, and it was happening
“Shave the whales!” all over the world anyway, so it was that the
- Freeper Radio, Comedy Hour NKIS’s auspicious announcement went largely
“Screw you, hippies!” unno ced. This, as it turned out, suited the
new state just fine; they got on with embracing
- Nippon Korean Imperial State TV
what this new arrangement afforded them.
14
Alexander Rose (order #6051232)
“Our honorable society a massive facility built on the devastated area
has no trouble-makers, no around the old Fukushima Nuclear Power
Plant. It had been several hundred years
decent... The NKIS citizens before the area was reusable by humans, but
are full of love for their State now it was the hub of NKIS’s push into space.
and work for the benefit of Taking chances that might have seemed either
our most glorious Emperor, heroic or suicidal to other world powers, NKIS
had a Mars colony in opera on by 2348, a
and we will outlast Heaven good 36 months before the Sino Block’s Project
and Earth in our destiny.” Alpha came online on the red planet. This, of
- NKIS Cultural A ache, New Territories course, was closed off to all other powers that
were se ling on this nearby world, and with
It was difficult given the uncertainty and energy good reason. NKIS was about to stumble upon
shortages of the me, but NKIS worked hard something big.
to be er their global posi on and their living
condi ons. Nippon has always held that you 4. The REAL First Earth Power to
do research when mes are tough, so you Reach Another Star System
come out of the slump in a be er posi on, and Although credited to Dr. Ka Lun and his team
despite the increased suffering on the main- from the Sino Block in early 2411, ar ficial
land this program caused, they kept to this gravity was actually first discovered and manip-
impera ve. ulated by NKIS scien sts, near the north pole of
Mars in 2352. This was the NKIS’s most highly
2. isolationist Doctrine Taken to guarded secret for over 50 years (un l the same
ExtremeS theory was cracked by the Sinos – which some
Feeling that the rest of the world had done pundits suggest was actually stolen from the
nothing for them in recent memory, NKIS NKIS, but we won’t get into that bunfight here).
con nued to keep to itself as the world slowly Once the prac cal applica on of this research
clawed its way back from the brink of another was developed, NKIS went on a developmen-
dark age. Always pushing the technological tal rampage, se ng up shipyards in geo-sync
cu ng edge wherever possible, o en with orbit around the north pole of Mars. When
abandon in regards to the clear consequences pressed, NKIS representa ves stated that the
Secret History
should things ‘go horribly wrong,’ NKIS’s daring ship produc on facility was for inter-system
actually paid off. By 2330, NKIS had expanded cra to develop the outer planets, and in truth
to nearly 200% of the early 2000’s combined many intra-system cra were built there under
Koreas’ land holdings on the mainland, as well
as large tracts of secret (or near secret) under- “It is well know that the NKIS
sea developments in the Sea of Japan and implant cybernetic inhibitors
beyond, involving undersea mining, manufac- in all their teenagers’ skulls...
turing, se lements and aquaculture. NKIS had
helps to keep them calm and
become like an iceberg; its greatest bulk and
prosperity was hidden below the water line. productive... rather than
reproductive like the kids
3. Closed Mars ColonY around here.”
15
NKIS in fact had a whole space li ing opera-
- North American Aliance Spokesperson
on in regular service by 2340, running from
16
spaceflight. Nanotech allowed the NKIS to Agency moved ahead apace with the plan to
colonise the seas, modifying the very biology of reach Neo Fukushima within the decade and,
“Nanites will CHANGE the Then, on January 08, 2379, a short three weeks
world as we know it. We before the NKIS were going to unveil their
should remove them wher- triumph to the world - with a hearty ‘na-na,
we’re be er than you!’ - the Neo Fukushima
ever possible!”
