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Monk - Flowing Sands - GM Binder PDF
Monk - Flowing Sands - GM Binder PDF
Sands of Time
Starting when you choose this tradition at 3rd level, you learn
step through time while preserving a delicate symmetry
between past and future.
Invert the Sands. As a bonus action, you can spend 2 ki
points to summon an echo of yourself from another time.
This echo appears in an unoccupied space you can see within
30 feet of you. For all practical purposes, you and the echo
are the same creature, and you occupy both spaces. At the
beginning of your next turn, choose either yourself or your
echo to disappear, returning to the echo's time.
Once you use this feature, you can't do so again until you
use your Balance the Sands feature or you complete a short
or long rest.
Balance the Sands. As an action, you can vanish until the
start of your next turn, assisting yourself in another time. You
can also spend 2 ki points to use this ability as a reaction
when you take damage.
Once you use this feature, you can't do so again until you
use your Invert the Sands feature or you complete a short or
long rest.
Armor of Sand
Starting at 6th level, you can instinctively change the flow of
time around yourself to protect you from danger. You have
advantage on Dexterity saving throws.
In addition, when a spell or effect allows you to make a
saving throw at the end of your turn to end its effect, you can
choose to make the saving throw at the beginning of your
turn instead.
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