Cob bagac Pad BYR Pr dab hagaca ma cdgad. eae
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AMOD RIN - ThE CROWNES HILL
Designed for Rangers of the North, Wardens, and Messengers
RUMOUR
A Ranger, Cirian, set out to investigate Amon Rin just
south of the Ettendates. He has not returned. His aging
parents are looking for word of his fate. If he is dead, as
they fear, they ask that his remains be given a proper
burial if possible. They also hope that his sword can be
returned home. The blade is Niimenérean and made of
‘mottled silver and black metals, The pommel was shaped
Tike one of the flowers of Nimloth, the White Tree.
OLD LORE
The fog shrouded lands south of the Ettenmoors are not
wholey deserted. Thieves, brigands, and trolls abound but
also a hardy people who refuse to be driven from their
‘ancestral homeland. A few setlements are stil tobe found
‘and may provide shelter or news of Cirian’ fate.
BACKGROUNS
Rangers are familiar with being looked at with
uncertainty by the people they sectetly protect.
While tavelling north the Ranger Cirian was
refused entry into the fortified town of Ephel Hala
and was left to spend many lonely days scouting the
pathless marshes near the Ettendales.
After establishing a camp on Amon Rin, he was
attacked and injured by a pair of trolls, He slowly
made his way back to Ephel Hala where he was again
refused entry. Turned out into the wild, he lost hi
belief in his task of guarding an ungrateful people.
Cirian was then captured by a band of outlaws.
Instead of being killed he was able to prove his
worth and has risen to lead the group that have
‘come to be known as the Wolves of Winter. They
have a number of hideouts in the the most thickly
‘wooded parts of the forests. These camps are built
high in the trees. From these locations, the Wolves
can strike out quickly and then fade back into the
woods,
Cirian has taken on the name Egla, the Forsaken. He
does not participate and discourages ‘ore-work’.
However, he often turns a blind eye to the actions
done by some of his company of outlaws.
None of of the Wolves of Winter know anything of
their new leader's past, although a of few of them
have suspicions of his connection to the Rangers.
& & & & &
LOCATIONS
‘Travelling this close to the dangerous lands between
the Misty Mountains and the long spur of the
Ettenmoors, itis surprising to find a road, even one
as broken and rarely used as this one. The land here
becomes a harsh mix of untended moorland and
treacherous marshes, all envelloped in a cold fog
that descends from the mountains to the north.
Many eerie standing stones loom silently in the
‘gloom, calling to mind the many tales of trolls that
wander here, serving no master but their own
hunger. Many outlaws are also known to haunt these
forsaken lands, lying in wait to ambush lost and
‘weary travellers.
JOURNEY EVENTS
‘While travelling through the lands around the
Hoarwell, the Company should be set upon by
a small group of the Wolves of Winter. These
outlaws demand a payment of either gold or
food in order to pass by unharmed. Ifa fight
breaks out and the Wolves start losing, they
will attempt to escape back into the
wilderness.
There should also be plenty of evidence that
there are trolls in this area such as ruined
caravans, large footprints in the mud, or even
the remains ofa troll turned to stone.
AMON RIN
To the north of the Hoarwell there is only one
notable hill for many miles. It is crowned with tall
standing stones, placed there by unknown hands.
‘The hill usually stands higher than the encircling
fog giving those who stand on its summit a strange
view of the land.
CIRIAN’S CAMP: The remains of a camp are easy to
find although there is nothing left of value. Evidence
of the trolls that attacked Cirian are clear to see. As
well, a severed troll hand can be found, now
whithered and partially eaten by wild animals.
Players who make a HUNTING roll ean find the
tracks of a group of men (members of the Wolves of
Winter) that head southeast from the hill Following
these will eventually lead to a hideout.
& & & &EPHEL HALA
Ata sharp oxbow in the Hoarwell stands Ephel Hala.
‘The fortified town is populated by a few hundred
‘grim men, women, and children and surrounded by
a wooden palisade. These proud people have lived a
hard life in these dangerous lands and they are wary
of strangers for fear that outsiders may be bandits or
draw the attention of the trolls that prowl in the fog.
‘THE GREAT HALL: The most prominent building,
in Ephel Hala is a large, timber greathall. It is from
here that the town is governed by a fierce and lordly
‘woman named Hala.