Nanoclysm occurred. To this day, no one is
- Incoming NKIS Imperial Science Advisor, en rely sure what triggered it. Some suggest
2379 that the nanites within the colonists came into
conflict with the terraforming nanites, or possi-
Despite a near hot war breakout in Mar an orbit bly even ‘bred’ with them, crea ng a super-
in 2372, as rival poli cal powers engineered a nanite that had its own agenda. Some say that
failed a empt to ‘find out what those ‘crazy’ with so many nanites in proximity to each other,
NKIS were up to this me,’ the NKIS’s secret more than at any other point or place in human
diaspora was underway by 2377. By early the history, the ‘Nanite Cloud’ became sen ent, and
next year, despite some misgivings over what either commi ed suicide, or destroyed their
was seen by some members of the Advisory creator. Others suggest that it was a Korean
Commi ee to the Emperor as perceived weak- uprising; one of their higher up scien fic teams
nesses in the project, the ‘Grand Event’ was having reprogrammed the terraforming nanites
ready to proceed. The ac va on code was sent for more destruc ve purposes. Whatever the
from the Imperial Sub-aqua c Palace under the cause or reasoning, the effect was undeniable.
Sea of Japan, via the world’s first Photonic Tele- Contact was lost with the colony, and when
porta on Array (PTA) - nearly 50 years before the Nodachi Maru - at the me on course for
PTAs became shared technology – and the a transit back to Sol - returned to orbit of Neo
Nanotechnology Terraforming Process began. Fukushima a er receiving truncated distress
signals, they discovered what we see today:
Secret History
Within 2 weeks, the whole biosphere of Neo a sha ered biosphere, with a broiling cloud
Fukushima had been literally rewri en, provid- layer, and grey goo blanke ng the devastated
ing a veritable Eden for the elated colonists, surface.
even more Terran compa ble than the neigh-
boring Neo Tokyo. A large se lement was There was no sign of the colony, and no sign of
quickly established, and the NKIS se lers, confi- human life.
dent in their technology, were ready to reap the
benefits of an ever expandable, u erly compat- “This is the Nodachi Maru...
ible environment for their peoples. It all looked
too good to be true… because it was.
Tokyo, we respectfully wish
to advise you, we have a
For in terraforming Neo Fukushima for the problem...”
17
NKIS, the nanites had ingrained themselves into - Final Verified Transmission, Nodachi Maru
every level and every structure in the environ-
19
Alexander Rose (order #6051232)
Name Profession Personality
Reinhardt Cain, Security Security A1 2 1
Officer Specialist Male: Late 40’s. Hyper fit, dangerous man, quiet,
gruff, but dependable.
Sco Montgomery, Chief Mechanical A2 1 1
Rapture
Engineer Engineer Male: Mid 30’s. Huge bear of a man. Loud and
rambunc ous.
Sheena Tigh Electronics A1 1 1
Engineer Female: Mid 20’s. Tall, confident and pre y. A
real tom-boy.
Carla Richards, Second En- Mechanical A1 0 1
gineer Engineer Female: Mid 30’s. Short, pudgy with a mean spir-
it. Damn good at her job and lets people know it.
May Ye, Cargo Master Cargo Officer A1 0 1
Female: Late 20’s. Sensuous with brains to match
the looks. Strange she is a Cargo Officer, but a
bloody good one.
Alistair McKinnon, Medi- Doctor A1 0 1
cal Officer Male: Mid-30’s. Chip on shoulder. Takes the ‘Doc-
tor above God’ a li le too much to heart.
Extra Extras! Use these if you have a need for an even bigger
crew!
Richard Has ngs Cook A1 0 1
Male: Mid 40’s. Thinks he’s one of those Tri-vid
cooks. Quick, snappy and lots of a tude.
Mary Lehman Nurse A1 0 1
Female: Early 20’s. Widely read, cha y and good
natured. Mother figure. Also helps cook and
clean.
Andy Briss Computer A1 1 1
Technician Male: 30. Happy go lucky guy, flirty and quick wit-
Heroes - Transport crew
20
self, but not afraid to pass a comment. (GM: could
be sent by MentAI to review the work Goverian
is doing)
Alexander Rose (order #6051232)
Game Master Notes
On The Crew
Happy Cat Industries: return details of
One of the crew is being controlled by a Posses- the MentAI research to Happy Cat on
sion Spirit. This crew member is the one that Confucius.
has been accessing the sealed cargo container
and torturing the AC. Either the coms tech, UMC: destroy any illegal AI research.
electronics or computer technician is best.
