Patricians 230922

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Any character with the Faction (Patricians) keyword may use this Command Ability:

Let the Masquerata Begin


PULSE Command Ability
This character gains 1AP for this turn.

If this character has the Councillor keyword, roll a dice. On a 7+ this Command Ability
doesn't use a Command Point.
3 14 2 5 30 20
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 5
Weapon Range Evasion Damage Penetration Abilities

Guard Commander Gilded Sabre 0" -1 +1 -1 -

Keywords Take Arms


• Faction (Patricians) PULSE Command Ability
• Leader Until the end of the round, all
• Officer friendly characters with the Soldier
keyword within 3" gain +1 ATTACK.
Character Abilities Aim Fire!
• Brave
PULSE Command Ability
• Parry (2)
Any friendly characters with the
Soldier keyword in line of sight
increase any Reload (X) numbers by
+1 until the end of the round.

2.2.0
3 13 3 4 30 19
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 5
Weapon Range Evasion Damage Penetration Abilities

Rifled Duelling 12" - - -1 Black Powder, Reload (2)


Pistol
Noble Admiral Twin Rifled 12" - +3 -1 Black Powder, Reload (1)
Duelling Pistols

Keywords Diving Orders Twin Pistols


• Faction (Patricians) PULSE Command Ability This character's weapons share the
• Leader Every friendly model in water in line Reload ability - you may make
• Councillor of sight may make an immediate 2 Combat actions with the Rifled
• Officer Dive action for 0AP. Duelling Pistol or 1 with Twin Rifled
Duelling Pistols in one round.
Raise a Crew
Character Abilities Every friendly character that starts Unwieldy
• Boat Crew
their turn on the same Boat as this This character may only make
• Expert Marksman (2)
character gains Boat Crew until the Combat actions with the Twin Rifled
• Fast Swimmer (2)
end of the round. Duelling Pistols as the first action
of their turn (including using it for
Attacks of Opportunity).

2.2.0
3 13 4 3 30 21
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 4 4 4
Weapon Range Evasion Damage Penetration Abilities

Rifled Duelling 12" - - -2 Black Powder, Reload (2)


Pistol
Venetian Noble
Cup Rapier 0" - +1 -1 -

Keywords The Monster Behind the Mask Murderous Patron


• Faction (Patricians) PULSE Command Ability Any other friendly character that
• Leader This character gains +1 to its kills an enemy character replenishes
• Councillor MOVEMENT, DEXTERITY, and 1 Will Point if both are in line of
ATTACK until the end of the round. sight to the Venetian Noble.
However, it reduces its MIND to 1.
Character Abilities
• Engage
• Expert Offence (2)

2.2.0
2 12 8 2 30 15
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 5 4
Weapon Range Evasion Damage Penetration Abilities

Sopracomito Naval Cutlass 0" - - -1 -

Keywords Wages Are Here Pay Out


• Faction (Patricians) PULSE Command Ability Any friendly character within 6” may
• Leader Any friendly characters with the use this character’s Will Points as if
• Hero Soldier keyword that aren't in they were their own.
• Councillor base contact with an enemy may
• Officer immediately make a Run/Climb Second in Command
action for 0AP, but must move into If this is the only character with the
base contact with this character. Leader keyword in the gang, this
Character Abilities character loses the Hero keyword
• Boat Crew
This move does not cause Attacks and no other Sopracomitos may be
of Opportunity. Any characters that chosen. However, if there is another
move into base contact immediately character with the Leader keyword,
replenish all of their Will Points. this character loses the Leader
keyword.
2.2.0
2 12 4 30 16
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 3 2 5
Weapon Range Evasion Damage Penetration Abilities

Moon Shadow Touch 0" - - +1 Stun

Keywords
• Faction (Patricians)
• Hero
• Unique
• Discipline (Blood Rites,
Fateweaving)

Character Abilities
• Companion (Sun)
• Flight
• Mage (2)
• Mindless

2.2.0
2 12 4 30 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 5 2 4
Weapon Range Evasion Damage Penetration Abilities

Sun Blinding Flash 6" +1 - -2 Knockback, Reload (2)

Keywords
• Faction (Patricians)
• Hero
• Unique

Character Abilities
• Acrobatic (3)
• Companion (Moon)
• Expert Marksman (2)
• Mindless

2.2.0
2 12 2 1 30 16
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 4 4 3 3
Weapon Range Evasion Damage Penetration Abilities

Adventuring Noble Sword 0" - +1 - -

Keywords Arcane Totem


• Faction (Patricians) This character knows every spell
• Hero (including the Cantrip) from the
• Councillor Wild Magic Discipline.
• Discipline (Wild Magic)
Each spell costs 0 Will Points to
cast, but may only be attempted
Character Abilities once per game.
• Hunter
• Mage (2)
In addition, if this character ever fails
to cast a spell, another spell is also
removed at random.

