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Digital Environments - Fall 2011 - Syllabus
Digital Environments - Fall 2011 - Syllabus
3:30P to 6:00P
Thursday
3083 Library
Instructor: Andr Brock Ofce: 3074 Library Email: andre-brock@uiowa.edu Mailbox: Located in the SLIS Ofce Ofce Hours: Wednesday 2-4 PM @ 214 Bowman (230 N. Clinton St.)
**This document is subject to change at the discretion of the instructor** Course Description
This course intended to act as a broad survey of the material, technological, spacial, cultural, and embodied inuences on digital environments. Starting with a solid theoretical and critical set of readings, students will be asked to survey and analyze digital locations. Students will gain an understanding of technoculture from various contexts and disciplines through the review and reection on theoretical and historical texts, examination of available examples, and the application of a culturally-aware structural framework for observation and analysis.
Required Texts
I have sought to reduce textbook costs by selecting articles available on the Internet through the University Library or scanning articles from selected texts.
Course Goals
Students should be able to articulate cultural, empirical, and theoretical approaches to technoculture and the digital. Students will learn and apply a critical cultural evaluative framework. Students will publish and participate on a collaborative weblog. Students will prepare an abstract and 5 page nal paper analyzing a digital environment of their choice.
Expectations
As a student in this class, you are expected to:
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As your instructor, you can expect me to: provide stimulating OR informative course materials actively facilitate class and online discussions, post assignments and readings on the web in a timely fashion provide readings where noted or at least tell you where to get them and give feedback on assignments in a timely fashion
Course Policies
You are responsible for reading all required materials listed on the syllabus, including handouts given in class and assignments on the weblog. You are also required to participate in class and on the class weblog. This course is given by the Graduate College. This means that class policies on matters such as requirements, grading, and sanctions for academic dishonesty are governed by the Graduate College. Students wishing to add or drop this course after the ofcial deadline must receive the approval of the Dean of the Graduate College. Details of the University policy of cross enrollments December be found at: http://www.uiowa.edu/~provost/deos/ crossenroll.doc Attendance, Tardiness, and Participation Attendance is mandatory in this course. Students are allowed to miss two excused absences without affecting their grade if assignments are completed for those missed days. Students are expected to be in class on time.
Accommodations
All students who require any disability accommodations, such as class room equipments for hearing and vision impairments, or testing modication are encouraged to speak with the
Digital Environments Syllabus - Fall 2011
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Diversity
Students in this course will also learn from the different experiences each of student brings. While I recognize that students come into this course with various work and academic experiences, it is the expectation of the instructor, department, and University that those differences be greeted with respect and dignity. The respect to diversity is not limited to knowledge area but also to gender, sexuality, disability, age, socioeconomic status, ethnicity, race, and culture. Students are encouraged to inform the instructor if they feel disrespected in regards to diversity.
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August 25 Introductions September 1 Space September 8 Place, Society, Culture September 15 Information, Technology, Culture September 22 Google and Wikipedia September 29 The Library October 6 The Internet October 13 Online Communities and Social Networks October 20 Short and Long Form Blogging October 27 The University November 3 Facebook November 10 Video Games November 17 Social Games, Virtual Worlds, and Sandbox Games November 24 Thanksgiving Break December 1 Mobile December 8 Presentations
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Due
Sign up for course blog when you get the link
September 1
Space
Borges, J. L. On Exactitude in Science [Scan] Lefebvre, H. Plan of the present work. The Production of Space. 1-67 [Scan] Carroll, J., Foth, M., and Adkins, B. (2010). Traversing urban social spaces: How online research helps unveil ofine practice. in J. Hunsinger et al. (eds.), International Handbook of Internet Research, 147-158 [Scan]
Lefebvre, H. Social space. The Production of Space. [Scan]] Bourdieu, P. (1989) Social space and symbolic power Sociological Theory 7,1 (Spring) 14-25 [UIowa InfoLink] Oldenburg, R. (1993) The problem of place in America. The Great Good Place. [Scan] Batty, M. (1997) Virtual geography Futures. 29, 4/5. 337-352 [UIowa InfoLink]
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Due
Bowker, G. et al (2010) Toward information infrastructure studies: Ways of knowing in a networked environment in J. Hunsinger et al. (eds.), International Handbook of Internet Research, 97-118 [Scan] Zimmer, M. Web search studies: Multidisciplinary perspectives on web search engines. in J. Hunsinger et al. (eds.), International Handbook of Internet Research, 507-522 [Scan] Vaidhyanathan, S. (2011) Introduction: The Gospel of Google and The Googlization of knowledge: The future of books. The Googlization of Everything. 1-12, 149-173 [Scan] Pariser
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Read all 4 Google Plus arguments [Scan]
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Haythornthwaite, C. (2000) Online personal networks: Size, composition, and media use among distance learners. New Media & Society 2, 2. [UIowa InfoLink] Jones, S. et al (2008) Academic work, the Internet and U.S. college students. The Internet and Higher Education 11, 3-4, 165-177. doi:10.1016/j.iheduc.2008.07.001 | Noble, D. (1998) Digital diploma mills: The automation of higher education. First Monday 3,1. Available from http:// rstmonday.org/htbin/cgiwrap/bin/ojs/ index.php/fm/article/view/569/490
Selwyn, N. (2007) The use of computer technology in university teaching and learning: a critical perspective. Journal of Computer-Assisted Learning 23, 83-94 [UIowa Infolink]
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November 10 Videogames
Gazzard, A. (2011) Unlocking the gameworld: The rewards of space and time in videogames. Game Studies 11,1. Available from http://gamestudies.org/ 1101/articles/gazzard_alison Frasca, G. (2004) Videogames of the Oppressed: critical thinking, education, tolerance and other trivial issues. in Pat Harrigan and Noah Wardrip-Fruin, eds. First Person: New Media as Story, Performance and Game. [Scan] Kirkpatrick, G. (2004) The Cynicism of the Computer Gamer. in Critical Technology: A Social Theory of Personal Computing. 69-88 [Scan] Leonard, D. (2009) Young, Black (& Brown) and dont give a fuck: Virtual gangstas in the era of state violence. Cultural Studies <=>Critical Methodologies 9, p. 248. [UIowa Infolink]
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November 24
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December 8
Presentations
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