So either Ishtar, Andy or Sheena, or perhaps Ada Agritech: find out what the unique
use the MentAI Scien fic Officer, Andre. This environmental condi ons on Perdi on are,
possessed Extra has been in a somewhat secret and inform your masters at Ada Agritech.
rela onship with the cargo officer, May Ye,
and thus has had access to the cargo container Organised Crime: steal a valuable AI and re-
unguarded. They have also edited the ship’s turn it to the Tongs on Confucius to get your
sensor logs to remove themselves from the family back!
cargo bay and surrounding areas at these mes.
UMC: discover dangers to humanity and
Feel free to have the players adjust the crew return as much informa on as possible to
names and personali es as they see fit. UMC.
However, you will need to work out the most
logical Extra crew member to be possessed, MentAI: determine the legi macy of Gove-
Following is a list of Poli cal Alliances and UCM: Upkeep the tenants of the UCM, help-
Cast
Poli cal Instruc ons for those GMs that need a ing those in need wherever possible.
li le help se ng up the sort of poli cal cross-
purposes that make the crew work at cross- Sino: Inves gate the suspicious loss of the
purposes. Feel free to use these or come up MentAI shu le and detain/arrest those re-
21
with your own. sponsible if this was indeed a crime.
22
Redemp on Goal: Make repara ons to her
family for the shame of her current situa on.
Named Characters
They are dressed is ragtag clothes, and use Redemp on Goal: Use the BioAI construct
kludged-together weapons. However, this materials - once successful - to reproduce a fully
Cast
does not make them any less dangerous. lifelike version of his daughter from nanites.
Dice Pool Bonus: 1 Fac onal Goal: Paganism - Complete the trium-
virate of Hindu God AIs.
23
Damage Bonus: 1
Poli cal Instruc on: MentAI - Perfect the BioAI.
Game Master iNFO Redemp on Goal: Bring new life into the world.
Konrad is not in essence a bad man, but his
morals u erly fail where his child and his Fac onal Goal: Religious Liberalism - Keep
work are concerned. As all of the staff at the all the pagans and ‘one Godders’ on the staff
outpost are without or separated from their working happily together.
families, Konrad has allowed the transport
RESEArCH OUTPOST PERSONNEL - Named characters
crew to ‘lay over’ (not that they could really Poli cal Instruc on: MentAI - support
leave safely anyway) to give his staff some Goverian un l it looks like he will no longer be
social me. However, he will order security useful, then take his research, dispose of him
to detain, or even fire upon the ‘guests’ if they and finish the work.
are found snooping around or breaking into
areas or computer systems that they have no
right to be accessing, and they will be the next
‘lucky volunteer’ ssue donors. Brahma, the
research AI (see ‘The Triumvirate of Hindi’ in
‘The Monsters’), has been programmed to do
the same, using the Nanite Constructs to inform
security. Konrad himself, although fixated on
his work, may well be ‘distracted’ by a comely
member of the transport crew (that might be
possessed, even!). Also, Konrad has one of
the 5 ‘keys’ required to reach the secret lab.
It could be swipe cards (kind of obvious) but it
could also be in a personal item, like a piece of
jewelry. Game Master iNFO
Cast
24
A hard bi en researcher who had to fight tooth hesitate to dispose of some or all of the freight-
and nail to get where she is today. Sharp, quick er crew to save the research, and yet she may
25
Alexander Rose (order #6051232)
Outpost Personnel Extras
Name Profession Personality
Dr. Sebas an Madrigal Researcher A1 0 1
Rapture
- has secret lab ‘key.’ Male. 35 yrs. Quiet, creepy kinda guy. Talks
only when necessary, and doesn’t mince
words. Is neither regre ul nor weighed down
by morals.
Dr. Barry Kippling Medical Officer/ A1 0 1
- has secret lab ‘key.’ Researcher Male. 38 yrs. Cheerful, cha y guy, very com-
petent. Has no problem using experimental
medical procedures on unsuspec ng pa-
ents. A man with a dark center, but a friend-
ly, sugar coa ng.
Mr. Arnold Nills Security Officer A1 1 2
Male. 30 yrs. Tough looking, quiet guy. Only
talks when absolutely necessary, and usually
only in single words. Acts like he shares a
mind with Parke e.
Mr. Lance Parke e Security Officer A1 1 2
Male. 30 yrs. Almost a clone of Nills. These
two work in tandem without talking, like they
can read each others thoughts.