2.2.0
2 13 2 3 30 14
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 3
Weapon Range Evasion Damage Penetration Abilities

Captain of the Guard Officer's Sabre 0" - +1 -1 -

Keywords Take Aim! Chain of Command


• Faction (Patricians) AURA Command Ability This character may only use
• Hero Until the end of the round, all friendly the ORDER or COUNTER
• Officer characters with the Soldier keyword Commands on characters with
• Soldier within 6" gain Expert Marksman (1) the Soldier keyword.
and Expert Offence (1).
Character Abilities
• Bodyguard (Officer)
• Companion (Officer)

2.2.0
2 11 3 1 30 15
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 6 3 2 3
Weapon Range Evasion Damage Penetration Abilities

Cat Burglar Stiletto 0" - +1 +1 -

Keywords
• Faction (Patricians)
• Hero
• Councillor

Character Abilities
• Aerial Attack
• Concealment (+2)
• Infiltration
• Pickpocket

2.2.0
2 11 4 30 16
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 4 3 3
Weapon Range Evasion Damage Penetration Abilities

Fencing Master Balanced Rapier 0" -1 - -2 -

Keywords Strike True - 1AP


• Faction (Patricians) Pick one friendly character in line of
• Hero sight within 6".

The next Combat action they make


Character Abilities this round while in base contact with
• Engage
the target ignores all Protection Rolls
• Expert Offence (2)
- even Universal Shielding!
• Parry (2)

2.2.0
2 12 3 1 30 14
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 2
Weapon Range Evasion Damage Penetration Abilities

Foreign Dignitary Sabre 0" -1 - - -

Keywords Business or Pleasure?


• Faction (Patricians) Any friendly character with the
• Hero Councillor keyword with 0 Command
Points remaining replenishes
1 Command Point if they start their
Character Abilities turn within 6" and line of sight of
• Companion (Councillor)
this character.
• Expert Offence (2)

2.2.0
2 12 2 1 30 14
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 3
Weapon Range Evasion Damage Penetration Abilities

Naval Lieutenant Nock Gun 12" - +3 -1 Black Powder, Reload (1)

Keywords We Trained For This Chain of Command


• Faction (Patricians) AURA Command Ability This character may only use
• Hero All friendly characters within 6" the ORDER or COUNTER
• Officer increase their Fast Swimmer (X) Commands on characters with
• Soldier value by 2 until the end of the round. the Soldier keyword.
Any characters without
Fast Swimmer are unaffected. Unwieldy
Character Abilities This character may only make
• Boat Crew
Combat actions with the Nock
• Fast Swimmer (2)
Gun as the first action of their turn
(including using it for Attacks of
Opportunity).

2.2.0
2 13 4 30 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 5
Weapon Range Evasion Damage Penetration Abilities

Service Pistol 8" - - -2 Black Powder, Reload (2)


Seven Years Veteran
Infantry Sabre 0" - +1 - -

Keywords Inspiring
• Faction (Patricians) Whenever any other friendly
• Hero character with the Soldier keyword
• Soldier in line of sight within 6" uses a Will
Point to increase a roll, it instead
counts as 2 Will Points.
Character Abilities
• Brave
Note that this does not include
• Expert Offence (1)
this character - he does not
• Expert Marksman (1)
inspire himself !

2.2.0
2 11 1 30 13
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 1
Weapon Range Evasion Damage Penetration Abilities

Syphilitic Noble Rapier 0" - - -1 -

Keywords
• Faction (Patricians)
• Hero
• Councillor

Character Abilities
• Berserk
• Engage
• Frenzied
• Mindless

2.2.0
2 15 1 40 16
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 5 2
Weapon Range Evasion Damage Penetration Abilities

Spiked Warhammer 1" -1 - -2 -


(thrust)
Venetian Heavy Guard Spiked Warhammer 0" +1 +1 - Stun
(swing)

Keywords
• Faction (Patricians)
• Hero
• Soldier

Character Abilities
• Companion (Officer)
• Expert Protection (3)

2.2.0
2 12 2 1 30 15
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 3 4
Weapon Range Evasion Damage Penetration Abilities