‘THE TROLL BRIDGE
Aruinous stone bridge is one of the only safe places
to cross the icy waters of the Hoarwell. Safe, that
‘was, until recently when a stone-troll robber
‘expanded a cave under the bridge and is now using.
i as its lair. Because of the nearly constant, thick fog
that covers the Ettenmoors, the troll can often hunt
during the day.
Even ifthe fog obscures the sun enough for the troll
tobe out during the day, the creature loses one point
of Hate for every round itis out ofits cave during the
day.
Inside the troll’ eave is one lesser hoard’s
worth of treasure.
‘THE WOLVES’ HIDEOUT
In a thickly wooded section of the forest, not far
from the road is one of the hideouts of the Wolves of
inter. Platforms, that call to
imitation of Elven talain, have been built high in the
trees. This makes them challenging to see from the
‘ground as well as to limit evidence of the outlaws on
the ground. There are a dozen outlaws here if they
are all present. Often, several of them are away.
looking for ruins or travellers to rob. A guard is
“always posted to act as a lookout. Several boats are
kept hidden along the shore close by.
da crude
Egla (Cirian)
(nce a Ranger ofthe Noth now ot to anger aed
living 2s a outlaw south ofthe Etenmoors
Wary, Resentful
OOO LD
‘omar paOFICIENCES:Longsword 3 (5/16 oF 18 Pierce)
Bow 3 (3/14 Pierce)
FELL ABILTES: Flerce-Spend 1 Resolve point to gain (1d)
‘on an attack and make the roll Favoured
+ Snake-tke Speed - When targeted by an
attack, spend 1 Resolvetomaketthe
attacker
ILfavoured.
TORAGNIR- THE TROLL BANE
Cirian’s sword is a weapon of great worth.
Forged by the Niimenoreans for slaying the
great trolls of Sauron.
It is imbued with two Quali
Curse has fallen on it due to its misuse by
Cirian,
jes but also a
‘The sword is a Bane Weapon against Trolls
and possesses the Superior Grievous and
Foe-Slaying Qualities.
Alas, Cirian has turned away from the work
for which this blade was intended and the
sword resents it. There is now a curse upon
the weapon:
Anyone who uses the sword cannot regain
Hope until the curse is lifted by bringing the
sword back to Cirian’s family.
If the sword is returned to Citian’s parents,
they may allow a player who has shown
great valour to keep the sword for a time.
“We have no more heirs,” they say. “It is better
that the blade be used to hold the shadow back for
alittle while longer for the memory of our son.”
_2. 2 2 2.SCHEMES ANS TROUBLE
(COUNCIL WITH LADY HALA
The people of Ephel Hala are a good but wary
people. They have lived too long near the shadows of
the nearby mountains. The Lady Hala is a fierce
leader and she aims to protect her people to the
exclusion of all else. She does not allow just anyone
behind the protective wall of Ephel Hala, especially
if that group is heavily armed. However, she will
hold a council with the players while standing on
‘the palisade wall while the players wait below in the
fog.
Ifthe council ends in failure, the company is turned
away. Ifit isa suecess, the players find the people of
Ephel Hala to be cold, but hospitable enough,
especially if they bring tales from the south.
‘There may not be much in the way of riches in Ephel
Hala, however, one point of treasure can be gained
for the head of each outlaw or two points for killing
a troll or Egla, the leader of the Wolves of Winter.
If the people of Ephel Hala are asked about Cirian,
they can recall someone matching his description
who was turned away some months ago. They also
remember that he returned and was wounded, but
that he was turned away again for fear of drawing his
persuers to the town.
Cob bagac Pad Bayne ees Pr dab hagaca mad cya Pach _
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BRINGING CIRIAN HOME
‘The lost Ranger is bitter due to his treatment by the
people of Ephel Hala, He has also seen the power of
the Enemy in the fortresses of Mount Gram. Cirian
has lost hope that there can be vietory against such
forces.
Cirian might be metin a group of Wolves ambushing
the players or at one of his hideouts.
When Cirian is first encountered, any player who isa
Ranger may recognise him personally, or any player
would recognise his sword from the description
given by his parents.
Players may gain a couneil with him to uy to
convince him to leave the Wolves of Winter and
return to the Rangers.
Cirian is conflicted about rejoining the Rangers.
‘Therefore, any Rangers who personally know Cirian
gain 1d during Council rolls however, any Ranger
who doesn't know him loses 1d.
Ifa council ends in disaster, C
chance to join the Wolves or die. Ifthe council ends
in a success with woe, he will not return but does
surrender his sword to be brought home to
parents,
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