Dr. Rajap Butan Senior Tech/Chief A1 0 1
- has secret lab ‘key.’ Male. 34yrs. Stocky build with a somewhat
RESEArCH OUTPOST PERSONNEL - Extras
26
Alexander Rose (order #6051232)
The Monsters Game Master Tip
If you are the sort of Game Master who likes to
track things, you can use the interac ve Extras
Limbo Souls tracking sheet (PDF) to keep tabs on how many
of the Limbo Souls you have generated to go
The Grey Goo Event le the planet now a er the Heroes that are remaining.
known as Perdi on sha ered and devoid of
life. However, what happened to the colonists
was arguably worse. As the nanites ate them As Extras
from the inside, their memory engrams were
transferred to the nanites themselves, which Dice Pool Bonus 1
were then blown into the atmosphere to form
the broiling cloud layer blanke ng the planet. Damage Bonus 1
Some might even consider the unfortunate
colonists’ souls as forever trapped above the Damage Target 2 (it takes a lot to disrupt the
dead world. There they scream and writhe, in Limbo Souls’ hold on the Grey Goo, but they
anger and frustra on, desperate to vent their will eventually fall to figh ng amongst them-
vitriol at anyone and anything they can effect. selves, and then finally dissipate when their
The horrific thing is, when enough of the charge fades)
tormented vic ms gather together in the broil-
ing clouds above one area, they cause colossal
electrical storms that sweep across the surface, Leena Goverian:
they close, ripping, tearing and clubbing like standard story is that she was very sick, and is
the terrors that they are! now hyper-allergenic, requiring the suit.
27
Alexander Rose (order #6051232)
Atributes: Mens 2 Corpus 2 Poten a 4 The second AI is named Brahma (the creator).
It is the research AI. On one level, it is involved
Profession: AI Construct. in the up front research in the main-level
labs, modifying the Grey Goo outside for
Rapture
Heroic Skills: Brainiac, Hacker, God Botherer. more controlled, containable uses (or so the
researchers think). On the down low, Brahma
Personal Goal: Make daddy happy. has run of the secret, sub level lab, where the
BioAI is being housed and worked on. Brahma
Redemp on Goal: Understand why she can’t won’t get involved unless someone of suffi-
get out of the suit. cient rank in MentAI a empts to access it, or if
someone without clearance a empts to access
Fac onal Goal: Paganism - tell anyone who will anything on the secret lab level. Brahma will
listen stories about Hinduism. contact Vishnu to warn Goverian or Koch if
any unauthorized access to the secret research
Poli cal Instruc on: Goverian - protect the level is achieved.
family.
The final AI of the three is the BioAI, s ll under
development in the secret lab. It is called Shiva
(the Destroyer, ‘the auspicious one’), and will
be barely conscious un l it is ‘combined’ with
the mad AC. Once that has occurred and it is
fully awake, the Possession Spirit will a empt
to claim it, and the beginning of the end will be
at hand. If allowed to reach a pool of grey goo,
the BioAI will form a monstrous body (think the
THE MONSTERS - TRIUMVIRATE OF HINDAI
28
if someone of the Hindu faith talks to it about Redemp on Goal: Overcome deleterious
religion. programing.
Poli cal Instruc on: This thing is nuts... it A ributes: Mens 4 Corpus 0 (acts through
doesn’t really care! others) Poten a 9
and was there crying out for blood when the nanoids - nasty, bladed, mul -limbed, spider-
decision was made to crucify Jesus. Wherever like constructs that can really mess up your day.
huge wars have broken out, where great leaders If Vishnu or Brahma feel threatened by events
have been assassinated, where the switch has once the Heroes arrive, these nasty cri ers may
29
been flipped to kill millions, it is highly likely that be sent a er the Heroes.
Medical Nanites - life or death? So the GM can have Outpost Staff killed off with
One of the nanite uses that is showing a lot of impunity, safe in the knowledge that they’ll be
promise at the Research Outpost is medical back (more than likely)!
nanites. This reprogramming of nanites collect-
ed from the surface is meant to solve a huge Nanoclysm Nanites - exactly how
variety of medical issues, to repair and even dangerous are they?
replace lost ssues. Well, this one is ul mately up to the GM. It
is nice to treat them as an unknown quan ty.
