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UNIT-I
SYSTEM:
The word System is derived from Greek word Systema, which means an organized relationship
between any set of components to achieve some common cause or objective.
A system is “an orderly grouping of interdependent components linked together according to a
plan to achieve a specific goal.”
Constraints of a System
Characteristics of a System
a) Organization
Organization implies structure and order. It is the arrangement of components that helps to
achieve predetermined objectives.
b) Interaction
It is defined by the manner in which the components operate with each other.
For example, in an organization, purchasing department must interact with production
department and payroll with personnel department.
c) Interdependence
Interdependence means how the components of a system depend on one another. For proper
functioning, the components are coordinated and linked together according to a specified plan.
The output of one subsystem is the required by other subsystem as input.
d) Integration
Integration is concerned with how system components are connected together. It means that the
parts of the system work together within the system even if each part performs a unique
function.
e) Central Objective
The objective of system must be central. It may be real or stated. It is not uncommon for an
organization to state an objective and operate to achieve another.
The users must know the main objective of a computer application early in the analysis for a
successful design and conversion.
Elements of a System
● The main aim of a system is to produce an output which is useful for its user.
● Inputs are the information that enters into the system for processing.
● Output is the outcome of processing.
b) Processor(s)
● The processor is the element of a system that involves the actual transformation of input
into output.
● It is the operational component of a system. Processors may modify the input either
totally or partially, depending on the output specification.
● As the output specifications change, so does the processing. In some cases, input is also
modified to enable the processor for handling the transformation.
c) Control
d) Feedback
● A system should be defined by its boundaries. Boundaries are the limits that identify its
components, processes, and interrelationship when it interfaces with another system.
● Each system has boundaries that determine its sphere of influence and control.
● The knowledge of the boundaries of a given system is crucial in determining the nature
of its interface with other systems for successful design.
Types of Systems
● Physical systems are tangible entities. We can touch and feel them.
● Physical System may be static or dynamic in nature. For example, desks and chairs are
the physical parts of computer center which are static. A programmed computer is a
dynamic system in which programs, data, and applications can change according to the
user's needs.
● Abstract systems are non-physical entities or conceptual that may be formulas,
representation or model of a real system.
b) Open or Closed Systems
● An open system must interact with its environment. It receives inputs from and delivers
outputs to the outside of the system. For example, an information system which must
adapt to the changing environmental conditions.
● A closed system does not interact with its environment. It is isolated from environmental
influences. A completely closed system is rare in reality.
c) Adaptive and Non Adaptive System
● Adaptive System responds to the change in the environment in a way to improve their
performance and to survive. For example, human beings, animals.
● Non Adaptive System is the system which does not respond to the environment. For
example, machines.
d) Permanent or Temporary System
● Permanent System persists for long time. For example, business policies.
● Temporary System is made for specified time and after that they are demolished. For
example, A DJ system is set up for a program and it is dissembled after the program.
e) Natural and Manufactured System
● Natural systems are created by the nature. For example, solar system, seasonal system.
● Manufactured System is the man-made system. For example, Rockets, dams, trains.
f) Deterministic or Probabilistic System
SDLC
System Development Life Cycle (SDLC) should result in a high quality system that meets
customer expectations, reaches completion within time and cost evaluations, and works
effectively and efficiently in the current and planned Information Technology infrastructure.
System Development Life Cycle (SDLC) is a conceptual model which includes policies and
procedures for developing or altering systems throughout their life cycles.
SDLC is used by analysts to develop an information system. SDLC includes the following
activities −
● requirements
● design
● implementation
● testing
● deployment
● operations
● maintenance
Phases of SDLC
Systems Development Life Cycle is a systematic approach which explicitly breaks down the
work into phases that are required to implement either new or modified Information System.
c) System Design
● Includes the design of application, network, databases, user interfaces, and system
interfaces.
● Transform the SRS document into logical structure, which contains detailed and
complete set of specifications that can be implemented in a programming language.
● Create a contingency, training, maintenance, and operation plan.
● Review the proposed design. Ensure that the final design must meet the requirements
stated in SRS document.
● Finally, prepare a design document which will be used during next phases.
d) Implementation
e) Maintenance/Support
● Include all the activities such as phone support or physical on-site support for users that
is required once the system is installing.
● Implement the changes that software might undergo over a period of time, or implement
any new requirements after the software is deployed at the customer location.
● It also includes handling the residual errors and resolve any issues that may exist in the
system even after the testing phase.
● Maintenance and support may be needed for a longer time for large systems and for a
short time for smaller systems.
The following diagram shows the complete life cycle of the system during analysis and design
phase.
CASE stands for Computer Aided Software Engineering. It means development and
maintenance of software projects with help of various automated software tools.
