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Republic of the Philippines

Department of Education
Region IV-A CALABARZON
DIVISION OF RIZAL
TERESA NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
F. Chanco St., Dulumbayan, Teresa, Rizal

THE ADVANTAGE OF GADGETS ON THE ACADEMIC


PERFORMANCE OF ABM STUDENTS AT TERESA
NATIONAL HIGH SCHOOL-SENIOR HIGH SCHOOL

Mrs. Joanna H. Estallo


3i’s Adviser

Dianne Elizabeth G. Arendain


Researcher

ABM 12 – ARIES
Strand Gr/Section

School Year 2022-2023


Republic of the Philippines
Department of Education
Region IV-A CALABARZON
DIVISION OF RIZAL
TERESA NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
F. Chanco St., Dulumbayan, Teresa, Rizal

TABLE OF CONTENTS

Title Page

TITLE PAGE................................................................................................................. i

TABLE OF CONTENTS............................................................................................... ii

INTRODUCTION......................................................................................................... iii

FINDINGS AND ANALYSIS....................................................................................... iv

RECOMMENDATIONS............................................................................................... v

CONCLUSIONS........................................................................................................... vi
Republic of the Philippines
Department of Education
Region IV-A CALABARZON
DIVISION OF RIZAL
TERESA NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
F. Chanco St., Dulumbayan, Teresa, Rizal

ii

INTRODUCTION

Students use gadgets to complete their tasks and schoolwork. It also acts as an alert

or reminder for all the things and tasks that must be completed and submitted by the

deadline. Smartphones, tablets, and laptop computers are among the most common and

easily accessible devices for pupils at school. Digital technology in the modern world is

not only a tool, but also a living environment that opens up new opportunities such as

learning at any convenient time, continuing education, etc. Having shown the core of the

digital education and the estate of its implementation in modern society, this type of

education must be critically analyzed in terms of advantages and risks with reference to

contemporary students and the effectiveness of the teaching – learning process, in which

they participate.

Technology has influenced and invaded all aspects of our lives, including

educational settings. Many have praised such penetration as the wave me of the future, in

which fresh breakthroughs in computers, the Internet, and mobile technology will drive

learning instruction. However, even with low-tech solutions, how we integrate

technology into our classrooms can have a significant impact on whether a

technologically-driven classroom succeeds or fails. The use of gadgets and the internet in

early childhood can have both positive and negative impacts. The use of child-adapted

gadget technology as a medium for distance learning can create an interactive and
Republic of the Philippines
Department of Education
Region IV-A CALABARZON
DIVISION OF RIZAL
TERESA NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
F. Chanco St., Dulumbayan, Teresa, Rizal

engaging environment. However, excessive use of gadgets can also cause several

problems.
iii

FINDINGS AND ANALYSIS

Using technology in the classroom made learning fun and more engaging. It also

increase students’ interest in a subject and encourage teamwork. For example, teachers

uses websites, videos, and mobile apps to engage their students in new ways. Students

have access to mass information and many perspectives. Using gadgets like laptops helps

the ABM students their research papers and other research activities. Gadgets help search

for information required in the student’s assignment. Also, using gadgets in doing

projects helps the students become more productive and produce well-done output.

Based on the observation that has been made, among all the ABM student at Teresa

National High School – Senior High School, almost all of them are using their gadgets

such as mobile phone, tablet, and laptop which allows them to have an easier access to

the information they need and makes their academic tasks and activities more efficient.

ABM students use gadgets to get rid of boredom during recess, students use gadgets

for entertainment during recess such as playing games and opening social media, but

there are students who use gadgets during recess to looking for additional information

that students do not know yet. There are many application features available on gadgets,

not only applications for learning to recognize letters or pictures, but also entertainment

applications such as social media, videos, pictures, and even online games.
Republic of the Philippines
Department of Education
Region IV-A CALABARZON
DIVISION OF RIZAL
TERESA NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
F. Chanco St., Dulumbayan, Teresa, Rizal

iv

RECOMMENDATIONS

Based on the findings and conclusions, the researcher hereby recommend the Following:

1.To ABM students, you must be responsible in using your gadgets inside your

respective classrooms, specially during class hours.

2.To ABM students, to maintain a good academic performance you must take

advantage of the availability of your gadgets.

3. To ABM students, your academic performance should be your responsibility.

4. For the future researchers, this study can be improved by discovering other effects

and advantages of using gadgets to improve the academic person of ABM students. To

increase the higher possibility of improving the academic performance of the ABM

students, the researchers advise to include additional component from the advantages of

gadgets such as smartphones, tablets, and laptops.


Republic of the Philippines
Department of Education
Region IV-A CALABARZON
DIVISION OF RIZAL
TERESA NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
F. Chanco St., Dulumbayan, Teresa, Rizal

CONCLUSION

Based on the results of research that has been conducted by researchers regarding

the following conclusions can be drawn. First, the use of gadgets among students is not

only used as a communication tool, but there are some students who use gadgets to play

games, open social media and there are some of them who prefer playing games rather

than studying. Some of them even use gadgets for entertainment, but they also use

gadgets to do school work. The use of gadgets among students is included in high and

low usage intensity. Second, the continuous use of gadgets not only has a positive impact

on student learning outcomes, but can also have a negative impact.

The positive impact obtained is that students can easily get information, carry out

long-distance communication, and train student creativity. While the negative impact

obtained by students so that this becomes a cause of decreased student academic scores,

namely the continuous use of gadgets will greatly interfere with student health, interfere

with student cognitive development, be prone to crime, students who are dependent on

their gadgets will affect the behavior of students itself students become forgetful of time,

lazy and reluctant to study. Most students often open social media and play games which
Republic of the Philippines
Department of Education
Region IV-A CALABARZON
DIVISION OF RIZAL
TERESA NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL DEPARTMENT
F. Chanco St., Dulumbayan, Teresa, Rizal

are less useful for the students themselves.

vi

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