If a member of the transport crew is injured, There is a whole planet’s worth - that’s trillions
and put into the Outpost medical centre for upon trillions. They ‘seem’ to be shut down
treatment, Kippling will use a temporary nanite - inac ve, having performed the atrocity they
treatment to quickly heal them (it’s his Poli - were des ned to commit. However, such a
cal Instruc on). They are designed to heal any plethora of varied nanites, each type having
problems the pa ent has, and then deac vate previously been programmed with differing
and be expelled from the body. However, on instruc ons, means they could react in any
k
a roll of 9+ on a number of ways to any given situa on. This
, the nanites fail to deac -
vate, and will persist in the pa ents’ body. They gives the GM a huge leeway in storytelling to
will con nue to quickly and effec vely heal any do what fits the game they are trying to create.
injuries, however every me they ac vate a er But just remember, it’s up to the person who
Cast
the first me, the pa ents body temperature has narra on for that part of the scene, so
Nanites
30
on this dice, the nanites go haywire, and the possessed BioAI has control of the local nanites,
Named Character or Extra will die in a horrible period.
31
Alexander Rose (order #6051232)
Rapture Locations
Heroes’ currently being used as a somewhat unusu-
Transport ally-shaped extra cargo bay. See Transport
Ship Ship Schema cs for more.
This plucky li le transport ship - though You can play the ship as ght or as loose
flogged off as a superseded prototype by as you want. You can have crawl spaces
Transport Dynamics while raising capital for as necessary, if the ship gets taken by the
some ‘new ini a ve’ - is s ll a recent design, pirates. We would recommend, however,
with some very welcome features not seen in that if things go pear-shaped so early in
older models of the type. Quite the bargain, the plot, that the pirate crew intercept the
rela vely speaking, for the owners: ship’s transmission from the surface (with instruc-
captain, first officer, chief engineer, and the ons on how to land safely), and decide to
Prosperity Bank of Confucius. Not in their go visit the research outpost. This may give
possession half a year, the senior crew have the game a bit more longevity, and the He-
already made some ‘special modifica ons’ to roes more of a chance to escape.
the ship, including the addi on of ‘defensive
weapons.’ A er what may have happened to
Earth, it’s more obvious than ever these days
“She may look like a preg-
that it’s a dangerous galaxy out there... nant duck, but she can fly
with a belly fully of cargo like
A recent Transport Dynamics’ design, picked no other bird I ever had the
up cheap from a sale of superseded proto-
types, the ship is well laid out, with a few
honor to pilot.”
minor, problema c choices. S ll all in all, it - Natasha Riggs, First Officer
is a good ship for intra-system runs, and has
that big space in the engineering bay, and The transport ship is quite central to the ad-
upgrade slots in the computer centre... venture. Presuming the Heroes drive off the
pirates (see Pirate Ship, next sec on) they
HEROES’ Transport SHIP
The new owners, the ship’s captain, first land on Perdi on at the only known struc-
officer, chief engineer (and the Prosperity ture on the surface, the NarvAI 3 Research
Bank of Confucius) have made some key Outpost. The transport is then unloaded,
modifica ons to the design: engine tweaks, and due to an approaching storm, the crew
Locations
enlarged sick bay, cargo loader pen, and the are recommended to shelter inside the
addi on of defensive weapons. The ship outpost un l the ‘danger’ has passed (that
has all the usual spaces: the bridge over a being the arrival of the Limbo Souls). This
forward loading cargo bay, crew quarters, gets all of the crew into the Outpost, so that
mess, exercise area, data centre, medical the fun can begin in there as they pursue,
suite, double height engineering bay, and or inadvertently discover, how messed up
the recently added defensive suite. The the place really is. Finally, if anyone tries to
32
centre of the hull has an almost spherical fly the transport off the planet during the
bulge in it, that is echoed with a spherical storm or through the cloud layer, they will
open space on the inside of the ship. It’s suffer a acks from the Limbo Souls, and
Alexander Rose (order #6051232)
Unrealized Potential
33
Alexander Rose (order #6051232)
eventually be driven mad or overwhelmed. outdated but s ll dangerous. The condi on
The ONLY way for anyone to get off Perdi- of the ship is quite poor, however, with a lot
on alive is to fly out a gap in the cloud of junk sca ered around the passageways
layer, and there is only a 1 in 5 (9 or 10 on and rooms, and some non-essen al system
k
Rapture
a ) chance of it happening per day (or outages. One notable addi on to this ship
GM’s discre on). that is not seen in the average modified
transport is a brig, which is used for both
The ship is one of the prototypes of the de- captured slaves (a acked ships’ crew mem-
sign men oned in the Rapture Core Rules, bers) and too-rowdy members of the pirate
under the Transport Dynamic entry, page crew.