CASE tools are set of software application programs, which are used to automate SDLC
activities. CASE tools are used by software project managers, analysts and engineers to develop
software system.
There are number of CASE tools available to simplify various stages of Software Development
Life Cycle such as Analysis tools, Design tools, Project management tools, Database
Management tools, Documentation tools are to name a few.
Use of CASE tools accelerates the development of project to produce desired result and helps to
uncover flaws before moving ahead with next stage in software development.
CASE tools can be broadly divided into the following parts based on their use at a particular
SDLC stage:
● Central Repository - CASE tools require a central repository, which can serve as a
source of common, integrated and consistent information. Central repository is a central
place of storage where product specifications, requirement documents, related reports and
diagrams, other useful information regarding management are stored. Central repository
also serves as data dictionary.
● Upper Case Tools - Upper CASE tools are used in planning, analysis and design stages
of SDLC.
● Lower Case Tools - Lower CASE tools are used in implementation, testing and
maintenance.
● Integrated Case Tools - Integrated CASE tools are helpful in all the stages of SDLC,
from Requirement gathering to Testing and documentation.
CASE tools can be grouped together if they have similar functionality, process activities and
capability of getting integrated with other tools. .
a) Diagram tools
These tools are used to represent system components, data and control flow among various
software components and system structure in a graphical form. For example, Flow Chart Maker
tool for creating state-of-the-art flowcharts.
Process modeling is method to create software process model, which is used to develop the
software. Process modeling tools help the managers to choose a process model or modify it as
per the requirement of software product. For example, EPF Composer
These tools are used for project planning, cost and effort estimation, project scheduling and
resource planning. Managers have to strictly comply project execution with every mentioned
step in software project management. Project management tools help in storing and sharing
project information in real-time throughout the organization. For example, Creative Pro Office,
Trac Project, Basecamp.
d) Documentation Tools
Documentation in a software project starts prior to the software process, goes throughout all
phases of SDLC and after the completion of the project.
Documentation tools generate documents for technical users and end users. Technical users are
mostly in-house professionals of the development team who refer to system manual, reference
manual, training manual, installation manuals etc. The end user documents describe the
functioning and how-to of the system such as user manual. For example, Doxygen, DrExplain,
Adobe RoboHelp for documentation.
e) Analysis Tools
These tools help to gather requirements, automatically check for any inconsistency, inaccuracy in
the diagrams, data redundancies or erroneous omissions. For example, Accept 360, Accompa,
CaseComplete for requirement analysis, Visible Analyst for total analysis.
f) Design Tools
These tools help software designers to design the block structure of the software, which may
further be broken down in smaller modules using refinement techniques. These tools provide
detailing of each module and interconnections among modules. For example, Animated Software
Design
CASE tools help in this by automatic tracking, version management and release management.
For example, Fossil, Git, Accu REV.
These tools are considered as a part of configuration management tools. They deal with changes
made to the software after its baseline is fixed or when the software is first released. CASE tools
automate change tracking, file management, code management and more. It also helps in
enforcing change policy of the organization.
i) Programming Tools
j) Prototyping Tools
Software prototype is simulated version of the intended software product. Prototype provides
initial look and feel of the product and simulates few aspect of actual product.
Prototyping CASE tools essentially come with graphical libraries. They can create hardware
independent user interfaces and design. These tools help us to build rapid prototypes based on
existing information. In addition, they provide simulation of software prototype. For example,
Serena prototype composer, Mockup Builder.
These tools assist in designing web pages with all allied elements like forms, text, script, graphic
and so on. Web tools also provide live preview of what is being developed and how will it look
after completion. For example, Fontello, Adobe Edge Inspect, Foundation 3, Brackets.
Quality assurance in a software organization is monitoring the engineering process and methods
adopted to develop the software product in order to ensure conformance of quality as per
organization standards. QA tools consist of configuration and change control tools and software
testing tools. For example, SoapTest, AppsWatch, JMeter.
m) Maintenance Tools
The system analyst is a person who is thoroughly aware of the system and guides the system
development project by giving proper directions. He is an expert having technical and
interpersonal skills to carry out development tasks required at each phase.
He pursues to match the objectives of information system with the organization goal.
The following figure shows the attributes a systems analyst should possess −
a) Interpersonal Skills
c) Management Skills
d) Technical Skills
● Defining and understanding the requirement of user through various Fact finding
techniques.
● Prioritizing the requirements by obtaining user consensus.
● Gathering the facts or information and acquires the opinions of users.
● Maintains analysis and evaluation to arrive at appropriate system which is more user-
friendly.
● Suggests many flexible alternative solutions, pick the best solution, and quantify cost
and benefits.
● Draw certain specifications which are easily understood by users and programmer in
precise and detailed form.