Black Powder, Knockback,


Venetian Spy Long Rifle 30" - +1 -1 Reload (1), Two-handed

Keywords Unwieldy
• Faction (Patricians) This character may only make
• Hero Combat actions with the Long
Rifle as the first action of their turn
(including using it for Attacks of
Character Abilities Opportunity).
• Concealment (+1)
• Expert Marksman (2)
• Infiltration

2.2.0
2 11 5 3 30 13
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 2 3 5
Weapon Range Evasion Damage Penetration Abilities

Wayfinder Unarmed 0" - - +1 -

Keywords Nautical Bearings Maps and Charts


• Faction (Patricians) Any friendly character that makes Whenever this character uses a
• Hero a Combat action within 3" with a Plan command, draw 2 extra
weapon that has a range of 6" or Agendas, take a look, and discard
higher increases their range by 6". 2 of your choice.

2.2.0
2 11 2 1 30 12
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities

Pistol 8" +1 - -1 Black Powder, Reload (2)


Barnabotti
Sword 0" - +1 - -

Keywords Inferiority Complex


• Faction (Patricians) This character cannot use the
• Henchman ORDER or COUNTER
Commands.
Character Abilities
• Companion (Councillor)
• First Strike (1)

2.2.0
2 11 1 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 3
Weapon Range Evasion Damage Penetration Abilities

Butler Pistol 8" +1 - -1 Black Powder, Reload (2)

Keywords
• Faction (Patricians)
• Henchman

Character Abilities
• Bodyguard (Councillor)
• Expert Marksman (2)

2.2.0
2 12 1 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 4 2
Weapon Range Evasion Damage Penetration Abilities

Bardiche 2" - +1 - Two-handed

City Guard OR
Infantry Sabre 0" - +1 - -

Keywords
• Faction (Patricians)
• Henchman
• Soldier

Character Abilities
• Companion (Officer)

2.2.0
2 12 1 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 4 2
Weapon Range Evasion Damage Penetration Abilities

Black Powder, Reload (1),


Musket 24" +1 +1 -1 Two-handed
Guard Marksman
Bayonet 1" - - - -

Keywords
• Faction (Patricians)
• Henchman
• Soldier

Character Abilities
• Companion (Officer)

2.2.0
2 10 3 1 30 12
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 3 3 3
Weapon Range Evasion Damage Penetration Abilities

Guard Sentry Boot Knife 0" - - - -

Keywords Lookout
• Faction (Patricians) Once per round, this character
• Henchman may use a single ORDER or
• Soldier COUNTER Command for
0 Command Points if at least 3"
above the target character.
Character Abilities
• Acrobatic (2)
However, those Commands may still
only be done once per round as usual.

2.2.0
2 10 1 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities

Household Staff Cast Iron Utensil 0" - - - Stun

Keywords
• Faction (Patricians)
• Henchman

Character Abilities
• Companion (Councillor)

2.2.0
2 11 2 3 30 13
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 4
Weapon Range Evasion Damage Penetration Abilities

Merchant Pistol 8" +1 - -1 Black Powder, Reload (2)

Keywords There's Coin in it for You


• Faction (Patricians) PULSE Command Ability
• Henchman One friendly character with the
Henchman keyword in line of sight
within 6" gains First Strike (2) until
the end of the round.

2.2.0
2 10 2 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities

Naval Ensign Fishing Spear 2" - +1 - Aquatic, Two-handed

Keywords
• Faction (Patricians)
• Henchman
• Soldier

Character Abilities
• Companion (Officer)
• Hunter
• Fast Swimmer (2)

2.2.0
2 10 2 30 9
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 1
Weapon Range Evasion Damage Penetration Abilities

Naval Recruit Naval Cutlass 0" - - -1 -

Keywords
• Faction (Patricians)
• Henchman
• Soldier

Character Abilities
• Fast Swimmer (2)

2.2.0
2 11 3 30 11
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 4 3 4 2
Weapon Range Evasion Damage Penetration Abilities

Ottoman Archer Short Bow 12" - - - Reload (3), Two-handed

Keywords
• Faction (Patricians)
• Henchman

Character Abilities
• Boat Crew
• Fast Swimmer (1)
• Universal Shielding (3)

2.2.0
2 11 3 30 13
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 4 3 3 2
Weapon Range Evasion Damage Penetration Abilities

Ottoman Pirate Twin Blades 0" - +1 - -

Keywords
• Faction (Patricians)
• Henchman

Character Abilities
• Boat Crew
• Parry (1)
• Fast Swimmer (1)
• Universal Shielding (3)

2.2.0

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