58. It is lacking a gravity drive, associated
fuel cells, and the AI required to calculate Sec ons of the ship seem par ally disman-
the jump coordinates. These could be of- tled. Access panels are open and dodgy
fered by TD if the Heroes survive this (mis) patch jobs are evident. This older ship has
adventure and get caught up in the mission significant crawl spaces and ven la on
to return to the Sol system and find out ducts (just) big enough to crawl through.
what happened (this will be outlined in a See Pirate Ship Schema cs for more.
future series of products from StoryWeaver
produc ons). There are a lot of ‘BAD THINGS’ you could
do to your Heroes if they were dragged over
here to be tortured, raped, ransomed off
Pirate Ship (but to whom?) or killed. There are some
old, dark stains in airlock number 3, and
An intermi ent sensor reading out in the some not so old...
ring rocks turns into a dark shape swooping
down upon your ship! Energy bolts lance out,
spla ering across your ship’s hull, the impact
“Get that damn computer
shaking the superstructure, knocking unse- targeting system back on
cured items to the deck plates, and unpre- line Henricks, or I’ll be lining
pared crew from their feet. The lights flicker up the damn rail guns with
and turn to emergency red as the a ack alarm
sounds, and the acrid smell of shor ng systems
your kidneys!”
fills the suddenly cramped atmosphere of your - Enforcer Wen
ship. Checking the visual feeds, the a acking
ship doesn’t look like much (at all), but it has it We recommend le ng the Heroes drive
where it counts. Quite fast, rather maneuver- off the Pirates in the first encounter, near
Locations
able, and bristling with weapons, it is clearly the ring orbit of Perdi on. They can come
enough to scare the average freighter crew back later, having seen the transport make
Pirate Ship
into submission. But are YOU the average it through the cloud layer, and following
freighter crew? through a gap, to land at the Research Out-
post’s landing field. They could then a ack
The pirate ship is an old clunker, but it is the Outpost, or be brunch for the newly
quite fast, maneuverable, has decent cargo formed BioAI Megaconstruct (Shiva) - if
34
storage, and has been modified with consid- their arrival is med right.
erable weapon systems, most of which are
35
Alexander Rose (order #6051232)
Rapture
Locations
36
Alexander Rose (order #6051232)
MentAI There is not much to see here, on the sur-
Research face, even though there is a lot going on.
Outpost Just the sizable landing field s cking out of
NarvAI 3: the grey pools of sludge, a causeway with
meshed bridges allowing the swampy muck
to flow underneath, and the entrance to
Outside the mostly underground research outpost.
The entrance is wide and low, heavily rein-
The Research Outpost landing pad is a bas on forced and the main doors are quite thick,
of order in the chaos that is the blasted and as if ready to, or needing to, defend the
broken surface of Perdi on. One-hundred by a Outpost. Beyond this, the land undulates
two-hundred metres, it is a slab of dark grey, off into the mists, with the low lying areas
heat and impact-stabilized ceramic that was being inundated with a strange, grey fluid,
engineered to take the weight and retrothrust that seems quite a bit thicker than water,
backwash of landing and li ing ships. The sides and if you watch very closely, you might no-
of the pad slope off into the surface of Perdi on, ce that the grey fluid seems to think New-
some four metres below. A series of ceracrete tonian physics are hardly mandatory... The
blocks, linked by mesh bridges, lead from the only other signs there was ever any life here
landing pad to the bunker-like entrance of the are the corpses of trees, petrified, their na-
Research Outpost. The rela vely low entryway ked branches reaching for the boiling clouds
leads down into the base proper, as the vast above, as if in pain... The place has a chill
majority of the structure lies underground; only about it that is not totally due to the degree
the entryway, hydroponics and the communica- of temperature.
ons array protrude from the surface.