● Implemented the logical design of system which must be modular.
● Plan the periodicity for evaluation after it has been used for some time, and modify the
system as needed.
● Change agent
● Investigator and monitor
● Architect
● Psychologist
● Salesperson
● Motivator
● Politician
ER Model:
History of ER models
ER diagrams are a visual tool which is helpful to represent the ER model. It was proposed by
Peter Chen in 1971 to create a uniform convention which can be used for relational database and
network. He aimed to use an ER model as a conceptual modeling approach.
● Entities
● Attributes
● Relationships
a) ENTITY
A real-world thing either living or non-living that is easily recognizable and non-recognizable. It
is anything in the enterprise that is to be represented in our database. It may be a physical thing
or simply a fact about the enterprise or an event that happens in the real world.
An entity can be place, person, object, event or a concept, which stores data in the database. The
characteristics of entities are must have an attribute, and a unique key. Every entity is made up of
some 'attributes' which represent that entity.
Examples of entities:
i) Weak Entities
A weak entity is a type of entity which doesn't have its key attribute. It can be
identified uniquely by considering the primary key of another entity. For that, weak
entity sets need to have participation.
ii) Strong Entity
A weak entity is a type of entity which has its key attribute
In the ER diagram the relationship between The relationship between one strong and a
two strong entity set shown by using a weak entity set shown by using the double
diamond symbol. diamond symbol.
The connecting line of the strong entity set The line connecting the weak entity set for
with the relationship is single. identifying relationship is double.
b) Relationship
Relationship is nothing but an association among two or more entities. E.g., Tom works in the
Chemistry department.
Entities take part in relationships. We can often identify relationships with verbs or verb phrases.
For example:
Types of relationship
● One-to-One Relationships
● One-to-Many Relationships
● Many to One Relationships
● Many-to-Many Relationships
1.One-to-one:
One entity from entity set X can be associated with at most one entity of entity set Y and vice
versa.
Example: One student can register for numerous courses. However, all those courses have a
single line back to that one student.
2.One-to-many:
One entity from entity set X can be associated with multiple entities of entity set Y, but an entity
from entity set Y can be associated with at least one entity.
3. Many to One
More than one entity from entity set X can be associated with at most one entity of entity set Y.
However, an entity from entity set Y may or may not be associated with more than one entity
from entity set X.
One entity from X can be associated with more than one entity from Y and vice versa.
For example, Students as a group are associated with multiple faculty members, and faculty
members can be associated with multiple students.
c) Attributes
For example, a lecture might have attributes: time, date, duration, place, etc.
Defines the numerical attributes of the relationship between two entities or entity sets.
ER- Diagram Notations
ER- Diagram is a visual representation of data that describe how data is related to each other.
● Student
● Course
● Professor
You need to study the files, forms, reports, data currently maintained by the organization to
identify attributes. You can also conduct interviews with various stakeholders to identify entities.
Initially, it's important to identify the attributes without mapping them to a particular entity.
Once, you have a list of Attributes, you need to map them to the identified entities. Ensure an
attribute is to be paired with exactly one entity. If you think an attribute should belong to more
than one entity, use a modifier to make it unique.
Once the mapping is done, identify the primary Keys. If a unique key is not readily available,
create one.
For Course Entity, attributes could be Duration, Credits, Assignments, etc. For the sake of ease
we have considered just one attribute.
Example
For example, in a University database, we might have entities for Students, Courses, and
Lecturers. Students entity can have attributes like Rollno, Name, and DeptID. They might have
relationships with Courses and Lecturers.
Feasibility Study
Feasibility Study can be considered as preliminary investigation that helps the management to
take decision about whether study of system should be feasible for development or not.
Types of Feasibilities
a) Economic Feasibility
b) Technical Feasibility
● It investigates the technical feasibility of each implementation alternative.
● It analyzes and determines whether the solution can be supported by existing technology
or not.
● The analyst determines whether current technical resources be upgraded or added it that
fulfill the new requirements.
● It ensures that the candidate system provides appropriate responses to what extent it can
support the technical enhancement.
c) Operational Feasibility
d) Behavioral Feasibility
● It evaluates and estimates the user attitude or behavior towards the development of new
system.
● It helps in determining if the system requires special effort to educate, retrain, transfer,
and changes in employee’s job status on new ways of conducting business.
e) Schedule Feasibility
● It ensures that the project should be completed within given time constraint or schedule.
● It also verifies and validates whether the deadlines of project are reasonable or not.
f) Cultural Feasibility: It is defined as one that investigates scientific as well as ethical,
behavioral, and social issues in the design of clinical trials.
g) Legal Feasibility: This assessment investigates whether any aspect of the proposed
project conflicts with legal requirements like zoning laws, data protection acts or social
media laws.