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Effect of Team Level On Volleyball Game Actions Performance: January 2008
Effect of Team Level On Volleyball Game Actions Performance: January 2008
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Top-level Sport
5th INTERNATIONAL
SCIENTIFIC
CONFERENCE ON
KINESIOLOGY
Chair persons:
Prof. Dragan Milanović, PhD
Prof. Włodzimierz Starosta, PhD
Prof. Erich Müller, PhD
Prof. Barry Drust, PhD
Prof. Anita Höckelmann, PhD
Prof. Leonid Dragunov, PhD
Prof. Izet Rađo, PhD
Y OF Z
SIT A
ER
G
V
RE
I
UN
B
FA C
GY
Secretary:
LO
UL
T O
Y
OF K I N E SI Cvita Gregov, BEd
5th International Scientific Conference on Kinesiology, 2008, Zagreb, Croatia
Abstract
The present study aimed to analyze the effect of team level on the performance of the volleyball game actions. 65.949
actions from to 550 sets of Men’s Senior World League (2005) were analyzed. The team’s level was established in relation
to the final classification of the team in the competition (level 1: 1st – 8th; level 2: 9th – 16th). The results show a distinctive
performance according to team levels for the spike (t=2,918; p=0,004), block (t=2,009; p=0,045) and dig (t=-1,991;
p=0,047). The present study shows that the spike is the action which is most correlated to the result of the competition.
The best teams also had high performances in the attack and block, getting a balance in these two actions.
Introduction
The top level male volleyball has changed essentially during the last years. In order to have changes in the rules (new
scoring system and the creation of a new player, called Libero) the duration of matches has decreased and there is more
balance between defense and attack (Yiannis, Panagiotis, Ioannis, & Alkinoi, 2004). The changes promoted by International
Volleyball Federation (FIVB) are making the game more exciting, from a spectator’s point of view, and bridging the gap
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between teams from different levels (Kountouris, 2005). Regardless of the rule changes, the game is constructed by a
series of actions that are directly related to the team’s performance and proficiency. In accordance to the studies done in
this ambit, the spike has been showing a high correlation with the game victory (Eom & Schutz, 1992; Grgantov, Dizdar,
& Jankovic, 1998; Marelic, Zufar, & Omrcen, 1998). However, only the study conducted by Palao (Palao, Santos, &
Ureńa, 2004) studied the game actions performance according to team’s levels. Analyzing 33 male matches from 2000
Olympics Games in Sydney, the study shows that the performance of serve, reception, spike and block differentiated the
team’s levels (higher vs. lower). The present study aimed to analyze the effect of team level on the performance of the
volleyball game actions (serve, reception, spike, block, set and dig), as measured by game-related statistics.
Methods
The sample was composed of 65.949 actions from 550 sets of Men’s Senior World League (2005). The variables
registered were serve performance, reception performance, spike performance, block performance, set performance,
dig performance and team level. The team’s level was established in relation to the fi nal classification of the team in the
competition (level 1: 1st – 8th; level 2: 9th – 16th). Game actions performance was evaluated in relation to the success and
options that the actions gave to own team and the opponent’s team. Data were obtained through official FIVB software
“Volleyball Information System” (VIS). We differentiated two types of actions to categorize the performance: a) Terminal
Actions (TA) (serve, spike and block), which distinguished three levels to categorize the performance: Point – action was
a success and gave point for the team; Continuity – the ball was defended by opponent’s team and still in game; Error
– failed action or action that did not allow the option to continue (point for the opponent). b) Continuity Actions (CA)
(reception, set and dig). We distinguished three levels to categorize the performance: Excellent – the actions gave all
attack options; Continuity - the actions did’t give all attack options; Error – failed action or action that did not allow the
option to continue (point for the opponent).
With the categories of action performance, a performance coefficient is computed to the Terminal Actions (Figure
1) and to Continuity Actions (Figure 2).
Figure 1. Performance coefficient for Terminal Actions Figure 2. Performance coefficient for Continuity Actions (Reception,
(Spike, Serve and Block) Set and Dig)
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Kinesiology Research Trends and Applications
To test the reliability, an independent observer of the VIS, observed 34 sets, corresponding to 12.36% of the total
sets analyzed. Kappa of Cohen analysis and percentage of agreement demonstrated good inter-observer reliability which
confirmed the accuracy of observations.
A descriptive and inferential analysis of the data was done using the software SPSS 14.0 (Independent-samples t-
test) with a level of statistic significance of p<.05.
Results
The results show a distinctive performance according to team levels (Table 1) for the spike (t=2,918; p=0,004), block
(t=2,009; p=0,045) and dig (t=-1,991; p=0,047). The teams belonging to level 1 showed higher performance in spike
and block and lower performance in dig. The higher performance in spike due to the greater number of points (t=1,979;
p=0,048) and the lowest number of errors (t=-2,226; p=0,026).
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Block point 1,746 ,082
Level 2 2,27 1,56
Level 1 5,66 2,70
Block error 1,468 ,143
Level 2 5,31 2,66
Level 1 5,13 2,80
Block continuity -1,049 ,295
Level 2 5,39 2,68
Level 1 1,62 ,50
Coefficient of block 2,009 ,045
Level 2 1,54 ,45
Level 1 1,16 1,15
Serve point 1,647 ,100
Level 2 1,00 1,06
Level 1 4,22 1,76
Serve error 1,075 ,283
Level 2 4,05 1,69
Level 1 17,76 3,69
Serve continuity 1,410 ,159
Level 2 17,28 3,83
Level 1 1,74 ,17
Coefficient of serve 1,045 ,296
Level 2 1,72 ,18
In block, the higher performance was due to the lower percentage of actions that allow continuity (t=-2,114; p=0,035).
The level 1 teams (Table 2) had lower dig performance because they make a higher percentage of actions with continuity
(t=3,208; p=0,001) and a lower percentage of excellent actions (t=-3,030; p=0,003). There are no differences in serve
(t=1,045; p=0,296), reception (t=1,209; p=0,227) and set (t=-1,259; p=0,209) performance according to team levels.
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5th International Scientific Conference on Kinesiology, 2008, Zagreb, Croatia
References
1. Eom, H. J., & Schutz, R. W. (1992). Statistical analyses of volleyball team performance. Research Quarterly for Exercise and
Sport 63(1), 11-18.
2. Grgantov, Z., Dizdar, D., & Jankovic, V. (1998). Structural analysis of the volleyball game elements based on certain anthropological
features. Kinesiology, 44-51.
3. Kountouris, P. (2005). Time characteristics of Volleyball matches in two consecutive Olympic Competitions after the
implementation of Rally Scoring. Coaching Volleyball, 22(6), 18-22.
4. Marelic, N., Zufar, G., & Omrcen, D. (1998). Influence of some situation-related parametres on the score in volleyball. Kinesiology,
30(2), 55-65.
5. Palao, J. M., Santos, J. A., & Ureña, A. (2004). Effect of team level on skill performance in volleyball. International Journal of
Performance Analysis in Sport, 4, 50-60.
6. Yiannis, L., Panagiotis, K., Ioannis, A., & Alkinoi, K. (2004). A comparative study of the effectveness of Greek national men’s
volleyball team with internationally top-ranked teams. International Journal of Volleyball Research, 7(1), 4-9.
Acknowledgment
This study was supported by Portuguese Foundation of Science and Technology (SFRH/BD/36302/2007).
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