Professional Documents
Culture Documents
Cairn 8 - Museums-As-Text Report Out
Cairn 8 - Museums-As-Text Report Out
Cairn 8 - Museums-As-Text Report Out
Prof. CJ
Leadership by Design
For my Museums-as-text assignment, I chose to go to very different museums: The Denver Museum of
Nature and Science and the Mines Geology Museum. For context, the Denver Museum of Nature and
Science operates like most public museums, with funding coming from entry fees, government agencies,
and donations from private organizations, while the Mines museum operates similarly, but closely knit
with the university. Additionally, the Mines Geology Museum has a special focus on geology and mining,
whereas the Denver Museum of Nature and Science contained exhibits about prehistoric eras, space
Photos taken at the Denver Museum of Nature and Science (left) and the Mines Geology Museum (right)
Denver Museum of Nature and Science
Starting with the Denver Museum of Nature and Science, immediately upon arriving at the museum, I
realized the scale of the whole thing. At the time, there were 5 additional museum exhibits alongside the
general entry, each of which seemed to be well funded, judging from the prices and peaks into the exhibits
from the outside. Going with 5 other peers in Leadership by Design (though not all in my section), we
tended to stay together as far as which exhibits we went to, but would quickly fan out to whatever parts of
the exhibit attracted us personally to them. At this museum, I found that all of the exhibits had incredible
value piquing my interest went, specifically, I remember seeing enormous and detailed fossils behind
glass protectors in the dinosaur exhibit and being absolutely amazed. In particular fossils from the
Mesozoic sea were proudly displayed, and both attracted my attention and stirred my imagination upon
further observation and reading information. Around this time, I noticed a trend with how some of the
most incredible fossils and synthesized dinosaur skeletons were proudly displayed in a manner that
Photo showing a walkway surrounding a dinosaur skeleton, passing underneath the tail of another
skeleton. Note how museum guests are drawn to either skeleton as they walk through the exhibit.
It felt that tactfully placing the bigger skeletons in a location that integrated with the expected math of
museum participants elicited new emotions from the guests. Specifically, I felt a sense of magnitude
walking through the dinosaur exhibit, noticing exactly how large prehistoric creatures were in comparison
to my own side, and as a result, becoming amazed and curious about the additional information provided
in the museum. Given the size of the building and the number of exhibits, I found it interesting to see how
each exhibit created paths for the guests to follow as they make their way through the museum. Even in
rooms where there was no physically restraining path for guests to follow, the flow of traffic throughout
the museum still seemed to be managed through the attention and natural curiosity of the guests. I found
myself attracted to exhibits that looked interactive and stood out, and the distributed placement of exhibits
like this controlled my attention and ensured that I got to a wide variety of exhibits without needing to be
physically funneled through a linear path. By allowing all participants to see and learn from as many
exhibits as possible with willingness and attention, the museum's purpose is achieved. A good example of
this, alongside just being a creative part of an exhibit was one that showcased a few key prehistoric
monuments such as ‘Newgrange’ in Ireland and later monuments like ‘Jantar Mantar, Jaipur’ in India.
laid out under projectors, and the image projected onto them would change as the pages were turned.
From a design standpoint, it was a very creative way to display information that could have just been
displayed in a static book or screen, but instead goes beyond the guest’s expectations and creates a
genuinely interesting showcase. I felt that being naturally attracted to a unique design like this is
something that allows it to be definitely defined as a good design, and has an interesting system map.
System map laying out how guests interact with the exhibit, additionally showing exhibit success and
failure case scenarios
Mines Geology Museum
The second (and much smaller) museum that I went to in order to find exhibits to report about was the
Mines Geology Museum. Right off the bat, entering the museum showed me a completely different style
from the exhibits at the Denver Museum of Nature and Science and how the museum presented a detailed
catalog of rocks, minerals, and equipment that could be observed and identified. Instead of including a
wide variety of interactive exhibits in order to cast a wide net among the public population as shown
above in the systems map of an architectural exhibit in the Denver Museum of Nature and Science, this
museum provided minimal information about the rocks and minerals and showcased many of the artifacts
I think that one of the reasons is that some of the exhibits in the Geology museum hold back on providing
complete contextual information, and instead lean towards mere identification of each exhibited item, it
may be a result of the audience that the museum caters to. As one of the biggest differences between the
Denver Museum of Nature and Science and the Geology Museum, I think that it makes sense that a
museum that may primarily be visited by college students, many of which are/will/have been in classes
pertaining to geology, caters its exhibits to those who already have similar or direct preexisting
actual experience for the guests alongside communicating its ‘message’ (to inform the guest and spark
interest in geology). One good example of part of an exhibit that is designed to elicit emotion from the
visitor is downstairs in a tunnel-like path called “Blaster’s Mine.” The objective of this separate exhibit is
not only to house the glow-in-the-dark minerals in a dark environment so they can be appreciated but also
to spark interest in the guest by changing the ambiance of the environment when they enter the tunnel. An
immediately noticeable feature when entering the tunnel is the design of the entrance. Intended to mimic
the connotation associated with old mines, the entrance employs a couple of really interesting design
First of all, the designers build the feature out of unevenly cut wooden planks, which is characteristic of
classic sturdy mining structures. The messy font spelling out “ƱBLASTER’S MINEƱ” adds to this effect
in preparing the guest to feel like they are in a mine. Also, the design includes a spot on top of the wooded
construction for decorations to be added, which further allows the entrance to fit in with its surroundings
mechanism to turn off the lights for a few seconds when a guest enters to show the rocks lighting up
This mechanism is a great design that both creates an experience for the guest, and attempts to elicit the
emotion of curiosity. From a subjective, personal, and emotional perspective: These rocks are pretty. That
was the thought that I had when I saw this exhibit, and it is what drove me to read the information
provided about these minerals. In my context, the museum was successful in its objective to distribute
interesting information to the public, since it absolutely piqued my interest with the lighting mechanism.
This system interacts with both the attention of the guest and the properties of the minerals to set up and
execute a ‘wow moment’ intended to pique the visitor's interest with a single shock.
Systems map (flowchart) showing the interaction between the lighting mechanism and the visitor,
considering their interest level and the intended success/failure of the mechanism's objective.
Since I found this exhibit to work very well with my attention, manipulating it, and feeding me
information, I had an overall very good opinion of the Geology museum and without a doubt would
In hindsight, I loved this assignment, visiting the museums, hanging out with friends, and actually getting
to enjoy my time walking through the exhibits they offered. It felt very interesting getting to experiment
with laying out an organized map of systems and mechanisms that are used to help reach the objective of
the museum. And lastly, it felt easier than ever to create a neat and understandable qualitative drawing of
one of the key structures I wanted to highlight from the Geology museum.