The area surrounding the pad, bridge and “Bet they don’t sell many
entryway is generally flat, slightly undulat- postcards here, eh?”
ing swampland. It is unnaturally quiet and - Carla Richards, Second Engineer
s ll, as if even the breeze refuses to s r in
the dead space around this dead world. On The welcoming commi ee of the Outpost
the higher areas, bare earth surrounds the (usually Tech Rachel Orrs) will quickly warn
bleached remains of what look like fossil- the crew of the transport that it is ‘not safe’
ised trees; their bare branches reach into to be on the surface without an environ-
the sky like skeletal fingers trying to grasp at mental suit on. They have specialised ones
the boiling mass of cloud that perpetually that the security personnel will bring to the outpost - outside
Locations
hangs overhead. A strange, almost-mercu- ship’s airlock. A er decontamina on in the
rial, grey sludge fills all the hollows, and if airlock, it should be safe for the Heroes to
observed from a short distance, the viewer retrieve and use the suits.
can soon see that it slowly moves and ed-
dies, in a manner that has nothing in com- At least some of the crew will need to be
mon with Newtonian physics. A strange transferred to the outpost to check and sign
sort of light fog prevents clear visibility past to waybill documents, and then the Heroes’
several hundred metres. All in all, the place Cargo Officer will need to transport the car-
37
seems strange, unnatural, unwelcoming, go to the receiving area inside to outpost
and... wrong. entryway. If any tampering with the sealed
cloud layer, they will suffer horribly as the are decontaminated, and while the local techs
fear, anger and frustra on of the trapped check and store the cargo from your ship,
colonist’s souls pours into them. Roll the you get a chance to have a look around the
Poten a dice for each person a emp ng general access areas of the facility. Rachel Orrs
the transit through the cloud layer - as ap- is your ever friendly guide, happy to show you
posed to through a gap. Three success of around, assign each of you quarters to wait
target value 9, they survive. Anything else, out the storm, and suggests that you all come
38
they die screaming! Anyone who survives to the mess hall at 1830 hrs for a celebratory
will have FOUR levels on the Madness Ta- meal. On the subject of the work being done
39
Goverian ‘rebuilt’ his daughter using nanite
technology. It is rather rough work, but a la-
General Area
Medical Area
The mess, kitchens, recrea on area and a
A large medical suite takes up a sizable area sizable accommoda on wing. All areas are
near the Hab Wing. It seems to be ou i ed again well laid out, very clean and orderly.
with the latest in medical equipment, and is This is where most of the outpost staff will
immaculately clean. be available to interact with the Heroes, ex-
cept for Goverian and Koch, who are busy
Anyone with the ‘Quack’ Heroic Skill will elsewhere un l meal me.
quickly realize that this facility is way too
big for the number of staff at this outpost. This place seems to be happy and friendly
Even if they were all in the infirmary, the on the surface, but if any of the Heroes push
place would s ll have space le over... Also, with the right ques ons, then cracks in the
if the storage cupboards and medicine cool- staff ’s facade will soon become apparent.
ers are checked (or ransacked!), the Heroes Vishnu, the system’s maintenance AI, will
will find that there are few ‘real’ medicines likely interrupt the conversa on, direc ng
stored here. Nearly everything available the staff member to see their superior, and
here is in ‘puff injectable’ form, and labeled will apologize for the interrup on.
outpost - Main level - General Area
42
be looking to transfer out at the first opportu- sion, or killed the corrupted lead research-
nity. On the right is a large window, overlook- ers, these enemies will be informed and be-
43
it on the return voyage. Burgmann believes Burgmann and the computer terminals to
he is in a cell, as he is being fed sensory in- occupy the rest. Le ng the Heroes run
unceremoniously sacrificed! about the big bad, which is the biggest story
climax possible here, but it is up to you as
4. If the Heroes recover quickly enough to fol- the GM to decide if you want to force the
low the brain, they can rush into the control issue.
room in the next area (or, if they were work-
ing on the door while Burgmann meets his 7. Presuming the Spirit gets into the BioAI, the
grizzly end, they get through just a er his spinning BioAI will come to a stop, but the
brain is removed) to see the brain drop surface will keep moving, morphing and re-
down into a spinning, vaguely metallic, nob- forming, quickly becoming the shape of a
Locations
bily ball that is hovering in the centre of a face with malevolent, glowing red eyes. It
centrifuge-like room through the view win- will look at any Hero nearby and say “I am!”
dow. They may also see that the controls are in Hindi, then with a maniacal laugh, the
set to drop the mad AC into the mix straight floor will open and the BioAI will drop away.
a erwards, and a figure dashing through
the centrifuge access door at the other end 8. The BioAI will roll down a chute and out into
of the control room. the silo, falling down into a pool of the na-
44
nites at the bo om. Shortly therea er, the
5. The systems can’t be shut down at this pool will begin to move, drawing up into a
If the Heroes do manage to stop this chain The room also has a variable material inser on
reac on, then Goverian and his remain- system in the ceiling, an EMP neutraliza on
ing loyal staff (Koch, Madrigal, and the se- system in the walls (disabled by the Possession
curity goons) will likely take a dim view of Spirit before it entered the room), and a mate-
the Heroes’ ac ons, and a empt to capture rial ejec on system in the floor. This is why the
or eliminate them - likely se ng the Na- BioAI goes for a ride a er forming - it is meant
45
nite Constructs or the B3TL Suits on them. to be EMP’d and then returned to the pool at
OUCH! the bo om. So much for ‘safeguards!’
sion.mp3 areas.
rapture-NDE2-pirate-demand-transmis-
sion-transcript.pdf
46
Alexander Rose (order #6051232)
Transport Ship Private Journal - Rachel
Schematics Orrs 2645.04.29
This file provides a mid-level schema c of the This is an entry in the private audio journal of
Heroes transport ship. Rachel Orrs, where she outlines her misgivings
of the recent events at the outpost (including
rapture-NDE2-transport-ship-schematic. the disappearance of Burgmann, and the crash
pdf of the supply shu le). This audio log may be
found a er a successful search of her room
(Gumshoe, Brainiac or straight Mens roll), and
Pirate Ship Schematics a Hacking, Grease Monkey, or Gumshoe roll to
get into her personal lockbox). Or she might
This file provides a mid-level schema c of the hand it over with the right persuasion. The GM
Pirate ship that a acks the Heroes transport on should feel free to drop it into any other sensi-
its way into Perdi on, and may show up again ble loca on.
at the research outpost.
rapture-NDE2-orrs-audio-log.mp3
rapture-NDE2-pirate-ship-schema c.pdf
rapture-NDE2-orrs-audio-log-transcript.pdf
mp3
This is the audio log from Nathaniel Brown,
rapture-NDE2-audiolog-17-Alpha-Tran- Head of MentAI Research, Confucius System,
script.pdf replying to Goverian’s request for the delivery
47
of an AC to complete his work. It can be found
in the secret lab data store, or in Goverian’s
rapture-NDE2-security-badges-editable.pdf
Soundscapes
Props
48
scapes, created especially for this adventure.
What is more likely to happen is that the crew MORE TERROR AWAiTS YOU...
gets picked off by the threats that the planet, As it turns out, there is a lot of work going on
and the research outpost, present. Yet even in the orbit of Confucius at the me the trans-
if the Heroes do best all the minor baddies at port ship may get back. This is known as “The
the outpost, and prevent the possessed Bio-AI Ini ve,” a concerted effort of a conglomer-
Aftermath
forming, they really have to think hard about ate of Mega-corps and Governments, who are
leaving again, and spreading the nano-plague building new ships and preparing to return to
throughout the system. Just one of those the Cradle of Humanity, to discover what really
minute machines can reproduce exponen ally happened when the Earth Went Dark (EWD).
on the right substrate to do the same thing that This is also the first line of contact between the
happened to Perdi on on Confucius, any ship it spirits of Legion - coming from Earth to gather
gets into, and any other star system it can reach. up the last of the human souls - and the resi-
Any vaguely sane, decent character (played by dents of Confucius; in the orbital belt above the
49
an equally mentally equipped player) will prob- planet. Strange things are happening on the
ably decide that blowing the whole thing up is many orbitals and habitats that hang like snow
50
Alexander Rose (order #6051232)
Aftermath
51
Alexander Rose (order #6051232)